- Видео 49
- Просмотров 42 630
Sergio Neza
Добавлен 28 сен 2016
At "3DUni," we simplify the complex world of 3D and VFX, inspired by Einstein’s belief: "If you can’t explain it to a 6-year-old, you probably don’t understand it yourself." Our tutorials are clear, concise, and designed to save you time. Time is gold-don’t waste it searching for good tutorials. We've got you covered so you can focus on learning and mastering your craft efficiently.
Master Randomization: Rotation & Animation Offsets in Houdini
In this tutorial, I walk you through two methods to randomize rotation along normals for scattered objects, as well as setting up offset animation for alembic files. In the easy method, I use the Copy to Points SOP with the Copy Align node to achieve random rotation along normals and pscale randomization, without complex matrix setups. In the harder method, I dive into VEX code, using rand, chramp, detail, and fit01 to randomize rotation, scale, and animation offsets. I also show how to create custom sliders to control randomization easily.
Просмотров: 176
Видео
Q&A: Why Point Deform Isn't Ideal for Stable Scattering on Deforming Surfaces
Просмотров 334Месяц назад
Point Deform can indeed be used in certain situations for "Stable Scattering on a Deforming Surface." The Point Deform SOP is typically used for deforming high-resolution geometry with a lower-resolution version, relying on search distance and a minimum/maximum number of influence points. For example, if you have a simulated tree skeleton and want to envelop the high-res tree model to follow th...
Stable scattering on to the deforming surface
Просмотров 334Месяц назад
In this tutorial, I explain how to scatter geometry on a deforming surface without flickering. Using the xyzdist() VEX function, I capture the primitive number and intrinsic UVs, writing them as attributes for each scattered point on the deforming geometry. Then, with the primuv() VEX function, I interpolate the point positions every frame to maintain smooth movement. Finally, I show how to use...
Mastering Houdini Destruction Simplified Reel
Просмотров 2292 месяца назад
The links to the tutorial series are in the description below. Welcome to this comprehensive and free Houdini tutorial series on the Components of Every Destruction. Whether you're a beginner or looking to refine your skills, this series will walk you through the essential elements of destruction simulations, including RBD (Rigid Body Dynamics), debris, dust. Our Motto "If you can't explain you...
Mastering Houdini Destruction Simplified part 4
Просмотров 4682 месяца назад
Topics Covered: Migrate Geometry for Rendering from SOP to LOP: Learn how to transition your geometry from SOPs to LOPs for rendering in Houdini’s USD-based Solaris environment. Create Solaris Network for Rendering: Set up a complete Solaris network to render your scene using either Karma XPU or CPU, optimizing your workflow. Creating Noise Patterns: Learn how to mix high, mid, and low-frequenc...
mastering houdini distruction simplified part 3
Просмотров 3022 месяца назад
Part 3: Introduction to Pyro and Particle Simulations In this section, we’ll explore how to use particle simulations to create realistic pyro sources for dust effects and introduce Houdini’s Sparse Pyro Solver. Using Particle Simulations for Pyro: Learn how to use particle simulations to define pyro sources, creating realistic dust effects that react naturally to your scene's physics. Introduct...
Mastering Houdini Destruction Simplified part 2
Просмотров 4142 месяца назад
Part 2: Exploring the Houdini SourceDebris SOP Node In this section, we dive into the SourceDebris SOP node in Houdini, which is key for generating realistic debris in your destruction scenes. Simulating Debris Using Inside Faces, Speed, and Distance Thresholds: Procedural Debris Generation: Learn how to generate debris geometry procedurally, using inside faces, speed, and distance thresholds t...
Mastering Houdini Destruction Simplified part 1
Просмотров 1,6 тыс.3 месяца назад
Welcome to this comprehensive and free Houdini tutorial series on the Components of Every Destruction. Whether you're a beginner or looking to refine your skills, this series will walk you through the essential elements of destruction simulations, including RBD (Rigid Body Dynamics), debris, dust, and additional details like sand and soil. Topics Covered Part 1: Introduction to RBD What You Nee...
Houdini Tutorial: Mastering Advanced Dust Pyro Simulations
Просмотров 5 тыс.3 месяца назад
Welcome to "Mastering Advanced Dust Pyro Simulations" in Houdini! This advanced tutorial will take your skills to the next level by teaching you how to create realistic dust pyro simulations from RBD (Rigid Body Dynamics) destruction. Topics Covered 1. Creating Debris Using Debris Source: Understand speed and area attributes. Learn about life attributes for emitting particle dust sources. 2. Se...
Houdini Tutorial: Introduction to FLIP Fluids - Simply Explained (Part 3)
Просмотров 2,4 тыс.3 месяца назад
Welcome to the third part of the "Introduction to FLIP Fluids" tutorial for Houdini! Inspired by Einstein's saying, "If you cannot explain it to a 6-year-old, you do not know it," this series aims to simplify complex concepts and make them easy to understand. In this part, we will dive deeper into advanced topics related to FLIP fluids, including handling volume loss, creating wetmaps, and rend...
Houdini Tutorial: Introduction to FLIP Fluids - Simply Explained (Part 2)
Просмотров 3,1 тыс.3 месяца назад
Welcome to the second part of the "Introduction to FLIP Fluids" tutorial for Houdini! Inspired by Einstein's saying, "If you cannot explain it to a 6-year-old, you do not know it," this series aims to simplify complex concepts and make them easy to understand. In this tutorial, we will continue exploring the fundamentals of FLIP fluids, focusing on surface volume and particles. You'll learn how...
Houdini Tutorial: Mastering the Mysteries of Packing
Просмотров 4013 месяца назад
Welcome to the "Mastering the Mysteries of Packing" tutorial for Houdini! In this tutorial, we will cover the essential basics that every Houdini artist needs to know about packing. What You'll Learn: Importance of Unique Name Attributes: Understand why unique name attributes are crucial in Houdini and how they impact your workflow. Default Nodes Creating Unique Name Attributes: Explore which S...
Houdini Tutorial: Introduction to FLIP Fluids - Simply Explained Part 1
Просмотров 4,2 тыс.3 месяца назад
Welcome to the "Introduction to FLIP Fluids" tutorial for Houdini! Inspired by Einstein's saying, "If you cannot explain it to a 6-year-old, you do not know it," this tutorial aims to simplify complex concepts and make them easy to understand. In this tutorial, we will cover the fundamentals of FLIP fluids, focusing on surface volume and particles. You'll learn how to use the shelf tool to set ...
Scatter randomize object type
Просмотров 4034 месяца назад
Houdini 'Hardway vs Easyway' Tutorial Series Welcome to the "Hardway vs Easyway" tutorial series for Houdini! In this series, I share the tips and tricks I use in production to enhance your skills and speed up your workflow. Each tutorial demonstrates a useful production tool with real-world examples, showcasing both a hard and an easy method. You can choose the approach that best suits your pr...
Two Ways to Make Geometry Follow a Curve with Rotation and Tilt
Просмотров 2244 месяца назад
Houdini 'Hardway vs Easyway' Tutorial Series Welcome to the "Hardway vs Easyway" tutorial series for Houdini! In this series, I share the tips and tricks I use in production to help you enhance your skills and speed up your workflow. Each tutorial showcases a useful production tool and provides real-world usage examples. I demonstrate how to achieve the same setup using both a hard and an easy ...
'Houdini Hardway vs Easyway' Tutorial Series: Reduce Geometry For Testing
Просмотров 2844 месяца назад
'Houdini Hardway vs Easyway' Tutorial Series: Reduce Geometry For Testing
TwoThings Every Technical Artist Has to Know
Просмотров 3294 месяца назад
TwoThings Every Technical Artist Has to Know
Mastering Film Grade Car Modeling in Maya Advanced Techniques
Просмотров 61Год назад
Mastering Film Grade Car Modeling in Maya Advanced Techniques
How to Rig in Houdini. Lets rig it part 12
Просмотров 7764 года назад
How to Rig in Houdini. Lets rig it part 12
How to rig in Houdini "Lets rig it" part 11
Просмотров 9744 года назад
How to rig in Houdini "Lets rig it" part 11
Thaaaaaaank you so much
You're the BEST brother ! LOVE the videos! Thanks! New subs there
❤❤
bravi!
Huge thanks! I finally understood how the xyzdist / primuv combo works 🤯 Everytime I tried to understand it I ended up having a headache but now everything seems so clear, awesome 🔥
Hi, thanks for the great explanation. I tried the point deform method yesterday after watching previous tutorial and it looked like it worked fine - but switching number of points from 1000 to 10000 as you show makes that method fall apart.
hello! have you seen / tried point deform node? it does exactly this it seems, but very much simpler. eg scatter points onto 'rest' geometry use point deform to deform the points with the animated geometry compared to the ;rest' geometry
ruclips.net/video/hAL72SsAYMg/видео.html
Hi, the way I've seen this done before is to freeze the points then pass them into a point deform node with the animated mesh going into 3rd input. Is there any advantage or disadvantage to doing that compared to the attribute interpolate node ? (I didn't know the scatter node could output those attributes before watching this).
ruclips.net/video/hAL72SsAYMg/видео.html
ruclips.net/video/yzwwPs80bZw/видео.html ruclips.net/video/RB65-3GDO2k/видео.html ruclips.net/video/6IEaTCNgqk4/видео.html ruclips.net/video/YpxlSCW9DgY/видео.html
tutorials are very helpful thank you
Thank you very much for the tutorial
Thank You very much, Sergio!
I think y need pateron Great tutorials
excellent
Thank you for your great effort brother <3
Hi, great series. The explanation of how to use the sparse solver to get the dust is particularly useful. Thanks.
HI, great tutorial. Well explained. Thanks.
quality and useful tutorial, thanks!
link for the tutorial please ?
Hi, The tutorial is currently in progress and will be available soon. Please stay tuned! Best regards
You are the best keep making art thank you man (◠‿・)
Very neatly
Great tutorial. thanks
Hello. How can I download a file of this project?
Hello! The file for this project will be available soon. Please stay tuned for updates!
I was waiting for this 🥹
ruclips.net/video/NytjrLdPCx4/видео.html
ruclips.net/video/8QYWQdpCVng/видео.html
me watching this video not having a clue what a flip fluid is: 🗿
Love these, thank you! Earned a sub.
Love it. Thank you.
Just what I needed! thanks a lot, subscribed
你封面的效果呢?把人骗进来好玩吗?
Thank you so much for the free content! I am trying to learn houdini at the moment is there any chance I could message you with some general questions about Houdini and the industry?
Thank you for your kind words! I'm glad you're enjoying the content. Feel free to message me with your questions about Houdini and the industry, and I'll do my best to answer as soon as possible!
Thank You very much!
www.cgtrader.com/free-3d-models/exterior/landmark/easter-island-statue-cc7bb434-abd1-45c9-abad-a86ed84527d8
🔥🔥🔥
Cool!😎
Very interesting, I agree with most of what was said. I understand that this is a deeper issue that has a lot of moving parts. But great introductory conversation.
This was really helpful, its really helping me understand the fundamentals, thank you so much!
Thank you Blender and houdini for lighting a fire under autodesk. They have been sleeping on maya for so long thinking it will be industry standard forever
Indeed
Awesome tutorial, it feels like watching rebelway's workshops but for free on youtube 🔥 Keep it going
this was incredibly helpful! thank you so much
It would be really appreciated if you could share the scene files!
Regarding the scene files, they will be available on Patreon by the end of next week.
@@3DUni-ber👍🏻👊🏻👊🏻
Nicee
rapidgator.net/file/b24dd48bcd1c23f50d26b1d68d6cc531/collider.abc.html rapidgator.net/file/1c40fd67b8b2f199cfd5fd7a8d58bb33/emitter.abc.html
Thank you so much for your content
Your videos are really helpful. Thank you
next one :P?
I'll make sure to get it done by Tuesday evening. 😊
what a master! Ty for that explanation, loved the way you teach
Thank You very much!
Link to the scanned asset: www.artec3d.com/3d-models/michel-rodange-monument