- Видео 9
- Просмотров 42 808
Boars In Rome
Добавлен 21 окт 2023
Hello, in this channel I will post cool art projects and share what I learned from them
Boars in Rome 「Open Playtest Trailer」
Dowload here: savagebenji.itch.io/boars-in-rome?secret=YYASr5vwZV0lkiwYvkozVm7wpcU
Join the Discord: discord.gg/MQPCVJax
Parkour through painterly, post-apocalyptic environments and dystopian factories. Use a versatile movement system to create your own stylish routes, achieve the best times, or just vibe to the dynamic post-rock soundtrack.
Currently in development, we'd like your feedback to make this prototype more fun!
If you want to support the channel or the project feel free to leave a donation: www.buymeacoffee.com/terlizzi7k6
Join the Discord: discord.gg/MQPCVJax
Parkour through painterly, post-apocalyptic environments and dystopian factories. Use a versatile movement system to create your own stylish routes, achieve the best times, or just vibe to the dynamic post-rock soundtrack.
Currently in development, we'd like your feedback to make this prototype more fun!
If you want to support the channel or the project feel free to leave a donation: www.buymeacoffee.com/terlizzi7k6
Просмотров: 515
Видео
How I create beautiful stylized trees and rocks in Blender
Просмотров 1,1 тыс.3 месяца назад
In this video I will show you how you can easily create stylized trees and rocks using Blender. The assets you see in the video can be dowloaded for free through my donation page. Feel free to leave a donation, it helps a lot. buymeacoffee.com/terlizzi7k6/extras See you all in the next video 0:00 Intro 0:21 Skin Modifier 1:34 Remeshing/Sculpting 2:10 Leafs 3:30 Baking 5:26 Outro
FREE Stylized Nature Assets + Shaders
Просмотров 3613 месяца назад
In this video I will am showcasing some free assets that I have made for you to dowload. You can find all of these assets on my donation page, no need to make any sort of account. Feel free to leave a donation if you would like to support me buymeacoffee.com/terlizzi7k6/extras Thank you for 1000 subs and see you all in the next video Information regarding the performance test: GPU: RTX 3060 CPU...
Modular assets: a simple time-saving technique for game developers
Просмотров 5 тыс.8 месяцев назад
In this video I will show you how you can use modular assets to create almost anything you want. I will also show you how you can use these assets inside of your game engine of choice. Assets can be dowloaded for free through my donation page. Feel free to leave a donation, it helps a lot. www.buymeacoffee.com/terlizzi7k6 See you all in the next video 0:00 Intro 3:50 Weaknesses 4:20 Step by Ste...
Soft pillows in a few clicks using Blender
Просмотров 3979 месяцев назад
In this video I will show you how you can make a pillow out of anything in Blender. You can do it manually or you can dowload my free add-on below: www.buymeacoffee.com/terlizzi7k6/e/240646 Feel free to leave a donation, it helps a lot. www.buymeacoffee.com/terlizzi7k6 See you all in the next video 0:00 Manually making a pillow 0:24 A better solution 0:53 Add-on demonstration 2:14 A practical e...
Expand your toon shaders by using the compositor
Просмотров 13 тыс.11 месяцев назад
In this video I will show you how to expand your shaders using the compositor. Subscribe if you like my content and want to support me. 💰 Donations: www.buymeacoffee.com/terlizzi7k6 🎥 Anime Shader: ruclips.net/video/mpOmEDilYTc/видео.htmlsi=jvZvHjd6hGOJAmG-&t=136 Lens dirt image I used: i.pinimg.com/736x/99/bc/b6/99bcb6d75d8c0ee6860ba0dc16567010.jpg 0:00 Shaders set-up 0:53 Part 1: Examples 1:2...
How I made an Anime Opening in Blender
Просмотров 16 тыс.11 месяцев назад
In this video I will show you the steps I took to create an Anime Opening using Blender. Subscribe if you like my content and want to support me. 💰 Donations: www.buymeacoffee.com/terlizzi7k6 The Opening: ruclips.net/video/2pXtJ6UPdtg/видео.html Rinke Johannes: www.youtube.com/@RinkeJohannesComposer/videos Igor Kovacevic: www.igikovacevic.com/ AJsparks: www.fiverr.com/ajsparks Reference I used:...
[Blender 3D] Korean soy sauce crab - 홍게 간장게장
Просмотров 953Год назад
💰 Donations: www.buymeacoffee.com/terlizzi7k6 During my trip to Korea my girlfriend brought me to an amazing restaurant in Sokcho. The name of the restaurant is 동해안붉은대게. I highly suggest eating their crab (which is what you can see in the video). If you are ever in Korea, please eat at this restaurant, I liked it so much that I made this video. Just to make it 100% clear, this is not sponsored,...
Counter-Strike Anime Opening - カウンターストライク OP 1
Просмотров 6 тыс.Год назад
The Counter-Strike anime opening. A little passion project made using Blender and Krita. Subscribe for more. 💰 Donations: www.buymeacoffee.com/terlizzi7k6 Rinke Johannes: www.youtube.com/@RinkeJohannesComposer/videos AJsparks: www.fiverr.com/ajsparks Thank you Igor for recording the drums, Rinke for recording live guitars, mixing and AJ sparks for the vocals.
This is the best web 3 gaming website, where players can earn while they play games , this one of of the best features of any wed 3 gaming platform seen .
I was always fascinated about modular assets. For the relative simplicity to create the assets, you can do a lot of them.
This is great! Thank you
Wow, 3D model equivalent for Atomic Design!
Amazing overview, thanks a lot for that! One general question that keeps me awake at night... Breaking down everything in modular pieces gives the great flexibility, but also results in a larger number of objects, resulting in more draw calls. With the small pieces you have, it can be easily 10x more draw-calls than when working with larger pieces. Any intuition on that? Do you sometimes use batching of meshes? Or are draw-calls overrated nowadays?
Hi, thank you so much! As far as I understand the draw calls you can afford depend on the project and the target platform. Draw calls can vary in complexity as well; for example if a complex VS a simple material is being called. So the number of calls itself is more of an indication and not the full picture. Generally speaking what you are looking for is that your CPU doesn't get overwhelmed and becomes the bottleneck in your game. With modern CPUs the amount of models you can stream is quite a lot and engines tend to take care of the batching for you. And within performance as a whole you should consider draw calls as a slice of the cake; there is also overdraw, shader complexity, particles..... It could be that a game has a lot of calls but doesn't necessarily run badly ruclips.net/video/U-3DwrcIn80/видео.htmlsi=2XRIQ-dPhWj0_BAe&t=1643 27:20 30:00 If you check out this talk about how Spiderman PS4's world was created, at the timestamps there are hints regarding modular assets in a modern game. They used 47'000 unique models. At 12:17 he mentions that buildings are prefabs composed by several instances of the modular assets; they batch the whole prefab for LODs but I don't think the base mesh is batched. The prefabs are instanced as well. I think the reason is this: with modular assets you pay the price of the draw calls up front, but it allows you to create a lot of variations. But if you were to merge all of these variations you would end up with more calls in the long run. I also suggest looking at some talks given by Bethesda on their kits for fallout 3 and 4. It's like their bread and butter ruclips.net/video/QBAM27YbKZg/видео.html To be completely transparent, I don't know the full reasoning on why they did this, but if you are an Indie/solo developer you likely don't have to worry about it so much because reaching this quantity of assets and making such a big game is really hard. My advice is to - Make the modular assets use the same material - Trim sheets, triplanar etc... for texturing - Use material variations where possible And most importantly, use the engine's profiler to see what is taking the most amount of resources. In our game performance issues were coming from shader complexity and lighting, draw calls weren't a problem at all. This was tested on a variety of computers ranging from total potato to RTX3060 My next video will be a dev-log and it will contain a bit of a follow-up to the modular assets, showcasing how I am using them in a real project. I want to talk about performance, optimizations, draw calls etc... so I will be sure to answer your question in more detail if I find more info. ruclips.net/video/MDQDHcke1bk/видео.html&lc=Ugw_C0dnUl9uuxnITdZ4AaABAg This is the project + a dowload link if you want see how the assets perform on your machine. I know this wasn't a straightforward answer but I hope it helps! My intuition is to keep an eye on the draw call amount but not stress over it
Really great tutorial
Thank you, I hope it was useful!
great video, I really appreciate effort to visualize the process
Thank you, I really wanted to experiment with this style, I'm glad it turned out well
Ooo, bery mirrors edge except with actual environments. Love it.
Thanks! A demo is available for free dowload if you are interested, we put it right here: savagebenji.itch.io/boars-in-rome Hope you enjoy!
This is an incredible tut. Thank you so much! +1 subscriber :3
Thank you so much! Glad you enjoyed the video
spooky moment @8:40
Thank you for the great tutorial! It was very beneficial
Glad it could help! I plan on expanding on parts of this tutorial eventually, if that is useful
Cześć nazywam się Wiktor i chciałbym zagrać w tą grę bo mi się podoba😊
Witam, bardzo miło mi to słyszeć, Wiktor. Jeśli chcesz wypróbować grę i przetestować ją, możesz pobrać ją tutaj: savagebenji.itch.io/boars-in-rome Mam nadzieję, że Ci się spodoba!
if mirror's edge was in rome....
Who's in Rome? Boars in Rome.
indeed!
City 17 but less Soviet You have my attention
this guy knows what's up
Thank you! Feel free to join our discord (link in the description) if you want more frequent updates on the development of the project
I was Boarn for this.
I like your name
@BoarsInRome thank you sir
I love this!!!!!!!!!!!!!!!!!!!!!!!!!!!!
thank you very much
BOARS IN ROME🔥🔥
감사합니다!
10/10 would Boars again
i like the musics
Ubisoft could never this looks really smooth!
thank you for the kind words
holy heck
full send it
more content of this, it's great!
Thank you! I plan on making more videos related to game dev in the future. Is there anything specific you would be interested in seeing?
@@BoarsInRome environment and creation modular assets
@@GonzaloDev-ww9un Thanks for the feedback. When I'll find new ways to expand the technique I will make a video about it
Hey, you can dowload these assets for free right here: buymeacoffee.com/terlizzi7k6/e/321682
Epic video brother...
Thank you so much! Hope it helps
You make sculpting trees look easy
Is that a rubis profile pictures
Can't wait to put the rocks in my project!
you chose neck
Thank you for FREE downloading package!
no problem!
Just what I needed! Great video as always
Thank you Snowfuccc
This needs WAY more views. Amazing job and can definitely feel the passion shining through in your project!
Thank you so much, I really apprecciate it! I cannot wait to work on another animation project like this one
Real cool animation i love it! Petition for OP 2
Thank you! Maybe one day!
The Olofmaister reference is god!
thank you
Hey everyone. You can find a full breakdown/tutorial on how I did it right here ruclips.net/video/mpOmEDilYTc/видео.html
naisu
Nice profile picture
n1
Thank you!
The Olofmeister part is epic 🪽🔥
Thanks!
Masterpiece
Means a lot you that think that :)
I loved this, good work. Hopefully this will be picked up by the algorithm, I feel like this could blow up.
Thank you! Maybe one day it could happen
In waiting for series
thanks :) Might make another one when the time is right
As a 2D artist, I really like it, it looks so good that I want to take it and draw it myself, even though I understand that it’s 3D
Thank you! It means a lot. If you ever do end up re-creating it in 2D feel free to share with me
absolutely BEAUTIFUL and EXTREMELY underrated there is no way this deserves this little amount attention good work making this
Ikr bru, too good to receive only a few thousand views 😁
Good to see u again too
Thank you so much, I am glad you enjoyed it, I spent a lot of time on it!
Magnificent
Jawdroppingly Splendid
Exuberant Spectacular Shenanigans@@kiwuuspurr1927
Thank you, boss
@@kiwuuspurr1927 Exuberant Spectacular Shenanigans
@@BoarsInRomeUr welcome, u deserve more views
Базара нет, жб 👍
большое спасибо!
Почему это увидело так мало людей
без понятия, но спасибо за просмотр!
bro it is realy good
Thank you so much!
This is great. Thank you for sharing.
No worries!
Very insightful as always. Keep it up. This is exactly what I needed to increase my Blender productivity
Happy to help!
AMAZING
Thank you! For some reason your comment doesn't show up on RUclips, I just saw it
Incredible and under rated, props to you. Can see the amount of effort you've put in, this is awesome! :)
Thank you so much for the kind comment! It was a fun project to work on, maybe I'll try to do something similar again when the time is right
@@BoarsInRome Look forward to it, subbed!
what the name of this music 😊
I made it! My friends helped me with the drums and the guitars and I used Fiverr for the vocals. You can see how I made the music right here: ruclips.net/video/mpOmEDilYTc/видео.html
how are you so good and so underrated😭
Thank you for the kind comment, I apprecciate it