slender
slender
  • Видео 23
  • Просмотров 152 242
SCP - Containment Breach Director's Cut Trailer
SCP: Containment Breach Director's Cut is a mod that aims to greatly improve and expand upon the game's already existing formula.
The mod features a bunch of new enemies with vanilla SCPs and enemies being vastly improved, along with a ton of new bugfixes and unique encounters, and a few new interesting additions.
ModDB: www.moddb.com/mods/scp-containment-breach-directors-cut-edition/downloads
#scp #scpcontainmentbreach #scpmod
Просмотров: 5 433

Видео

WIP SCP-035 Showcase (Director's cut mod)
Просмотров 11 тыс.2 месяца назад
he wouldn't blame you if you didn't think he was trustworthy the mod: www.moddb.com/mods/scp-containment-breach-directors-cut-edition #scp #scpcontainmentbreach #scpmod
anomalous gate b activity
Просмотров 2,3 тыс.3 месяца назад
what the hell
SCP:CB Director's Cut Edition Mod: Small Zombie Showcase
Просмотров 9 тыс.3 месяца назад
Just a little addon to the previous showcase - with dynamic zombies and See No Evil / SCP-173 interactions. www.moddb.com/mods/scp-containment-breach-directors-cut-edition
SCP:CB Director's Cut Mod: MTF Epsilon-11 vs SCP-049
Просмотров 15 тыс.3 месяца назад
Mod is still under development, but we post regular updates: www.moddb.com/mods/scp-containment-breach-directors-cut-edition
SCP:CB Director's Cut Mod: SCP-096 Improvements
Просмотров 9 тыс.5 месяцев назад
Coming soon. www.moddb.com/mods/scp-containment-breach-directors-cut-edition
SCP: Containment Breach - New interactions between SCP-173 and SCP-106
Просмотров 2,4 тыс.5 месяцев назад
this will be part of a new mod that is set to release sometime soon. special thanks to Mleczyk76 for the animations. join our discord for updates and news on this mod: discord.gg/N7CMmPdsB6
SCP: Containment Breach v0.6 Co-op Gameplay Testing (Classic Co-op v4.0 - Feat. Mleczyk76)
Просмотров 2,1 тыс.9 месяцев назад
Thanks to Mleczyk76 for playing with me on the server. Classic Co-op Discord: discord.gg/dG8Bs5PEub Mod: www.moddb.com/mods/classic-coop
SCP:CB - Classic Coop Mod [WIP] - SCP-096 Testing
Просмотров 1,1 тыс.2 года назад
SCP-096 finally works with multiple players. This NPC was probably the most difficult to code with multiplayer since Blitz3D refused to work in some areas, and I had to make SCP-096 only attack targets that had seen it's face, rather than the closest player. I'll need to improve on his AI later on.
Multiplayer Sync Testing
Просмотров 5072 года назад
basic player syncing done 100% in SCP:CB
SCP: Containment Breach - Isometric Demo
Просмотров 1,4 тыс.2 года назад
just a small test thing.. as you can see, the game isn't meant to be seen in isometric view.
SCP:CB - Playable 173 Mod WIP - v0.3.0 Remake (Stealth)
Просмотров 12 тыс.2 года назад
Here's a gameplay vid of me killing some MTFs ingame. Playable SCP-173 Mod - ModDB: www.moddb.com/mods/scp-contai... Playable SCP-173 Mod Discord: discord.gg/Tq53nMAeXY
SCP:CB - Playable 173 Mod WIP - v0.3.0 Remake (Contain mechanics)
Просмотров 2,4 тыс.2 года назад
Here's a short gameplay video of how you can be contained in the game by MTFs in the game's rework. Many of the major bugs have been fixed, such as the camera locking and pathfinding. Playable SCP-173 Mod - ModDB: www.moddb.com/mods/scp-containment-breach-scp-173-mod Playable SCP-173 Mod Discord: discord.gg/Tq53nMAeXY
SCP:CB - Playable SCP-173 Mod - New D Class AI Testing [v0.3.0 sneak preview]
Просмотров 3,4 тыс.2 года назад
As of now, I have completely rewrote the AI for the class D personnel and MTFs in a way which makes them 100 times better than they were originally in previous versions. As of now, the animations for the class ds aren't fleshed out, but they will be added upon release. Playable SCP-173 Mod - ModDB: www.moddb.com/mods/scp-containment-breach-scp-173-mod Playable SCP-173 Mod Discord: discord.gg/Tq...
SCP: Containment Breach - 173 Mod Development #2: New contain mechanics
Просмотров 10 тыс.3 года назад
Still a heavy work in progress, but the MTFs now are able to drag you back to your containment chamber after containing you. Follow the development in our discord: discord.gg/Tq53nMAeXY ModDB page: www.moddb.com/mods/scp-containment-breach-scp-173-mod
inv_researchbase - A map for Counter Strike 1.6
Просмотров 5823 года назад
inv_researchbase - A map for Counter Strike 1.6
Playable SCP-173 Mod - Head Turning and Kill Mechanics
Просмотров 13 тыс.3 года назад
Playable SCP-173 Mod - Head Turning and Kill Mechanics
[0.7.3] Blinking Mod by MonocleBios
Просмотров 10 тыс.3 года назад
[0.7.3] Blinking Mod by MonocleBios
WIDE MTF
Просмотров 5 тыс.3 года назад
WIDE MTF
Third Person SCP-049 test build
Просмотров 15 тыс.3 года назад
Third Person SCP-049 test build
SCP-008-2 Instance Test
Просмотров 12 тыс.3 года назад
SCP-008-2 Instance Test
SCP-120 Progress (October 26th, 2020)
Просмотров 7 тыс.3 года назад
SCP-120 Progress (October 26th, 2020)
SCP-120 Hit Detection Testing
Просмотров 3,8 тыс.3 года назад
SCP-120 Hit Detection Testing

Комментарии

  • @belacjenkins6679
    @belacjenkins6679 5 дней назад

    Hey, should I post recommendations/ things I think you should fix here, on ModDB, or should I go through the effort of having to download Discord and learn how it works?

    • @slender13561
      @slender13561 5 дней назад

      Up to you, I read both.

    • @belacjenkins6679
      @belacjenkins6679 5 дней назад

      @@slender13561​​⁠ Alright, this is gonna be long. 1. I don’t think 173 should be able to spawn in 049’s tunnels, Maintenance tunnels, or 457 chamber. It just leads to cheap feeling deaths since he just spawns behind you and instantly kills you. 2. So, about 173, 106, and 096 breaking doors. I don’t think Containment Breach is the kind of game where that can happen. With the way Peanut’s AI works it just seems too unfair. At this point, when I see 096 breaking a bunch of doors, I think “Great more doors for Peanut to zoom through and instantly kill me.” And the thing is, there’s nothing that can stop Peanut with all the broken doors. You can make it so that 096 will open doors, 106 will give them a corroded look, and 173 can bang on doors, but I don’t think they should be able to break doors cause it makes the game hard in an unfair way that just is annoying in my opinion. It feels pretty similar to the Maintenance tunnels and 049’s tunnels at this point. 3. I know adding 682 would be very hard, but I have an idea for sort of half-adding him. So, let’s say that stumble upon a dead end in Entrance. You get in a cut-scene where you’re stuck standing still like when MTF arrive at the Gate B ending with no nuke. You said dead bodies littered throughout the room. You see one man still alive screaming for help being dragged into darkness in another completely dark corridor by 682’s hand. Maybe 682 even speaks. The door closes and you hear the guy scream and then it’s over. Once the cutscene is over, if you try to go to the room where 682 dragged the guy, it will be in-openable. But, maybe if you linger for too long, a surprise jumpscare will happen where 682 will break the wall, and drag you into the darkness, but you never actually see 682. Just his arm. 4. So, to balance the fact that doors no longer get broken, I think you could add SCP-049 at the very beginning of the game like in the first demo. I think it would help the game to get that bit more of an oppressive feel with an enemy sort of similar to 106 that appears more often and one that can actually open doors unlike 173. I think that would balance things out since door destruction wouldn’t be a thing. Also it would make scpWyatt angry :) 5. Make the 4th 939 and 339 spawn for frequently. I have never seen anyone encounter the 4th 939 or 339 after 2.3. 6. So, I was thinking at Surveillance Room, instead of 049, the 4th 939 would spawn at the bottom of the stairs and climb into the Surveillance Room. Then, you’d have to avoid the 4th 939 and escape Surveillance. That was cause the 4th 939 to appear periodically throughout the rest of the game. It would be surprising for any SCP CB veterans. Maybe you’ll even see someone run and then get killed by the 939. 7. Idk when 339 comes into play, but the idea is that Chaos brought it in right? So, maybe it could appear at the opposite gate when Chaos enter? 8. So, another change to make the game harder. Make it so that when you re-contain 106, it won’t work. When you re-contain him, 079’s face will appear on 106’s chamber monitor and he will release 106. The only time you could contain 106 would be when 079 doesn’t have control over the facility. 9. So, I think the regular guards should be nerfed. Right now, they are basically like MTF but in Light Containment. At that point, we are not geared to deal with MTF. Plus guards shouldn’t be like MTF. They should be weaker. Idk, I think their rate of fire should be lower, maybe they’re less accurate or something. But, I definitely think they should be nerfed. Also, I think there should be a cap of 3 guards that can spawn. 10. So, I think 1499 should be nerfed and become Level 3 accessible. So, when you used against 106, he will not disappear instantly. If you take the mask off too early, he will be scratching his head in confusion. If you use the mask too many times (maybe like 7-10 times) he won’t fall for it and the mask will never make him go away. Maybe after enough times (maybe like 15-20 times) he’ll get sick of the mask. When you get out from the dimension, he’ll snatch the mask from you, and melt in front of your eyes. 11. In turn, I think 106 should be slower but faster than OG CB. Maybe as fast as in Ultimate Edition. He is an Old Man, so I don’t think he should sprint at you like he will on Keter. 12. I think Peanut should be faster. Since doors wouldn’t be broken, I’m thinking make him around as fast as he is in Unity. 13. Maybe a couple SCPs to add would be 610 and 3199. 14. Can 096 interact with more NPCs?. Like I think he should kill guards that are in the same room as him since they saw his face but not MTF since they have scramble. I also think 106 should kill them since they are humans. Idk how you’d program 096 to fight other SCPs so maybe you don’t need to do that. 15. Maybe 173 will try to snap 096’s neck but it won’t really affect 096. 16. I think 035 should be nerfed. He can kill guards, but I don’t think he should be able to kill a full blown MTF unit. Same thing with 049. I mean, he can only kill people if he has direct skin contact so he shouldn’t be able to kill MTF. Instead, I think 106 should be able to get MTF. 17. Last thing, to make the game extra hard, make it so that MTF can’t contain 173 or any other SCPs. I think this and many others would make the game really hard without feeling unfair like when the doors get broken.

    • @belacjenkins6679
      @belacjenkins6679 4 дня назад

      @@slender13561 Do you read RUclips recommendations from people?

    • @belacjenkins6679
      @belacjenkins6679 3 дня назад

      @@slender13561 What do you think? I also wanted to add something I forgot. Make it so that 106’s dimension will drop you out in whatever zone he caught you in. That will prevent people from getting softlocked and make the game harder since you can’t skip Surveillance.

  • @WestAhgren
    @WestAhgren 8 дней назад

    hey when i try to play it in the files there is a blue screen is to select yes or no

  • @chmc1118
    @chmc1118 15 дней назад

    Will the MTF be able to contain more or even every SCP in this mod? like 966 for example. Because surprisingly there has never been a mod that actually made the game dynamic where it has a natural beginning and end without you having to do anything.

    • @slender13561
      @slender13561 13 дней назад

      MTF Eta-10 already shoot SCP-966 if they have NVG

    • @chmc1118
      @chmc1118 13 дней назад

      @@slender13561 Nice just hope y'all keep continuing to make the game more dynamic and add in more containment systems for the MTF.. Like maybe they could just place a bag over 096s face and lock him up as an example.

  • @ripclcze8845
    @ripclcze8845 16 дней назад

  • @agfdg312
    @agfdg312 17 дней назад

    looks very good but why does the lcz look like oz?

  • @KrinjeBoi
    @KrinjeBoi 20 дней назад

    096 loves you a lil too much

  • @KrinjeBoi
    @KrinjeBoi 20 дней назад

    dem ci gas mask lenses are really bright red

  • @brzr5458
    @brzr5458 21 день назад

    how do i fix the bug not allowing me to turn right

  • @3amorogamer246
    @3amorogamer246 22 дня назад

    I am guessing by the buttons it's SCP containment breach director's cut

  • @NolishDev
    @NolishDev 23 дня назад

    I recommend you adding more weapons, and more tools also player can grab weapons on the body of guards or the weaponry room, add more rooms like in scp cb ultimate mod, add chamber 096, add room 914, etc, also class-d can open the lobby doors, but some will be locked. as an escape but in introduction, and add more SCP's for more fun!!!

  • @NolishDev
    @NolishDev 23 дня назад

    I recommend adding weapons, and more tools also player can grab weapons on the body of guards or the weaponry room, add more rooms like in scp cb ultimate mod, add chamber 096, add room 914, etc, also class-d can open the lobby doors, but some will be locked. as an escape but in introduction, also add more SCP's for more fun!!!

    • @gatojoaquin3864
      @gatojoaquin3864 21 день назад

      this mod isnt supossed to put weapons it will ruin cb

    • @NolishDev
      @NolishDev 21 день назад

      @@gatojoaquin3864 ????

    • @JARIALL
      @JARIALL 19 дней назад

      He means it will ruin the the entire gameplay of SCP:CB if guns were added

    • @Deepest_Darkmisu
      @Deepest_Darkmisu 4 дня назад

      Weapons? Really?

  • @Cadastrenn_5
    @Cadastrenn_5 23 дня назад

    Do you have a discord server about the game?

  • @JoeTkrYT
    @JoeTkrYT 24 дня назад

    add sex

  • @братпетушары
    @братпетушары 26 дней назад

    Would there will be co-op?

    • @slender13561
      @slender13561 25 дней назад

      Not 100% sure but we may have multiplayer that is PVP oriented

    • @братпетушары
      @братпетушары 25 дней назад

      ​@@slender13561can u add npc with name Oleg Patykopov

  • @YABOYCHRIS80049
    @YABOYCHRIS80049 29 дней назад

    How do i stop getting memory access violations?

  • @Lưuquochuy22
    @Lưuquochuy22 29 дней назад

    This mod like you're actual play SCPSL but with bots.

  • @belacjenkins6679
    @belacjenkins6679 Месяц назад

    Slender, I have a suggestion for 1499 and 106. So, make it so you have to keep 1499 on for about as long as you would for Peanut. If you don’t, you’ll see 106 scratching his head in confusion then he’ll continue chasing you. After a few times of getting away from him with 1499 he will no longer fall for it. Eventually, he’ll get fed up and snatch 1499 from you and melt it in front of you. What do you think of that?

  • @xXblazmodzXx
    @xXblazmodzXx Месяц назад

    Damn this is so cool, is this a mod youre doing for one of the older version of SCP? This is dope!

  • @xXblazmodzXx
    @xXblazmodzXx Месяц назад

    at first, I was definitely at least interested in this mod and liked playing it. But with the most recent updates, changes, lighting, and the super cool ass events and plethora of new audio and fixes, this has become my absolute favorite way to experience the game. It genuinely feels WAY more like you're actually playing through a containment breach where literally anything can happen and every SCP is running rampant, the 096 event is terrifying LMFAO. This mod is simply amazing and everything I've always wanted as an SCP fan, this is simply the best mod I've ever played for the game, and like I said, my new preferred way to enjoy it. Thanks so much for making, and sharing this! ♥

  • @dr.mangopolios3428
    @dr.mangopolios3428 Месяц назад

    I believe the MTFs should have a more defensive reaction against 049 and zombies instead of just running away. Just a small nitpick of mine, other than that it's a pretty solid mod, I love the new animations.

  • @aleksandr_elkov
    @aleksandr_elkov Месяц назад

    Haha, lmao

  • @elliter5465
    @elliter5465 Месяц назад

    Nice mod.

  • @aimchik
    @aimchik Месяц назад

    We got SCP CB Director's Cut before GTA 6

  • @Ace-cf5qm
    @Ace-cf5qm Месяц назад

    Are you from Poland ?

  • @icecooler21
    @icecooler21 Месяц назад

    yo slender request: if 173 snaps 106s neck again can you make it so he turns into the rebar version of himself and if he snaps 106s neck again we see rebar later like a pile of his remains

  • @HypeFox
    @HypeFox Месяц назад

    173: "YOU CAN'T JUST SENT ME TO THE POCKET DIMENSION! THATS CHEATING!" 106: "Don't care."

  • @o5-2-x7z
    @o5-2-x7z Месяц назад

    I tried downloading this, but my windows says it was protecting me after I tried to run it.

  • @DGTA_Guy
    @DGTA_Guy Месяц назад

    Great now we can be peaunut 😎🤩🤩

  • @ALzzMW
    @ALzzMW Месяц назад

    2:13 best jumpscare🗿

  • @ahmadhussain374
    @ahmadhussain374 Месяц назад

    Why are the 049-2 instances so fast?

  • @NormalPerson469
    @NormalPerson469 Месяц назад

    This gon' be fire! This mod is so cool man!

  • @Psixodrigez
    @Psixodrigez Месяц назад

    939 is literally something…

  • @bcrosek
    @bcrosek Месяц назад

    I can’t wait to watch this

  • @springblastyanimations1104
    @springblastyanimations1104 Месяц назад

    I do hope these guys fight each other but eother way i think Slender got potential to probably mod or make a game.. all tho it may be a exaggeration but still, this is good work!

  • @Dr_Peter_Ogrzyński
    @Dr_Peter_Ogrzyński Месяц назад

    Where have you been my whole life!

  • @jkmenttonet1478
    @jkmenttonet1478 Месяц назад

    I really like how SCP-049 react to the MTF's presence instead of only sighting on D-9341 and pays no attention to the soldiers, it's a huge improvement. I hope SCP-106 will attack the MTFs in the future

  • @darkmaximuss8795
    @darkmaximuss8795 Месяц назад

    The only problem im having with the MTF is that they are too dumb against 049, mainly nine tailed fox, they are so trained to die so easily for him they should have something or some protocol to contain him though.

    • @pallino079
      @pallino079 23 дня назад

      They should use lavanda to calm down SCP 049 and then recontain him, like they could detain him and bring him to the containment cell, while killing all 049-2. Hope ntf will be way more smart and maybe even a bit op in the future.

  • @pieseldatches5555
    @pieseldatches5555 Месяц назад

    I can’t wait for this, I hope you also plan on adding SCP 682 in some way. I always thought it sucked we couldn’t see much of him in the base game.

  • @Seenoevil351
    @Seenoevil351 Месяц назад

    this is amazing! tho wonder why the mtf won't shoot 049 even if he is bulletproof

    • @bakonzetaim
      @bakonzetaim Месяц назад

      You said it? bulletproof, MTFs are specialized to contain certain anomalies if they must do so, they may only shoot in a state of panic and irrationality.

    • @Cupcakesfilledwithwhipcream
      @Cupcakesfilledwithwhipcream 5 часов назад

      High priority anomaly

  • @aniljoseph8223
    @aniljoseph8223 Месяц назад

    Me when i see video length: This video length: SCP- 0:49 🗿☣️

  • @belacjenkins6679
    @belacjenkins6679 Месяц назад

    So, I was curious, it seems like MTF can die very easily to any SCP. So, is there a much larger group? Or maybe do new MTF replace old ones if they die? Edit: Nevermind, I just looked at the changes notes.

    • @slender13561
      @slender13561 Месяц назад

      See-No Evil replace them

    • @belacjenkins6679
      @belacjenkins6679 Месяц назад

      @@slender13561 You know, idk if you’re already doing this in 2.0, but I think that the MTF could maybe be a bit more durable and could fight against SCPs like 035 and 049 a bit more.

    • @belacjenkins6679
      @belacjenkins6679 Месяц назад

      @@slender13561Can I give you some suggestions for things I think would be good to add?

  • @chaoswhaletv6306
    @chaoswhaletv6306 Месяц назад

    i played the mod, and the random 096 encounters are rn the scariest part to me

  • @Gravity_studioss
    @Gravity_studioss Месяц назад

    Since the mod is out now, could you make a short video showcasing various changes and NPC interactions?

    • @slender13561
      @slender13561 Месяц назад

      Yes, I probably will make a video showcasing some of the stuff once beta 2.0 releases

  • @whatsup4885
    @whatsup4885 Месяц назад

    Man this looks amazing, Can't wait for it to come out... 👍👍👍

    • @slender13561
      @slender13561 Месяц назад

      It has been released already - you can find a download link in the description.

  • @starmarine64
    @starmarine64 Месяц назад

    Keep going dude! I hope it will be Popular soon

  • @minusthethree
    @minusthethree Месяц назад

    Idea:When the scene of one scientist and one janitor die by 173,it could be great that their necks were broken,like in scp sl when someone dies by 173

  • @GamerBoyPro
    @GamerBoyPro Месяц назад

    Awesome! Another great fan mod just like UE Reborn (especially upcoming update) that feels like a Vanilla+ mod but with bunch of fun extra additions, raising the quality bar and capturing the actual chaos of the supposed containment breach. You have done well, now we only need some SCP youtubers to play this.

  • @thesilversignal
    @thesilversignal Месяц назад

    make it so that if you actually stop when the mtf tell you to they don't kill you and either the game would end without you dying, or you get a cutscene or audio log

    • @slender13561
      @slender13561 Месяц назад

      They do this to get you to stand still while they shoot you, not because they are going to somehow spare you.

    • @icecooler21
      @icecooler21 Месяц назад

      @@slender13561Slender btw question can you add npcs

  • @obunginator974
    @obunginator974 Месяц назад

    I actually got scared by the random 096 encounter. This is Gold.

    • @obunginator974
      @obunginator974 Месяц назад

      Theres Definetly something wrong with the 939's & 173. the 939's have VERY VERY good hearing making sneaking impossible. 173 will move up infront of you the moment you tilt your head downwards while he's still in your visual range. another thing that is also a problem is 096 being released into the game so soon, which is why i suggest to change it when you unlock heavy containment zone or set a value like 106 before any appareance. Another niche about 096 is the little room for error regarding seeing his face, since i triggered him several times while the Fog didn't let me fully visualize him & i wasn't really looking at him.

    • @icecooler21
      @icecooler21 Месяц назад

      @@obunginator974 thats the literal point doe 173 will go up to you

    • @obunginator974
      @obunginator974 Месяц назад

      @@icecooler21 what part of it being in my line of sight didn't you comprehend.

  • @obunginator974
    @obunginator974 Месяц назад

    Yeeeeeeees.