- Видео 15
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The Random Nonsense Merchant
Великобритания
Добавлен 20 июл 2014
I first started game reviews under the name Cubic Element Reviews, before starting a new gaming channel called The Random Nonsense Merchant. Cubic Element Productions will host animation and illustration related content.
The Random Nonsense Merchant website: therandomnonsensemerchant.wordpress.com/
Twitter: @GotSomeNonsense
The Random Nonsense Merchant website: therandomnonsensemerchant.wordpress.com/
Twitter: @GotSomeNonsense
XCOM UFO Defence Beginner's Guide: Geoscape and First Base
This video is the first in a new series of XCOM UFO Defence guide videos. This video describes how to use the Geoscape world map and where you should place your first XCOM base.
#xcom #xcom2 #xcomufodefense #xcomenemywithin #xcom2longwarofthechosen
#xcom #xcom2 #xcomufodefense #xcomenemywithin #xcom2longwarofthechosen
Просмотров: 488
Видео
100 Subscriber Special
Просмотров 1458 лет назад
To celebrate my first 100 subs, I'm making this quick video discussing the future of the channel, the types of videos I will make in the future and my skills at winning a Starcraft 2 Co-op game on Brutal.
A Beginner's Guide to WASTED in under 10 minutes
Просмотров 6628 лет назад
In my first new beginner's guide in over a year, I explain the basics of how to win in WASTED: A Post Apocalyptic Pub Crawler!
WASTED: How to beat the S.O.B. Purifier Round Two - NOW WITH ACTUAL FIGHTING!
Просмотров 1948 лет назад
For anyone wondering how to beat the S.O.B. Purifier without getting him stuck on top of a desk like in the last video, here's my second S.O.B. kill using Tripping Hazards, an Emma Grand and over a hundred rifle bullets.
WASTED: How to kill the S.O.B. Purifier WITHOUT TAKING A SINGLE HIT
Просмотров 6048 лет назад
In my preparations for an upcoming beginner's guide for WASTED: A Post Apocalyptic Pub Crawler, I sought to destroy the ever present nemesis of the game, the deadly S.O.B. Purifier. I was expecting an epic climactic battle. Instead... well, just watch.
Everquest Landmark Closed Beta (First Impressions)
Просмотров 1909 лет назад
Having played a few hours of the Everquest Landmark Closed Beta, I can give my first impressions of whether or not buying into the closed beta is worth the price.
Dark Souls: How to beat the Taurus Demon WITHOUT TAKING A SINGLE HIT
Просмотров 3389 лет назад
In my 2nd playthrough of Dark Souls from a new save, I had even more trouble with the fucking Taurus Demon than I did the first time, but I found the best way to win in the end.
Hex: Shards of Fate Beta (First Impressions)
Просмотров 15610 лет назад
Having featured both Magic 2015 and Hearthstone on this channel previously, you could guess that I'm into online collectible card games, so when I first heard about Hex: Shards of Fate I was interested to see how it would turn out. It's now possible for anyone to sign up for the Beta on their website, and these are my first impressions having gone through the tutorial and played some single pla...
A Beginner's Guide to Terraria in under 5 minutes
Просмотров 23 тыс.10 лет назад
In this beginner's guide I sum up some of the vital information that Terraria doesn't tell you in game and must be looked up on the Terraria Wiki page, in a short video explaining how to at least make the area immediately around your spawn point more survivable.
Warframe: How to win a survival mission while stuck in the floor
Просмотров 19510 лет назад
Not quite as useful or informative as my last Warframe video, this stupid glitch where I used a self-revive and spawned inside the floor nonetheless lends itself to average quality non-content.
Warframe: How to win a Void mobile defense mission solo
Просмотров 5 тыс.10 лет назад
I found this ridiculous exploit while trying to get some of the rarer resources in the Void missions. Usually I should get destroyed when playing solo. But here's a silly exploit to win the mobile defense mission that relies heavily on the fact that you don't HAVE to kill the enemies to complete the mission.
XCOM Enemy Unknown and Enemy Within Review (Cubic Element Reviews Re-upload)
Просмотров 2,6 тыс.10 лет назад
In the last of the original Cubic Element Reviews series, I finally finish the review of XCOM Enemy Unknown and the Enemy Within expansion pack which I started last year. EDIT: This video got Content ID claimed again just because I showed the intro cutscene. Guess I gotta find another place to host it then.
Luftrausers Review (Cubic Element Reviews Re-upload)
Просмотров 5910 лет назад
Here is my first ever unscripted review featuring Luftrausers.
A Beginner's Guide to XCOM UFO Defence in under 15 minutes
Просмотров 130 тыс.10 лет назад
As a prelude to my previous review of XCOM Enemy Unknown and the Enemy Within expansion pack, I made this beginner's guide to XCOM UFO Defence. skip intro: ruclips.net/video/QfICiJzmPYA/видео.htmlm44s
Hydrophobia Prophecy Review (Cubic Element Reviews Re-upload)
Просмотров 5610 лет назад
This is a reupload of my first ever game review. This was made before the whole "Random Nonsense Merchant" was a thing and has a more experimental style.
You do get elirium from UFOs that have been shot down, but it's RNG. If the ship rolls that it was heavily damaged you can end up with none of the reactors remaining intact, and several aliens die in the crash. Or you can roll a minimal systems failure and the ufo will "crash" in pristine condition with all the elirium for the taking. Those are the two extremes, but there's a range of results, you can get half or less, half or more etc. It's far more consistent to catch them landed, but its disingenuous to say you never get elirium from downed UFOs. In fact it's easier in the early game for them to land fine (besides the 2 seaters) because your low damage weapons won't just obliterate all the small UFOs youll be inundated with, where later on your upgraded weapons will decimate UFOs.
Thanks for the tips. I've played since it's release. I'm not a master but I used save slots to keep soldiers from dying and to make important shots count. I usually have two geoscape save slots, a start and end turn slots, misc shoot slots to ensure and save valuable kills in missions (so when you miss or a toon gets injured you reload the game) three separate slots for terror turns start/shoot/end. If you arm a proximity grenade and throw it walk directly on top of it and pick it up. Walking over it will set it off. I never use the stun rod as sometimes with lower powered weapons they just hurt aliens so you bring them back alive and you have to walk right up to the alien to use it. Oh and make sure aliens are dead. With weaker weapons they just might get back up again.
In warhammer 40k mod how to get adamantium
My x-com from dos have the sound a bit different that this one.
Under FIFTEEN?, Chris Handsome would like a word!.
This is probably the worst xcom information video I've ever seen.
Thank you for the tip! I'm gonna try the game (having played Xcom2) after seeing some gameplays but it feels very confusing in comparisong, and these kind of guides help a lot
thanks friend
... a fantastic game ! Every time you click "New Game", the scenario is different, so there can actually be no real walk-through. Every "New Game" is different, as it develops on the go, as you play ...
7:57 ^_^
👍
LOL MAKING A GUIDE WITHOUT FULLING UNDERSTADNING WTF YOU ARE TALKING ABOUT
And guess what 119k peoples are
Want to play it, but too much micro managing. 😢
I just picked up the three x com games on gog real cheap. Ive played a little the first one and was confused how to attack the enemy. Your video helped and was very thorough and helpful! Cheers mate and happy new year 🎉
Thanks man, now i could start my first mission
4:49 This isn't true, there is a chance (100% for supply ships) for any reactor to have elerium spawn on top of it, however, the reactors of alien craft have a high chance (75% IIRC) of being destroyed upon being shot down, which destroys both the reactor and the elerium. It's possible to find undamaged reactors and elerium on any shot down alien craft. 6:06 That button ends the soldiers "turn" while going to the next soldier. You can still use the soldier, it just won't show up on the next soldier cycle for that turn. 8:30 Enemies can also return fire when facing the opposite direction, there's just a lower chance of them reacting. 10:07 Panic (morale) has no effect on whether a mind control will work, only Psi Strength, Psi Skill and the type of attack (Panicking a unit is easier, Mind Controlling is harder) factor in. 10:17 The enemy only needs to spot one soldier or tank to be able to psionically attack your entire squad. 10:46 Do not start with medikits. Generally speaking, the priority for research should go Psionics, hyperwave decoder, Plasma Cannons, Laser Cannons, Plasma weaponry, armor.
We didnt need a manual back then. We had fantasy and figured it out.
You are a saint and a hero. I didn't actually need the advice you've given here, I was looking for some more advanced tips, but it's awesome that you made this introductory video for people new to the game, because it's an absolute gem that I played for the first time in 2016 and continue revisiting every few years, thank you for making this masterpiece more accessible to new players.
My beginning strategy was always to immediately sell all weapons that use ammo and buy laser weapons and a stun rod for every soldier.
OpenXCOM is the way to play, also plenty of HUGE mods out there. The X-files, xPiratez, 40k and a lot of others that just expand the originals
You're talking weird, what's that all about.
Best game ever! Used to play it till 4am as a child. Oh and that blaster launcher was the shiz
I would argue the original game is more of a preference than it is comparing Xcom of today and the one from the 1990s. After all, the glaring flaws with the game is the information vomit UI and the fact that a good chunk of the game can boil down to it being less about strategy and more on how good you are at minesweeper with explosives since conventional weaponry is rarely used and discouraged.
Not to nitpick, but it's a consistent differentiation... the older games are "X-COM" (with a dash), while the newer 3D games are "XCOM". Just FYI. ;)
It’s like every sentence is a different take and it’s fucking annoying
281 subs now))
Laser Pistol is best money making. Biggest profit for less work, $2000 to make and $20000 to sell. Every 50 you make a million.
Fell in love with this game because of Ben and Lewis of the Yogscast. Honestly, currently playing xenonauts because I love its air combat, but UFO Defense's ground war is so much more satisfying imo. Something just feels grittier and more meat-grindy about it
I don't know if it was mentioned before, but the first thing you should do in your base is to tear down 2 hangars. When aliens attack your base they can only enter through the hangars and the access lift. The starting base has a defense power of a swiss cheese. By changing the layout you can create a bottleneck and almost trivialise those attacks. "Almost" because of the blaster bombs, of course..
You are telling people too much. A large portion of the fun that I experienced in the game is learning as you go. Discovering that the aliens have psionic abilities that you don't expect is a wonderful thing that you are ruining.
give everyone above 40 strength a missile launcher in their backpack with 1 large missile loaded. makes every mission much easier. if half the squad can lay it down with missiles. for bonus fun, keep your commander on the skyranger, on the ammo pile, and have him throw your guys spare missiles across the map when they use their missile launcher
Unfortunately, X-com operatives and aliens in tactical combat play by different set of rules. Aliens never get fatal wounds but once mind controlled, they do. During night time they see as if it was broad daylight. X-com operatives get shot during X-com turn by the aliens in front they don't even notice. So the nonsense about "they shoot your soldiers by memorizing their previous spotted position" is a hogwash. After certain amount of turns they even mind control soldiers that were inside the transport entire battle thereby impossible to spot and they target those with the lowest psi strength before even the player gets to train them in psi lab.
God I love this game!
I've been learning it's never too late to pick up a brilliant game no matter how old it is.
Oh god, the voice pitch pattern swings like pendulum. Couldn't continue listening to the video. Advice: Seek training.
when the world needed him most, he dissapeared
You sound like a fuckin npc
Because he is a robot.
6:05 The bottom button is for I'm finished moving this unit, do not show it again this turn. Cycle to the next unit. It doesn't "glitch out" when it stops "working" it means you've used this button on each of your units. Note you can still manually reselect these units again.
Ah that loveley cringy late 80is-early 90ies music :D
6:07 No, it is not glitching out, but it removes the current soldier from the list, so that you won't cycle on that soldier again. So if you are out of TU, it's recommended to use this button, so than this same soldier will not selected again when you loop back at the end of the list.
这是我最喜欢的游戏!
Best game to mod! you could have a 2,568% chance to hit and still miss a muton soldier with a heavy plasma in the arctic at point blank range in a hover tank and hit your own ally! I am speaking from experience..
As it should, I am speaking from using my brain. Your accuracy is based on a certain distance on an immobile target. In reality, in combat, you should never be able to reach 100% no matter what. Being as real as possible is also one of the best thing about this game.
Watching these videos, I decided to dust off X-Com and give it another spin for old times sake. Midway through the first month, I get a terror mission. With Cyberdisks, which destroy my crew of rookies that have been on three missions total. All I had was the basic assault rifle, which just tickles the disks. I forgot how fucking unfair this game was.
ALWAYS! RESEARCH! LASERS! FIRST!
It's the opposite of unfair actually. In a real war would you always just push ahead no matter what? You forget there's a flee button.
@@itiswhatitis235 as a veteran of over decades ... You actually want to jump straight to plasma to save time and $ and actually be able to shoot down UFOs with plasma beams and ignore laser altogether until you have time to spare. U need hv plasma and plasma beams asap if u want to max your score, or performance.
@@ngtony2969 from a veteran to a veteran then. with all due respect. i have a different strategy, centered around intercepting only landed ufos. i always sell my 2 interceptors day 1, and buy 2 skyrangers instead. all craft have detection range, as you surely must now. so i watch the graphs and send my skyrangers where the activity is, spread them to cover as much as possible out of that region, the aliens come and land, and i'm there to collect the bounty (aliens are never interested in more than two regions in one particular month, and your starting region is guaranteed to have at least 3 landing ufo's first month, so it's actually easy to predict the AI). i finished alot of games without using a single craft rocket or beam. anyways, the reason i'm so adamant about researching lasers first is that they 1. help with above strategy since sectoids and floaters are 1shot 80% of the time with a laser rifle, and 2.cyberdisks. the best thing that can happen to your campaign is a sectoid terror in the first month. that means a squad leader. which means psy labs operational at the start of the 3rd month. so that's my reasoning. lasers, and then mind probe to identify my sectoid squad leader. i actually don't use plasma weapons untill later in the game, i find laser rifle enough. it makes me a ton of money( selling the plasma weapons and the manufactured laser rifles). money it's not an issue after the 3rd month anyway, when they come to establish their first base. my skyrangers are there waiting. they always send 3-4 large ufos and 2 very large. they all land several times. it's like taking candy from a baby....sort of. but yeah, i guess this is why we love this game, there are so many ways to beat the game, and so many strategies. if only we had as much time to waste as we had 20 years ago...damn
@@ngtony2969 it's a computer game. A game should be something that entertains, and there needs to be a balance of realism and enjoyment. If you had a CRPG where your character suddenly drops dead of a brain aneurism, that may be realistic but it's not a lot of fun to play.
Some more beginner's tricks: Alien artefacts - items, that aren't researched yet - add to the mission score. Higher score at the end of the month means higher funding. It actually pays not to research plasma weapons and their ammo clips in the early game to gain higher score from your missions. If possible, remove ammo clips from weapons found in alien corpses. Otherwise they won't count as separate objects, they won't add to your score and you can't sell them. Lesser number of soldiers train faster to higher accuracy and reaction times. You will sack most of them though to replace them with psionists later in the game. Save your game often in the overworld and monitor your graphs frequently. You can spot the alien presence even though it is out of your radar reach. Many times you can shoot down enemy craft on the opposite side of the planet like that. Ufo that is landed yields more score points and money since nothing is destroyed and you will kill all aliens by yourself. You can harvest a ton of money from enemy bases if you don't destroy them on your first visit. You just need to move enemy corpses, weapons and clips to the landing zone manually. This tactic may not work for everyone since fighting the base is dangerous as hell. If enemy base happens to pop near yours, you can farm the enemy supply ships instead. You just need to let them land to avoid material losses. If you don't reduce number of enemy bases though, things can spiral out of your control very quickly and you will lose the game. Right after you begin your mission, you can scout the area with your cursor instead of your soldiers. Knowing where the area borders are will save you some turns.
I've tried playing it only once, with Dosbox (even though openxcom was already out, but I didn't know about it). Got my ass handed to me on first mission, which was rather unsurprising, given that I went in blind, not even knowing what those fucking buttons do. Really need to get back to it
10:18 once they see one of your unit's they can attack any of your units.
i played the OG version on ps1 and the manual, all english was as thick as the CD case.
Didnt know u had to read the manual for this one, maybe the 1 page labelling what pictogram buttons in battle are for
I don't had any issues with the most buttons on the screen.. But the balance of this game looks strange
7:57 That's usefull to throw a weapon to a near soldier that is out of ammo or to throw a better weapon taken in an alien enemy. That make sense at least.
This could have been a great video about UFO, but it literally spoilers everything that will happen in the game.