MarkVD100
MarkVD100
  • Видео 1 117
  • Просмотров 279 076

Видео

Geometry Dash - Back on Dash by AudieoVisual (Playing the First Event Level) + All Coins
Просмотров 254 часа назад
ID: 111832753 BGM: DJVI - Back on Dash Back on Dash by AudieoVisual is the first event level from the feature that was added in the update 2.207 and I'm willing to go through more of them that get shown later on. This is a faithful remake of Back on Track while keeping a good balance between familiarity and diversity. The music sync, the presentation, and even the sightreadability are phenomena...
NFS Carbon - What If You Don't Want To Follow the Usual Script of BMW Escaping Cross?
Просмотров 667 часов назад
NFS Carbon - What If You Don't Want To Follow the Usual Script of BMW Escaping Cross?
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 26 (2nd Half Gold of The Challenge Series)
Просмотров 6912 часов назад
Need for Speed Carbon is a game I never got to experience nor seen videos of it as a kid and after a long wait, I'll finally try it out and know the truth of what happened after the events of Most Wanted and enter Palmont City in 2024! In this episode, I will attempt to finish the challenge series by doing the 2nd half of Gold. How will I do? Will I even make it to the end tonight? Let's find out!
100% OJ - Haunted Saucer Sweet Maker Gimmick Showcase
Просмотров 5День назад
BGM: Shirk - Haunted (Thanks to my school friend for making me first know the song back then through GD and his layout!) ruclips.net/video/sABk3E1dDVM/видео.html This is a trap card troller build for Sweet Maker (Saki) that makes use of pudding traps instead of the usual Sweet cards.
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 25 (Daring 1st Half of Gold Challenge Series)
Просмотров 89День назад
Need for Speed Carbon is a game I never got to experience nor seen videos of it as a kid and after a long wait, I'll finally try it out and know the truth of what happened after the events of Most Wanted and enter Palmont City in 2024! In this episode, I'm daring myself to try and complete the first half of Gold in the challenge series! How well will I do and will I make it? Let's find out!
100% OJ - Protaghero Kai (Hero) Gimmick Showcase
Просмотров 1614 дней назад
BGM: Private Manbou - Roberia Lobelia [Full Version of Kai (Hero)'s theme] ruclips.net/video/mIjlohYpxFs/видео.html This is a passive Hyper based Kai (Hero) build that is the sequel to Heroguardian QP celebrating the Pudding Pack's 5th anniversary.
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 24 (Challenge Series W/ Second Half of Silver)
Просмотров 2214 дней назад
Need for Speed Carbon is a game I never got to experience nor seen videos of it as a kid and after a long wait, I'll finally try it out and know the truth of what happened after the events of Most Wanted and enter Palmont City in 2024! In this episode, I attempt to continue the second half of the silver challenges of the Challenge Series! How well will I do? Let's find out!
Mark D Plays Mt.Molestone [Nightmare450 & Zavok's VLDC14 Level]
Просмотров 3114 дней назад
I'll be playing a level from VLDC14 (Vanilla Level Design Contest), called Mt.Molestone as my way to celebrate Mole Day by Nightmare450 collaborated with Zavok.
100% OJ - Caller Warfare Grain Gimmick Showcase
Просмотров 1014 дней назад
BGM: Modern Warfare 2 - Opening Theme ruclips.net/video/CRPkg9UAubc/видео.html This is a custom modded Grain build that's Call of Duty war themed that makes use of various event and battles cards that give the vibe of a war-like battlefield. Link to the mod: TBA
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 23 (Challenge Series W/ First Half of Silver)
Просмотров 4221 день назад
Need for Speed Carbon is a game I never got to experience nor seen videos of it as a kid and after a long wait, I'll finally try it out and know the truth of what happened after the events of Most Wanted and enter Palmont City in 2024! In this episode, I continue the challenge series and try to complete the first half of the silver ones! How well will I do? Let's find out!
100% OJ - HyperSugu QP Showcase (2016-2017 Nostalgia)
Просмотров 15Месяц назад
BGM: F-777 - Hypersonic www.newgrounds.com/audio/listen/81308 This is an olden days build of QP cosplaying as Suguri that's likely generic by today's standards.
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 22 (Attempting Challenge Series W/ All Bronze)
Просмотров 37Месяц назад
Need for Speed Carbon is a game I never got to experience nor seen videos of it as a kid and after a long wait, I'll finally try it out and know the truth of what happened after the events of Most Wanted and enter Palmont City in 2024! In this episode, I attempt the challenge series and try to get all bronze ones completed! How well will I do? Let's find out!
100% OJ - Red Weep Natsumi Gimmick Showcase
Просмотров 20Месяц назад
BGM: Neru - Lost One's Weeping (Leo/need Cover used) ruclips.net/video/nz3n5ZEnfNE/видео.html This is a Red Kigurumi modded Natsumi My Wild Friends Hyper Based build that makes use of mobs to damage opponents and then heal them for star gain. Link to the mod: steamcommunity.com/sharedfiles/filedetails/?id=2232667797 (I know the hair color doesn't match like in the screenshot in hindsight, but I...
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 21 (Overtaking Silverton & Challenging Darius)
Просмотров 31Месяц назад
Need for Speed Carbon is a game I never got to experience nor seen videos of it as a kid and after a long wait, I'll finally try it out and know the truth of what happened after the events of Most Wanted and enter Palmont City in 2024! In this episode, I overtake the Silverton territory and defeat the trio before challenging Darius in a final race of the career mode! How well will I do? Will I ...
100% OJ - Aesthetic Pirate Minion Gimmick Showcase
Просмотров 11Месяц назад
100% OJ - Aesthetic Pirate Minion Gimmick Showcase
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 20 (Angie Carbon Canyon & Purchasing Ford GT)
Просмотров 71Месяц назад
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 20 (Angie Carbon Canyon & Purchasing Ford GT)
Timelapse of Me Drawing Jigglypuff and My Halita OC
Просмотров 23Месяц назад
Timelapse of Me Drawing Jigglypuff and My Halita OC
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 19 (Kenji Carbon Canyon & Top-Right Silverton)
Просмотров 58Месяц назад
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 19 (Kenji Carbon Canyon & Top-Right Silverton)
100% OJ - Street Mob Cuties Gimmick Showcase
Просмотров 21Месяц назад
100% OJ - Street Mob Cuties Gimmick Showcase
Mark D Plays ICE CREAM [Theopold's VLDC14 Level] All Yoshi Coins & Second Moon
Просмотров 9Месяц назад
Mark D Plays ICE CREAM [Theopold's VLDC14 Level] All Yoshi Coins & Second Moon
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 18 (Several Outruns & Pursuits With Monaro)
Просмотров 252 месяца назад
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 18 (Several Outruns & Pursuits With Monaro)
Mark D Plays ICE CREAM (Blind) [Theopold's VLDC14 Level]
Просмотров 232 месяца назад
Mark D Plays ICE CREAM (Blind) [Theopold's VLDC14 Level]
100% OJ - Bitterchoco Sweet Creator Gimmick Showcase
Просмотров 252 месяца назад
100% OJ - Bitterchoco Sweet Creator Gimmick Showcase
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 17 (Top-Left of Silverton & Buy Plymouth Cuda)
Просмотров 222 месяца назад
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 17 (Top-Left of Silverton & Buy Plymouth Cuda)
100% OJ - Sound Gamer Hime Showcase (Dedicated to Nater)
Просмотров 232 месяца назад
100% OJ - Sound Gamer Hime Showcase (Dedicated to Nater)
My VLDC14 Sliding Shell Relay Update Deathless Verified
Просмотров 382 месяца назад
My VLDC14 Sliding Shell Relay Update Deathless Verified
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 16 (Wolf TFK Carbon Caynon & Unusual Struggle)
Просмотров 152 месяца назад
Mark D Plays NFS Carbon (Blind Playthrough) - Episode 16 (Wolf TFK Carbon Caynon & Unusual Struggle)
Geometry Dash | Pokey Carrot (Extreme Demon Layout) Showcase 1
Просмотров 242 месяца назад
Geometry Dash | Pokey Carrot (Extreme Demon Layout) Showcase 1
Mark D Plays RGB Plains [TheGoomba98's VLDC13 Level]
Просмотров 242 месяца назад
Mark D Plays RGB Plains [TheGoomba98's VLDC13 Level]

Комментарии

  • @chipBG2003
    @chipBG2003 День назад

    How did you do that?

  • @SomeGuy712x
    @SomeGuy712x 12 дней назад

    (23:58) That's a lot of sudden cops. (31:41) Crazy through! (40:45) Welp, that's unfortunate. (45:21) Barf! (46:13) Big tire dropping in!

    • @markvd1008
      @markvd1008 12 дней назад

      28:30 was also a tense moment.

  • @Cadenhongle6738
    @Cadenhongle6738 13 дней назад

    I did a screenshot, not with this video. And I still got it.

  • @SomeGuy712x
    @SomeGuy712x 14 дней назад

    (1:05-1:11) I'm glad to have helped you with this part.

  • @SomeGuy712x
    @SomeGuy712x 19 дней назад

    Happy Mole Day! (0:53) Seems weird to be placed on Vanilla Secret 2's location, but whatever. (1:26) Nom. First death of this video. (2:23) Ow, the extreme corner of Mario's toe! I did not expect you to get hit there either. (2:56) BARF! And, that makes this unwinnable. (3:50) Yeah, a reset door/pipe would've been handy here. (3:54) Weird that this part seems to be giving you so much trouble. (4:37) Pfft... Wow, I'm not sure how you managed to miss that mushroom. (4:42) Oh, it was definitely ready to be collected, but you just jumped clean over it. (6:46) Nom. Should've ducked. (6:57) Finally did that part without getting hurt. (7:33) Critical hit! It's honestly not necessary to hit the rightmost block there. The left one alone would suffice. However, since there's no time limit, you could just wait 18 minutes for your reserve mushroom to loop around the universe and return to you. :P (8:08) Zwee! (9:17) Methinks you forgot about the stuff above that power up after you rammed into the mole at 9:21. (9:48) D'oh, not that you'll be able to get all the Yoshi coins now anyway. (10:01) Green Koopa gets 200 points. :P (10:06) Welp, it's space-time rewind time! (10:54) Did you really not see that block outline until you hit it by accident? (11:12) Well, that's annoying, how you can't easily make the jump up if you screw up like that after stomping the mole. (13:31) Side nom. (13:41) All Yoshi coins get! (13:47) MOON!!! Oh, this is obvious. Just hit the P-switch right there to make a ? block bridge to the moon appear, then cross the goal immediately. (13:50) Dood, what are you doing??? (13:53) There's no possible way for the P-switch to make blocks to allow that Mega Mole to climb up, and even if there were, the Mega Mole would turn into a coin when you hit the goal anyway. (14:01) Yeah, you overcomplicated that, but still got the moon anyway! (14:19) Vanilla Vanilla Secret 3. Nothing special to see here.

  • @not_kjb
    @not_kjb 24 дня назад

    Lmao what on earth

  • @SomeGuy712x
    @SomeGuy712x Месяц назад

    (1:12) Very good use of Final Battle to go with -Tequila- Green-Bearded Pirate's passive ability there.

  • @tomthevehiclesfan214
    @tomthevehiclesfan214 Месяц назад

    Today's episode is: Ben calls the cops on Jake the Child Abuser

  • @tomthevehiclesfan214
    @tomthevehiclesfan214 Месяц назад

    Ben's age in this video: 20

  • @markvd1008
    @markvd1008 Месяц назад

    0:00 Day 1: September 23th, 2024 1:48 Day 2: September 24th, 2024

  • @SomeGuy712x
    @SomeGuy712x Месяц назад

    (0:29) Whoops, the fourth coin in that row is a big no-no. (0:36) Yeah, dodging them all is the safest idea. (1:07) Bye, Yoshi! (1:10) !ihsoY ,eyB (1:56) Need more height than that. (2:36) Yeah, there you go! (2:39) Off-screen MOOOONNN!!! Oh, and I had no idea some of those ceiling blocks were non-solid, so you just drop back down without getting stuck at all! Neat! (3:23) Alright, this Yoshi coin appears now because you didn't touch a certain coin near the start of the level. (3:39) Huh? Why aren't you grabbing that final Yoshi coin right away? (4:12) All Yoshi coins get!

    • @markvd1008
      @markvd1008 Месяц назад

      3:39 I thought I would go back to the first moon (I collected) again, but then I remembered I wouldn't be able to get back anyway to complete the level.

  • @TheGoomba98
    @TheGoomba98 Месяц назад

    How fitting that you made a SEKAI-based Cuties build.

  • @SomeGuy712x
    @SomeGuy712x 2 месяца назад

    (2:05) Okay, so that flickering isn't just on ZSNES, as it happened to you too. (2:33) Oh, I didn't think to try hitting that message box again while on Yoshi. Okay, so there are "twice" moons in this level, and the house? Not anymore! :P (5:12) Derp, but that ? block to the right just has multiple coins. (5:43-5:51) Me, yelling at the screen: "Grab that flower before you despawn it, dood!" (6:04) Nice of there to be a note block to prevent the player from ducking into there and getting themselves killed in a silly way. (7:05) Push! COINS!!! (8:01) Welp, gotta keep the shells from hitting the vine blocks that'll break your line. (8:05) PFFT... First death of this video. Wow, what a silly way to let yourself be killed. (8:38) Poke. Critical hit. (9:56) Oof, this part's giving you problems. (10:14) BURN! BURN TO THE GROUND! BURN! TRI-FORMATION! BURN! WOO! (10:25) Nuts. Failed to stop that last shell. (13:54) Finally! But it did take you quite a bit of time to get that done. Hopefully you'll have enough time to reach the end. (14:06) Zwee! At least you got to the midpoint. (14:14) HARRY UP! (14:17) There should be a Yoshi coin up in the air here, but it didn't appear. I checked in Lunar Magic, and it failed to appear due to an Item Memory Index overlap. Every area of this level is set to Index 0. That Yoshi coin's X position is 1F, and so is the fourth coin in the row near the very start at about 3:58. So, collecting that coin early on results in the Yoshi coin here failing to show up. Whoops. (16:10) !ush! (19:09) Looking at Lunar Magic, there is actually a moon way up there, above the roof and to the right, off-screen. Unfortunately, it looks like you just get trapped up there too. Methinks the design here wasn't properly made. (20:27) Whoa, hello there, moon! I wonder how you're meant to get to it, though? This honestly should not require things that cannot be found within the level itself, aside from maybe switch palace blocks. But, in this case, you may just need tricky cape flight, using a feather obtained from a different level entirely. (21:43) Here's another major flaw of the level. After clearing it once, you cannot clear it again. And, if you've hit midpoint during the revisit, you're completely locked out of the first half of the level, until you reset the game. (Or rewind or load an earlier savestate.) (22:32) Too bad the P-switch doesn't reveal a ? block bridge down there or something. (23:18) That almost worked. Just needed to go into proper cape flight there. (24:12-24:17) Success! MOOOONNN!!! (24:51) There's the Yoshi coin that went AWOL before. Of course, now it's here because you exited the level and restarted from midpoint, and thus didn't collect the coin in X position 1F in the first half. (24:53) Yep, indeed. (25:22) It's dumb that the ! button's upper tiles become completely nonfunctional after you've already hit that color switch in a previous visit. (26:07) This time, you flew over the evil fourth coin in that row. (26:16) NOOOOO!!!!! You backtracked and collected the evil fourth coin there... (28:11) Darn, no Yoshi coin here where it should be. (29:18) It's practically impossible to return from that moon's spot without having to die, which is also annoying. (31:21) Oh, it's possible. Just don't collect the fourth coin in that row near the start, which is in X position 1F.

    • @markvd1008
      @markvd1008 2 месяца назад

      5:43-5:51 Yeah, that's why I said about that at 6:16... 19:09 But it didn't look like I could get up there due to being a full-on wall. 31:21 Okay, that's good, so it wasn't one of the other Yoshi Coins that overwrote that.

    • @SomeGuy712x
      @SomeGuy712x 2 месяца назад

      @@markvd1008 (19:09) Yeah. Maybe you didn't go high enough, or maybe it's truly too high. It's just something I spotted while looking at the level in Lunar Magic.

  • @antlantis
    @antlantis 2 месяца назад

    more need for speed content like this

  • @Emerald_Shell
    @Emerald_Shell 2 месяца назад

    I've played your level and I felt I wasted my time. No offense, though. I know what you were feeling while you were playing this. IMO, judges were fair with this and everyone pretty much agrees that not enough testing went into the level. Anyways, I'm glad that you rectified this, even though it's well after the deadline and several days past results release.

    • @markvd1008
      @markvd1008 2 месяца назад

      Even nerfing it felt like it wasn't enough a lot of the time. And I did playtest this level a lot (saying it wasn't tested would feel like a false accusation) but did not bother doing it from zero, and only completed it with death respawning at midpoint (while discarded/disregarded some deaths as my stupidity that I rewinded during entrance testing for each segment declaring "that doesn't count".) due to an injury on my right ring finger I suffered from my dad at the time (which was a little while after I already started working on it) and had to wear a brace which I thought which would mean others would automatically play better than me as a result. But now I did it from zero without the brace and I was frustrated at the inputs not being responsive on Snes9x, not the level. And my brain not wanting to breathe. Hence why I blamed elsewhere.

    • @markvd1008
      @markvd1008 2 месяца назад

      I also tried so hard to make the level not skippable, that's why there were obstacles like that since I was stressing myself out to try to make it both challenging and fun at the same time. That's why I kinda feel like having a failure unlucky life sometimes. I wish I want to go back to the past so that update would be the VLDC14 entry instead and not let the ego get the best of me thinking it was only a me thing that it didn't need to be nerfed. (I almost felt like beating myself up if even Emerald Shell couldn't enjoy it due to failing to meet my expectations, since I should be doing better than this given my experience in SMW Hacking for almost 10 years. Did I really get that rusty from that inactivity?)

    • @Emerald_Shell
      @Emerald_Shell 2 месяца назад

      @@markvd1008 Well, you don't have to hesitate to ask for playtesting. There will sure be someone who'll help you out.

    • @markvd1008
      @markvd1008 2 месяца назад

      @@Emerald_Shell Why can't I be independent though? It would save so much time and I surely thought I was capable given my extreme method of testing back and forth 100 times a day and that I am logical. And SomeGuy is apparently "too good" to be reliability used as a blind playthrough blueprint.

    • @markvd1008
      @markvd1008 2 месяца назад

      @@Emerald_Shell I did add patcdr as a friend on Discord as a way to hire him as my other playtester.

  • @djnaterex99
    @djnaterex99 2 месяца назад

    yo! thanks! i was not really expecting that!

  • @SomeGuy712x
    @SomeGuy712x 2 месяца назад

    (1:51) Ah, I see you raised the ceiling here so that the player can just make those jumps without needing the shell. And, I bet that 1-up is a reward for those daring to try doing a shell bounce anyway. (2:13) Weird sound effect there, that I don't think was part of the game? (2:14) Ah, I guess since you decided to keep that little hill there for some reason, only 3 ceiling munchers are really necessary, as a player would never get enough momentum to duck-slide under 3 in a row with that setup. (2:42) Pfft, how silly. (3:03) Making these reset doors normal size so that you don't have to shrink FTW. (3:23) There's a lot less mud on the right here, and an additional reset door. (4:18) Yes, that's still shenanigans. (4:23) Victory! Well, the level is certainly more reasonable with its difficulty now, that's for sure.

  • @S.fathurrahmanSandi
    @S.fathurrahmanSandi 2 месяца назад

    Itu, sangat menyenangkan.❤

  • @SomeGuy712x
    @SomeGuy712x 2 месяца назад

    (0:54) Yeah, I didn't realize he made a level either until you informed me. If I did notice before, I must've forgotten. (1:07) Yep, I just uploaded my video of it. (2:02) I assume you noticed the "Yosh" sign, right? (2:38) Whoops. Let's just space-time rewind and pretend you didn't push that button. :P (3:12) Yeah, I call shenanigans on that. Darn you, Nintendo, for checking for collisions in the wrong order. (6:25) HARRY UP! (7:00) FINISH!!! ...Heh, yeah, you took that one shenanigans hit. :P (9:08) REVENGE!! (9:51) Heh, we think alike. Unfortunately, no moon up there. (11:48) Whoa, whoops! There's no solid roof on that landmass! Yeah, that could result in a lattelock if the nearby Lava Lotus hits you and takes away your cape. (11:56) Lattelock count: 1 (Of course, you'll just rewind out of that.) (13:25) As I thought, it's just a big pit. (14:44) Yeah, would've been neat if the switch palace blocks got a lot more use. Maybe not to the extent of my Switch Block City level, but they could've produced more variety in the level's gameplay.

  • @markvd1008
    @markvd1008 2 месяца назад

    This layout has been built since 2022 and is based on the theming of Pokey Carrot Natsumi dedicated to Jethro-goro. Its difficulty is supposedly close to Acu if not slightly harder.

  • @TheGoomba98
    @TheGoomba98 2 месяца назад

    11:49 Crap, I missed the possibility of that lattelock! 13:52 I don't really like the idea of collectibles that could become permanently inaccessible. 14:34 I actually made some other VLDC levels before this one. I'm glad to hear that you liked my level, and that you had some criticisms I took well. I'm also surprised that you rated this a Hard 5-star, but A. level designers are always gonna be better at their own levels than the players, and B. I don't yet have an idea of what each GD difficulty level would be like even for platformers.

  • @SomeGuy712x
    @SomeGuy712x 2 месяца назад

    Lots of getting blown up by Bomber here. KA-BLAMMO!!! :P (1:11) Ah, so that's where you finally got a CPU to attack you while you were at 1 HP and holding Portable Pudding.

  • @SomeGuy712x
    @SomeGuy712x 2 месяца назад

    (0:23) ♫ Spider-Man 2 - Pizza Theme. (1:43) Pfft, the song started doing a silly downward pitch thing just as you entered the level. I wonder what the song would've done next if you had waited a bit longer? (1:59) ♫ Crash Bash - El Pogo Loco. (3:31) 🍕 (3:52) I saw that coming. :P (4:31) Welp, your first life just got Chucked. (4:43) That's a 5-tile high wall. You can just do a running jump to clear it. (5:03) Yeah, you're making this more difficult than it needs to be. (5:32) Nice landing there, but unfortunately, there's nothing in that little nook. (6:20) Aw, sawed. (6:22) Oh, hi there, moon! (6:41) Aha. Yep, Blizzard Buffalo made that pipe enterable in the final version of this, to serve as a reset just in case you get stranded on that island. (6:48) I don't know why you didn't spin jump there. (7:22) Could've at least gotten another power up while you were here. (8:25) LOL, the Fuzzy did that during my playthrough too. (8:43) MOOOONNN!!! (9:42) D'oh! Should've gone higher with that spin jump. (10:19) Argh, that was some tricky timing to deal with there. Welp, so much for getting all the Yoshi coins on this run. (11:03) Shoulder-checked by a stationary Chuck. (11:48) Pfft... Mario Party announcer: "MISS!" (12:27) The down didn't down, because down can't grab moving ropes for some reason. Darn it, Nintendo! (13:15) Man, you just keep getting bad saw alignment there. (14:10) Jumping blindly down there wasn't the best idea. (14:53) Just spin jump bounce off of the Fuzzy, dood. (14:56) Dood... (16:12) That's a hole. (16:42) Stupid unforgiving upside-down saw hitbox. In fact, that didn't even visibly touch you, so I call shenanigans there. (18:09) Feather get here! Okay, now you should definitely be able to finish the level. (19:23) FINISH!!! BTW, you'd need to be above/touching the top of the level to go past the goal without triggering it. (21:28) That's just a reset pipe, in case you get stranded. Perhaps Blizzard Buffalo could have made it lead to a little bonus room too. Oh, well. (22:02) Well then. That's neat how you can reach the moon from the left side as well, if you have a cape. (23:37) All Yoshi coins get! Level is now 100% complete! (25:39) Legit clear! (26:09) Oh, yeah. For a vanilla level, easy max score for aesthetics. I love how tasty it is.

    • @markvd1008
      @markvd1008 2 месяца назад

      4:43 Gosh dang it, I made a wrong assumption that it's not skippable. 6:48, 14:53, 14:56 What was wrong with my brain there? 16:12 Dang, what a way to haunt me. 18:09 It apparently took that long of attempts to stay Big Mario in those parts.

  • @SomeGuy712x
    @SomeGuy712x 2 месяца назад

    (23:11) LOL, suddenly KA-BLAMMO!!! behind you. "I didn't do it!" :P

  • @SomeGuy712x
    @SomeGuy712x 3 месяца назад

    (0:03) Ooh, you're on V1.3. Nice. (1:39) Yep, no easy cheesing the pipe exits in V1.3. (2:34) That's almost a good idea, but you still need to get Yoshi from the right ? block. (4:41) Oh, looks like you're onto something here. (4:58) Might be easier if you try stomping the Chuck just as he breaks the first pair of turn blocks. (5:39) It would be easier to run under the Chuck's jump while trying to do it that way. (5:44) Alright, that worked. (6:37) Me, yelling at the screen: "Just duck and spin jump, dood! You don't need Yoshi!" (7:19) There's a reason I made that one turn block hold a coin instead of being another regular spinny one. It was to make it easier for the player to duck and spin jump through the floor there after having figured out most of the steps. And, anyone playing this level normally would never notice that one turn block has a coin, as the Chuck destroys it along with the regular turn block just below it. (7:29) LOL, nice one. (7:32) Alright, there we go. (7:47) MOOOONNNSSS!!! (7:50) It took you about 3 seconds to react to the giant "14" made of 14 moons there?! (8:07) Yes, it is possible to walk into the gray "FAIL" zone from the left, where you will receive an "unsatisfactory" mark on your official testing record, followed by death. :P (8:12) Moon count: Yes. (14 here, and 17 total if you got the other 3). (8:31) Weird... You only gained 39 lives, not the expected 42 from those 14 moons. I'm guessing you grabbed them so rapidly that one of the "3-up" effects failed to apply. (8:39) And, this door takes you to the Easter egg room with the coins forming Japanese numbers. So, the way you got to those 14 moons is actually the "shortcut" method, but by doing some trickery with the P-switch found by the midway gate, you can actually get to the 14 moons from the bottom of this Easter egg room as well. (8:55) And, that involves ducking and spin jumping under the three coins down here while they're turned into blocks. (9:18) Oh, yeah. The early cape lets you break a few rooms, which is totally fine. (9:20) MEGA KILL!! (9:40) Nice one.

    • @markvd1008
      @markvd1008 3 месяца назад

      4:58 I thought the Chuck needs to run to break it. 6:37 Well, I guess my expectations of uncovering the secret were that high. (That's why I was spamming down.) 7:50 No? I saw it while checking possible hidden pipe thing, but I was still grasping how many moons they were. 8:12 Or I just collected both the left side and top moon on the same frame. 8:55 Huh. Alright.

    • @SomeGuy712x
      @SomeGuy712x 3 месяца назад

      @@markvd1008 (4:58) Yeah, but then you stomp him to stop him in his tracks right after he breaks the first pair of turn blocks, before he reaches the second pair. (7:50) Ah, okay. (8:12, 8:39) Yeah, so one of the "3UP" symbols didn't spawn, meaning you got 3 fewer lives than you should've.

    • @markvd1008
      @markvd1008 3 месяца назад

      7:50 Also, I didn't say "What?" I just cut-off stuttered the "fourte-"

  • @SomeGuy712x
    @SomeGuy712x 3 месяца назад

    (0:33-1:03) Wow, that was a pretty interesting sequence of things that happened there.

  • @See-you-never-v3y
    @See-you-never-v3y 3 месяца назад

    i saw it!

  • @SomeGuy712x
    @SomeGuy712x 3 месяца назад

    100% Orange Moon!

  • @SomeGuy712x
    @SomeGuy712x 3 месяца назад

    (0:27) Yeah, so don't worry about any donkeys that fell into death juice or received an "unsatisfactory" mark on their official testing records. They're perfectly okay. :P (0:48) Also, if the DANMAKU room doesn't screw you up, maybe you can get all five donkadons in one run. (I called them "donkadons" because Yoshi is called a donkey in this level.) (1:09) Yeah, I think your voice is more distinct now. (1:31) Unfortunately, this is as far as a yellow Yoshi can go, because Chuck here forces him to run out of bounds. (Also, if you try to enter at midpoint with yellow Yoshi, the Chuck in the "LEFT!" room will force you to lose him there.) (1:36) Oh, hello. Gee, I wonder why that one turn block holds a coin instead of being the regular spinny version...? (Oops, I didn't take into account the fact that the player could be replaying the level with a cape when I hid that, and of course the cape makes it much easier to discover.) (1:46) Seems you didn't even notice the potential significance of that one block holding a coin instead of being spinny. Also, you didn't need to reset the room, as your cape could open the Yoshi block there easily. (2:06) Cape flight mini-shortcut FTW. (2:43) KOOPARADE room time, where the first moon is located. (2:49) King combo (11 hits)! (2:58) Actually, you don't need to leave any Koopas intact, as the blue P-switch can be your "weapon of choice" here. (3:12) Yep. Also, it's neat that your score landed exactly at 300000 there. (3:22) Push! Silver P-switch get! (3:33) Welp, this isn't gonna be a full donkadon run unless you reset the room. (3:35) Oops. Rewinds FTW. (Perhaps I should've made the leftmost mushrom platform tile nonsolid there.) (3:43) First MOON get! And, undernom. :P (4:01) Nope, this is officially not a full donkadon run now. (4:23) Welp, that's "unsatisfactory". (5:05) LOL, that brief zoom out. (5:12) Now for the ZWEE room, which is where you can access the second moon from. (5:33) "I HOPE YOU WIN!" (5:37) "七 一 二 x" (712x). Also, this layout is mostly copy-pasted from one of the bonus rooms of my recent A.U.T.O.M.A.T.I.C. level. (6:13) Not hitting those ? blocks? (6:19) Oops. That pipe functions the same as the one under the midway gate, taking you to the second half of the level if you're riding Yoshi. If you dismounted Yoshi first, or you enter the door there, you get reset to the middle of the "七 一 二 x" layout, where there'll be another Yoshi present for you in the left ? block that you didn't hit at 6:13. (6:59) Wrong. You need Yoshi in order to do a donkey jump up to the moon. (7:12-7:18) Bingo! Nailed it! Second MOON get! (8:04) Ah, okay. It's fine to do that. (9:09) Restarting from midpoint with a cape now... OR NOT!!! You didn't actually hit the midway gate when you first got to the ZWEE room! Whoops! (9:20) "One eternity later..." :P ...Okay, NOW you're at the second half with a cape. Also, I see you got every donkadon on the way back here this time. (9:32) Welp, not nearly enough room to build up running speed here. (11:59) LOL, nice one. (13:32) Oh, no! You entered the pipe while ducking... So, this is something I discovered just a few days ago, and it's a glaring issue that went unnoticed because I tend to give out power ups like candy in this level. If you enter ANY vertical exit pipe without Yoshi while you're small Mario, or while ducking as big Mario, you erroneously get sent to the next area as if you were riding Yoshi. That is not supposed to happen, and is very unfortunate for the main gimmick of my level. I know what I did wrong and how I can easily fix it as well, but it's already a couple weeks too late... (13:52) Yeah, if you're big Mario and not ducking, you reset the area as intended. (15:13) Magnifying glass time again. :P (17:19) Yep, that's death juice that you need the vine to nom. (18:38) Yeah, it's technically possible to bring Yoshi up that way, but probably isn't really worth the effort. It's much better to just do the race as normal. (19:53) Pfft... Well, you did it. You managed to take Yoshi through the "M" path. :P (19:59) Here's the NOM NOM room, where the third moon is found. Yeah, you were just wasting your time checking for moons in the other rooms of the second half so far. (20:40) Bingo! Now just do that on the other side. However, there is a hidden feather in the lower-left corner below the screen on this side, which you collected at 20:44. (22:11-22:15) Success! Third MOON get! (23:20, 24:50) Yeah, that's not supposed to work that way... I'm still facepalming and kicking myself over not realizing that mistake beforehand... (23:23) Since you've already finished DANMAKU before, the P-switches revealed by the checkpoint 1-up are already present, so you immediately have "easy modo" here. (23:58) P-push! (24:42) All donkadons get! (25:00) Yeah, I already know... Dagnabbit... (25:43) No, you got all three regular moons in the level, and there are no moons in the GOAL area. (27:22) Unfortunately, that switch palace message only appears when you press the big yellow button of doom™. :P ...I probably should've added a message box to that room as well so you could still read the message again if you wanted. (27:31) So, is that "Yes" choice a joke? Or does it have actual meaning? That's for you to figure out... maybe. :P

    • @markvd1008
      @markvd1008 3 месяца назад

      4:01, 9:09 Well, it managed to make that mistake redundant now, but part of me realized after the fact. 13:32 What exactly is the issue? Does it have something to do with the screen boundary alignment? 20:40 Looking at it, I see it's like the reverse version of that Yoshi springboard grab!

    • @SomeGuy712x
      @SomeGuy712x 3 месяца назад

      @@markvd1008 (13:32) Quite simply... I placed the lip of the vertical pipes one tile too high in relation to the subscreen boundary. I compared with where I had placed the pipes when I used this trick in Hide and Seek Items, as well as in The Goal Tape Heist. It's unfortunate that it actually still worked except while small/ducking in this case, because that led me to falsely believe that I had them positioned properly. Had I figured this out before the deadline, I know how I could've easily fixed them-- Just move all objects, sprites, and secondary entrances in the vertical sublevels down by one tile, and make a couple of adjustments to the "BYE, YOSHI" sublevel.

  • @SomeGuy712x
    @SomeGuy712x 4 месяца назад

    Alright, resuming at the start of the DANMAKU room at 28:11. (28:33) Yeah, burning the Hammer Bro. is a good start. So, resetting the room until you land that hit is perfectly fine. (28:39) Toasty! (28:46) Okay, seeing that happen, I should've adjusted things to make it less likely for the player to accidentally enter the door there. Simply lowering the blue-topped turnip column by 1 tile would do the trick. (28:59) After burning the AFHB, taking flight with the blue shell is the next logical step, but I wonder whether it's really the ideal play... (29:13) Welp... I knew I should've lowered the difficulty of this room even further. So, in version 1.0, there were three Pitching Chucks on the far right. In v1.1, I changed one of them into a Clapping Chuck, so there are only two Pitching Chucks now. I really should have removed one more of them, and maybe made some other tweaks so this room would not be as much of a difficulty spike. I have a feeling that if anything is going to majorly hinder my level's score, it's gonna be this DANMAKU room right here. (29:42) It's honestly up to the player to decide how to do things. Also, I think the yellow shell is the most useless, as its fart power isn't really able to hit much here, so it's best used as a regular projectile, as if it was a green shell. (30:13) BARF! Another thing I should've done is use the 1-up checkpoint here as a way for a player to quickly get back to this room if they should die. Instead, I used the 1-up checkpoint for something different, which can technically make the room easier, but you need to have reached the right side of the room at least once first. Man, I wish I could go back in time to before the deadline and tweak this room some more. (30:35) Heh, block clone FTW. (31:47) Well, that was rushing recklessly forward, though you at least saw the right side of the room now, along with Moonface's cameo appearance. :P (33:42) Whoa, what caused the screen to vibrate there? Anyway, yep, that ? block gives a Cape Feather, which could be of use. (33:46, 36:32) Post-mortem gulp. :P (36:27) At that point, you should've prioritized the reset door over your reserve flower, because you can farm flowers easily enough by just resetting the room multiple times. (36:35) Yeah, practice this room all you want. (36:41) What's the name of that music track? (38:29) Reached the 1-up checkpoint, which results in a couple of helpful additions to the start of the room from now on, even if you die. But, then you went back in time to before you triggered it. (39:00) Hitting the clear blocks up there kills the invisible Sumo Bro. and "turns off" that lightning generator. (42:36) Yep, the second ? block here contains a star. If you can manage to grab that, you can easily rampage over the Chucks and stuff. (44:43) Chipmunk time. But, is it really "chipmunk" if the audio pitch is unchanged? :P (46:06) Pfft... I saw that accidental door entry. (46:20) Back to DANMAKU. (47:17-47:26) Cape Feather get! (48:00) Star get (and its "new" music FTW). (48:03) No, don't rewind, dood! Just use the pipe to reset the room! Argh, you would've seen what the 1-up checkpoint trigger would've added to the start of the room... (49:28) Thank you! Now, as a reward for at least triggering the 1-up checkpoint, have a silver P-switch that gets rid of the Lava Lotus, and a blue P-switch that dunks the Chucks in the death juice! (50:02) Hey there, Future-Mark. How's it going? :P (51:01) LOL, nice one. You weren't supposed to dunk yourself in the death juice too. (51:47) Finally, DANMAKU is complete! Once again, I wish I could go back in time to make it more reasonable... (51:49) There are many valid ways to do the room, and making use of the P-switches is one of them, so it's perfectly fine. (52:04) Fun fact: In v1.1, I added a Yoshi here, thinking I was fixing the potential issue of the level becoming unwinnable if they lost Yoshi here, but I had forgotten that I had already placed this Yoshi block here, so that was never an issue in the first place. So, in v1.2, I removed that redundant Yoshi, as the ? block containing Yoshi is sufficient. (52:25) This little gimmick to end off the level is pretty neat. Fun fact: I first tried this gimmick with falling gray platforms, but they didn't really work. But then I thought of turn block bridges, and they do indeed work for this trick. (53:05) Yep, as the terrain tiles say, you gotta JUMP there. (53:10) Fun fact: I added that wall on the left there in v1.2, to make sure you couldn't possibly lose Yoshi at the point where there are no more reset doors, even though Yoshi isn't required anymore at this point. (53:15) LOL, and then you lose him at the goal anyway. But, for the purposes of the "escort mission", you still got him to the end, so... YOU WIN! (55:01) Yellow donkey get! (55:18) Unfortunately, 0 moons were grabbed... for now. (55:56) Darn DANMAKU room... (56:07) Yeah, be sure to check Donkey House and seeing what the message there says while you're riding a Yoshi next time.

    • @markvd1008
      @markvd1008 4 месяца назад

      33:42 Likely the lag accompanied by the invisible Sumo Bros. stomping. 36:27 Yeah, I already realized that in hindsight. 36:41 OcularNebula - Stay Inside Me, the music that Geometry Dash used abridged for practice mode. 53:15 Yeah, I wanted to finish the level with 712 seconds.

    • @SomeGuy712x
      @SomeGuy712x 4 месяца назад

      @@markvd1008 (33:42) Oh, right. (36:41) Okay. (53:15) Nice.

  • @SomeGuy712x
    @SomeGuy712x 4 месяца назад

    (0:51) Good luck finding all yes moons. :P (1:16) Yep, it's 15.txt from the old Addmusic set. (1:30) "Donkadons", not "dagadons". (1:46) Yeah, I don't know what the deal is with that glitchy extra panel there. The only changes I made to the sprites in that room were adding an invisible block sprite on the corner above the exit, and adding the side exit sprite. (3:58) LOL, I never thought of "pigeon Yoshi" with that sound effect. (4:48) Yeah, I'm not sure how to make the letter "B" look very nice with those tiles. (5:31) Welp, first time resetting a room that you hadn't actually failed yet. (7:44) Time for the KOOPARADE! (7:50) Aw, you didn't opt to burninate the lot. (8:19) "New" P-switch music FTW. :P (9:04) Portal reference FTW. (9:27) All doors are resets in this level. Did you intend to reset there? Or did you mistakenly think that was progress? (10:06) Welp, first death, along with an "unsatisfactory" mark on your record. :P (10:08) Yeah, the gray bushes there say "FAIL". (10:51) Using that pipe as a reset causes most of the Kooparade to be moving to the right upon restarting the room instead of left. Also, carrying the shell in there caused it to be kicked where it's overlapping that pipe when the room reloaded, which had the side effect of messing with the sound effects this time. (11:09) Yep, and I had intentionally "ignored" that moon in my first episode of my level. (11:38) Hey there, hidden note block. You're gonna have to be a bit more clever there. (12:03) What's that additional tune that started playing there? (12:41) You could've opened that block there to get another ? Yoshi without having to reset the room. (13:00) Alright, you bopped the Hammer Bro. there, so why'd you reset the room again? (13:20) Were you absolutely 100% on the mindset that you NEEDED to fry the AFHB? Because that's only one of a few different valid ways to deal with the guy. Bopping him from below like you did at 13:00 also works just fine. And, you could've also tried kicking the shell at him too. (13:33) Welcome to DEATH JUICE. May I take your order? :P (13:49) Awesome, completed DEATH JUICE on the first try. (13:57) It's supposed to be "ZWEE!", but I can see how it looks like "2WEE!". (14:35) Bingo! Solved this puzzle on the first try. (14:40) Zwee! (14:52) Yep, there is indeed stuff up there! (15:09) You should've just held down as you were spitting out the shell there, so that Yoshi would easily stomp it, instead of you taking unnecessary damage from the shell in its kicked state. (15:32) "VLDC14" (16:11) Alright, time for the second half of the level! (16:58) Interesting how you killed all those enemies over there. (18:05) It is possible to get Chuck to fall into that gap, but kinda tricky. You're actually intended to have Chuck go all the way to the right side of the room, then come back left. (19:34) Pfft... You accidentally somehow got Chuck to fall into that gap alright. Well, more power to you, I guess! (20:29) Here's a BS (Broadcast Satellaview) Zelda 1 reference. (20:51) Yeah, this is the place where I wanted to make the Sumo Bros. invisible. (20:56) UMM!!! What happened to that turn block bridge? Why'd it pull a Houdini? That's news to me! (20:59) And, it wasn't merely a graphical glitch where you could still stand on it. It really did just disappear. Oh, actually, it looks like it teleported to the right side of the screen there. How'd that even happen? I obviously call shenanigans on that one. (21:17) Yeah, did you previously not think that turn blocks could kill Lava Lotuses? (21:32) Yep, you did the room as intended this time. (22:42) Okay, no teleporting turn block bridge shenanigans this time. (23:17) Not getting that flower? (23:39) I don't know why, but even though Yoshi clearly went out of bounds at the start of this room, this block still always produces a 1-up the first time. It isn't until you reset the room that it properly produces a Yoshi. (23:55) Of course, I rigged the message to make a mention of this oddity when you do reset the room. I made use of the sprite limit to cause this message to be different the second time this room loads, when you no longer already have a Yoshi. (24:12) Yep! This is indeed the exact same sublevel and the exact same room. So, including all of the stacked display message sprites, there are exactly 20 sprites placed in this room, but when you first enter with Yoshi, I arranged things so that one of the display message sprites fails to spawn, resulting in a different message. (24:58) Yeah, the blue shell isn't strictly required, but it helps. (25:06) Oof, sounds like you should remap one of your controls then to avoid that issue. (25:56) Race start! Fun fact: Initially, I had you running into a Koopa to get Yoshi to run here, but the race was way too tight for the player to barely win, so I put a Lava Lotus there instead, as its pollen causes Yoshi to run more slowly. (26:08) And, you won the race by a huge margin! Nice! (26:17) That ? block up there is a multi-coin block, meant to distract the player during the race. :P (26:20) Instead, it had the unintended effect of making you want to reset the room unnecessarily. D'oh! (26:42) It's rather impressive when a distraction succeeds at its job after it had already failed. :P (27:29) This room's sort of a callback to Eating Block Story. (27:51) I've never heard an ATM that sounds like that before. (28:09) Nice, made it into the pipe before it got fully eaten. Fitting that you enter the DANMAKU room just about exactly halfway into this video. I'm gonna take a break and resume watching from there at 28:11 later.

    • @markvd1008
      @markvd1008 4 месяца назад

      1:30 Oh, that's not what it actually means? 5:30 Maybe I thought I couldn't get back there. 12:03 Discord Ringtone. 15:09 I was, but it did it anyway. 21:17 Never thought a spin jump turn block break would do it as well. 24:58 How? I can't even jump up there with Yoshi, can I? 25:06 Unfortunately, it's hardcoded into the emulator the AlT+A. And I wish I shouldn't have to change my control scheme keys since I'm used to it for almost 10 years? 26:20 And the muscle memory just can't help but go in the door even when I mentally tell myself to not do that. 27:51 Maybe I meant terminal.

    • @SomeGuy712x
      @SomeGuy712x 4 месяца назад

      @@markvd1008 (5:30) You could easily do so with the springboard. (12:03) Ah, okay. (15:09) Doesn't work if you're jumping. You can only "down spit" while standing on the ground. (24:58) It's a 5-tile running jump from the arrow sign's platform. It is rather tricky, so eating the blue shell is easier. (25:06) Darn you, hardcoded command input! (27:51) Okay.

  • @markvd1008
    @markvd1008 5 месяцев назад

    I did this SMW level layout back in summer of 2022.

  • @SomeGuy712x
    @SomeGuy712x 5 месяцев назад

    🌔🐄

  • @MM_TEAM2-fs2uh
    @MM_TEAM2-fs2uh 5 месяцев назад

    Does i work on mobile?

  • @markvd1008
    @markvd1008 5 месяцев назад

    Initial Recording (Without Game Audio): ruclips.net/video/p9WREm7Y29E/видео.html

  • @markvd1008
    @markvd1008 6 месяцев назад

    Link to the .WAV file re-creations: dl.dropboxusercontent.com/scl/fi/611glrcmwdd08p70ujhed/Todd-Edward-Curious-Synth-Pop-Re-Creation.zip?rlkey=karfg70025wyd6aml0088hd22&dl=0

  • @johncook-bo4kd
    @johncook-bo4kd 6 месяцев назад

    how do i enable it? please, help me

    • @thunder6889
      @thunder6889 6 месяцев назад

      Just download it and make sure to disable Vertical Sync and Tps bypass if your using mega hack Hope this Helps!!!!

    • @johncook-bo4kd
      @johncook-bo4kd 6 месяцев назад

      @@thunder6889 using geode

    • @johncook-bo4kd
      @johncook-bo4kd 6 месяцев назад

      @@thunder6889 im on geode

    • @mysticalgd5175
      @mysticalgd5175 6 месяцев назад

      ​@@thunder6889i dont have the extra button on main menu and i have megahack installed

    • @neilv72
      @neilv72 6 месяцев назад

      @@thunder6889so you just download it?.?.?

  • @jorem_yt
    @jorem_yt 6 месяцев назад

    The only comment in this video

  • @jorem_yt
    @jorem_yt 6 месяцев назад

    The only comment in this video

  • @louietownsend8619
    @louietownsend8619 6 месяцев назад

    😆 'PromoSM'

  • @SomeGuy712x
    @SomeGuy712x 7 месяцев назад

    Pretty neat little auto level. And, it's silly how you got that column of glitchy graphics at 0:07 when you were jutted to the right there.

  • @TheGoomba98
    @TheGoomba98 7 месяцев назад

    Isn't that costume supposed to be Snow White rather than Alice?

    • @markvd1008
      @markvd1008 7 месяцев назад

      Alice is named after the music artist.

    • @TheGoomba98
      @TheGoomba98 7 месяцев назад

      @@markvd1008 I'm just wondering - what made you decide to do this build with Suguri Ver. 2, rather than Nanako (whose Tricked Out costume looks an awful lot like Lewis Carrol's Alice)?

  • @SuperWiiBros08
    @SuperWiiBros08 7 месяцев назад

    is not playing Busted Bayou but instead some random dubstep song from newgrounds

    • @markvd1008
      @markvd1008 7 месяцев назад

      Yeah, it's a NONG song.

    • @SuperWiiBros08
      @SuperWiiBros08 7 месяцев назад

      @@markvd1008 idk what NONG is, I almost never played Geometry Dash edit: ok I looked it up, it works now, thanks

  • @TouchingDisplay
    @TouchingDisplay 8 месяцев назад

    How to enable my sun flare light sun flare light is not showing to me I tried can you give me in your game Global as a copy 🔗🥺🙂

  • @songultunali2672
    @songultunali2672 8 месяцев назад

    ı love that . 😊 ❤ 😊

  • @CorruptnYT
    @CorruptnYT 8 месяцев назад

    GG!

  • @markvd1008
    @markvd1008 8 месяцев назад

    NFS Carbon is going to be coming soon on Wednesday in -March (Between 13th and 27th) when my renovations get finished during that time.- May 15th after my renovations get finished. 5/15/24: NFS Carbon Playthrough is now here! ruclips.net/video/pBCoFFofEWY/видео.html

  • @corpsecoder_nw6746
    @corpsecoder_nw6746 8 месяцев назад

    take a shot every time you use the speedbreaker.....jeez are your reactions that bad with sudden traffic and rhinos and spike strips? You're quick in most aspects. Also the speedtrap race was annoying to watch. The sprints were perfect, loved that.

  • @TazGaming141
    @TazGaming141 8 месяцев назад

    Pure nostalgia ✊🏾🔥