- Видео 258
- Просмотров 129 920
Absolute Ascendancy
Великобритания
Добавлен 5 фев 2010
Howdy and welcome to my RUclips Channel where I will mainly be posting videos of my piano performances. I cover video game soundtracks from various games such as Final Fantasy, Kingdom Hearts and Pokemon.
I will also upload martial arts videos from my ventures in that avenue. You can find out more on my website which is linked further below.
I will also upload martial arts videos from my ventures in that avenue. You can find out more on my website which is linked further below.
Black Metro Deep Dive
#newboardgame #blackmetro #boardgames #boardgamegeek #fyp #foryoupage #games #play 🎲 #olympics #boardgamesofinstagram #boardgamehype #boardgamingconvention #tabletopgames #boardgamenight #win #follow
Black Metro Deep Dive: more information in the link below.
absoluteascendancy.com/gaming-zone-black-metro-ai/
Black Metro Deep Dive: more information in the link below.
absoluteascendancy.com/gaming-zone-black-metro-ai/
Просмотров: 15
Видео
Black Metro - 2min Halloween Special
Просмотров 573 месяца назад
#ukgamesexpo #newboardgame #blackmetro Happy Halloween! Thought I would do something a little different this year. Switch things up a bit. Change my tactics. Modify the paradigm. Hope you enjoy. Online store: www.ebay.co.uk/usr/absoluteascendancy Audio background: ruclips.net/video/9FoJzTH8cWI/видео.html Tabletopia Link: tabletopia.com/games/black-metro Tabletop Playground Link: mod.io/g/tablet...
Black Metro Unboxing Video
Просмотров 324 месяца назад
#newboardgame #blackmetro #boardgames #boardgamegeek #fyp #foryoupage #games #play 🎲 #olympics #boardgamesofinstagram #boardgamehype #boardgamingconvention #tabletopgames #boardgamenight #win #follow Unboxing video of my debut board game, Black Metro. Purchase link: payhip.com/b/1UBov Tabletop Playground Link: mod.io/g/tabletopplayground/m/black-metro Tabletop Simulator Link: steamcommunity.com...
Hercules - Go the Distance - Piano
Просмотров 254 месяца назад
#hercules #gothedistance #newboardgame #blackmetro #boardgames #boardgamegeek #fyp #foryoupage #games #play 🎲 #olympics #boardgamesofinstagram #boardgamehype #boardgamingconvention #tabletopgames #boardgamenight #win #follow It's been a long time coming, but I have finally physically released my very first board game, Black Metro! It has certainly been an arduous path, with no shortage of chall...
Dance with the devils . . .
Просмотров 206 месяцев назад
Dance off with Deadpool at Guildford Comic Con. Website - absoluteascendancy.com Discord - absoluteascendancy.com/discord Patreon - www.patreon.com/absoluteascendancy
Black Metro - The Successor dystopian sci-fi book
Просмотров 98Год назад
#blackmetro #scifibook #dystopiannovel Promo video for my book, Black Metro - The Successor; based on the digital board game, and hopeful near-future physical release of said game. Book link: payhip.com/b/HVP7o Also an opportunity to test out the voice-changer helmet! Audio needs a bit of tweaking, but on the whole, I am happy with the initial test. Website - absoluteascendancy.com Discord - ab...
Overhero Dragon Edison Deck Profile
Просмотров 121Год назад
Edison format hero dragon deck project I am working on. Website - absoluteascendancy.com Discord - absoluteascendancy.com/discord Patreon - www.patreon.com/absoluteascendancy
🎹 Persona 5 - Beneath the Mask Piano 🎹
Просмотров 75Год назад
#persona5piano #persona5beneaththemask "Nobody cared who I was until I put on the mask." - Bane, The Dark Knight Rises Website - absoluteascendancy.com Discord - absoluteascendancy.com/discord Patreon - www.patreon.com/absoluteascendancy
Koshiki Karate - Ultimate death counter punch KO
Просмотров 1732 года назад
Brutal, counter punch KO instantly ends the fight. Website - absoluteascendancy.com Discord - absoluteascendancy.com/discord Patreon - www.patreon.com/absoluteascendancy
Black City - Pokemon Black and White
Просмотров 2912 года назад
The power of the dark city. Simplified the left hand because I can't deal with the jumps. Thanks for listening. Sheet music - ruclips.net/video/6xTR-RJ pQ/видео.html&ab_channel=Trasdegi Website - absoluteascendancy.com Discord - absoluteascendancy.com/discord Patreon - www.patreon.com/absoluteascendanc
This is Halloween - Kingdom Hearts Piano
Просмотров 1112 года назад
#thisishalloween #nightmarebeforechristmas #kingdomhearts Happy Halloween! I have been wanting to give this song a crack for a while now, and finally got round to it! Sheet music: www.ninsheetmusic.org/download/pdf/2046 Website - absoluteascendancy.com Discord - absoluteascendancy.com/discord Patreon - www.patreon.com/absoluteascendancy
Black Metro 2 min Overview - Boardgame Workshop 2022 contest entry
Просмотров 1262 года назад
#ukgamesexpo #newboardgame #blackmetro Simple 2 minute video giving an overview to my dystopian sci-fi area control game, Black Metro, as seen at UK Games Expo 2022. Website - absoluteascendancy.com Discord - absoluteascendancy.com/discord Patreon - www.patreon.com/absoluteascendancy
Shorinjiryu Kenkokan Karatedo - Makiwara Conditioning
Просмотров 2592 года назад
#karate #makiwara #mma #boxing #kickboxing #fitness I know how much some of you guys like watching a makiwara take a beating, so here's a clip of my Sensei hammering away - enjoy!
Shorinjiryu Kenkokan Karatedo - Renshu Ni Kumite
Просмотров 1,2 тыс.2 года назад
Shorinjiryu Kenkokan Karatedo - Renshu Ni Kumite
Black Metro - The Successor: Chapter 3
Просмотров 432 года назад
Black Metro - The Successor: Chapter 3
Black Metro - The Successor: Chapter 2
Просмотров 462 года назад
Black Metro - The Successor: Chapter 2
Shorinjiryu Kenkokan Karatedo - Kudaka no Wankan - Kata and Bunkai segment
Просмотров 9602 года назад
Shorinjiryu Kenkokan Karatedo - Kudaka no Wankan - Kata and Bunkai segment
Black Metro - The Successor: Prologue and Chapter 1
Просмотров 672 года назад
Black Metro - The Successor: Prologue and Chapter 1
Shorinjiryu Kenkokan Karatedo Kumite - Randori Ni
Просмотров 7532 года назад
Shorinjiryu Kenkokan Karatedo Kumite - Randori Ni
Final Fantasy 7 Remake All Quiet at the Gates OST - 1 hour extension
Просмотров 6 тыс.3 года назад
Final Fantasy 7 Remake All Quiet at the Gates OST - 1 hour extension
Introduction to Black Metro in 5 minutes - Cardboard Edison 2022 contest entry
Просмотров 1413 года назад
Introduction to Black Metro in 5 minutes - Cardboard Edison 2022 contest entry
Home Workout - Step 4 - Strength and Conditioning
Просмотров 293 года назад
Home Workout - Step 4 - Strength and Conditioning
Home Workout - Step 3 - Cardiovascular Training
Просмотров 193 года назад
Home Workout - Step 3 - Cardiovascular Training
2:27 ос
Very cool wish I had a katana
Great job, Thank you!
Keen to play ❤️
Broski has a copy so if you hook up with him, therein lies your opportunity
why bark? is it really necessary?
This is just sharing hope to anyone who listen. I love this song, thank you.
Loop for this song is always best, thanks for extended 1h version =)
What if you have two 2 docks producing or 3 producing each time if you are Hacan and have space docks on all 3 home planets?
There will be scenarios that indeed make Sarween Tools a more attractive choice.
My basic advice to the Rebel: probe deck is life, you can bounce around (each base move leaves the units behind!), when possible try to oppose things that lets the Imperial get more probe cards. Consider not having lot of units in your secret base or if you do have leader with high Intel in leader pool to oppose probe gathering mission's of the Empire. If you have more units at more locations spreaded all around if you need to move ayour base you have at least some units around. You can even activate your secret base to suck in units from nearby systems during the endgame if needed. Never choose a populous system for your base at the beginning, the Imperals have ways to (diplomacy, other mission cards) to make systems loyal from the far, exposing your base. You can try to trick with this but massive i repepat massive risk. Empire have many ways to suddenly gain loyalty to a system or even whole regions. If it is populous system make sure it is loyal to you all the time. At the start you can place your starting units at any non Imperial system, note your diplomacy gets +2 dice if rebel units present... so putting 1 units to desired systems will make it super hard for the Imperial to oppose your diplomacy. But also having 1 fighter in remote system can help, read below. If he really wants the Imperial can take any system from you. So timing is important. Try to get systems with diplomacy, + suprise attacks, uprisings on subjugated systems in the round where the Time marker hits the build icon (in the command phase before it moves on it during the refresh phase. You can retreat all ships and fighters while leaving ground units behind to continue the combat. Not only to save them but to move, position them on map. Note ground units need transport if they want to move, so use this tactics accordingly if you leave them behind. Always do mission in systems the Emprie has strong presence, fleet and ground units. If the Imperial opposes it then his units are stuck there for that round. If enemy approaches your base or important system also consider attacking the Imperial from your system: he cannot use leader in this preventive combat which is a huge disadvantage. Because if he does, then his forces in that system are stuck for this round. Sometimes just destroying some of his ground forces or lowering his transport capacity by blowing up a few things can lower the amount he can use on his attack. Early try to get systems that the Imperials cannot reach easily, sabotage do missions where ever his concetrated force is (if he opposes he is stuck), and also note his Space fleet and ground force production is different. If you see you can get some Mon Calamari Cruisers try to sabotage his fleet production, if he is making super star destroyers and star destroyers you might want to target his ground unit production and get systems that makes you more ground units for you. You can not only sabotage a system but activating his production system without space fleet TIEs guarding it and sending 1 single X-wing there will block his ability to produce and deploy there. This is why starting with X-wings Y wings spread all across the map is good beside diplomacy. Again if early you put your units all around the galaxy (1-2 everywhere) a lonely frigate, x-wing or Y-wing can slip into such systems without any special mission cards, since they all have hyperdrive. Make use of it, early this will be a true thorn under the Empire's nail. When you attack full victory not always the goal, sometime just destroying the ground forces, or transport capacity or destroying fighters can weaken that force, or can be beneficial to you. If you rescue an important leader or do important mission card again do other mission in that system first, to have more leaders there for the rescue. And/or if you cannot rescue him/her having a spy there (with high intel) might help when the Empire tries to interrogate him/her. If you move your base it will be empty. Either move a location where your forces are nearby, or have plans how you will deploy 2 units and move other units there next round to guard it, the Empire has ways to make suprise raids too. Objective cards: they do NOT count towards the 10 maximum cards in your hand. Only one objective can be played during each combat and during each Refresh Phase.
My basic advice for Imperial player: The biggest lie is that you should search for the Rebel base all the time. If you find it it will move, or can have too many units. Spread like a fungus. Attack minimum 3 times every round! I repeat attack attack and attack! The worst that can happen is Rebel sabotage your best systems, gets some good systems far away from you and by round 3 you see 3 Mon Calamari cruiser on Rebel build queue, lots of small units, your production is blown up, you are screwed you must hope the Rebel don't find you (you must have everwhelming force everywhere). If early you attack 3 systems, including minimum 2 of the Rebel's then your production increases way more than the Rebel can lower it, and the Rebel has minimal production. By Round 3 you have massive production, can reinforce your system properly, and can reach the best production systems, have presence everywhere. Also use any card with suprise attack to block Rebel system's production, and instead of opposing Rebel diplomacy get your own systems early (instead of duel this way you secure something for you and whatever the Rebel gets you will subjugate soon). Instead of watching what Rebel does look the map which system is good even if subjugated, which needs to be loyal or at least not Rebel.Balance your production, have Ships, ground troops and TIEs. Then by round 3-4-5 not only you have units everywhere and strong fleets, but now have more leaders so now you can start using mission cards more (including repairing sabotage) and oppose more. But your production has been established. Guard your best production planets, also Kashyyk, Mon Calamari and Coruscant (ground). Don't allow to Rebel to have 3+ populous system in the same Region, prevent it. If a battle is close always consider retreating, your leader might die!!!! You can retreat all ships while leaving ground units and TIEs behind to continue the combat. Also sometimes just before destroying the enemy you might want to reteat the ships and ONE leader in the system (even without tactics value!), only to move them, position them somewhere for later. Note those left behind will need transport if you want to move them, so use this tactics accordingly. Never oppose missions in a system if you plan to move the units from it. Also read the other side's advice and learn from it, read what i advice for Rebels. Guard your systems once have enough production for it, not only ground but space too or it might get blockaded. For space it's enough if there is presence in the neighbour system, unless important system (one that produces Star Destroyers for example) Try to capture leader that has unique values on the Rebel side. If he has few with diplomacy a diplomat, if he has 1 with logistics capturing him can be a real blow, etc. Don't forget you can move the captured leader like a unit. So for example attacking with Vader (activating a system) you can also move not only fleets and ground units but the prosioner too to Vader's system. Or just drag him around with the attack force generally, so the Admiral/General is with him in case of rescue attempt (and you can still oppose it). Also for rescue the Rebel might first sabotage the system to have more leader there before doing his rescue mission... so have your prisoner in a remote system (ironic to have them on the not yet completed Death Star in a remote system) Death Star is good to have but the chance you can use it against a big Rebel fleet is minimal, usually only the Rebel will attack it when he want to try to blow it up. If you need to use your Death Star (or just want to) for conquer always have many TIEs, anything with black dice. Focus on enemy fighters at all cost first during combat. Or if many Rebels even consider first sending forces without the Death Star, destroy fighters, then retreat. Then move in with full force. If stationary have shield generator in his system where it parks (securing a region, a section of the map by it's presence) and if you use expanison do the thingy that hides your DS plans. So again once production is massive and you have tons of systems and units everywhere even if the rebel base moves you will have fleet near. You are everywhere. NOW you can hunt. Hunt: - You don't always need to check all system with full force, sometimes 1 assault carrier with 1 stormtrooper is enough to check a system. - suprise raids / missions are helpful too. - reduce the probe deck constantly in every way possible. - if you leave even 1 unit in useless systems the Rebel cannot relocate there - All Imperial system the Rebel cannot go there - If there is a chance Rebel base is in a populous system not only going there with force will reveal it (when minimum 1 ground unit moves there) but when you gain it's loyalty. Diplomacy missions, fear missions sometimes give numerous loyalties in a region... - If the rebel base moved it arrives empty at the new location. Vulnerable. Either he moves to where some of his forces are or hides with pants down. To track where the rebel cannot be recommend either printing a help containing the systems from boardgamegeeks, or even better to use mobile, android, iphone download the free Star Wars rebellion app. You can indicate which probes/systems are in your hand, what are currently yours or blocked by your units, and which systems you saw earlier (now he is not there but later might go there).
Hello! My general tips, Rebel tips and Empire tips will be in 3 comments. :) My general advices, easy to forget rules: Beside initial setup always the Rebel acts first in every phase. Dice: a. in combat you each round you can have maximum 5 black, 5 red dice (and 3 green dice) b. skills, opposing missions you can use up to 10 dice, (either black or red or both) Do not forget the person who attemps need more successes. Carefully read the cards, attempt means it can be opposed, Resolve means it happens, and some cases the target's ALL skills counts regardless of what type. Always make use the fact many missions will use all leader already in the system, those extra dice can change things, you can prepare important missions like this or sometimes just randomly opportunity comes because of it. Unopposed attempted mission you don't roll, but if any leader oppose or already there even without needed skill he/she opposes it, the attempt need 1 success. Also note easy to forget rule you can only send your leader to a combat from your leader pool when reacting to an attack IF and only if there is no leader already in that system with tactics value. Sometimes it's a good opportunity to use the fact the enemy has a leader with let's say 1 ground combat value or just 1 space value, despite having a badass leader in the pool those units are somewhat weaker, more exposed. Do not forget moving/attacking has 3 requirement: neighbouring system, need transport, and units cannot leave the system if their leader is there. ANY card ANYTHING that let's you attack/move will still use above 3 rules unless the card mentiones it otherwise. For example the Rebel cannot attack from his secret hidden base using a tricky card if there is a leader there (rescued for example). Units will need transport, etc. etc. etc. Moving Rebel base (Rapid mobilisation) mission is done during command phase but only happens later: The “Rapid Mobilization” card’s ability is resolved at the end of the Command Phase, immediately before starting the Refresh Phase. The Rebel player does not make any decisions about this card until the end of the Command Phase." Leader's printed on cards: the general images are only for the vibe. But the leader's portrait can be cards: on mission cards as the icon also indicates using that leader gives +2 successes, but any leader can do it. However on action cards that leader must do it. For example Vader's It is your destiny action card only work if Vader is already there. Also for Palpatine's action card he has to be present, etc. Combat, expansion rule: there the crossed sabre symbol means heals, repairs. These are not floating. Therefore the attacker on the first round cannot heal, since he will not have injured, damaged units. Retreat: if one side destroyed on all theaters noone can retreat. If one side retreats the other can still retreat. command phase pass: it's hard pass. You cannot activate any system later nor do any missions left, you can only oppose missions and if attacked send leader from leader pool to the combat (if noone already there with combat value) Subjugated system: it is Imperial system even if have Rebel loyalty under it. NOT Rebel system. While they only produce the left marker to build units both marker are still there from card's perpective. System with sabotage marker: you cannot deploy there and they don't build. BUT their symbols are still there, if a card let you use it. If a card let you place units it is not deploying (like gain a unit), also some cards allow Imperial player to place something on his build queue using the system's markers despite the system currently has sabotage marker or rebel unit or something. Unless something specifies you can have maximum 8 leaders in your leader POOL ever. You might have captured one on the board, until returns that is... Hand: maximum 10 cards, action cards don't count, Rebel objective cards don't count, Imperial project cards count.
thank you squar, for use this ost again in rebirth against Dark Claw
should've cut out the intro, but good work making this 👍
Thanks bud, yeah I think in future videos I'll cut the intro out, thanks for the suggestion
Good video, but it did not really explain how to build one. Where did you get the base from? It looks pretty solid. Good video though.
so she calls it off than lets him continue lolololol
anyone looking for one hour corporate archive theme?
That can be arranged. I also did a piano performance of it here: ruclips.net/video/_fAMOZXtN5s/видео.html
Only 2 guys in front really performing and have professional moves and karate skills. The other guys very fresh and moves as potato bags. Don't even talk about kick ass punch work. Any way OSU 🥋🥊
You sound drunk in this lol
Fuck yeah
It is Koshiki Karate, a different fighting system to Kudo. Koshiki Karate uses a helmet and a chest guard but no hand mitts or shin guards. Both Koshiki Karate and Kudo are multi-discipline fighting systems, though the two systems are distinctly different in rulesets.
is it Karate or Kudo?
Oss !?👋👋🇦🇴✊✊
This theme is so soothing, thanks for the upload. Also kind of reminds me of a PS2 era SMT track.
❤️
thank you so much for the upload!! This track is simply amazing
Is it actually in anime or im dumb? Because i rewatched it lately and didnt hear that ost
Now it all makes sense. I suspected that the kata might have originated from something like that.
Great advice!
Ok. I give you a C. I use weapons in Shotokan Kata. Basai Dai can be used with a Katana. But Basai Dai is a tight short Kata. Very fast and small. Designed for people of smaller statue. I’m 6’4”. My Kata is Kangku Dai and Gangaku. Any Kata can be done with weapons. But do not forget the true essence of the Kata. Some weapons work better in a Kata. Then another weapon. Basai Dai a very good. Knunchucka Kata. Even Jo Kata. Or twoSticks.
He even don't know how to hold this weapon...
Thanks playa
That table is SICK
ржака
Rule Check: Rebel Base space is not a system (Rules Reference). So Gather Intel (attempt in any rebel system) can not be played in the Rebel Base Space.
Try to play with both decks but remove the duplicate missions
Why is this so beautiful? Shin ra too corrupt for this
I must say this is extremely boring to watch but kudos to you as I would be totally incapable of doing so many squats!!!
Why does this make me think of "Scars of Time", the opening theme of "Chrono Cross"?
Kudo
Yes! One mind, mushine.
Over all, the Use of Katana thru Kata Bassai dai. But the one thing that bothered me most is the scabbard on the floor. It could be potentially dangerous if stepped in or slipped on. Not to mention the floor was slippery as in one or two instances your feet slipped. That’s the last thing you need with a sword in hand. Just my observation
Shocking display of Karate, i just dont get it.
Perversion of both bassai dai and iai with heavy breathing like darth vader.
If you aren't breathing deeply doing strikes and blocks, you've never ever learned Karate correctly and should get your money back, and start again at white belt somewhere good.
Bulgeeeee
Thank you🙂
Is there a short version of this
I swear there used to be a short version of it on youtube somewhere but I think it's gone now V_V
It got removed, this is the only way to listen to it on youtube.
Actually this was in Okinawa.
Perfect for our style.
Top. i like.
I did shrooms while listening to this and it was dope.