gra2com
gra2com
  • Видео 90
  • Просмотров 1 587 400
FC ツインビー 1面スコアアタック
FC ツインビー 1面スコアアタック
Просмотров: 160 247

Видео

FC TWINでグラディウス
Просмотров 27 тыс.17 лет назад
FC TWINでグラディウス
FC TWINでグラディウスIII
Просмотров 17 тыс.17 лет назад
FC TWINでグラディウスIII
ひっつクロック
Просмотров 3,7 тыс.17 лет назад
ひっつクロック
GRADIUSバグ
Просмотров 8 тыс.17 лет назад
GRADIUSバグ
PC Engine Summer Carnival '93 NEXZR Special も一つおまけモード
Просмотров 3,2 тыс.17 лет назад
PC Engine Summer Carnival '93 NEXZR Special も一つおまけモード
Gradius 高次周4面
Просмотров 22 тыс.17 лет назад
Gradius 高次周4面
Gradius 高次周3面終盤
Просмотров 5 тыс.17 лет назад
Gradius 高次周3面終盤
Gradius 高次周3面モアイ地帯その2
Просмотров 4,2 тыс.17 лет назад
Gradius 高次周3面モアイ地帯その2
Gradius 高次周3面モアイ地帯その1
Просмотров 7 тыс.17 лет назад
Gradius 高次周3面モアイ地帯その1
Gradius 高次周3面前衛
Просмотров 1,7 тыс.17 лет назад
Gradius 高次周3面前衛
AVERAGING GRADIUS AC
Просмотров 6 тыс.17 лет назад
AVERAGING GRADIUS AC
Gradius 高次周2面ザブ
Просмотров 10 тыс.17 лет назад
Gradius 高次周2面ザブ
Gradius 高次周2面中盤~後半
Просмотров 2,1 тыс.17 лет назад
Gradius 高次周2面中盤~後半
Gradius 高次周2面中盤まで
Просмотров 1,8 тыс.17 лет назад
Gradius 高次周2面中盤まで
Gradius 高次周2面前衛
Просмотров 1,3 тыс.17 лет назад
Gradius 高次周2面前衛
Gradius 高次周1面火山~ビッグコア
Просмотров 14 тыс.17 лет назад
Gradius 高次周1面火山~ビッグコア
PSP Gradius2 再現性を検証
Просмотров 14 тыс.17 лет назад
PSP Gradius2 再現性を検証
GRADIUS高次周 1面中盤~ラスト
Просмотров 2,9 тыс.17 лет назад
GRADIUS高次周 1面中盤~ラスト
PSP Gradius2 (Salamander Portable) 2-4
Просмотров 20 тыс.17 лет назад
PSP Gradius2 (Salamander Portable) 2-4
PSP Gradius2 (Salamander Portable) 2-2
Просмотров 16 тыс.17 лет назад
PSP Gradius2 (Salamander Portable) 2-2
Gradius 高次周1面 2つ目ハッチ
Просмотров 1,8 тыс.17 лет назад
Gradius 高次周1面 2つ目ハッチ
Gradius 高次周1面入り口~1つ目ハッチ
Просмотров 2,4 тыс.17 лет назад
Gradius 高次周1面入り口~1つ目ハッチ
Gradius 高次周1面前衛その2
Просмотров 2,2 тыс.17 лет назад
Gradius 高次周1面前衛その2
Gradius 高次周1面前衛その1
Просмотров 2,7 тыс.17 лет назад
Gradius 高次周1面前衛その1
Gradius 5-4中盤~終盤復活(通し)
Просмотров 8 тыс.17 лет назад
Gradius 5-4中盤~終盤復活(通し)
Gradius 高次周4面復活
Просмотров 20 тыс.17 лет назад
Gradius 高次周4面復活
KONAMI BUBBLE SYSTEM COUNTDOWN(Winter Version)
Просмотров 41 тыс.17 лет назад
KONAMI BUBBLE SYSTEM COUNTDOWN(Winter Version)
GRADIUS was broken? PartII
Просмотров 4,6 тыс.17 лет назад
GRADIUS was broken? PartII
GradiusII Expert Mode 9-7
Просмотров 17 тыс.17 лет назад
GradiusII Expert Mode 9-7

Комментарии

  • @Dysimangasyei
    @Dysimangasyei 12 дней назад

    que directaso 100/110 epic

  • @syuta2225
    @syuta2225 Месяц назад

    この曲は完全にちちびんたリカさんに持っていかれてしまった😅

  • @Hachiware-Lover
    @Hachiware-Lover 2 месяца назад

    えっらい強引につっきるけど大丈夫なのか?と思ったら…  大丈夫だったけど… うまいっ😊

  • @seryuzi5467
    @seryuzi5467 3 месяца назад

    後一歩で時間内のトドメの時にアンコがバイクで走りだした時の事を思い出したのでイイネを押しました。

    • @gra2com
      @gra2com 3 месяца назад

      心の中で「どこいくねーん」って突っ込んでましたわ…(どうやらコントローラーのボタンにキーボードのキーをマッピングしてたのが悪さしてたみたいです)

  • @Virus-20-h1l
    @Virus-20-h1l 3 месяца назад

    CPU finds it unknown but my human instincts can feel it!

  • @beanmchocolate3900
    @beanmchocolate3900 5 месяцев назад

    Why does it have to warm up?

  • @boonharich
    @boonharich 6 месяцев назад

    Magical Melodies

  • @MCP3208
    @MCP3208 6 месяцев назад

    Il y a 16 ans, j'ai developpe un instrument pour ma these. Et, j'ai utilise cette musique echantillone de ce video comme un musique de chauffage d'instrument. (Et encore, je pense que je vais utiliser pour d'autre dans le cadre de projet.) まさにこの動画をサンプリングして博論で作った機械のウォーミングアップのBGMにした。

  • @Peter_1986
    @Peter_1986 9 месяцев назад

    The part between 0:11-0:15 has exactly the same melody as a part of the title theme for a Christmas television series that was highly appreciated here in Sweden during the 70s, which was named "Trolltider".

  • @Jeaniewtlbh
    @Jeaniewtlbh 11 месяцев назад

    2:24 thank you for playing this game

  • @Alienboi2005vidsandstuff
    @Alienboi2005vidsandstuff Год назад

    This song is my alarm clock sound.

  • @コバルトグリーン
    @コバルトグリーン Год назад

    夏の熱い日、小学生だった頃市民プール50円で9:00-11:00が一番だった。プールのとなりにある八百屋の親父が経営してたゲーセンは11:00に開く。10:45分に仲間とプールを切り上げて、11:00ジャストでゲーセンに入ると、電源を入れたばかりの筐体から、このしんみりするメロディーが流れていた。

  • @powerstones7722
    @powerstones7722 Год назад

    Music like this truly makes me wonder what a normal day in the 80s is like

  • @ayametokaede
    @ayametokaede Год назад

    ノイズまでもが尊く愛おしいバブルシステム(*^^*)

  • @falcougeoutpost1585
    @falcougeoutpost1585 2 года назад

    Gradius and TwinBee

  • @r12fre0n
    @r12fre0n 2 года назад

    This is my daily alarm. I somehow don't dread hearing it yet.

    • @megalo50
      @megalo50 2 года назад

      The version used in Detana Twinbee has been my morning alarm for a couple of months now. I don't see myself changing it anytime soon.

  • @SgtBilby
    @SgtBilby 2 года назад

    where the "Presented by Konami"?

  • @coolelectronics1759
    @coolelectronics1759 2 года назад

    this should be the music you hear when android decides to update and it is loading

  • @アゲインリピ
    @アゲインリピ 2 года назад

    特殊なチップによる高音質

  • @SONICBOOM1889
    @SONICBOOM1889 3 года назад

    *PrEsenTeD bBY* *KoNaMee* *GeEtiNg ReeAady*

  • @ambient8872
    @ambient8872 3 года назад

    愚羅帝臼 鬼回避

  • @久保田勉-z7g
    @久保田勉-z7g 3 года назад

    人を大切しろ❗️愛新持栄隊総館超久保田勉ゲーム新大臣❗️安全自殺対策大臣❗️仕事対策大臣❗️会社改革大臣❗️規制緩和大臣❗️地方活性化大臣❗️

  • @佐々木明-c3b
    @佐々木明-c3b 3 года назад

    スピード0速の方が簡単。

  • @richyspore
    @richyspore 3 года назад

    PRESENTED BY KONAMI GETTING READY! 50 GETTING READY! 49 etc.

  • @ンチョゲチョゲマンチカ
    @ンチョゲチョゲマンチカ 3 года назад

    wow!! everyone ANCIENT PEOPLE

  • @daifuku74
    @daifuku74 3 года назад

    Impressive! This stage is tough

  • @アストロフィジックス
    @アストロフィジックス 4 года назад

    いやw残機の数よww

  • @andromedaturnbull3512
    @andromedaturnbull3512 4 года назад

    A question though: although it says "WARMING UP NOW" during the countdown, there is a previous "Getting ready" phase with speech but no graphics and its own countdown. Is this graphical and musical part actually the bubble memory still warming up or rather is it the time it takes to copy the ROM image from bubble memory into RAM to run it? Bubble memory has to be read sequentially and is quite slow, so I'm thinking it's actually the loader sequence here.

    • @evil-wombat
      @evil-wombat 3 года назад

      During the voice countdown, the memory is being brought up to temperature. This phase is temperature-dependent and takes longer in the winter. During the on-screen countdown, the game is being loaded into RAM. This step is deterministic and always takes 100 sec (give or take some init time at the end). So, "warming up now" is a little bit misleading. In fact I wanna say the "getting ready" part is handled by the bubble MCU (which is limited on code space). The visual countdown and morning music are the first things loaded from bubble memory itself, which is why they only appear after the memory is at temperature.

    • @andromedaturnbull3512
      @andromedaturnbull3512 3 года назад

      @@evil-wombat Ah, thank you. It does seem like a really strange memory technology to choose for this application (aside from its unreliability) since the game code has to be copied in its entirety into RAM prior to launch, and therefore hobbles the game to exactly RAM size or less. Whereas of course if they'd simply used a disk of some sort which were perfectly commonplace in this era, they could use overlays and get a much more full featured game out of the same RAM size. It's not like bubble memory is more non-volatile in some way than a plain old floppy.

    • @andromedaturnbull3512
      @andromedaturnbull3512 3 года назад

      @@evil-wombat And if it was copy protection of a kind they were after (similar to the Kabuki mess), well, that's defeated by the fact that game had to be copied into contiguous RAM in order to run, and so therefore is a case of a minor hack to the bootloader to halt rather than jump into the game in order to copy it. Very curious!

    • @evil-wombat
      @evil-wombat 3 года назад

      @@andromedaturnbull3512 the financial situation was different at the time. In 1985, silicon ROMs were expensive, and bubble memory prices were coming down. Hard drives and disks were still very expensive and fairly unreliable, with bubble storage being in a good position to fill the gap. It was believed this would eventually be the more economical technology, if trends continued (which they didn't). Also I don't know for sure, but I suspect the game wasn't *all* copied into RAM at once, but that there was some on-demand loading done as you progressed. I suspect this because (a) the game logo continues to slowly load even after the title screen is up (on the ROM version this is faster) and (b) a full backup of the bubble memory to modern storage takes way longer than 100sec, on the same hardware. There are videos out there (search for Bubless). In the HW-emulated version, the bubble emulation module has some activity LEDs, and you can see this continues to blink even after the game is loaded and past the title screen.

    • @andromedaturnbull3512
      @andromedaturnbull3512 3 года назад

      @@evil-wombat Thank you so much for that information! I must say, you are incredibly knowledgeable on this and I am grateful for your explanation as a lot of the sources online appear to be conflicting or incorrect. I have never repaired any of the Bubble System based machines although I would definitely like to if I get the opportunity. I suppose it was just before EEPROMs became commonplace that these machines were released and indeed if the alternative was mask ROM, the rationale does make sense. What you mention about some form of incremental loading does also therefore give the technology more of a rationale.

  • @たく-b4q
    @たく-b4q 4 года назад

    かっこよすぎ

  • @素晴らしき知識
    @素晴らしき知識 4 года назад

    このBGM聞くとグラディウスのCRABより、パロディウスのサンバの巨大お姉さんの方が思い浮かぶな

  • @WJMorris3
    @WJMorris3 4 года назад

    With the gentleman who invented the Konami Code passing away today, I guess this becomes Mo(u)rning Music.

  • @神楽綾-m7b
    @神楽綾-m7b 5 лет назад

    格好いいなぁ

  • @DarkAngel-zy8xi
    @DarkAngel-zy8xi 5 лет назад

    Wha...what is this.

    • @evil-wombat
      @evil-wombat 3 года назад

      When you gotta warm up the game "cartridge" before you read it, and even then it's hella slow.

  • @SX-cl5lt
    @SX-cl5lt 5 лет назад

    素晴らしいサウンド

  • @ikagura
    @ikagura 5 лет назад

    The whole game loading at once huh?

    • @evil-wombat
      @evil-wombat 3 года назад

      I think so (all 256kb of it). I've seen some HW emulators for the bubble storage, and it seems the "access" LED blinks even after it's done loading...... but based on my understanding this is the whole thing

  • @ikagura
    @ikagura 5 лет назад

    Great music

  • @darkness4zombie
    @darkness4zombie 5 лет назад

    懐かしいですね(o´・ω・`o)プレイしたのはもう30年も昔か(*´ω`)

  • @LiamButler2006
    @LiamButler2006 5 лет назад

    100 Seconds?

  • @sonic1980
    @sonic1980 5 лет назад

    残機wwwww

  • @コーヒーめざまし
    @コーヒーめざまし 5 лет назад

    Some people are playing with the manbow ruclips.net/video/cY5irbjGZEA/видео.html

  • @watcherofclassics
    @watcherofclassics 6 лет назад

    Wouldn't mind an alarm clock that plays this in the morning! ^v^

  • @mrluxury1018
    @mrluxury1018 6 лет назад

    From Konami Classics Series: Arcade Hits.

  • @蒼海藤沢
    @蒼海藤沢 6 лет назад

    モーニングミュージックも三丁目の夕日もモーツァルトのアイネ・クライネ・ナハトムジークが元なんやなあ(´ω`)

    • @karateru
      @karateru 4 года назад

      ずらすと合うのか?

  • @デンタル-l3r
    @デンタル-l3r 6 лет назад

    スッゲーうまいっすね

  • @服部勢治
    @服部勢治 6 лет назад

    2種類とも、初めて見ました。前半のほう、地面の「出っ張り」がなければ、ここの復活は難しいといわれていましたが、貴方ならば可能そうですね。

  • @williamwilliam9993
    @williamwilliam9993 7 лет назад

    Presented by konami Getting ready

  • @megamanfan3
    @megamanfan3 7 лет назад

    Here's an interesting project for the 8-Bit Guy/Keys

  • @SirBuzz
    @SirBuzz 7 лет назад

    B-rank shooter?

  • @ThunderFist1978
    @ThunderFist1978 7 лет назад

    Fun piece of arcade history.

  • @Wrix472
    @Wrix472 7 лет назад

    음악은 아름 답다 ...