Digidemy
Digidemy
  • Видео 36
  • Просмотров 236 862
The New Particle System in Cinema 4D
Cinema 4D 2024.4.0 has just been released and it comes with an all new particle system that has been reworked from the ground up. In this video, we'll have a look at how to work with this amazing new addition to C4D.
Просмотров: 31 270

Видео

Multicamera Editing in Premiere Pro
Просмотров 4387 месяцев назад
In this lesson, we look at how to edit a live music performance with the Multicamera Editing Tools in Adobe Premiere Pro. Multicam is unbelievably useful when it comes to speeding up your workflow, so be sure to utilise it as much as you can.
Creating a Futuristic Neon Text Animation in Cinema 4D
Просмотров 4,3 тыс.Год назад
Learn how to create a super cool render by using nothing but the built-in tools available in Cinema 4D. We will focus on using the standard particle emitters, combined with vectors, field forces and tracer objects. Using this method, you can create some pretty amazing renders. If you do, please do share it and tag us using our Instagram handle @Digidemy
How to Create the Bullet Time Effect in Cinema 4D
Просмотров 1,7 тыс.Год назад
In this tutorial, we look at how to create the famous bullet time effect from The Matrix, using Cinema 4D's built-in dynamic simulations. Enjoy!
Logo Transitions with Vertex Maps and Fields in Cinema 4D
Просмотров 3,3 тыс.2 года назад
In this video, we look at how to take two Illustrator files and create a morph transition between them in Cinema 4D. We'll be covering vertex maps, fields, effectors and masks. A pretty unique workflow, enjoy!
Learn Dynamics in Cinema 4D
Просмотров 1,3 тыс.2 года назад
In this video, Ozgur explains how Rigid Body Dynamics in Cinema 4D work. With lots of tips and tricks as well as some practical uses, you're in for a treat!
How to Become an Animator or a Motion Designer
Просмотров 1,3 тыс.2 года назад
In this video Ozgur Gorgun talks about the essential skills you need to become a motion designer / animator from software to discipline, habits, methods, having fun and more.
Animating Photos in Premiere Pro
Просмотров 3272 года назад
In this video, Ozgur teaches you how to import and animate photographs in Adobe Premiere Pro. Also know as the Ken Burns effect, this neat trick is extremely helpful. Want to learn Premiere Pro inside out? Check out the full course at courses.digidemy.com/courses/adobe-premiere-pro-cc-masterclass
Cutting Video to the Audio Beat in Adobe Premiere Pro
Просмотров 3532 года назад
In this video, you will learn how to synchronise your edits to the beat of the music by using markers in Adobe Premiere Pro. This method is particularly helpful when it comes to creating music videos. Want to learn Premiere Pro inside out? Check out the full course at courses.digidemy.com/courses/adobe-premiere-pro-cc-masterclass
Understand Different Frame Sizes and Resolutions in Video
Просмотров 4202 года назад
Do you get confused by all the video jargon about frame sizes and resolutions? In this short video, Ozgur demystifies how and why you can use different options to your advantage in Adobe Premiere Pro Want to learn Premiere Pro inside out? Check out the full course at courses.digidemy.com/courses/adobe-premiere-pro-cc-masterclass
How to Create Lower Third Titles in Adobe Premiere Pro
Просмотров 9892 года назад
In this video, Ozgur teaches you how to create basic titles/lower thirds in Premiere Pro and animate them in. Want to learn Premiere Pro inside out? Check out the full course at courses.digidemy.com/courses/adobe-premiere-pro-cc-masterclass
How to Fix and Avoid the Media Offline Warning in Premiere Pro
Просмотров 7962 года назад
If you are a video editor, you must have seen this annoying warning message before: Media Offline. In this video, you will learn what causes this, how to fix it and most importantly, how to avoid it. Want to learn Premiere Pro inside out? Check out the full course at courses.digidemy.com/courses/adobe-premiere-pro-cc-masterclass
How to Use the Warp Stabilizer Effect in Adobe Premiere Pro
Просмотров 1392 года назад
Ozgur teaches you how to stabilize shaky video clips by using the Warp Stabilizer Effect in Premiere Pro. Want to learn Premiere Pro inside out? Check out the full course at courses.digidemy.com/courses/adobe-premiere-pro-cc-masterclass
Create a Split Screen in Adobe Premiere Pro
Просмотров 2652 года назад
In this short video, Ozgur teaches you how to crop and reposition multiple clips to create the popular split screen effect in Premiere Pro. Want to learn Premiere Pro inside out? Check out the full course at courses.digidemy.com/courses/adobe-premiere-pro-cc-masterclass
How to use Motion Blur in Redshift C4D
Просмотров 18 тыс.2 года назад
In this short video, Ozgur explains how to use Motion Blur in your Redshift renders within Cinema 4D. To watch the full course, visit courses.digidemy.com/courses/redshift-for-cinema-4d-masterclass
How to Use Global Illumination in Redshift C4D
Просмотров 4,2 тыс.2 года назад
How to Use Global Illumination in Redshift C4D
Using Volumetric Lights in Redshift C4D
Просмотров 5 тыс.2 года назад
Using Volumetric Lights in Redshift C4D
How to Use Snapshots in Redshift C4D
Просмотров 1,1 тыс.2 года назад
How to Use Snapshots in Redshift C4D
How to use Depth of Field / Bokeh Effect in Redshift C4D
Просмотров 16 тыс.2 года назад
How to use Depth of Field / Bokeh Effect in Redshift C4D
Redshift for Cinema 4D Masterclass - Digidemy
Просмотров 3 тыс.2 года назад
Redshift for Cinema 4D Masterclass - Digidemy
How to Use Track Mattes In Adobe After Effects
Просмотров 4,1 тыс.3 года назад
How to Use Track Mattes In Adobe After Effects
Animating a Logo Reveal with Adobe Illustrator and After Effects
Просмотров 62 тыс.3 года назад
Animating a Logo Reveal with Adobe Illustrator and After Effects
Animate ANYTHING in ANY SOFTWARE in 16 Minutes with 6 Simple Steps
Просмотров 1,9 тыс.3 года назад
Animate ANYTHING in ANY SOFTWARE in 16 Minutes with 6 Simple Steps
Animating Photographs with Cinema 4D
Просмотров 17 тыс.3 года назад
Animating Photographs with Cinema 4D
Replacing the Background of a Video with Roto Brush in After Effects
Просмотров 36 тыс.3 года назад
Replacing the Background of a Video with Roto Brush in After Effects
After Effects Motion Tracking: 3D Camera Tracker
Просмотров 3326 лет назад
After Effects Motion Tracking: 3D Camera Tracker
Colour Correcting in After Effects with Lumetri Color
Просмотров 6986 лет назад
Colour Correcting in After Effects with Lumetri Color
How to Switch Cameras in After Effects
Просмотров 7 тыс.6 лет назад
How to Switch Cameras in After Effects
Working with 3D Lights in After Effects
Просмотров 3056 лет назад
Working with 3D Lights in After Effects
After Effects Hidden Trick - How To Snap 3D Layers in After Effects
Просмотров 2 тыс.6 лет назад
After Effects Hidden Trick - How To Snap 3D Layers in After Effects

Комментарии

  • @motiondesign_animation
    @motiondesign_animation 25 дней назад

    Hi! Cool video, thanks! And how to make the reproduced particles smoothly increase in size and appear from 0 to a given value?

  • @UltraCoreX
    @UltraCoreX Месяц назад

    Amazing tutorial sir 🙏🏽

  • @elchicosinestudiodepsicolo1395
    @elchicosinestudiodepsicolo1395 Месяц назад

    Just amazing, thank you so much, "Abi"! Every necessary detail is included in the video!

  • @dynomik
    @dynomik Месяц назад

    HUGE. Many thanks

  • @sergiofernandez6566
    @sergiofernandez6566 Месяц назад

    Your video is amazing and helps me to understand many parts from the "show help". I know you from Skillshare. Thanks a lot and I think the new Particles in conjunction with Pyro sent Insydium to the cemetery.

  • @jamdun3043
    @jamdun3043 2 месяца назад

    Awesome teacher.

  • @hancemagoyo
    @hancemagoyo 3 месяца назад

    Great Stuff, Please can you tell me how to creat a Mesh Emitter and make particles to follow motion from an animated object/mesh? I will truly appriciate.

  • @ovcos
    @ovcos 3 месяца назад

    I have the latest version 2024.5.1. Conditional - 40F (reproduce) part doesn't look the same. Has it been updated in 3 months?

  • @AffordExplorer
    @AffordExplorer 3 месяца назад

    So helpful!! Thank you- new subscriber

  • @NikitaAndJeka
    @NikitaAndJeka 3 месяца назад

    Thank you!

  • @MrKeyframes
    @MrKeyframes 3 месяца назад

    How are you supposed to child objects to the Emitter now? Try adding a cube as child to the emitter, doesn't work. It's not very clear where we're supposed to place our objects in this setup. Can you advise please?

    • @ahmedalsagheer
      @ahmedalsagheer 2 месяца назад

      Have you found an answer to this? Having the same issue. No "show objects" option now.

    • @felipepellisser3114
      @felipepellisser3114 19 дней назад

      I'm using Redshift, so now I have to put a RS Object tag in the Particle Group (objects), and in this tag, go to > particles > Mode: Custom Objects. In the field you have to put the objects that you want to become particles.

  • @ss-jt6yr
    @ss-jt6yr 3 месяца назад

    Thank you for explaining the basic features of the particles well. It was very helpful.

  • @Ruulas808
    @Ruulas808 4 месяца назад

    Great! This tutorial is very useful. I have a question regarding particle systems. How do I use rigidbody to make them interact with each other? Or can reproduce be applied to older emitters as well?

  • @OmniVisionElite
    @OmniVisionElite 4 месяца назад

    Can you do a tutorial on how to get the particles to follow a Spline path in 2024?

  • @abuaysam6459
    @abuaysam6459 4 месяца назад

    great update finally , thanks bro that was very informative

  • @surajitpatro
    @surajitpatro 4 месяца назад

    Beautifully Explained.

  • @southboycurtis5554
    @southboycurtis5554 5 месяцев назад

    One of the best tutorials I've seen...Thank you very much.

    • @Digidemy
      @Digidemy 5 месяцев назад

      Glad it was helpful! :)

  • @zothop
    @zothop 5 месяцев назад

    What are the posibilities to create liquid simuladtions?

    • @Digidemy
      @Digidemy 5 месяцев назад

      Particles will be improving with each new release.. so although you can't quite create fluids yet, I am not ruling that out altogether for future releases.

  • @obiquestbenji5005
    @obiquestbenji5005 5 месяцев назад

    nice.. but can we do say 120 frames fps time line and slow the footage in AE

    • @Digidemy
      @Digidemy 5 месяцев назад

      But that would also slow down your camera movements. Here, you're only slowing down the physics of the dynamic objects, nothing else.

  • @immortalartscom
    @immortalartscom 5 месяцев назад

    maxon are pathetic.

  • @ebifurai415
    @ebifurai415 5 месяцев назад

    great tutorial, appreciate it

  • @Ali_Kisitu
    @Ali_Kisitu 6 месяцев назад

    😎 cool

  • @Pa3yMHbIu
    @Pa3yMHbIu 6 месяцев назад

    It looks like thinking particles in the form of a template with settings. Is it possible to generate particles using UW or light, as Thinking Particles do?

    • @Digidemy
      @Digidemy 6 месяцев назад

      Not quite yet, but maybe soon :)

    • @Pa3yMHbIu
      @Pa3yMHbIu 6 месяцев назад

      @@Digidemy Maxon managers are like children. They rush after everything shiny and don’t let them finish what they have. Nothing prevented Thinking Particles from being switched to a choice of CPU/GPU and simply giving them a visual interface for those who cannot work in Nod. They removed loudspeakers and stereo microphones from versions later than P20, which is why stereo sound now needs to be done in other “eye and feel” programs. Until now, they haven’t thought that the “sound” node in Xpresso is an excellent tool for voicing, for example, steps and etc. The sound renderer from the effector and Xpresso were never delivered... abandoned their development of the GPU renderer and began to buy other products and are trying to integrate them into a plugin. I'm already tired of catching Redshift glitches during rendering. Incompatibility of materials...God...The craziest thing is that I had to transfer the project to P20, and then back, because the "gradient" checkboxes for "depth of field" are simply hidden and it is impossible to properly adjust the blur ranges (2024.3). "Don t Give Up" - this is the slogan with which I get up for work every day... spread glue on Maxon's managers' shoes so that they will stop giving stupid instructions to programmers and finally give them the opportunity to do the job without errors.

  • @gutlauninger
    @gutlauninger 6 месяцев назад

    2025: "new amazing feature, undo history list" 2026: "new amazing feature, working net render solution" 2027: "new amazing feature, value 9.8 for gravity instead of 1000" 😂

    • @GoliZeka
      @GoliZeka 5 месяцев назад

      What’s this for, man? I see this update as big as Pyro or Fields. New Particle system along with ToonShader is da bomb

    • @immortalartscom
      @immortalartscom 5 месяцев назад

      @@GoliZeka it is a big update of a feature, that should have been there since 15 years like in other 3d packages. particle system. and then, its not really thought trough very well... c4d is so dissapointing. i switched 2 years ago after working with it since 2001.

  • @skychulla7600
    @skychulla7600 6 месяцев назад

    The diameter of the particles in my c4d (Particle Group -Draw-Size)are much bigger in the viewport than what you are showing in your tutorial

    • @Digidemy
      @Digidemy 6 месяцев назад

      You should be able to reduce this from the Size field

  • @eihabvisuals6327
    @eihabvisuals6327 6 месяцев назад

    Can you make a rain with particles splash setup tutorial?

  • @AlexChosse
    @AlexChosse 6 месяцев назад

    Awesome tutorial, thanks man!

  • @richardxs
    @richardxs 6 месяцев назад

    This is the beginning of the end of the x-particles monopoly

  • @joestevens3071
    @joestevens3071 6 месяцев назад

    great stuff. I am having a hard time with rigid body. no matter where I place the tag the particles still cross eachother. Thoughts?

    • @Havealot
      @Havealot 6 месяцев назад

      There is no particle-particle collision yet. So you either do particles or rigid body simulations. What you can do is clone onto the particles and make the clones rigid body objects. In that case the emitter will only take care of the creation of particles and the rigid body of the animation. But this is unrelated to the new particle system. You could have done that already with the old one.

    • @Digidemy
      @Digidemy 6 месяцев назад

      Rigid body tag will only work when you have actual polygons. So you can try turning particles into clones (using a cloner) and add the rigid body tag to the cloner. If you want particles to interact with a collider (like a container box, a wall, floor, etc.), you can also use a collide modifier.

    • @jasonscott5653
      @jasonscott5653 6 месяцев назад

      Thanks for help.

  • @farid.rabhallah
    @farid.rabhallah 6 месяцев назад

    Brilliant explanation, thank you.

  • @miradorazermera5838
    @miradorazermera5838 6 месяцев назад

    Is there a function that can vary the size depending on the time? like (size over life) in trapcode particular THANKS

    • @Digidemy
      @Digidemy 6 месяцев назад

      You can use a MoGraph Cloner and add the Time Effector to control the size of the particles over time. Other than that, the particles are just vectors, so they don't really have a "size".

    • @Havealot
      @Havealot 6 месяцев назад

      @@Digidemy The particles DO have a size called "radius". The cloner will take take it into account as well. To change the size over time use the Data Mapper Modifier and map age or age percentage to radius. You can even use the spline UI to precisely shape the remapping.

  • @punkx4044
    @punkx4044 6 месяцев назад

    good tutorial, but I don't understand one setting. I need a certain number of particles to be reproduced over a given time. If we look at a specific example, I need 200 particles to appear within five seconds. I can see where the number of particles is set, but they all appear at the same time, but I need them to finish appearing after 5 seconds. In the old version of the emitter this was very easy to configure, but in the new version I don’t see this setting

    • @Digidemy
      @Digidemy 6 месяцев назад

      You can use the Constant emission mode with a rate of 500 per second. Then turn on the Range and set the Duration to be 150 (5 x 30f). That should do the trick.

    • @punkx4044
      @punkx4044 6 месяцев назад

      @@Digidemy thank you! It works!

  • @posebukse
    @posebukse 6 месяцев назад

    Awesome! Just sat down playing with it - do you know how to make a condition loop? I want to have the particles use the Turn object for every 50 cm travelled, but they only turn after the first 50, and all the particles turn in the same direction. Any tips? Basically, I want to recreate the Network-function in x-particles :D

    • @Digidemy
      @Digidemy 6 месяцев назад

      A network type of animation is definitely possible. But may be a little long winded :) You'd start by creating 4 x Time Conditions. Inside each time condition, you would have a Switch Group modifier. You'd also need to create four particle groups (one group per condition). Each particle group would have a Turn modifier in it (one that turns right, the other left, then up and down). After the turn modifiers, you'd also have a switch group modifier, so when the turn is complete, you would switch to another group, so the particles turn in a different direction. Finally use a tracer to create the lines.

    • @posebukse
      @posebukse 6 месяцев назад

      @@Digidemy you’re the man! Thanks for taking the time to reply! I also found another solution in Rocketlassos 5 hour (!) video where he uses the Look modifier to align the particle to travel direction.

    • @Havealot
      @Havealot 6 месяцев назад

      Noseman did a tutorial on that. It was either on Maxon Training Team channel or on cineversity.

  • @ikbo
    @ikbo 6 месяцев назад

    This was clear and to the point. Subscribed!

  • @Murathanaksoz
    @Murathanaksoz 6 месяцев назад

    Firstly, it should properly bake when both a rigid body and a collider body are in the same scene, as it's still full of bugs in this regard

    • @Digidemy
      @Digidemy 6 месяцев назад

      It's only the first version, keep watching this space :) In the meantime, check out the Collide Modifier included in the new version of particles.

    • @Havealot
      @Havealot 6 месяцев назад

      The fact that you call it "collider body" suggests that you are using the old Bullet Physics. They are separate and not part of the new unified simulation system. All compatible tags are grouped under "Simulation" in the right click menu / tag menu in the object manager.

  • @timaging
    @timaging 6 месяцев назад

    I have yet to play with this, but I tried doing emission from a path in x-particles, and I wanted the emission points to be equidistant from each other. x-particles would only work an an emitter if the emission was set to "random". Hopefully we can do that here... especially when using tracers

    • @timaging
      @timaging 6 месяцев назад

      later than day... figured it out. Could not figure this out in x-particles and now I have it! so awesome!

    • @Digidemy
      @Digidemy 6 месяцев назад

      The new particles just keep giving! :) Worth spending some time and exploring all of its features.

  • @jfiw8382dkkd
    @jfiw8382dkkd 6 месяцев назад

    great video mate. you got a new suscriber! :)

  • @_o__o_
    @_o__o_ 6 месяцев назад

    RIP Insydium

  • @desertlion7013
    @desertlion7013 6 месяцев назад

    Amazing Just subscribed! waiting to enroll for the remote training🙌

  • @HassanAhmed-dm6by
    @HassanAhmed-dm6by 6 месяцев назад

    How much GB ram needed?

    • @Digidemy
      @Digidemy 6 месяцев назад

      You don’t need any more RAM than what C4D normally requires. The new particles are super light and need very little computing power!

  • @lucasrenoudlyat
    @lucasrenoudlyat 6 месяцев назад

    Hello, I have not the frame duration settings on my. c4d...it's the latest version, I don't understand..

    • @Digidemy
      @Digidemy 6 месяцев назад

      You need to be in the Advanced mode of the Redshift settings and the Motion Blur tab. In there, the Shutter Type needs to be set to "custom" to reveal the Frame Duration setting.

  • @timdovecool7202
    @timdovecool7202 6 месяцев назад

    Worthy watching. Very detailed.

  • @MirkoMancini
    @MirkoMancini 7 месяцев назад

    Thank you, very useful video!

    • @Digidemy
      @Digidemy 7 месяцев назад

      You're welcome, glad you found it useful!

  • @real14com15
    @real14com15 7 месяцев назад

    Thanks sir, really helpful 🙏

  • @motiondesign_animation
    @motiondesign_animation 8 месяцев назад

    Спасибо!!!! 💥💥💥

  • @supergeneric9519
    @supergeneric9519 8 месяцев назад

    Please post blender tutorials beginner to advanced

    • @Digidemy
      @Digidemy 6 месяцев назад

      Will do soon! :)

  • @victordelcea2
    @victordelcea2 8 месяцев назад

    Great Tutorial, thank you. Short and on point! It would be awesome if you could upload more often.

  • @Chakawakaw
    @Chakawakaw 8 месяцев назад

    this is a great tutorial I like how he explains everything, but I keep getting stuck on the part where he says to snap the emitter on to the sphere at 9:21. I don't know how to do that can someone please explain?

    • @Digidemy
      @Digidemy 8 месяцев назад

      The Place tool should do the trick, make sure that's what you're using, instead of the Move tool :)

  • @lucinefilmsllc
    @lucinefilmsllc 9 месяцев назад

    Ive watched your tutorials and there is no way I couldn't subscribe. You have a clear concise way of explaining and your videos are the correct amount of time to be able to process and utilize the information.

  • @lucinefilmsllc
    @lucinefilmsllc 9 месяцев назад

    This video is great 👍🏿