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- Видео 200
- Просмотров 145 953
PolyPaul
Италия
Добавлен 24 апр 2016
Hello people! This channel aims to entertain teach and please all of you, have lots of fun!!!
Mastering Plasticity 3D (Deep sea suit part 8)
Hello lovely members, I am going to have you binge watch the whole series!
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Buy me a coffee:
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My courses collection:
ArtStation:
www.artstation.com/a/35689357
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Buy me a coffee:
paypal.me/PolyPaulByMeAcoffee?country.x=IT&locale.x=it_IT
________________________________________________________________________
GumRoad store:
polypaul.gumroad.com/l/chpbm?_gl=1*1kych1w*_ga*NDUwNzc1Mjk0LjE3MDkwMjM1ODA.*_ga_6LJN6D94N6*MTcwOTA2NjU1NC42LjEuMTcwOTA2NzM3OS4wLjAuMA..
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My courses collection:
ArtStation:
www.artstation.com/a/35689357
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Просмотров: 428
Видео
Introducing Plasticity 3D: Elevating Knobs to a new level (Textured)
Просмотров 30012 часов назад
With Plasticity 3D, we’re taking the ordinary and transforming it into something extraordinary. Buy me a coffee: paypal.me/PolyPaulByMeAcoffee?country.x=IT&locale.x=it_IT GumRoad store: polypaul.gumroad.com/l/chpbm?_gl=1*1kych1w*_ga*NDUwNzc1Mjk0LjE3MDkwMjM1ODA.*_ga_6LJN6D94N6*MTcwOTA2NjU1NC42LjEuMTcwOTA2NzM3OS4wLjAuMA.. My courses collection: ArtStation: www.artstation.com/a/35689357 FlippedNor...
Mastering Plasticity 3D Making Of a Knob (On Request)
Просмотров 34514 часов назад
This video takes a quick look at how to make a simple knob in Plasticity 3d Buy me a coffee: paypal.me/PolyPaulByMeAcoffee?country.x=IT&locale.x=it_IT GumRoad store: polypaul.gumroad.com/l/chpbm?_gl=1*1kych1w*_ga*NDUwNzc1Mjk0LjE3MDkwMjM1ODA.*_ga_6LJN6D94N6*MTcwOTA2NjU1NC42LjEuMTcwOTA2NzM3OS4wLjAuMA.. My courses collection: ArtStation: www.artstation.com/a/35689357 FlippedNormals: flippednormals...
How I Created a spooky Ivy-Infested Toilet in Blender
Просмотров 26914 дней назад
Hey there, amazing creators! Welcome back to my channel! Today, I'm plunging into the spine-chilling realm of 3D design as I guide you through the modeling and texturing of a hair-raising bathroom in Blender 2.4. That's right-a bathroom that will leave you second-guessing your next visit! I've only been on this Blender journey for about two months, and what a thrilling adventure it has been! Wh...
Plasticity 3D creating a perfect flute in 3 minutes.
Просмотров 518Месяц назад
In this video, we'll take a swift peek at crafting a flute, the proper way. Plasticity 3D 1.3 Link: Use this code to get an immediate 10% discount "POLYPAUL" #plasticity #plasticitymodeling
The Ultimate Beginner's Guide to 3D Art Topology
Просмотров 391Месяц назад
Welcome to The Ultimate Beginner's Guide to 3D Art Topology! If you're just starting out in the world of 3D art, understanding topology is crucial. Topology refers to the arrangement of vertices, edges, and faces that make up a 3D model. It plays a significant role in determining how smooth, detailed, and realistic your final render will be. Here are some key points to keep in mind when working...
Mastering Plasticity 3D. PS5 controller part 1
Просмотров 566Месяц назад
Learn how to master Plasticity 3D with this PS5 controller modeling tutorial. In part 1, we'll cover the basics of creating a realistic 3D model. Here is the part 1, enjoy it! Buy me a coffee: paypal.me/PolyPaulByMeAcoffee?country.x=IT&locale.x=it_IT GumRoad store: polypaul.gumroad.com/l/chpbm?_gl=1*1kych1w*_ga*NDUwNzc1Mjk0LjE3MDkwMjM1ODA.*_ga_6LJN6D94N6*MTcwOTA2NjU1NC42LjEuMTcwOTA2NzM3OS4wLjAu...
Mastering Plasticity 3D Surface modeling of PS5 controller part 2
Просмотров 189Месяц назад
Welcome to the PS5 controller surface modeling part 2 Buy me a coffee: paypal.me/PolyPaulByMeAcoffee?country.x=IT&locale.x=it_IT GumRoad store: polypaul.gumroad.com/l/chpbm?_gl=1*1kych1w*_ga*NDUwNzc1Mjk0LjE3MDkwMjM1ODA.*_ga_6LJN6D94N6*MTcwOTA2NjU1NC42LjEuMTcwOTA2NzM3OS4wLjAuMA.. My courses collection: ArtStation: www.artstation.com/a/35689357 FlippedNormals: flippednormals.com/product/plasticit...
Mastering Plasticity 3D. How to make a PS5 controller part 3
Просмотров 129Месяц назад
Hey there! In this video, we're going to dive deeper into surface modeling. As we progress, things might get a little trickier, but believe me, it's totally worth it! Buy me a coffee: paypal.me/PolyPaulByMeAcoffee?country.x=IT&locale.x=it_IT GumRoad store: polypaul.gumroad.com/l/chpbm?_gl=1*1kych1w*_ga*NDUwNzc1Mjk0LjE3MDkwMjM1ODA.*_ga_6LJN6D94N6*MTcwOTA2NjU1NC42LjEuMTcwOTA2NzM3OS4wLjAuMA.. My c...
Mastering Plasticity 3D. How to ps5 controller part 4
Просмотров 59Месяц назад
Enjoy it!! Buy me a coffee: paypal.me/PolyPaulByMeAcoffee?country.x=IT&locale.x=it_IT GumRoad store: polypaul.gumroad.com/l/chpbm?_gl=1*1kych1w*_ga*NDUwNzc1Mjk0LjE3MDkwMjM1ODA.*_ga_6LJN6D94N6*MTcwOTA2NjU1NC42LjEuMTcwOTA2NzM3OS4wLjAuMA.. My courses collection: ArtStation: www.artstation.com/a/35689357 FlippedNormals: flippednormals.com/product/plasticity-1-3-15-best-3d-modelling-collection-bundl...
Mastering Plasticity 3D. Surface modeling, PS5 controller part 5
Просмотров 63Месяц назад
Enjoy the part 5 guys!! Buy me a coffee: paypal.me/PolyPaulByMeAcoffee?country.x=IT&locale.x=it_IT GumRoad store: polypaul.gumroad.com/l/chpbm?_gl=1*1kych1w*_ga*NDUwNzc1Mjk0LjE3MDkwMjM1ODA.*_ga_6LJN6D94N6*MTcwOTA2NjU1NC42LjEuMTcwOTA2NzM3OS4wLjAuMA.. My courses collection: ArtStation: www.artstation.com/a/35689357 FlippedNormals: flippednormals.com/product/plasticity-1-3-15-best-3d-modelling-col...
Mastering Plasticity 3D. PS5 controller Part 6
Просмотров 63Месяц назад
Hello members, this is the PS5 controller surface modeling part 6, binge watch it! Buy me a coffee: paypal.me/PolyPaulByMeAcoffee?country.x=IT&locale.x=it_IT GumRoad store: polypaul.gumroad.com/l/chpbm?_gl=1*1kych1w*_ga*NDUwNzc1Mjk0LjE3MDkwMjM1ODA.*_ga_6LJN6D94N6*MTcwOTA2NjU1NC42LjEuMTcwOTA2NzM3OS4wLjAuMA.. My courses collection: ArtStation: www.artstation.com/a/35689357 FlippedNormals: flipped...
Mastering Plasticity 3D. PS5 controller Part 7
Просмотров 129Месяц назад
Enjoy the part 7 of the PS5 controller surface modeling. Buy me a coffee: paypal.me/PolyPaulByMeAcoffee?country.x=IT&locale.x=it_IT GumRoad store: polypaul.gumroad.com/l/chpbm?_gl=1*1kych1w*_ga*NDUwNzc1Mjk0LjE3MDkwMjM1ODA.*_ga_6LJN6D94N6*MTcwOTA2NjU1NC42LjEuMTcwOTA2NzM3OS4wLjAuMA.. My courses collection: ArtStation: www.artstation.com/a/35689357 FlippedNormals: flippednormals.com/product/plasti...
Mastering Plasticity 3D. How to an F16 falcon (Texturing in Modo)
Просмотров 262Месяц назад
Mastering Plasticity 3D. How to an F16 falcon (Texturing in Modo) Hello members, this is the last video of the series, where I'll be showing how I get this model textured, with no UVs. By me a coffee: paypal.me/PolyPaulByMeAcoffee?country.x=IT&locale.x=it_IT GumRoad store: polypaul.gumroad.com/l/chpbm?_gl=1*1kych1w*_ga*NDUwNzc1Mjk0LjE3MDkwMjM1ODA.*_ga_6LJN6D94N6*MTcwOTA2NjU1NC42LjEuMTcwOTA2NzM3...
Mastering Modo (((Footwear designing part 3)))
Просмотров 75Месяц назад
Let's enhance the shoe. Buy me a coffee: paypal.me/PolyPaulByMeAcoffee?country.x=IT&locale.x=it_IT GumRoad store: polypaul.gumroad.com/l/chpbm?_gl=1*1kych1w*_ga*NDUwNzc1Mjk0LjE3MDkwMjM1ODA.*_ga_6LJN6D94N6*MTcwOTA2NjU1NC42LjEuMTcwOTA2NzM3OS4wLjAuMA.. My courses collection: ArtStation: www.artstation.com/a/35689357 FlippedNormals: flippednormals.com/product/plasticity-1-3-15-best-3d-modelling-col...
Mastering Modo (((Footwear designing part 4))) Let's unwrap it.
Просмотров 39Месяц назад
Mastering Modo (((Footwear designing part 4))) Let's unwrap it.
Mastering Modo ((( Footwear designing Part 5)))
Просмотров 26Месяц назад
Mastering Modo ((( Footwear designing Part 5)))
Mastering Modo (((Footwear designing part 6)))
Просмотров 38Месяц назад
Mastering Modo (((Footwear designing part 6)))
Mastering Plasticity 3D 1.4 modelling of deep-sea suit part 7
Просмотров 173Месяц назад
Mastering Plasticity 3D 1.4 modelling of deep-sea suit part 7
Mastering Plasticity 3D. Deep-sea suit part 11
Просмотров 42Месяц назад
Mastering Plasticity 3D. Deep-sea suit part 11
Mastering Plasticity 3D (Deep sea suit part 9)
Просмотров 37Месяц назад
Mastering Plasticity 3D (Deep sea suit part 9)
How to Texture a Deep Sea Suit in Modo
Просмотров 44Месяц назад
How to Texture a Deep Sea Suit in Modo
Mastering Modo FootWear Designing Part 17
Просмотров 27Месяц назад
Mastering Modo FootWear Designing Part 17
Mastering Modo FootWear Designing Part 16
Просмотров 16Месяц назад
Mastering Modo FootWear Designing Part 16
Mastering Modo FootWear Designing Part 15
Просмотров 11Месяц назад
Mastering Modo FootWear Designing Part 15
Mastering Modo FootWear Designing Part 14
Просмотров 10Месяц назад
Mastering Modo FootWear Designing Part 14
Mastering Plasticity 3D 1.4, making of deep-sea suit part 4
Просмотров 62Месяц назад
Mastering Plasticity 3D 1.4, making of deep-sea suit part 4
Mastering Plasticity 3D. How to make a sea suit part 5
Просмотров 57Месяц назад
Mastering Plasticity 3D. How to make a sea suit part 5
Mastering Modo Footwear designing (Last) part 2
Просмотров 18Месяц назад
Mastering Modo Footwear designing (Last) part 2
Mastering Modo Footwear designing (Last) part 1
Просмотров 49Месяц назад
Mastering Modo Footwear designing (Last) part 1
I would like to learn how you put pictures in plasticity. That would make modeling easier, I want to build a F 150 truck in plasticity. If you could do a video on that, that would be awesome. Thanks for your videos.
Take a look at 2:42 time mark, and thank you! ruclips.net/video/zlhC3_s21S8/видео.html
Hi, I really like your content I'd really like to see you make some sort of robot or combat mecha very few videos in plasticity where they make cool robots.
I'll give it some thoughts, unfortunately the work is in the way!
Thanks. But i can't find the first three parts. Could you help me find them?
Sure here is the link : ruclips.net/p/PLuN0Z7aod3-a08092LOomtzH5yWAm_Rc2
Perfect 👌🏼😎
Thanks ✌️
Also orientaion/navigation XYZ is awkward. Frustrating. Everithing from the very beginning MUST BE orientated in one particular way, otherwise tools and functionalities will show constantly display "Unknown Error". A suddeltly after restart, some tools start to work correctly. The script is full of errors.
I totally get your frustration! Orientation issues can really throw a wrench in the workflow. Let’s hope for smoother sailing with future updates!
okay now I cant see through my object to cut out the visor? xray is on but still cant see through to the empty
Select the empty, then play around with "Normal, front, behind, front only and double.
it clearly says 4.2 at the top
Ah, the power of numbers! 4.2 is the new 10, right? :)))
@@Stuff-3D-creations yeah just felt the need to point it out lol
@@flevsalt Thanks!!!
@@Stuff-3D-creations you're awesome, dude. sorry if i came off rude, bad mood
@@flevsalt No problem, didn't really think about that!😉
I don't get part "closed" path working with the curve. Impossible. It refused to close it. Error. I created several paths with the same error. Answer: It has to be in so called the same "world orientation" I is very difficult to work out.
Thank you for sharing your experience! It's always helpful to know that others are encountering similar issues. Have you found any potential solutions yet?
@@Stuff-3D-creations Export nGins at very hi res as many times as possible, then check it, sometimes you can have clear mesh.
I am dissapointed with Plasticity output files, also some tools don't work correctly. Basically, after exporting as a OBJ file to any polygonal software there are lots of mistakes I geometry, cleaning it up, is almost impossible, and when you render it the surface is full of bad relections.
It seems like Plasticity's output files are trying out for a role in a horror movie with all those bad reflections! Let’s hope they get a script rewrite soon!
Unfortunately,Palsocity is a bity dissapointing, after export files are mostly useseless for poly rendering. Lot of tool, shorcut simply don't work correctly following most of tutorial nearly 30% of them are working.
Totally get what you’re saying! It can be super frustrating when tools don’t work like they should. Hang in there, though!
Whatever I export as OBJ to Modo, becames solid non editable object. I tried various setting with no results.
Export it as N-gons, obviously it require some work to make it an AAA game asset.
@@Stuff-3D-creations Thanks, I identifies the problem.
Now, I found that using exported Plasticity OBJ files leave a visible wireframes trace on objects (covered with material or color, It is unacceptable. Blender has no problem with such OBJ files and makes them smooth and clean somehow. I used several older Modo version 11, 12, 13 etc with the same outcome.
@@MrSzwarz Actually I didn't run into that, in Modo, after performing "Mesh cleanUp", it looks good. Take a look a this: ruclips.net/video/nuo1qBCy294/видео.html
Unfortunately, it is for me usless file, none of the created element in Plasticity is editable after exporting, they are just floating objects. I tried over 10 various export versions into Modo. I can create ith 10 times faster in Modo, from scratch. Offset Face has a bug, after imprinting curves it refuses to separate the central lens part. I modelled whole skeleton, but cannot do much with it.
I really agree with you, I'd rather go for polygonal modeling as well!!!
@@Stuff-3D-creations The problem is that with Plasticity you have to export and clean up a lot of mistakes in poligons, remove useless edges, also Plasticity skeleton curve build principle requires totally different approach. It is this worth if to spend lot of time to learn it? Some shortcuts work randomly, and lot of bugs as well. It will take another few versions to polish and develop Plasticity for smoother workflow. This is a totally different world.
Agreed. I use it for 3D printing. And when it comes to gaming, it all boils down to the good old polygonal method.
Glasses are difficult to model, starting with the curves, but it has complex 3D shape of the frame.
Absolutely, it really has!
Hi there! The tip of the airplane is a circle in your case because you modeled the A380 using the A330-900 NEO, reference image. A380 is oval. Cheers!
Hi, Hi, I didn't follow along with the reference slavishly.
@@Stuff-3D-creations In this case the tip of this airplane is wrong, because the loft starts from a round shape instead of an oval shape...
Thank you so much for such an informative step by step clear tutorial, I understood big part of how nurbs work.
I'm really happy to hear this, much appreciated thank you!!
I use Modo, and starter Plastisity. However after few years I noticed that Modo renderings are very artificial. A bit like illustration, rather than photo realism. Compared with other 3D software rendering.
It all comes down to illumination, the way you set it up makes the scene realistic. Please take a look at it, and let me know what it looks like. drive.google.com/file/d/1frkIPz-3KUNf7HMtyGGT4SNcYpjTUzub/view?usp=sharing
done with this❤❤Thanks
Thank you!
❤Awesome
Really appreciated!!
Found it engaging - impressive workflows... ❤❤👌👍
Thanks a lot 😊
It doesn't look like the surface wants to match with the multiple cross sections. Rhino averages surfaces when there is no precise contact between sections and guides, but Plasticity is more problematic; If there is no coincidence, the surface does not work and gives an error... so, why does the surface not coincide with the sections and guides?
It works perfectly fine on my end. Just follow the cross sections exactly as shown in the video, and it will work like a charm.
Great tutorial. Thank you.
No problem.
amazing work as always man 👍 and thanks a lot for the footwear course which you put here for free 👍⭐
No problem, thank youuu!!
Looks great, i missed the video at first because of the thumbnail.
Thanks I am very happy to ear that! Don't you like the thumbnail?
@@Stuff-3D-creations I missed it in my feed because of the dog. Did not know it was about 3D modeling and topology. But it might work for others.
@@GustavSkoglund I see, thanks so much!!😄
Is there part 5 where you show how to make these pieces under the wing? great tut btw :D
Hi sure, here is the link: ruclips.net/video/idlhazJ1egg/видео.html
@@Stuff-3D-creations Thx so much Paul, you've saved my learning process! haha
Thanks Paul! this is so educational for me :D
Oh thank you very much!!!
nice.
Thanks
Modo is the best!
It really is!
Cool!
Thanks man!!!
For me it's the small things with barely any workaround that makes the transition more painful. Like when you select a list of objects in the outliner and move them to a new collection any hidden object in that selection will not be included for some reason. And reimporting meshes duplicating their materials with a ".001" suffix, making round trips to apps like marvelous and rizom super cumbersome.
Hey, well just the idea of switching over is painful to me.:))
@@Stuff-3D-creations I can relate to that feeling as well.
Awesome! Have you tried the new snap to poly feature?
Not yet! I've been working in Modo lately. Thanks!
Thank you
You're welcome
Where part 1??
here is the playlist: ruclips.net/p/PLuN0Z7aod3-ZR7x-FSEQ4LoMU_HCG_8OY
cool
Thank you!!
I really need to follow this along. Can you upload a slow version of this please 🙏.
I'm really sorry, but I no longer have that video. You can try setting the RUclips speed to 0.5 or 0.25. If I still had it, I would have uploaded it.
@@Stuff-3D-creations.........k
Step 1: Pirate the software.
Why is that?
@@Stuff-3D-creations I paid for it, he (Nick Kallen) changed the terms of the purchase after the fact (omitted features) I posted proof (screenshots) of the website changes, and he deleted all my and other peoples comments regarding the issue. I was one of the earliest paid supporters and he ripped me off.
Thanks a lot Paul!
No problem, binge watch it!!))
awesome bro
Thanks really appreciated!!
awesome bro
Thanks!!!
nice vid plasticity looks much better for plane modelling thane fusion I might try it soon
Recommended!! Thanks!
Is there any "MODO 17 Only" tool used on it? Im still on the 14
Hi, well basic tools should be the same. Not sure thought.
I recommend upgrading!!! It's so cool!!!!!!!!!!!!
How said that this course is members only
It is.
I think, that 9 years ago you were at the same point with Modo. Every software has different behaviors and techniques! I was modeling 10 years in Maya and 3DS Max. Because of the high price of licenses, I downloaded Blender. After launching Blender I was disappointed like you. It tooks 1-3 years to reach the same level as in maya, but now I'm really happy with Blender. I use also Plasticity but the import in Blender is still a bit a pain in the ass.
I totally get it. Just wanted emphasize that Switching 3D software can feel like a monumental task. It's like constructing a skyscraper only to tear it down once you reach the top.
There is an addon called the Dynamic Context Menu. Its basically the maya space bar, it consolidates most of the menues you will need down into one spot. It does take a bit to understand where various menus are located. The search menu is a great help for finding tools and commands it will show you the hotkey and menu path to find it. The learning curve is very steap in the begining but smooths out once you learn how to navigate, move stuff and learn roughly where to find stuff.
That's great tips, thank you so much. I will definitely keep it up!
thanks bro
No problem!
It's hard to switch, because every program has its own workflow, you can force blender to be modo because it's not modo, took me months to understand maya coming from blender and I still can't get used it, funny Enough houdini is the easiest for me to adapt because it's entirely different workflow because I don't expect Houdini to be blender
Absolutely! Focus on one thing and become a master at it. Don't give up on it unless you have a valid reason to do so. This approach has been the most beneficial decision I've ever made.
You sound like Nile Red from youtube.
Hi, who's Nile Red?
@Stuff-3D-creations Ha that's just what Nile Red would say. Classic Nile.
@@zbop220 I don't really know who he is.
@@Stuff-3D-creations he's most famous chemist on youtube, search "Turning plastic gloves into grape soda".
I see, I'll have a look at his channel.
Hello Modo Team, I've been using Modo for years, and I believe my first experience was with Modo 601 when it was under Luxology. We have to be realistic-Blender has greatly impacted our community by attracting a significant number of artists. The fact that Blender is free doesn't mean it's actually free. When we consider the cost of addons, we realize that Modo is essentially "free software" too. Thanks to everyone who develops Modo, but if we look at how quickly Blender is evolving, Modo doesn't stand a chance in the coming years. People don't remember it anymore. Newcomers don't encounter it on RUclips as they do with Blender and Plasticity (a hybrid of SolidWorks, Moi3D, Modo, and Blender). Nothing special there. My frustration is immense. It only remains for Foundry to announce they're discontinuing the project, leaving us to fend for ourselves. It seems they don't intend to invest in new advanced tools like HARDOPS and BOXCUTTER, Decal/Mesh Machine/Machin3. I would like someone responsible for Modo's decline to address this and share their thoughts. I know many people follow you who are involved in marketing and development. My question is: Is there anyone responsible for simplifying modeling in Modo as many in the Blender community are doing?
Are you talking about direct modeling? I personally find it quite simple and straightforward. In Modo, all you really need to grasp are the fundamental tools to kickstart your modeling journey. However, delving into meshOps and its non-destructive workflow may take some time to fully grasp. When it comes to creating new advanced plugins or integrating existing ones (of which there are plenty), I wholeheartedly concur with your sentiments.
@@Stuff-3D-creations Yes, I'm talking about direct modeling. I know how to use the Modo tools, but I think we should borrow some features from the competition to speed up and simplify the process. I watch your tutorials, and they are really good. A coffee or some drink always goes well with a GURU master like you or Richard Yot. When I have time, I also watch Blender Bros (if you haven't watched them, they are really good and innovative).
@@3dsolidmodel Absolutely! I'm excited to give them a try. What I'm really passionate about is mastering the simulation engine in Blender.
The fact that you can't just drag different mesh filetypes into the viewport infuriates me. You have to go through the specific file importer seems so lame.
Yeah that's a bit disappointing. Refs should go in front view automatically, no matter which view we're in when importing them. However, it's nice Blender, I am killing time.
lol nice video, feels a bit satiristic but i had the exact same experiance last time I tried Blender :P. Its so painfull to learn another 3D software, and takes a lot of time to get all the menues, buttons, shortcuts, workflows in to your muscle memory. I used Blender for 4 days last time to learn the basic controlls and stuff, but 2 weeks later I cant remeber anything :P My goal now is to see if there is a specifik part of my workflow that is so much better for me in Blender or with a plugin that can replace a task. I do mid poly stuff in Unity and some renders. I love Modo so no switching for me, hope I atleast can become friends with Blender one day.
With a plethora of 3D software out there, it can be challenging to choose the right one. However, for me, Modo fits my needs perfectly. After dedicating years to mastering Modo, I find it hard to transition to another 3D software package. It just wouldn't be a wise decision.
I saw a notification that you replied to my comment, but I can't find it.
Ho sorry, It's just the video, I had to reuploaded it. This was my reply: Thank you so much for your help! I find this really interesting. I had a feeling someone would come to my aid, and I appreciate you lending a hand!
@@Stuff-3D-creations ah thanks for clearing that mystery up! 😀
@@beyondblender No problem.