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Ako&Julius
Румыния
Добавлен 17 май 2020
Hi Guys! Welcome to my channel! On this channel i will upload video games complete walkthroughs. If you like my content subscribe, share and help me grow my little channel.
If you have any feedback, suggestion, comment or anything else i will gladly listen to you.
If you have any feedback, suggestion, comment or anything else i will gladly listen to you.
RoboCop 3 (No Damage) (All Secret Doors)
RoboCop 3 is a video game based on the 1993 film of the same name. Amiga, Atari ST and DOS versions were developed by Digital Image Design beginning in September 1990, and published by Ocean Software in December 1991. The Digital Image Design version includes multiple gameplay styles. During 1992 and 1993, other versions consisting of side-scrolling platform gameplay were released for the Commodore 64, ZX Spectrum, NES, Super NES, Game Gear, Master System, and Sega Genesis.
RoboCop 3 is based on the 1993 film of the same name, in which RoboCop, a cyborg police officer, attempts to stop a corporation from forcing the relocation of Detroit citizens so it can build the new Delta City.
The Digi...
RoboCop 3 is based on the 1993 film of the same name, in which RoboCop, a cyborg police officer, attempts to stop a corporation from forcing the relocation of Detroit citizens so it can build the new Delta City.
The Digi...
Просмотров: 26
Видео
RoboCop 2 (No Damage) (All Secret Bonus Levels)
Просмотров 749 часов назад
RoboCop 2 is a platform shooter video game based on the 1990 film of the same name. The game was released for several platforms, including Amiga, Amstrad GX4000, Atari ST, Commodore 64, Game Boy, Nintendo Entertainment System, and ZX Spectrum. Ocean Software developed and published several versions, and Data East manufactured an arcade version. RoboCop 2 is based on the 1990 film of the same na...
RoboCop (No Damage) (All Secrets/Shortcuts/Weapons/Battery Rechargers/Power Food Locations)
Просмотров 1302 часа назад
RoboCop is a run & gun and beat 'em up video game developed and published by Data East for arcades and Ocean Software for home computers in 1988 based on the 1987 film of the same name. The gameplay is similar to Data East's arcade game Bad Dudes Vs. DragonNinja, released earlier the same year. RoboCop includes elements from both beat 'em up and run and gun video games. NES/FC/FDS Playlist: ruc...
Darkman - Continue and Game Over Screen
Просмотров 3509 часов назад
Darkman is a video game that was developed by Ocean Software (Painting By Numbers on the NES version, Twilight on the Commodore 64 and ZX Spectrum versions) and published by Ocean Software in 1991. It was released for the Amiga, ZX Spectrum, Amstrad CPC, Commodore 64 and Atari ST. Darkman had two different games of the same name, one for the Nintendo Entertainment System and the other for Game ...
Darkman - All Bosses (No Damage)
Просмотров 659 часов назад
Darkman is a video game that was developed by Ocean Software (Painting By Numbers on the NES version, Twilight on the Commodore 64 and ZX Spectrum versions) and published by Ocean Software in 1991. It was released for the Amiga, ZX Spectrum, Amstrad CPC, Commodore 64 and Atari ST. Darkman had two different games of the same name, one for the Nintendo Entertainment System and the other for Game ...
Darkman (No Death)
Просмотров 3369 часов назад
Darkman is a video game that was developed by Ocean Software (Painting By Numbers on the NES version, Twilight on the Commodore 64 and ZX Spectrum versions) and published by Ocean Software in 1991. It was released for the Amiga, ZX Spectrum, Amstrad CPC, Commodore 64 and Atari ST. Darkman had two different games of the same name, one for the Nintendo Entertainment System and the other for Game ...
Space Harrier - Continue and Game Over Screen
Просмотров 4712 часов назад
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting....
Space Harrier - All Bosses (No Death)
Просмотров 4312 часов назад
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting....
Space Harrier (No Death)
Просмотров 9712 часов назад
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting....
Attack Animal Academy - Game Over Screen
Просмотров 7319 часов назад
Attack Animal Gakuen (アタックアニマル学園? lit. Attack Animal Academy) is a shooter developed for the Famicom and published by Pony Canyon late in 1987. The game was clearly inspired by the Sega arcade game Space Harrier; to claim that the two games are similar is a tremendous understatement. Since Sega and Nintendo were rivals, perhaps it was felt that there was little chance for Sega's original "over-...
Attack Animal Academy - All Bosses (No Death)
Просмотров 5719 часов назад
Attack Animal Gakuen (アタックアニマル学園? lit. Attack Animal Academy) is a shooter developed for the Famicom and published by Pony Canyon late in 1987. The game was clearly inspired by the Sega arcade game Space Harrier; to claim that the two games are similar is a tremendous understatement. Since Sega and Nintendo were rivals, perhaps it was felt that there was little chance for Sega's original "over-...
Attack Animal Academy (No Death)
Просмотров 7219 часов назад
Attack Animal Gakuen (アタックアニマル学園? lit. Attack Animal Academy) is a shooter developed for the Famicom and published by Pony Canyon late in 1987. The game was clearly inspired by the Sega arcade game Space Harrier; to claim that the two games are similar is a tremendous understatement. Since Sega and Nintendo were rivals, perhaps it was felt that there was little chance for Sega's original "over-...
After Burner I & II - Game Over Screens
Просмотров 6121 час назад
After Burner is a rail shooter arcade video game developed and released by Sega in 1987. The player controls an American F-14 Tomcat fighter jet and must clear each of the game's eighteen unique stages by destroying incoming enemies. The plane is equipped with a machine gun and a limited supply of heat-seeking missiles. The game uses a third-person perspective, as in Sega's earlier Space Harrie...
After Burner II (No Death)
Просмотров 9221 час назад
After Burner is a rail shooter arcade video game developed and released by Sega in 1987. The player controls an American F-14 Tomcat fighter jet and must clear each of the game's eighteen unique stages by destroying incoming enemies. The plane is equipped with a machine gun and a limited supply of heat-seeking missiles. The game uses a third-person perspective, as in Sega's earlier Space Harrie...
After Burner (No Death)
Просмотров 13021 час назад
After Burner is a rail shooter arcade video game developed and released by Sega in 1987. The player controls an American F-14 Tomcat fighter jet and must clear each of the game's eighteen unique stages by destroying incoming enemies. The plane is equipped with a machine gun and a limited supply of heat-seeking missiles. The game uses a third-person perspective, as in Sega's earlier Space Harrie...
Asterix - Continue and Game Over Screen
Просмотров 34День назад
Asterix - Continue and Game Over Screen
Asterix (No Damage) (Hard Difficulty) (All 24 Bonus Levels)
Просмотров 52День назад
Asterix (No Damage) (Hard Difficulty) (All 24 Bonus Levels)
The Thing - All Bosses (No Damage) (Hard Difficulty)
Просмотров 52День назад
The Thing - All Bosses (No Damage) (Hard Difficulty)
Amagon - Continue and Game Over Screen
Просмотров 6714 дней назад
Amagon - Continue and Game Over Screen
Solbrain/Shatterhand - Continue and Game Over Screen
Просмотров 4314 дней назад
Solbrain/Shatterhand - Continue and Game Over Screen
Solbrain/Shatterhand - All Bosses (No Damage) (Solid Suit Only)
Просмотров 3414 дней назад
Solbrain/Shatterhand - All Bosses (No Damage) (Solid Suit Only)
Solbrain/Shatterhand (No Damage) (All Secret Panels/Robotic Satellites) (Hack/Submarine Level Added)
Просмотров 4314 дней назад
Solbrain/Shatterhand (No Damage) (All Secret Panels/Robotic Satellites) (Hack/Submarine Level Added)
Rollergames - Continue and Game Over Screen
Просмотров 5714 дней назад
Rollergames - Continue and Game Over Screen
Wolverine - Continue and Game Over Screen
Просмотров 5514 дней назад
Wolverine - Continue and Game Over Screen
Wolverine (No Damage) (All Bonus Rooms/Warps)
Просмотров 3014 дней назад
Wolverine (No Damage) (All Bonus Rooms/Warps)
God I hated this game so much
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - Intro 00:54 - Level 01 02:43 - Boss 01 (Splatterpunks) 03:17 - Level 02 03:52 - 05:36 - Boss 02 (Robot Ninja/Otomo) 06:00 - Level 03 07:29 - Boss 03 (Rehabs & Super Tank) 07:46 - Level 04 10:01 - Boss 04 (ED-209) 10:12 - Level 05 10:22 - Boss 05 (2 Robot Ninjas/Otomo) 11:08 - Ending
Alex Murphy peter waller
Damn this game had balancing meters 8 years before Tony Hawk Pro Skater on PS1
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - Intro 00:10 - Level 01 01:16 - Bonus Level 01 (Nuke Store) 02:03 - Level 02 03:02 - Level 03 03:34 - Bonus Level 02 (Nuke Store) 04:32 - Level 04 05:15 - Bonus Level 03 (Nuke Store) 06:04 - Level 05 06:14 - Bonus Level 04 (Murphy's Memory) 08:05 - Level 06 09:02 - Bonus Level 05 (Shooting Range) 09:58 - Level 07 11:11 - Level 08 Boss 01 (Cain) 11:48 - Level 09 12:34 - Bonus Level 06 (Safecracker) 13:18 - Level 10 14:05 - Bonus Level 07 (Murphy's Memory) 14:56 - Level 11 15:32 - Bonus Level 08 (Safecracker) 16:16 - Level 12 16:59 - Level 13 18:24 - Level 14 Boss 02 (RoboCop 2) 20:58 - Ending
Spread Gun + R is Correct ^^
The best for crowded areas and close range too on bosses. Every Weapon + R is good.
Amazing run!
Thank you.
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - Intro 01:25 - Level 01 02:35 - Boss 01 (Armored Thug) 02:48 - Level 02 05:10 - Boss 02 (Ron Miller) 05:30 - Bonus Stage 01 06:10 - Level 03 09:16 - Boss 03 (Clarence Boddicker & Gang) 09:40 - Level 04 11:38 - Boss 04 (ED-209) 11:54 - Bonus Stage 02 12:35 - Level 05 14:17 - Boss 05 (Clarence Boddicker) 14:28 - Level 06 16:46 - Boss 06 (ED-209) 17:03 - Ending
darkman is an underrated superhero, that his nes and gameboy games were the only video games he ever had.
Thank you for this
Thank you too and you're welcome. I should have put the intros with this video. I was at the beginning and unexperienced. I still plan to do that.
Ocean’s massively chonky sprites were always so impressive.
"I know Kungfu?" yeah..........this game NEEDS a remaster to iron out the kinks
And to fix the shotgun.
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - 01.Pauly 00:11 - 02.Skip 00:29 - 03.Smiley 00:53 - 04.Durant
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - Intro 01:05 - Stage 01 01:37 - Stage 02 01:57 - Stage 03 02:36 - Stage 04 03:59 - Stage 05 04:50 - Stage 06 05:16 - Stage 07 05:35 - Boss 01 (Pauly) 05:47 - Stage 08 06:43 - Stage 09 08:08 - Stage 10 09:04 - Stage 11 09:20 - Boss 02 (Skip) 09:37 - Stage 12 10:02 - Stage 13 11:25 - Stage 14 12:00 - Stage 15 12:30 - Stage 16 12:50 - Boss 03 (Smiley) 13:13 - Stage 17 13:58 - Stage 18 15:22 - Stage 19 15:55 - Stage 20 16:38 - Stage 21 17:16 - Stage 22 18:11 - Boss 04 (Durant) 18:28 - Ending
hace 28 años aprox lo juge oritica lo volvi jugar , tienes mucha practica excelente jugada..la story 4 area 10...
Thank you.
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - 01.Squilla 00:13 - 02.Barbarian & Ida 00:20 - 03.Ida 00:37 - 04.Dom 00:51 - 05.Rollies 01:09 - 06.Tetrahedron 01:26 - 07.Syura 01:31 - 08.Dom 01:43 - 09.Tomos 02:26 - 10.Dom 02:44 - 11.Octopus 02:56 - 12.Barbarian & Looper 03:04 - 13.Valda 03:21 - 14.Stanrey 03:49 - 15.Wi Wi Jumbo 03:59 - 16.Squilla 04:15 - 17.Syura 04:25 - 18.Ida 04:47 - 19.Barbarian & Looper 04:56 - 20.Valda 05:10 - 21.Haya Oh
Nice
Thanks.
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - Intro 01:46 - Stage 01 03:12 - Boss 01 (Squilla) 03:28 - Stage 02 04:38 - Boss 02 (Barbarian & Ida) 04:47 - Stage 03 06:10 - Boss 03 (Ida) 06:30 - Stage 04 07:28 - Boss 04 (Dom) 07:44 - Stage 05 09:10 - Stage 06 10:21 - Boss 05 (Rollies) 10:41 - Stage 07 11:57 - Boss 06 (Tetrahedron) 12:16 - Stage 08 13:32 - Boss 07 (Syura) 13:40 - Stage 09 14:32 - Boss 08 (Dom) 14:46 - Stage 10 16:07 - Boss 09 (Tomos) 16:52 - Stage 11 18:02 - Boss 10 (Dom) 18:23 - Stage 12 19:48 - Stage 13 20:56 - Boss 11 (Octopus) 21:10 - Stage 14 22:30 - Boss 12 (Barbarian & Looper) 22:40 - Stage 15 24:04 - Boss 13 (Valda) 24:23 - Stage 16 25:25 - Boss 14 (Stanrey) 25:54 - Stage 17 27:05 - Boss 15 (Wi Wi Jumbo) 27:17 - Stage 18 27:26 - Boss 16 (Squilla) 27:42 - Boss 17 (Syura) 27:51 - Boss 18 (Ida) 28:15 - Boss 19 (Barbarian & Looper) 28:29 - Boss 20 (Valda) 28:44 - Boss 21 (Haya Oh) 30:51 - Ending
No mere "motal"
0:01 Military Knife 0:05 Military Pistol aka "Heckler & Koch Mark 23 - .45 ACP" Germany 🇩🇪 0:32 Military Shotgun aka "Mossberg 590 - 12 gauge" United States of America 🇺🇸 1:00 M41A Pulse Rifle aka "Thompson M1A1 .45 ACP" United States of America 1:21 M92 Grenade Launcher aka "RG-6 - 40mm" Russia Federation 🇷🇺 2:29 "M240 Flamethrower" 2:57 "M56 Smart Gun" aka "MG42 Machine Gun - 7.92x57mm Mauser" Nazi Germany 3:29 "M-6B Rocket Launcher" 3:51 M-90 Minigun 4:22 WY-102 Sniper Rifle aka Walther WA 2000 - .300 Win Mag Germany
Any similar game like this? In any console
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - 01.Koala 00:16 - 02.Lizard 00:36 - 03.Monkey 00:57 - 04.Sea Turtle 01:17 - 05.Spider 01:42 - 06.Two Headed Snake
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - Intro 00:40 - Stage 01 01:52 - Boss 01 (Koala) 02:22 - Stage 02 04:30 - Boss 02 (Lizard) 04:58 - Stage 03 07:38 - Boss 03 (Monkey) 07:58 - Stage 04 10:51 - Boss 04 (Sea Turtle) 11:10 - Stage 05 14:42 - Boss 05 (Spider) 15:05 - Stage 06 18:58 - Boss 06 (Two Headed Snake) 19:26 - Ending
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - After Burner 00:34 - After Burner II
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - Intro 00:32 - Stage 01 01:19 - Stage 02 02:24 - Stage 03 03:24 - Stage 04 04:33 - Stage 05 04:52 - Stage 06 05:52 - Stage 07 06:40 - Stage 08 07:47 - Stage 09 08:50 - Stage 10 10:31 - Stage 11 11:37 - Stage 12 13:15 - Stage 13 13:35 - Stage 14 15:27 - Stage 15 17:03 - Stage 16 18:10 - Stage 17 19:07 - Stage 18 20:31 - Stage 19 21:39 - Stage 20 23:06 - Stage 21 24:15 - Stage 22 25:25 - Stage 23 25:40 - Ending
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - Intro 00:20 - Stage 01 01:07 - Stage 02 02:00 - Stage 03 02:44 - Stage 04 03:39 - Stage 05 03:58 - Stage 06 04:48 - Stage 07 05:34 - Stage 08 06:40 - Stage 09 07:31 - Stage 10 08:52 - Stage 11 09:48 - Stage 12 11:09 - Stage 13 11:28 - Stage 14 12:43 - Stage 15 14:17 - Stage 16 15:18 - Stage 17 16:15 - Stage 18 17:43 - Stage 19 18:47 - Stage 20 20:15 - Stage 21 21:25 - Stage 22 22:35 - Stage 23 22:51 - Ending
NES/FC/FDS Soundtracks: ruclips.net/p/PL-2TkApaMiz1K5HSalkldrnWgs5vTQqry 2-in-1 Cosmocop/Cyber Monster Composer: ? 00:00:00 - Track 01 00:02:59 - Track 02 3D Block Composer: ? 00:05:59 - Track 01 00:09:06 - Track 02 8 Eyes Composer: Kenzou Kumei 00:12:12 - Track 01 00:15:12 - Track 02 00:15:39 - Track 03 00:18:39 - Track 04 00:21:39 - Track 05 00:24:39 - Track 06 00:27:39 - Track 07 00:30:39 - Track 08 00:31:02 - Track 09 00:34:02 - Track 10 00:37:02 - Track 11 00:40:02 - Track 12 00:43:02 - Track 13 00:43:42 - Track 14 00:46:42 - Track 15 00:47:04 - Track 16 00:50:04 - Track 17 00:53:04 - Track 18 '89 Dennou Kyuusei Uranai (Cyber Horoscope Fortune '89) Composer: Tsugutoshi Goto 00:56:04 - Track 01 00:59:04 - Track 02 01:02:04 - Track 03 01:05:04 - Track 04 01:08:04 - Track 05 1943 - The Battle of Midway Composer: Kumi Yamaga 01:11:04 - Track 01 01:11:24 - Track 02 01:14:24 - Track 03 01:17:24 - Track 04 01:20:24 - Track 05 01:23:24 - Track 06 01:26:24 - Track 07 01:29:24 - Track 08 01:32:24 - Track 09 01:35:24 - Track 10 1991 Du Ma Racing ("Enjoyable Horse Racing 1991") Composer: ? 01:36:13 - Track 01 1999: Hore, mita koto ka! Seikimatsu ("1999: Look, Do you see that?! It's the End of the Century") Composer: ? 01:39:13 - Track 01 01:42:13 - Track 02 01:45:13 - Track 03 01:48:13 - Track 04 01:51:13 - Track 05 01:54:13 - Track 06 01:57:13 - Track 07 10000000-in-1 (Hack) Composer: ? (The Righteous Brothers - Unchained Melody) 02:00:13 - Track 01
S.C.A.T special cybernetic attack team is my favorite than this.
It's the same game, the US version and Action in New York the EU version. Final Mission is the original game. The story is darker in this one.
How to change a visual in this game.
From the emulator's video settings.
Im not talking about the emulator Im talking about the charcter's clothes
@@cezarcesaregidiokappelvian3931 "THE DREAM WARRIORS: If you do end up in the Dream World, don't despair, all is not lost. After all, Freddy isn't the only one that can call upon strange powers in this other dimension. While you're moving around (ie. dodging and fighting for your life) keep your eyes open for anyone of three types of power icons scattered about. Picking up any of these icons will grant a player the power of the Dream Warrior it corresponds to. You can collect all three of the icons, and then switch between them to take advantage of their different powers. You will retain all of the icons you have collected, even if you exit the Dream World, and they will be there if you fall asleep again. There are three kinds of Dream Warriors: The Shadow Warrior, The Acrobat, and The Necromancer. Each one has their own specific advantages and disadvantages, so it's up to you to experiment and find out which will work best in certain situations." PS: You press Select when you are in the Dream World Dimension but you need to have first the transformation icons... like a Power Ranger.😁
@@cezarcesaregidiokappelvian3931You know that from visual to clothes there is a difference.
🧟 Zombies
Yap. The smart guys.
zombies, man. they creep me out
@@JustinFlowers-kb9be The slow ones? Neah. The faster ones are scary from other zombie games.
@@akojulius3777 that is a line Dennis Hopper (who plays Kaufman) says in the movie
0:06 Batman? (バットマン?)
It's a knight.
@akojulius3777 He looks more like a Batman
@@DenisSailor130 With a medieval plate armor.
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - Intro 00:38 - Act 1-1 02:17 - Act 1-2 03:44 - Act 1-3 05:29 - Act 2-1 07:02 - Act 2-2 08:26 - Act 2-3 09:53 - Act 3-1 11:26 - Act 3-2 12:38 - Act 3-3 14:32 - Act 4-1 16:12 - Act 4-2 17:32 - Act 4-3 18:47 - Boss 01 (Gladiator) 18:58 - Ending
Really this game deserves a lot more attention, it's quite a good game. But correct me if I'm wrong, isn't there a boss or a huge enemy or two you can kill with utilities? I recall there being at least 1 enemy you could kill by fiddling with a junction box, if I remember right it electrocutes it or something malfunctions and blows up or something along those lines.
I already show where the box is... except the boss was already dead. It's the second boss, the one i was hiding from and shooting from behind the boxes. An easier and more safer strategy if you have some grenades too.
Shooters Playlist: ruclips.net/p/PL-2TkApaMiz1DjZfwJm_x0AF92ARU96Gn 00:00 - 01.Hangar Rupture/Iversen-Thing 02:34 - 02.Furnace Rupture 03:51 - 03.Laboratory Rupture 04:48 - 04.Cloud B4 Carrier/Whitley-Thing
I used to love this game when I was younger, but it could be really frustrating. lol The AI cheats occasionally to generate the card they need at the exact time and primarily only runs control decks. Every blue Moon you'd see a light or fire deck but 90% of the time they would always have darkness or water in their decks. 9 times out of the 10 the AI spawns with a deck to counter your current one so most duels were an uphill battle.
The only challenge in the game are the last enemies before the final boss and even then... the game is easy even on the highest difficulty which is normal difficulty. 😅 I played Duel Masters: Advance many years ago and then Sempai Legends. Sempai Legends seemed like a walk in the park.
@@akojulius3777 Well no it wasn't hard; it would just always be annoying when the AI was constantly sending monsters back to my hand or a shield trigger being a holy awe at just the right time and you know that the odds of it happening and how often it would weren't realistic. I usually used a light/fire deck too, mostly blockers for Light and heavy hitters for fire like a sword and shield. So, I'd often times run into issues when every random encounter on the road was a control deck that hard countered mine. Control decks just frustrate me. lol
@@TimelessWorldofGaming-i9x It happened to me in Advance. The A.I.'s water deck was very annoying sending my cards always to the hand. I always played with a Ballom deck and darkness decks are not as fast as fire decks which work best against a control water deck. In 4 turns you win the duel. This is how i did it in Sempai Legends to collect 64 copies for every card using one of the fastest winning decks you can build in the game which i showed in the video too, without Gatling Skyterror. I had Tornado Flame for it's trigger ability.
I had very sweet memories of this game.
All Fairy Locations; 5:04: Fairy Found #1 (World 1-3) 11:24: Fairy Found #2 (World 2-7) 19:20: Fairy Found #3 (World 3-2) 14:00: Fairy Found #4 (World 2-4) 1:05:23: Fairy Found #5 (World 8-3) 39:29: Fairy Found #6 (World 5-2) [There's 2 Fairy's in World 2, but there's none on Worlds 4, 6, and 7.]
All Fairy Locations; 1:28: World 1-2 (Fern Island #2) and Fairy Found #1 16:07: World 2-6 (Lake Island #6) and Fairy Found #2 28:14: World 3-8 (Desert Island #8) and Fairy Found #3
Is a video also a 💯% completion walkthrough/playthrough video because I don’t see "💯%" in a title to be honest.😐
Yes, it is a 100%. Normally all collectibles in a title means 100% at least in my walkthroughs. Legendary Weapons, Dog Tags, Audio Logs, except Newt's Doll in Mission 5. That's only for the achievement but not a collectible.
@ I see!😐 Now that’s something I never knew before to be honest.🤔
@@Frozenguin About 100% = All Collectibles or about Newt's Doll, well, at least it’s head, because only the head can be found on a barrel.
@ I see.😐 You’re not wrong about that that’s for sure.😐
@ Anyway, thanks for the answers.🙂
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - 01.Lion Head 00:27 - 02.Devil Tree 00:44 - 03.Hippo Demon 01:15 - 04.Skeleton 01:26 - 05.Megasaurus 01:42 - 06.Alien
NES/FC/FDS Playlist: ruclips.net/p/PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V 00:00 - Intro 00:26 - Zone 1-1 01:39 - Zone 1-2 02:45 - Boss 01 (Lion Head) 03:10 - Zone 2-1 05:15 - Zone 2-2 07:18 - Boss 02 (Devil Tree) 07:35 - Zone 3-1 09:16 - Zone 3-2 10:48 - Boss 03 (Hippo Demon) 11:18 - Zone 4-1 12:43 - Zone 4-2 13:48 - Boss 04 (Skeleton) 13:58 - Zone 5-1 15:50 - Zone 5-2 17:26 - Boss 05 (Megasaurus) 17:41 - Zone 6-1 19:06 - Zone 6-2 20:26 - Boss 06 (Alien) 20:35 - Ending
Double KO and Game Over!
Remember the Area F boss on my cartridge? :))
The second boss was also the last boss on repeat. The same broken hack as Super Contra 6... at least the one that i played where the Fighter Aircraft (3rd boss) was also the last boss (invincible in this case).
Where game shatterhand this no damage right
Проделана отличная работа, красиво пройдено!
Thanks.