- Видео 90
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gra2com
Добавлен 21 июн 2006
ファミコン世代のゲーム好きのおっさんです。
好きなゲームはグラディウスシリーズなどの2Dシューティング、メトロイドシリーズなどのメトロイドヴァニア系探索アクション、世界樹の迷宮シリーズ、スカイリム・ゼルダBotW系統・原神などのオープンワールドアクションRPGなど。
好きなゲームはグラディウスシリーズなどの2Dシューティング、メトロイドシリーズなどのメトロイドヴァニア系探索アクション、世界樹の迷宮シリーズ、スカイリム・ゼルダBotW系統・原神などのオープンワールドアクションRPGなど。
Видео
PC Engine Summer Carnival '93 NEXZR Special も一つおまけモード
Просмотров 3,2 тыс.17 лет назад
PC Engine Summer Carnival '93 NEXZR Special も一つおまけモード
PSP Gradius2 (Salamander Portable) 2-4
Просмотров 20 тыс.17 лет назад
PSP Gradius2 (Salamander Portable) 2-4
PSP Gradius2 (Salamander Portable) 2-2
Просмотров 16 тыс.17 лет назад
PSP Gradius2 (Salamander Portable) 2-2
KONAMI BUBBLE SYSTEM COUNTDOWN(Winter Version)
Просмотров 41 тыс.17 лет назад
KONAMI BUBBLE SYSTEM COUNTDOWN(Winter Version)
que directaso 100/110 epic
この曲は完全にちちびんたリカさんに持っていかれてしまった😅
えっらい強引につっきるけど大丈夫なのか?と思ったら… 大丈夫だったけど… うまいっ😊
後一歩で時間内のトドメの時にアンコがバイクで走りだした時の事を思い出したのでイイネを押しました。
心の中で「どこいくねーん」って突っ込んでましたわ…(どうやらコントローラーのボタンにキーボードのキーをマッピングしてたのが悪さしてたみたいです)
CPU finds it unknown but my human instincts can feel it!
Why does it have to warm up?
Magical Melodies
Il y a 16 ans, j'ai developpe un instrument pour ma these. Et, j'ai utilise cette musique echantillone de ce video comme un musique de chauffage d'instrument. (Et encore, je pense que je vais utiliser pour d'autre dans le cadre de projet.) まさにこの動画をサンプリングして博論で作った機械のウォーミングアップのBGMにした。
The part between 0:11-0:15 has exactly the same melody as a part of the title theme for a Christmas television series that was highly appreciated here in Sweden during the 70s, which was named "Trolltider".
2:24 thank you for playing this game
This song is my alarm clock sound.
夏の熱い日、小学生だった頃市民プール50円で9:00-11:00が一番だった。プールのとなりにある八百屋の親父が経営してたゲーセンは11:00に開く。10:45分に仲間とプールを切り上げて、11:00ジャストでゲーセンに入ると、電源を入れたばかりの筐体から、このしんみりするメロディーが流れていた。
Music like this truly makes me wonder what a normal day in the 80s is like
ノイズまでもが尊く愛おしいバブルシステム(*^^*)
Gradius and TwinBee
This is my daily alarm. I somehow don't dread hearing it yet.
The version used in Detana Twinbee has been my morning alarm for a couple of months now. I don't see myself changing it anytime soon.
where the "Presented by Konami"?
this should be the music you hear when android decides to update and it is loading
特殊なチップによる高音質
*PrEsenTeD bBY* *KoNaMee* *GeEtiNg ReeAady*
愚羅帝臼 鬼回避
人を大切しろ❗️愛新持栄隊総館超久保田勉ゲーム新大臣❗️安全自殺対策大臣❗️仕事対策大臣❗️会社改革大臣❗️規制緩和大臣❗️地方活性化大臣❗️
スピード0速の方が簡単。
PRESENTED BY KONAMI GETTING READY! 50 GETTING READY! 49 etc.
GETTING READY! 48 GETTING READY! 46
wow!! everyone ANCIENT PEOPLE
Impressive! This stage is tough
いやw残機の数よww
A question though: although it says "WARMING UP NOW" during the countdown, there is a previous "Getting ready" phase with speech but no graphics and its own countdown. Is this graphical and musical part actually the bubble memory still warming up or rather is it the time it takes to copy the ROM image from bubble memory into RAM to run it? Bubble memory has to be read sequentially and is quite slow, so I'm thinking it's actually the loader sequence here.
During the voice countdown, the memory is being brought up to temperature. This phase is temperature-dependent and takes longer in the winter. During the on-screen countdown, the game is being loaded into RAM. This step is deterministic and always takes 100 sec (give or take some init time at the end). So, "warming up now" is a little bit misleading. In fact I wanna say the "getting ready" part is handled by the bubble MCU (which is limited on code space). The visual countdown and morning music are the first things loaded from bubble memory itself, which is why they only appear after the memory is at temperature.
@@evil-wombat Ah, thank you. It does seem like a really strange memory technology to choose for this application (aside from its unreliability) since the game code has to be copied in its entirety into RAM prior to launch, and therefore hobbles the game to exactly RAM size or less. Whereas of course if they'd simply used a disk of some sort which were perfectly commonplace in this era, they could use overlays and get a much more full featured game out of the same RAM size. It's not like bubble memory is more non-volatile in some way than a plain old floppy.
@@evil-wombat And if it was copy protection of a kind they were after (similar to the Kabuki mess), well, that's defeated by the fact that game had to be copied into contiguous RAM in order to run, and so therefore is a case of a minor hack to the bootloader to halt rather than jump into the game in order to copy it. Very curious!
@@andromedaturnbull3512 the financial situation was different at the time. In 1985, silicon ROMs were expensive, and bubble memory prices were coming down. Hard drives and disks were still very expensive and fairly unreliable, with bubble storage being in a good position to fill the gap. It was believed this would eventually be the more economical technology, if trends continued (which they didn't). Also I don't know for sure, but I suspect the game wasn't *all* copied into RAM at once, but that there was some on-demand loading done as you progressed. I suspect this because (a) the game logo continues to slowly load even after the title screen is up (on the ROM version this is faster) and (b) a full backup of the bubble memory to modern storage takes way longer than 100sec, on the same hardware. There are videos out there (search for Bubless). In the HW-emulated version, the bubble emulation module has some activity LEDs, and you can see this continues to blink even after the game is loaded and past the title screen.
@@evil-wombat Thank you so much for that information! I must say, you are incredibly knowledgeable on this and I am grateful for your explanation as a lot of the sources online appear to be conflicting or incorrect. I have never repaired any of the Bubble System based machines although I would definitely like to if I get the opportunity. I suppose it was just before EEPROMs became commonplace that these machines were released and indeed if the alternative was mask ROM, the rationale does make sense. What you mention about some form of incremental loading does also therefore give the technology more of a rationale.
かっこよすぎ
このBGM聞くとグラディウスのCRABより、パロディウスのサンバの巨大お姉さんの方が思い浮かぶな
With the gentleman who invented the Konami Code passing away today, I guess this becomes Mo(u)rning Music.
格好いいなぁ
Wha...what is this.
When you gotta warm up the game "cartridge" before you read it, and even then it's hella slow.
素晴らしいサウンド
The whole game loading at once huh?
I think so (all 256kb of it). I've seen some HW emulators for the bubble storage, and it seems the "access" LED blinks even after it's done loading...... but based on my understanding this is the whole thing
Great music
懐かしいですね(o´・ω・`o)プレイしたのはもう30年も昔か(*´ω`)
100 Seconds?
残機wwwww
Some people are playing with the manbow ruclips.net/video/cY5irbjGZEA/видео.html
Wouldn't mind an alarm clock that plays this in the morning! ^v^
From Konami Classics Series: Arcade Hits.
モーニングミュージックも三丁目の夕日もモーツァルトのアイネ・クライネ・ナハトムジークが元なんやなあ(´ω`)
ずらすと合うのか?
スッゲーうまいっすね
2種類とも、初めて見ました。前半のほう、地面の「出っ張り」がなければ、ここの復活は難しいといわれていましたが、貴方ならば可能そうですね。
Presented by konami Getting ready
Here's an interesting project for the 8-Bit Guy/Keys
B-rank shooter?
Fun piece of arcade history.
음악은 아름 답다 ...