- Видео 131
- Просмотров 463 039
Changsoo Eun
Добавлен 6 дек 2007
#3dsMax 2025.2 - Viewport Selection/Preview Highlights Thickness/Opacity Control
The smarter way to render and manage scenes - renderStacks for 3dsMax renderstacks.com/renderstacks/ ---------------------------------------------------------------------------------------------------------------------------------
Settings to control the thickness and opacity of the viewport selection/preview highlights in the Viewports tab of the Preferences dialog.
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Please visit the unofficial 3dsMax what’s new for the full list cganimator.com/unofficial-3dsmax-whats-new/
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Settings to control the thickness and opacity of the viewport selection/preview highlights in the Viewports tab of the Preferences dialog.
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Please visit the unofficial 3dsMax what’s new for the full list cganimator.com/unofficial-3dsmax-whats-new/
If you like my videos, Buy me a coffee! www.buymeacoffee.com/changsooeun
Просмотров: 800
Видео
#3dsMax 2025.2 - - Data Channel Modifier Presets 2/2
Просмотров 7852 месяца назад
The smarter way to render and manage scenes - renderStacks for 3dsMax renderstacks.com/renderstacks/ - Select UV Seam Edges - Selects the mesh edges of UV seams - Select Top Verts - Selects the Vertices that are facing the Z direction. Artists can adjust the Scale operator to adjust the falloff angle. Set minus value to select the bottom verts. - Select Polygon by Elements - Converts a Polygon ...
#3dsMax 2025.2 - Data Channel Modifier Presets 1/2
Просмотров 9562 месяца назад
The smarter way to render and manage scenes - renderStacks for 3dsMax renderstacks.com/renderstacks/ - Invert Soft Selection - Invert soft selection that is passed into the DCM modifier - Select Border Edges of Selected Polygons - Select edges at the border of the selected polygons - Select Hard Edges By Smoothing Group - Selects the hard edges defined by the smoothing group which are the same ...
#3dsMax 2025.2 - SVG Import/Export
Просмотров 1,1 тыс.2 месяца назад
The smarter way to render and manage scenes - renderStacks for 3dsMax renderstacks.com/renderstacks/ File Import - Import SVG vector data as 3ds Max splines as individual splines or a 3ds Max group of splines. - When multiple vector shapes are imported as splines, the splines are sorted automatically in Z depth based on the layering information contained in the SVG. - Option to import data with...
#3dsMax 2025.1 - Turbulent Color Noise OSL map
Просмотров 8804 месяца назад
The smarter way to render and manage scenes - renderStacks for 3dsMax renderstacks.com/renderstacks/ Emulates turbulence by repeatedly displacing a position. Can be used to drive a built in ‘rainbow’ effect to make things like oil slicks and similar, but it also has a Float output to drive other more custom color ramps. The Point output returns the actually distorted coordinate position. This c...
#3dsMax 2025 - Retopology/Mesh Cleaner
Просмотров 3,7 тыс.7 месяцев назад
#3dsMax 2025 - Retopology/Mesh Cleaner
#3dsMax 2024.2 Motion Panel Track Tree
Просмотров 2,5 тыс.11 месяцев назад
#3dsMax 2024.2 Motion Panel Track Tree
#3dsMax 2024.2 DataChannelModifier Maxscript process operator
Просмотров 2,9 тыс.11 месяцев назад
#3dsMax 2024.2 DataChannelModifier Maxscript process operator
#3dsMax 2024.2 New Conform Modifier Sizzle Reel
Просмотров 13 тыс.11 месяцев назад
#3dsMax 2024.2 New Conform Modifier Sizzle Reel
#3dsMax 2024.1 RightClick menu - Custom Default/Controller Management
Просмотров 1,8 тыс.Год назад
#3dsMax 2024.1 RightClick menu - Custom Default/Controller Management
#3dsMax 2024 OCIOv2 Color Management
Просмотров 4,3 тыс.Год назад
#3dsMax 2024 OCIOv2 Color Management
#3dsMax 2024 Transform List controller
Просмотров 2,1 тыс.Год назад
#3dsMax 2024 Transform List controller
#3dsMax 2024 Boolean - OpenVDB Volume Boolean
Просмотров 9 тыс.Год назад
#3dsMax 2024 Boolean - OpenVDB Volume Boolean
3dsMax 2023 3 Organic Noise OSL Presets
Просмотров 3 тыс.Год назад
3dsMax 2023 3 Organic Noise OSL Presets
3dsMax 2022 2 - Smart Extrude - Multi Cut-Through & Partial Merge
Просмотров 1,9 тыс.3 года назад
3dsMax 2022 2 - Smart Extrude - Multi Cut-Through & Partial Merge
3dsMax 2022 2 - UV Editor Performance Improvement
Просмотров 1,9 тыс.3 года назад
3dsMax 2022 2 - UV Editor Performance Improvement
#3dsMax 2022.1 Occlude mode for EditablePoly/EditPoly
Просмотров 2,6 тыс.3 года назад
#3dsMax 2022.1 Occlude mode for EditablePoly/EditPoly
Custom Default Param Manager 1.0 for 3dsMax 2021.1
Просмотров 9134 года назад
Custom Default Param Manager 1.0 for 3dsMax 2021.1
MCG: 3pointAlign Transform Controller
Просмотров 4074 года назад
MCG: 3pointAlign Transform Controller
3ds Max 2017 UV Editor - Auto Peel and Packing
Просмотров 1,5 тыс.4 года назад
3ds Max 2017 UV Editor - Auto Peel and Packing
how
Conform modifier made my life so much easier on this project with a bunch of cables :)
Many they dont know the power of this workflow . So we dont have to think about material comptabilité cross DCC software now unreal engine also support
Ganhou um seguido só com esse reels
Can you edit the USD from reference view like this? For example, can I delete assets stored in the USD?
I think it is needed as using it we can transfer the scenes between software. So if USD provides so much functionality it will become a norm to use it get things transferred between software.
It will be good if you can provide a resource or video in which someone covers color management in 3ds max from start of importing images to end of rendering and saving images. And detail of what different color profiles means. Especially the linear sRGB, sRGB, Raw
I don’t have material xmaterial in general what should I do !?
You need to install USD for Max plugin
2025.2 bug more
Is there a simple way to do index but as a float value? E.g. 1.0, 1.1, 1.5, 1.7, 2.0. You can do it by animating weights but you need to be careful to always inverse the weights and only ever have 2 weights active. Something controllable with a script controller but seems like something that should be possible natively.
Index is mode is just switcher I'm not sure how it can be a float? But, with your power, I'm sure you can do script controller. :)
Hello, can i ask how did you model the model in that scene? i can see it's a cone with bend modifier, but how can it has that concavity texture? Thank you so much!
I used Tension Deform in DCM and bake the result in uv.
@@changsooeun thank you!
Thanks for the updates Changsoo! 😀👍
I just turn it off
Very useful!
Cool stuff, but needs an Apply button so that we can see the changes immediately instead of closing and opening the window again to make adjustments.
Thank you, Data Channel modifier is seriously underrated and little known. I hope Volume Select gets more love - expanded feature set and improved performance, it works well with DC.
Soo cool
Finally! 🎉
Who need this? Never used that usd
Finally!
how do I make the lines of the blocks look black, could you help me with the configuration please?
Nice! Been withing we had something like this for a while!
Very nice, elegant solution.
How did you become so amazingly talented? ❤❤❤
What am I supposed to do with this information? 😅
3ds Max is so ridiculously expensive. Like, why?
To give Blender a chance ...
The same reason Apple sells 1000 dollars iPhones; because ppl buy it.
Что тут происходит
Who knows ... but it sure is fast!
EXCELLENT.
Beautiful. For 3ds Max 2025.1. Another awesome addition to OSL.
Hi changsoo, Thank for your stuff Please add Ai gpu simulations and rendering in 3dsmax Node base rigging or node base modeling
Very good addition! We need even more Skin Modifier updates.
you have "toggle skin " option, but my update dont have. What is wrong? Can you help me master?
Hi. I tried to use the "Selection Pivot" on an edge of a skewed cube (all vertices are randomly transformed) by pressing ALT+SHIFT+S and it seems to not work properly for me in max 2024 and 2025. The pivot won't align perfectly to the selected edge unfortunately. So I am still using the basachi script which adjusts the pivot properly. Do you know if that's a bug?
wow.. much needed
It seems that 3dmax2021 cannot use the new version of OSL
That's awesome. A shame OSL isn't properly supported in Redshift 😭
The files are in ENU folder. If you update, the folder will not be generated. Rename your ENU folder and get the files from this folder and copy to the original ENU folder and rename back C:\Users\[username]\AppData\Local\Autodesk\3dsMax\2025 - 64bit\ENU\en-US\plugcfg\DataChannelPresets
Yeh these are missing for me too in 24.2
Hello. Tell me how to solve the problem with scaling the selected object (this problem did not exist in older versions of Max). The essence of the problem is that if I am in the "Editable Poly" mode when editing, for example, vertices, and I have several vertices selected, then it zooms along the selection of these vertices perfectly (selected vertices fill the entire screen). But if I deselect the vertices (no vertices are selected, but I am still in the mode of editing the vertices of this object), then the zoom on the selected object does not work on the selected object, but on the entire scene. In earlier versions of Max, if the vertices of an object are selected, it zooms over them; if the vertices are not selected, it zooms over the specifically selected object, and not the entire scene. Thanks in advance!
Could you update it for 2025 ? (cs_sme_drop)
P r o m o s m 😑
wow
Nice! It only took 10+ years to get a usable boolean!
after almost 15 years they finally managed to do some kind of retopology)))
What do you mean?? It didn't exist even 8 years ago
I didn't understand anything
Good to have some performance improved, even if minor. How about very complex rigging performance for the future?
Thanks!
Gr8
This is super great! How I wished 3ds max has plugin that is as flexible and creative as Tissue Addon of Blender which works not only with quads but N-gons
Finally woow !!!