- Видео 32
- Просмотров 1 985
Jason Champion (Game Developer)
Уругвай
Добавлен 8 апр 2023
Indie game development.
Generating Icons from 3D Models in Unity with RapidIcon
Here I demonstate RapidIcon, a Unity asset that I find very useful for creating 2D icons from 3D asset prefabs. These icons can then be used to display iten inventory in the UI or as map tiles in a 2D game, for example.
Unity Asset store link (affiliate link):
prf.hn/l/DLOmmYR/
Unity Asset store link (affiliate link):
prf.hn/l/DLOmmYR/
Просмотров: 128
Видео
Level UY Game Developer Conference in Montevideo, Uruguay
Просмотров 37День назад
Here I give an overview of the Level UY video game developer conference in Montevideo, Uruguay which I attended in November. Below are links to some of the things shown or mentioned in the video. Event-Related: Level UY: www.leveluy.com/ CAVI (Uruguayan game developers association): cavi.uy/ Por Culpa de Sam Brewery: porculpadesam Game Developers: Ironhide Games: www.ironhidegame...
I'm Making a Survivorslike Game
Просмотров 31514 дней назад
Here I mention that I'm making a space-themed 2D survivorslike game using Unreal Engine, and why. You can wishlist Eridani Survivors here on Steam: store.steampowered.com/app/3391720/Eridani_Survivors/
My Experience Funding Game Development With Kickstarter
Просмотров 22121 день назад
For each of the three games in my series of dungeon crawlers (DRPG, blobber, gridder style), I've run Kickstarter campaigns. Two funded and one didn't. Here's how they went and what I learned along the way. The games: Into The Inferno: store.steampowered.com/app/2462840/Into_The_Inferno/ Into The Inferno Kickstarter Campaign: I misspoke when I said the campaign was for $750. It was for $500 but...
How to Localize Games in Unity
Просмотров 98Месяц назад
Here I demonstrate the simplest possible localization in Unity using the built-in tools. I show how to translate UI and dialog buttons into multiple languages, and how to localize text within C# code. In hindsight I should have picked a better name for my utility function than "GetLocalizedString" in order to avoid name conflicts, maybe something like "TranslateString".
How Much Money My First Steam Game Made
Просмотров 527Месяц назад
Here I detail how much money my first Steam game release earned and show sales figures. The game: store.steampowered.com/app/2466990/Beast_Dungeon/ The soundtrack: ruclips.net/p/PLMpvUW88gkWdAaMSySC5dhbopDqZD4I4_
Different Behaviors for Different Languages in Unity
Просмотров 172 месяца назад
This videos shows a quick code example of how to perform different behaviors in Unity based on the language the user has configured. In this case, I'm launching different PDF manuals, but you could just as easily navigate to different-language versions of a website, for example.
Copying Extra Fiiles in a Unity Build
Просмотров 72 месяца назад
Here I show an example of copying an additional file (in this case a PDF manual) as a post build step in a Unity build. This can be useful if you want to include extra things that Unity doesn't naturally bundle when it builds a project such as manuals or other external files.
Check Game Build Size in Unity with the Build Report Tool
Просмотров 1612 месяца назад
The build report tool is a paid Unity plugin that is easily worth triple the price if you have a file size issue to solve. Asset Store Link: prf.hn/l/8j5oozX/ (affiliate link)
Expo Eva 2024 in Buenos Aires
Просмотров 113 месяца назад
Expo Eva is an annual video game convention that takes place in Buenos Aires, Argentina. Relevant Links Expo Eva expoeva.com/ Colon Fábrica teatrocolon.org.ar/colon-fabrica/ Games Mentioned Collider Craftworks (The Moshpit) www.collidercraftworks.com/ Into The Grid store.steampowered.com/app/2576200/Into_The_Grid/ Mark of the Deep store.steampowered.com/app/1933370/Mark_of_the_Deep/ Cebador ceb...
LOG 22: Game Dev Log Channel Recovered
Просмотров 183 месяца назад
RUclips wiped my channel a while back. Well, they un-wiped it, so I'll be uploading the occasional game dev log video again, but without numbers from here on out. Here's the relevant Ars Technica article: arstechnica.com/tech-policy/2024/10/youtube-fixes-glitch-that-wrongly-removed-accounts-deleted-videos/ Follow my game studio channel for trailers and demos: www.youtube.com/@DragonDropperGames
LOG 21: Why Thieves Are So Useful in Into The Inferno
Просмотров 113 месяца назад
NOTE: Originally posted on Vimeo on July 20, 2023. Crossposting here on the recovered channel for continuity. Today I want to share with you why thieves and classes with thief skills are so special. You can absolutely win the game without a thief. But it will be much more expensive.
LOG 20: Into The Inferno Gameplay Demo July 2023
Просмотров 73 месяца назад
NOTE: Originally posted on Vimeo on July 5, 2023. Crossposting here on the recovered channel for continuity. A gameplay demo of Into The Inferno showing current development progress. The Goblin shamans are a little bit dumb, casting "turn undead" when the players weren't dead (yet). That changes quickly. Background music is "Heavy Rains" by Bloodless Mushroom from the album Tessellatus.
LOG 19: Beast Dungeon Roguelike RPG
Просмотров 133 месяца назад
NOTE: Originally posted on Vimeo on June 17, 2023. Crossposting here on the recovered channel for continuity. Here I show the Beast Dungeon roguelike RPG that I started while waiting for Into The Inferno to go through the Steam approval process. It's still a work in progress, and if you'd like to try it out, you can get it here: dragondropper.itch.io/beast-dungeon Feedback is always welcome. :)
LOG 18: Into The Inferno Steam Listing
Просмотров 124 месяца назад
NOTE: Originally posted on Vimeo on June 16, 2023. Crossposting here on the recovered channel for continuity. Here I show off the Steam listing page for Into The Inferno, talk a bit about the process, and mention another game called Beast Dungeon that I have in the works that I wrote while waiting for Steam approval.
LOG 17: New Monster Graphics for Into The Inferno
4 месяца назад
LOG 17: New Monster Graphics for Into The Inferno
LOG 16: New Graphics and Maps for Into The Inferno
Просмотров 14Год назад
LOG 16: New Graphics and Maps for Into The Inferno
LOG 15: Added Shops and New UI Style to Into The Inferno
Просмотров 39Год назад
LOG 15: Added Shops and New UI Style to Into The Inferno
LOG 14: Into The Inferno Has a Working Spellcasting System
Просмотров 40Год назад
LOG 14: Into The Inferno Has a Working Spellcasting System
LOG 13: Multi User Dungeon Programming (Including Basternae)
Просмотров 20Год назад
LOG 13: Multi User Dungeon Programming (Including Basternae)
LOG 11: The Commodore VIC-20 - My First Game Development Experience
Просмотров 110Год назад
LOG 11: The Commodore VIC-20 - My First Game Development Experience
LOG 7: Unity Learning Progress with Snow Boarder
Просмотров 22Год назад
LOG 7: Unity Learning Progress with Snow Boarder
LOG 6: Resource Hoarding and Humble Bundle
Просмотров 9Год назад
LOG 6: Resource Hoarding and Humble Bundle
LOG 4: Why I've Decided To Start With Unity
Просмотров 8Год назад
LOG 4: Why I've Decided To Start With Unity
Thanks for the Video ! it helped out a lot. Simple and straight forward. I understand Localization so much better now ! Thanks a lot .
You're welcome. For me it was one of those things that was pretty tough to figure out on my own. :)
Good luck!
Thanks!
if you haven't played brotato, it's easily the one that has the most replay value for me.
Thanks for sharing your story.
maybe a pool of radiance style game is a good idea?
I've definitely thought about it. I've played that (and all of the other gold box games) a ton. I just wonder if it would have the same limited audience issue. Are you aware of any recent games in that style?
@@JasonChampionGamedev Archaelund seems the closest to this series. You can also take a look at The Curse of Feldar Vale, Dawnsbury Days and, of course: SKALD: Against the Black Priory. The Goldbox series is still selling well IMO.
@@bk9330 Nice, I'll investigate. :)
Big w
interesting stuff
this looks like woonscape brudder.
cool
Hi! Your video is interesting, but please get a better mic. It is so noisy and hurts my ears! :)
thanks for the video
OMG FIRST COMMENT😮😮
Looks refreshing!
Looks very nice!!
Nice video! I love your presentation style for these videos! I'd love to see that arena combat game if you show it sometime! The VIC-20 wasn't the first computer that I used, But it was the first computer I owned! I am currently at the stage of programming things in BASIC on the VIC-20 and Commodore 64! You definitely deserve many more subs than 9! Can't wait to see more of your videos!
my first computer was a VIC-20. Back when computers came with printed manuals and schematics......
Things have certainly changed.
Cool
what a well structured video. I have been doing game dev for awhile now so its nice to hear of a new dens journey. the road can be difficult and hard but you logging these on yt will definitely help you keep on going. also that project is really cool.
Thank you. I'm definitely hoping the logs will keep me accountable.
Don't work on a commercial game alone. back in the good old days indie game dev wasn't as competitive as it's right now, so people with a tiny art or music talent could make a game easily and succeed, now days indie games are big. I tried to make a game all by myself because I was inspired by people like "Concerned Ape" and other indie devs, but then I realized if I really wanna succeed, I need to make something high quality, and I could not achieve that by working alone. I love these videos BTW, keep up the good work.
Thank you for watching. I'm definitely not insisting on creating everything all by myself -- whether that means having a team, hiring freelancers, or buying assets and adapting them (or a mix of all three) is still something to figure out.