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Rill
Канада
Добавлен 15 июл 2013
Not technical guy explaining technical things with 80% accuracy.
www.youtube.com/@Rill-2b?sub_confirmation=1
www.youtube.com/@Rill-2b?sub_confirmation=1
Why Light Is Hard to Fake
Chapter
0:00 - 0:40 Intro
0:41 - 2:00 History of Ray tracing
2:01 - 2:44 Ray Tracing in Movies
2:45 - 5:49 Techniques before ray tracing
5:50 - 6:35 Ray tracing now
6:36 - 7:07 DLSS
7:08 - 7:51 Conclusion
"Ever wondered how games and movies make light feel real? Ray tracing is the answer. It’s the groundbreaking technology behind the jaw-dropping visuals in modern games like Cyberpunk 2077 and Minecraft RTX, and it’s shaping industries far beyond gaming.
Side note: new Indiana Jones and the Great Circle looks SICKI
In this video, we explore the magic of light and how ray tracing recreates the way light bounces, reflects, and interacts with the world. From its origins in 1968 with Arthur Appel’s ra...
0:00 - 0:40 Intro
0:41 - 2:00 History of Ray tracing
2:01 - 2:44 Ray Tracing in Movies
2:45 - 5:49 Techniques before ray tracing
5:50 - 6:35 Ray tracing now
6:36 - 7:07 DLSS
7:08 - 7:51 Conclusion
"Ever wondered how games and movies make light feel real? Ray tracing is the answer. It’s the groundbreaking technology behind the jaw-dropping visuals in modern games like Cyberpunk 2077 and Minecraft RTX, and it’s shaping industries far beyond gaming.
Side note: new Indiana Jones and the Great Circle looks SICKI
In this video, we explore the magic of light and how ray tracing recreates the way light bounces, reflects, and interacts with the world. From its origins in 1968 with Arthur Appel’s ra...
Просмотров: 2 566
Видео
why your favorite cutscenes look so good
Просмотров 40 тыс.28 дней назад
re-upload, made a booboo on the first clip :( Chapters: 0:00 - 0:55 - Intro 0:56 - 1:17 - what is compression 1:18 - 2:00 - what is Bink 2:01 - 2:55 - why bink not used by netflix 2:56 - 3:38 - file size 3:39 - 4:37 - games that use bink 4:38 - 5:40 - where is bink now 5:40 - 6:25 - Virtual production and outro Remember those cinematic cutscenes that made you go, “Wow, this looks like a movie!”...
what is havok? And why do games use it?
Просмотров 7 тыс.Месяц назад
Chapters: 00:00 - 0:35 Intro 0:36 - 1:22 - why do we never talk about Havok 1:23 - 2:26 - WTF is a physics engine? 2:27 - 3:04 - Middleware? Give me a break 3:05 - 3:39 - History lesson for you animals 3:40 - 5:02 - What a time to be Havok! 5:03 - 5:35 - Sold for how much?? 5:36 - 5:44 - What is Nvidia PhysX 5:45 - 6:36 - Havok today Something about PhysX: ruclips.net/video/mGejtTjbMDQ/видео.ht...
what happened?... PhysX
Просмотров 97 тыс.Месяц назад
Chapters 0:00 - 0:47 Intro 0:48 - 2:14 What is Ageia 2:15 - 3:27 Nvidia buys Ageia 3:28 - 5:00 Nvidia's ultimate flex 5:00 - 6:15 PhysX in AI On the topic of Physics - Here is Havok ruclips.net/video/rC7aEqbN0aA/видео.html Remember those insane explosions, swirling smoke effects, and glass shattering into a million pieces in games like Mirror’s Edge or Borderlands 2? That was PhysX, a gaming ph...
It’s a plug in
Rockstar games doesn't use bink
That’s the cool think about Bink it just appears in random places, check out the back of RDR game box “Uses Bink Video Technology copy right …”
Ive also wondered what is havoc, and if i like butter or not!
Id have loved the whole part about Havok in the cloud being touched upon more. I remember back in the day Microsoft trying to push the idea of it hard with Crackdown 3 and after it never came up again. Personally, i didnt really see longevity in the idea at the time for all the same ressons anyone should be hesitant of a live service model. I learned later that it only was used in some multiplayer part of the game and not the actual game itself, which made more sense but definitely gave me a bit if pause because i remember being lead to believe they were trying to sell it on being part of some single player experience too or something. I also recall Assassin's Cred Unity articles talking about how the game would or could maybe make use of cloud computing but im blanking on this
One thing though. Quake III had a Raytracing thing that worked way before RTX cards were a thing :) Sure FPS was not that high anymore.
Good physics-breakable, dynamic objects that are part of gameplay-are one of my favorite things in a game. I’d take realistic physics over graphics.
The PhysX setting is in the NVIDIA control panel. Always set it to GPU, it's set to auto by default.
Physical compression, like packing a suitcase, isn't accurate to data compression. Only packing what you need would be more accurate. My analogy is a shopping list: Each item is specified with how many of each to get, compared to listing the name of the item however many times. What you leave the store with is the contents of the list after decompression. While there's much more to it than that in most formats, transposition based on or referring to previous data, like Byte Run Compression as one example, is commonly used across many formats including for video like keeping the background the same across consecutive frames, maybe with some adjustments as necessary.
great vid of ray trac- oh i mean physx
now do WWise please :3
Wow, I watched this video and it was exactly what I have been wanting, then I click on your channel and see 2 more videos that fill that exact same niche. Instantly subscribed haha, good shit.
Yup had to come back to comment same exact thing happened to me :D
Compression is trading space for time. Using a mathematical algorithm we can change raw data into instructions on how to recreate the data, but the instructions take up less space. However, running the algorithm takes time.
Very well articulated! Thank you for the explanation🍺
Imagine all the cool things we could have had if had been willing to buy a PPU just to handle advanced physics. I bet we could have made very large worlds with much more complex physics AND combined all that with large scale Fluid Simulation.
I was using Havok physics engine inside 3D studio max when I was a kid 🥲
Hoping you mention Lost Odyssey's opening cutscene transition to gameplay on the 360!
I remember seeing Bink way back on the ps2. (it may have been available on even further back on the ps1 but i don't remember) I don't think there is any other codec that can boast native implementations for PS2, PS3, Dreamcast, Xbox and so on. Back then, hardware was like the wild west, no standards and every console had their own unique architecture, back then, console exclusivity made sense because the because the engine had to be designed from ground even run on these consoles, let alone leverage the different chips for extra performance. So you want video on console? You'd better cough up some serious dough for those licensing fees. As to why they use the codec on PC? Well some games are released on both PC and console and implementing a separate decoder just for PC is kinda dumb. Though these days, consoles have become so similar to PC's, and has so much power that the decoding overhead between h264, is negligible and all consoles have native h264 decoders available on the hardware level. Even if there isn't one available, all consoles nowadays are running an x86_64 architecture (Excluding the Switch which is running ARM, but may still have a hardware decoder) and recompiling a decoder is trivial.
Most Just Dance games before Just Dance 4 use Bink, and Just Dance 1-3 and the Black Eyed Peas and Michael Jackson spin offs Wii Bik videos, and when put in VideoPad Video Editor (which works with bik video files without add ons) or VLC, they are pre transparent.
How bout the Bullet physics engine
wtf is that writing at 3:04...
Words are hard, couldn’t read prompter fast enough. 🤷♀️
Not to mention that the wizards that made Bink, were also tasked by Sony to make the dedicated decompression engine for the PS5. I love if someone goes to their website and isn't aware of what they are making, will just look at it and go "man, what kind of cheap fake thing are they making?". Bink, Smacker, Miles sound tools, Granny...
Website straight out of 90s tools used in 100s of thousands of projects! Love it.
Better AI ? Where ? 😂
On my Kodak, yeah, know dat.
THAT'S WHAT I'M TALKING ABOUT! THAT'S WHY HE'S THE MVP! THAT'S WHY HE'S THE GOAT. THE GOAT!!!!
If you look at the developer credits in many casino slot machines, you'll see Bink there as well. Had no idea how relevant they were until I saw this video.
6:13 "Compression is making BINK things small. Decompression is making small things BINK 😏"
These videos are amazing, thank you. Makes learning how videogames work so much easier!
Thank you so much for the kind words!
Fun fact about a game that uses Bink: the PC port of a famous visual novel called Steins;Gate uses Bink, but unfortunately the compression is _really_ bad for some reason. So someone took the files from the Xbox 360/PlayStation 3 version and re-did it, but they had to use the free version of Bink to make it compatible with PC so the files for it are comparatively huge in order to not be bitstarved lol.
I used to modify a lot of Wii/Gamecube games, and sure bink is the most used. Not just for cinematic, but also clips in-game. I always wonder why they don't used like .gif for that, but now it''s clear that bink is more efficient even with audio
and please note if you have AMD powered laptop or even AMD's high end gaming Desktops/laptops from earlier to mid 2010's you might experienced FPS drops and performance issues on that so called Nvidia PhysX Games because AMD/ATI was not optimal to handle them thank god it gone from gaming for good...lol!!!
Great information in the video but I feel like a lot of these jokes and cuts you used are straight out of the 2010s
There is a 50% chance it’s planned that way 😬 appreciate the feedback. 🍺
With the prominence to real time cut scenes I don't see bink anymore on ps5
Certainly cutscenes are mostly real time also Bink is now part of epic so the logo won’t be seen on the back of the box anymore. But bk2 file is still used for intro scenes such as the new Indiana jones game or the menu in stalker 2. BINK sneaks into places!
Bink isnt used that much in the ps5 generation
to be honest the bink 1 codec is really really bad, even uncompressed lossless source material is reduced to a mess of makro blocks at least with the free RAD video tool that is out there, maybe there is a commercial tool out there for bink 1 that is achieving better results but a few gigabyte for a couple of minutes that looks so awful is what you get with the free tool they offer which is btw the only way so far to get custom videos in Skyrim
Prince of Persia SOT Trilogy <3
thanks for the video, I remember many years ago as a kid I installed Mafia 2 which didn't run unless I install Physx software on my pc. took me hours to figure it out that I almost gave up lol
Arkham City has a whole speedrun challenge using PhysX called Carpet%, where, in a very specific place in a ruined and flooded area of Wonder City, there's a room with a wall broken open and a bunch of carpets using PhysX that you can completely displace by jumping around, and the whole goal is to get those carpets out of the hole in the wall as quickly as possible. It's very fun.
That’s amazing! I gotta look into that, sounds very very fun!
Ubi-art also used bink for the ubisoft intro and the beginning and ending cutscenes for Rayman Origins and Legends
if only epic games spent so much effort into optimizing their game engine, and not allow studios to slack off with tacked on shit like nanite
Oh thank god, I’ve been wanting info on Bink Video for YEARS, it’s as difficult to find documentation about as the Havoc engine!!!! edit: oh nvm it’s not that type of video srry
anyway iirc VLC has support for .bik files
Actually, the videos always look awful so this encoder has been a sore spot in gaming for decades. Stop it
Pokémon has physics?
You should see some ship crashes in Space Engineers, the game uses havok and it can work really well
Your channel is amazing. I've just discovered you. You should create more content but keep the quality of your videos same as these ones. If you can do that i'm sure you will get to a millions of subscribers.
0:16 digital circus intro prediction
keep on cooking
I had a PhysX card. It was good hardware. Unfortunately, few games supported it. Cutting edge tech, though. The water simulation and soft cloth physics were ahead of their time. The weakness of PhysX on the PC was that it was just superficial graphical effects, for the most part. The underlying gameplay physics had to be calculated the old fashioned way, on CPU, for the most part. Havok's physics, on the other hand, could actually affect gameplay, because it was integrated with the gameplay directly. For PhysX, this resulted in a two-tier physics simulation, one physics for gameplay mechanics, another for graphical effects.
Nice video!
So it’s called the Physics PPU 1:36 it’s called the Physics Physics processing unit … u sure about that ? lol
Must be my incorrect pronunciation. yeah I think that’s what it was called. PhysX PPU. PhysX (brand) physics processing unit.
My first experience with PhysX was in Mafia 2
Ah... miss Empire Bay
Thanks I had a nice laugh when you said EPIC cares about optimization.. The same company that has been pushing against true optimization, they just love to ignore and spit in million of developers faces... they actually get off on it... but in the end if you want to know more you gotta research it yourself 👌
Are they forcing less and less optimized software form one interaction to another on purpose? I wonder to what end? What would they gain by doing that? Sure I’ve seen bad patches or companies that over promised, but is this something that’s within their corporate mandate like some hardware companies to forced obsolescence. Do you have any sources or leads I can look into to lean more about, thank you for your write up.