Ahab Dev
Ahab Dev
  • Видео 240
  • Просмотров 98 955

Видео

VRChat Tutorial - How to fix your avatar's hands' scale
Просмотров 1514 часов назад
VRChat Tutorial - How to fix your avatar's hands' scale
VRChat Tutorial - How to fix your avatar's arms' offset
Просмотров 1614 часов назад
VRChat Tutorial - How to fix your avatar's arms' offset
VRChat Tutorial - How to create new expressions
Просмотров 914 часов назад
VRChat Tutorial - How to create new expressions
VRChat Tutorial - How to upload avatars for my clients
Просмотров 87Месяц назад
VRChat Tutorial - How to upload avatars for my clients
VRChat Tutorial - How to downsize textures
Просмотров 802 месяца назад
Contact me directly for custom service followups.
VRChat Tutorial - How to exclude garments from uploading
Просмотров 192 месяца назад
Contact me directly for custom service followups.
Syncing and transferring shape keys across meshes in Blender.
Просмотров 472 месяца назад
Syncing and transferring shape keys across meshes in Blender.
Clothing Morphs Simplified: Matching Garments to Character Morphs
Просмотров 1473 месяца назад
I provide custom garment morphing services, ensuring clothing meshes accurately follow character morphs in 3D models. Using efficient workflows, I adapt garments to fit a wide range of character shapes, maintaining proper mesh integrity and minimizing distortions. I can handle various types of character models and garment complexities, tailoring the solution to your specific requirements and en...
Adding native U5 skeleton to third party figures (G8M in example)
Просмотров 513 месяца назад
Feell free to contact you want this service applied to your characters to give up on IK retargeters and just use your characters as if they were native U5 ones.
3D Artist Reviews & Showcases Skills on VRChat Avatar 'Chuki v.14' by SHIUK
Просмотров 1713 месяца назад
Chuki v1.4 by SHIUK. You can get the avatar here from the original author. No affiliation or sponsoring at all: shiuk.gumroad.com/l/chukiVRC1-4?layout=profile Reach me at Fiverr www.fiverr.com/ahab_d Grab Chukis free outfit here: ahabdev.gumroad.com/l/gggbou Download my free blender addons related to VRChat here (I used Cap Weights one for this vid): github.com/ahabdeveloper/VRChat/tree/main TI...
Easily attach rigged garments to your VRChat base.
Просмотров 713 месяца назад
How to easily attach rigged garmetns to your VRChat base. Get the addon fro free at my Gihub. github.com/ahabdeveloper/VRChat/tree/main VRChat comissions: www.fiverr.com/ahab_d
3D Artist Reviews & Showcases Skills on VRChat Avatar 'Lantine' by SPEK STROM
Просмотров 1424 месяца назад
Lantine by SPEK STROM You can get the avatar here from the original author. No affiliation or sponsoring at all: spkstrm.gumroad.com/l/lantine Reach me at Fiverr www.fiverr.com/ahab_d TIMESTAMPS 00:00 Intro & Disclaimer 01:59 Body Review 03:10 Head Review 04:09 Tail&Ears Review 05:05 Garments Review 10:32 Skinned Meshes Count Review 11:40 Conclusions DISCLAIMER First off, I want to clarify a fe...
UNITY. Ahab's ANIME Character #3
Просмотров 425 месяцев назад
Get this character at: CGTrader: www.cgtrader.com/designers/ahabdeveloper or Unity Asset Store: assetstore.unity.com/lists/3d-realistic-characters-6872613441541 Soon to be published...
UNITY. Ahab's ANIME Character #3. Some included expressions.
Просмотров 345 месяцев назад
How to manage expressions: ruclips.net/video/1R4ry1hNMLI/видео.html How to create new expressions: ruclips.net/video/JutvtCbBj58/видео.html Get this character at: CGTrader: www.cgtrader.com/designers/ahabdeveloper or Unity Asset Store: assetstore.unity.com/lists/3d-realistic-characters-6872613441541 Soon to be published...
UNITY. Ahab's ANIME Character #1 v2
Просмотров 845 месяцев назад
UNITY. Ahab's ANIME Character #1 v2
UNITY. Ahab's ANIME Character #1. Some included expressions. v2
Просмотров 1195 месяцев назад
UNITY. Ahab's ANIME Character #1. Some included expressions. v2
Blender. Stitch back retopologized garments FULL PROCESS
Просмотров 1055 месяцев назад
Blender. Stitch back retopologized garments FULL PROCESS
Blender. Stitch back retopologized garments in minutes!
Просмотров 445 месяцев назад
Blender. Stitch back retopologized garments in minutes!
UNITY. Ahab's ANIME Character #2. Some included expressions.
Просмотров 1445 месяцев назад
UNITY. Ahab's ANIME Character #2. Some included expressions.
UNITY. Ahab's ANIME Character #2
Просмотров 605 месяцев назад
UNITY. Ahab's ANIME Character #2
UNITY. Managing expressions for Ahab's Anime Characters.
Просмотров 865 месяцев назад
UNITY. Managing expressions for Ahab's Anime Characters.
UNITY. Anime face shadows overview.
Просмотров 1145 месяцев назад
UNITY. Anime face shadows overview.
UNITY. Create expression profiles for ahab anime characters.
Просмотров 925 месяцев назад
UNITY. Create expression profiles for ahab anime characters.
How to make alpha masks for hiding sking poking through garments. Blender
Просмотров 2365 месяцев назад
How to make alpha masks for hiding sking poking through garments. Blender
Ahab To-Do List Unity Editor Extension.
Просмотров 516 месяцев назад
Ahab To-Do List Unity Editor Extension.
Unity Ahab Bones: Easy way to place colliders
Просмотров 786 месяцев назад
Unity Ahab Bones: Easy way to place colliders
Unity Ahab Bones: New ways to atuomatically fill arrays
Просмотров 796 месяцев назад
Unity Ahab Bones: New ways to atuomatically fill arrays
Ahab Bones Physics Applied to Female N6
Просмотров 1377 месяцев назад
Ahab Bones Physics Applied to Female N6
Female #6 Unity HDRP Demo
Просмотров 977 месяцев назад
Female #6 Unity HDRP Demo

Комментарии

  • @huseyinbaglayicisoftware
    @huseyinbaglayicisoftware 19 дней назад

    Bruh what is that voice :D

  • @sosa8725
    @sosa8725 3 месяца назад

    This is an incredible analysis! I hope to see more of these reviews, they’re incredibly helpful.

    • @ahabdev2747
      @ahabdev2747 3 месяца назад

      Thank you for your kind words! I create these mainly as a way to showcase my skills as a 3D artist in a basic way and to let others know that I’m available to assist with VRChat projects. Feel free to reach out if you ever need an extra hand in the future!

  • @ddavw
    @ddavw 3 месяца назад

    ugly ahh model

  • @michaelross3061
    @michaelross3061 7 месяцев назад

    Does it come with the candy Rockstar character and example of the hair?

    • @ahabdev2747
      @ahabdev2747 7 месяцев назад

      Due to technical reasons, it couldn't be uploaded and approved by the Store reviewer (as of the date of this message). The original Candy files (both mesh and textures) throw many errors. Nevertheless, I plan to update some minor aspects of the collider controllers. I can also try again to include it, but no promises. If I am successful, I will update this comment. Regards.

    • @michaelross3061
      @michaelross3061 7 месяцев назад

      @ahabdev2747 Thanks for the timely response. I am the founder of an indie studio. Let me know if you need a hand fixing her up! :)

    • @ahabdev2747
      @ahabdev2747 7 месяцев назад

      @@michaelross3061 Hello, It's done. The update is currently under review by the Store staff and should be public in a few working days. I had to export Candy to Blender and clean up the FBX file a bit. I left out the textures since they are still problematic and not really necessary for the demo. However, you can get them from the official source without any issue. Here is a full list of updated points: A. Added a new button/method to set up the bone chain roots to modify: it searches for all the transforms meeting the given conditions but only registers the first one in each chain. B. You can now set up a string as a condition to exclude when automatically filling bone arrays. C. Added a new demo scene with the Candy Rockstar figure, fully set up as shown in the promotional videos, except for the textures. D. Added a new method to the Collider Converter to automatically nest its object as a child of the transform meeting the given conditions. E. Added a new Dynamic Bones v2 profile for Long Hair. F. Added a new Dynamic Bones v2 profile for Short Skirts. G. Fixed the original demo scene bug. H. Added the possibility to automatically fill the collider array with all colliders in the scene or only those in the character hierarchy. You can check this playlist for more clear and detailed explanations about each feature: ruclips.net/p/PLMNxE0TPL_2OM0wAl9gAsREP6ANVgXbag You are also more than welcome to consult me by email about anything related to custom Editor tools and their UI in case you need some, or any other topic you may find relevant. Have a nice day!

    • @michaelross3061
      @michaelross3061 7 месяцев назад

      @ahabdev2747 great! Thank you for the update! I will purchase it as soon as it is approved and give you some feedback/review it

    • @michaelross3061
      @michaelross3061 7 месяцев назад

      @@ahabdev2747 purchased it, will check it out within next couple of days :) Appreciate the rapid development and responses

  • @lucascoad
    @lucascoad Год назад

    Hey Guys a quick subtut for customization: using System.Collections; using System.Collections.Generic; using UnityEditor.Experimental.GraphView; using UnityEngine; using UnityEngine.UI; using TMPro; public enum alphaValue { SHRINKING, GROWING, } public class FlashingText : MonoBehaviour { public alphaValue currentAlphaValue; public float CommentminAlpha; public float CommentmaxAlpha; public float CommentCurrentAlpha; public TextMeshProUGUI MyText; void Start() { CommentminAlpha = 0.2f; CommentmaxAlpha = 1.0f; CommentCurrentAlpha = 1.0f; currentAlphaValue = alphaValue.SHRINKING; } void Update() { alphaComments(); } public void alphaComments() { if(currentAlphaValue == alphaValue.SHRINKING) { CommentCurrentAlpha = CommentCurrentAlpha - 0.001f; MyText.color = new Color(Color.white.r, Color.white.g, Color.white.b, CommentCurrentAlpha); if (CommentCurrentAlpha <= CommentminAlpha) { currentAlphaValue = alphaValue.GROWING; } } else if (currentAlphaValue == alphaValue.GROWING) { CommentCurrentAlpha = CommentCurrentAlpha + 0.001f; MyText.color = new Color(Color.white.r, Color.white.g, Color.white .b, CommentCurrentAlpha); if (CommentCurrentAlpha >= CommentmaxAlpha) { currentAlphaValue = alphaValue.SHRINKING; } } } } In this one im using tmpro but ofc if you are not you can just use; Public text myText; instead of public TextMeshProUGUI MyText; To change the colour of the text just change all instances of the word "black" with whatever colour you want as seen in mine i replaced with "white" And last, to change speed of the flashing; change the "CommentCurrentAlpha +,- 0.001f;" to whatever you want (smaller number = slower, higher number = faster) Thanks for the tut!

  • @benriffe4705
    @benriffe4705 Год назад

    didnt work... all that happened is the text changed color

  • @ichuy58
    @ichuy58 Год назад

    Thank you

  • @estebanhirzfeld6604
    @estebanhirzfeld6604 3 года назад

    Thank You so Much!!!!

  • @ahabdev2747
    @ahabdev2747 3 года назад

    If you wonder how to apply this for a character's health to go down, check this video: ruclips.net/video/cv_QR9Udbyk/видео.html

  • @ahabdev2747
    @ahabdev2747 3 года назад

    Referenced video tutorial to understand this one: ruclips.net/video/UXnltGSPQfA/видео.html