- Видео 13
- Просмотров 34 480
Federico Sibella
Италия
Добавлен 3 окт 2012
lazy pixels scrambler
Luminance Simplified - A Quick Theory Overview - part 1
In this video, we’ll explore the concepts of Luminance, Chrominance, and Saturation in greater depth. We’ll begin with a broad overview of how light is interpreted as color and intensity and how this separation is maintained in the digital realm. Then, we’ll break down the Rec. 709 luminance equation and compare it with the other mathematical models available within the Saturation node.
--------- Content of the video ---------
00:00 - Intro
00:24 - Perception of colors and intensity
09:33 - Luminance in the digital realm
14:06 - rec709 Luminance formula
24:04 - BT601 Luminance formula
25:16 - Average Luminance formula
26:25 - Maximum Luminance formula
28:37 - Thank you!
--------- Content of the video ---------
00:00 - Intro
00:24 - Perception of colors and intensity
09:33 - Luminance in the digital realm
14:06 - rec709 Luminance formula
24:04 - BT601 Luminance formula
25:16 - Average Luminance formula
26:25 - Maximum Luminance formula
28:37 - Thank you!
Просмотров: 252
Видео
Collision deformer in Nuke - Tut preview
Просмотров 6373 месяца назад
In this quick preview, I am exploring a possible result of using a combination of displacement map, P pass and expressions to drive a mesh distortion in Nuke.
Removing reflection in Nuke - cleanup + copycat
Просмотров 18 тыс.10 месяцев назад
This video draws inspiration from Shonda Hunt's 'Nuke Tips & Tricks: Reflection Cleanup Workflow' tutorial, which you can find linked in the description below. We are gonna see different approaches to rebuild texture that is covered by a reflection using different techniques, including a glimpse to copy cat and the inference node. Nuke tips & tricks l reflection cleanup workflow: ruclips.net/vi...
Sky replacement in Nuke - replacing a bright sky with a more interesting one
Просмотров 3,2 тыс.11 месяцев назад
In this video, we are going to discuss a traditional approach to replacing a bright, flat sky with a more interesting one, as well as a quick shortcut that may help in the quest for detail restoration.
Flare node in Nuke - creating lens flare or lens kernel
Просмотров 9 тыс.Год назад
In this video, we are discussing how we can use the flare node in nuke to generate a customized shape that we can then feed as a kernel in a convolution matrix or Zdefocus node.
Creating a fleshy logo reveal in Nuke
Просмотров 526Год назад
In this quick video I played around with Nuke and I ended up combining some interesting noise pattern to create a logo animation right on time for Halloween! #nuke #vfx #motiondesign #halloween #logoanimation
Altering the pixel quality of your image in Nuke
Просмотров 1,7 тыс.Год назад
a quick tutorial on how to "damage" your pixels to match a background plate
CG comp in Nuke - multilayers AOV management - Project presentation
Просмотров 317Год назад
In this brief video I am introducing the project I have in mind and what we are gonna be learning.
CG skull comp - introduzione al progetto
Просмотров 169Год назад
Introduco brevemente l'idea alla base del progetto e quale sarà il prossimo step, ovvero rendere disponibile il materiale per il download.
CG compositing in Nuke - anteprima progetto
Просмотров 218Год назад
Ciao a tutti ragazzi, ho pensato di condividere qui un progettino fatto alla veloce ieri mattina. Pensavo magari di rilasciare qualche video per spiegare un po' cosa ho fatto e come si dovrebbe affrontare correttamente una composizione in Nuke partendo da un render multilayers. Non e' assolutamente perfetto, anzi... ma spero possa essere utile! A presto! Federico
Nuke Tutorial Italiano: Idee?
Просмотров 1974 года назад
Fatemi sapere se ci fosse qualcosa che vi interessa e tento di mettere su un video che ne parli... tento eh :P
NUKE Tutorial italiano - Differenze tra layer e nodi - parte 1
Просмотров 3706 лет назад
NUKE Tutorial italiano - Differenze tra layer e nodi - parte 1
NUKE Tutorial italiano - Premoltiplicazione e Un-premoltiplicazione
Просмотров 2077 лет назад
Breve discussione sui concetti di premoltiplicazione nelle immagini digitali in Nuke® senza l'uso dei congiuntivi Link video Steve Wright "Premultiplication workflows in Nuke" vimeo.com/160861709