Retroshaper
Retroshaper
  • Видео 15
  • Просмотров 323 595

Видео

Stylized Grass Fields in Blender with Geometry Nodes
Просмотров 2,3 тыс.8 месяцев назад
In this video I'm showing how to create stylized grass field in blender using geometry nodes and simple drawing in krita. Download this project on itch - retroshaper.itch.io/stylized-grass-fields-in-blender-with-geometry-nodes
Piano Keys with Geometry Nodes in Blender - No Commentary
Просмотров 1,2 тыс.Год назад
In this video I'm creating piano keys with geometry nodes in Blender. As always, you can download the project with this setup from itch - retroshaper.itch.io/piano-keys-with-geometry-nodes-in-blender
Blender with ChatGPT: Creating Addons Made Easy!
Просмотров 8 тыс.Год назад
Explore how ChatGPT can help you create simple addons for Blender in this video. Plus, download "3 Simple Blender Addons" for free here: retroshaper.itch.io/3-simple-blender-addons
Into the Synthwave: Blender 3.5 Geometry Nodes Landscape Tutorial
Просмотров 6 тыс.Год назад
In this video I would like to show you the process of creating a synthwave/retrowave styled landscape with Geometry Nodes in Blender 3.5. As always, the project file is available on itch.io: retroshaper.itch.io/into-the-synthwave-blender-geometry-nodes-landscape Would you like to support me on kofi? - ko-fi.com/retroshaper
5 Basic Methods to Make a Selection in Geometry Nodes
Просмотров 18 тыс.2 года назад
I wanted to make a short and simple geometry nodes tutorial for the beginner level. In this video, I want to show you 5 basic methods to make a selection in geometry nodes that I use the most. Want to buy me some coffee? ;) ko-fi.com/retroshaper 0:00 Intro 0:11 Building Example Setup 1:35 Method 1 - Random 2:08 Method 2 - Textures 3:17 Method 3 - Normal 4:33 Method 4 - Position 5:35 Method 5 - ...
Procedural Tiny City with Geometry Nodes | Blender 3.3
Просмотров 25 тыс.2 года назад
In this video tutorial, I want to show you how to create simple procedural stylized city with Geometry Nodes in Blender 3.3. Get this project for free: retroshaper.itch.io/procedural-tiny-city-blender-geometry-nodes 0:00 - Intro 0:27 - Create Customizable Land 4:03 - Add Buildings 8:42 - Add Windows to the Buildings 11:36 - Add Items to the Roofs 12:40 - Add Park Zones 14:39 - Add Trees and Bus...
Blender 3.3 - Procedural Dungeons with Geometry Nodes Tutorial
Просмотров 48 тыс.2 года назад
In this video, I want to show you how to make procedural and semi-procedural dungeons with Geometry Nodes in Blender 3.3. Link to get this project: retroshaper.itch.io/dungeon-maker-with-geometry-nodes 00:00 Intro 00:26 Create Walls out of Planes 4:45 Create Procedural Grid 8:56 Create Materials 17:05 Add decorations to walls and floor 29:52 Outro
Blender 3.2 - Vase with Flowers with Geometry Nodes
Просмотров 3,8 тыс.2 года назад
In this video I want to show you how I've made this Vase with Decorative Dried Flowers with Geometry Nodes in Blender 3.2. Feel free to download this project for free on itch.io - retroshaper.itch.io/vase-and-flowers-with-geometry-nodes Ko-fi: ko-fi.com/s/ab699f25ee
Blender - Procedural Trees with Geometry Nodes - Part 3/3
Просмотров 11 тыс.2 года назад
This is Part 3 for Procedural Growing Stylized Trees with Geometry Nodes Tutorial, where I create and add Leaves to the tree and apply materials. Links for download: retroshaper.itch.io/procedural-growing-trees-with-blender-geometry-nodes Ko-fi: ko-fi.com/s/266b9ed3df
Blender - Procedural Trees with Geometry Nodes - Part 2/3
Просмотров 14 тыс.2 года назад
This is Part 2 for Procedural Growing Stylized Trees with Geometry Nodes Tutorial, where I create and add Branches and Twigs from Collections. Links for download: retroshaper.itch.io/procedural-growing-trees-with-blender-geometry-nodes Ko-fi: ko-fi.com/s/266b9ed3df
Blender - Procedural Trees with Geometry Nodes - Part 1/3
Просмотров 43 тыс.2 года назад
This is Part 1 for Procedural Growing Stylized Trees with Geometry Nodes Tutorial, where I create Trunk based on curve with displacement and the base for Branches. Links for download: retroshaper.itch.io/procedural-growing-trees-with-blender-geometry-nodes Ko-fi: ko-fi.com/s/266b9ed3df
Blender 3.1 - Procedural Tentacles with Geometry Nodes
Просмотров 134 тыс.2 года назад
In this video, I want to share how I've created stylized tentacles with Geometry Nodes in Blender 3.1. Links for download: ko-fi: ko-fi.com/s/5a9c2601e2 itch: retroshaper.itch.io/tentacles-with-geometry-nodes
Blender 3.0 | 3.1 - Stylized Towers with Geometry Nodes
Просмотров 8 тыс.2 года назад
Hi everyone! In this video, I'm creating Stylized Towers in Blender Geometry Nodes. Get this project here: retroshaper.itch.io/stylized-towers-in-blender-geometry-nodes With this setup, I want to customize height, width and shape of the tower, as well as add those cool looking spiral stairs.. just like in fairytales.

Комментарии

  • @XmontyVFXx
    @XmontyVFXx 21 день назад

    Is there a way to fade the selections in? These are either on or off, but I'd like to have the selection fade in over time from 0 to 100%.

  • @mobamenace3591
    @mobamenace3591 23 дня назад

    Awesome 👍

  • @Darkfredor
    @Darkfredor 23 дня назад

    Excellent tutorial ,un grand merci,longue vie a cette chaine...;)

  • @staylifted_1232
    @staylifted_1232 26 дней назад

    How to add a ceiling ?

  • @cornel7180
    @cornel7180 Месяц назад

    really good tutorial, I've done it in blender 4.2 and it works pretty well. But I have two questions: Why don't you set the offset of the extrude to a negative value? It works the same and the mesh doesn't have flipped normales. Is it possible to change the suckers on the tip of the tentacle to have smaller ones, because the look pretty stretched but not smaller. Thank you!

  • @jacobstr
    @jacobstr Месяц назад

    Why not just set a negative offset for that final extrude mesh? Was that not possible? I don't understand the need for the flip faces.

  • @AvHphoto
    @AvHphoto Месяц назад

    hey great tutorial, I followed it to the end and the only thing I don't understand is when you done building it, how do you go back and extrude the plane to build it out. when I tried this the procedural part didn't work. only works when I use the cell size and grid size inputs

    • @AvHphoto
      @AvHphoto Месяц назад

      when I extrude it doesn't copy all of the procedure as the plane, it only stretches out the edge I grabbed

  • @Fryzlr
    @Fryzlr Месяц назад

    This is awesome!!!

  • @ones_flow5652
    @ones_flow5652 Месяц назад

    Thank you! - Btw.: Did you know that you don't have to use the "search" menu? You can Shift-A and start typing your search without hovering to the search menu and clicking.

  • @daleanderson1727
    @daleanderson1727 2 месяца назад

    Amazing. Say gudday to your new subscriber.

  • @BenP-hr2rc
    @BenP-hr2rc 2 месяца назад

    For anyone using Blender 4.2 or later: Blender deprecated the "Align Euler to Vector" node. The new version "Align Rotation to Vector" node will give the same result.

  • @steezybruddah6125
    @steezybruddah6125 2 месяца назад

    I’m having a little trouble, with 12:41, I go into geometrynode modifiers and I cannot change the colour, I click on the same box and i can only change the name, not bring up a colour selection menu?? Am I missing something?😅

  • @baghee58
    @baghee58 3 месяца назад

    Thanks so much !

  • @hayvanhaklarianayasaya
    @hayvanhaklarianayasaya 3 месяца назад

    Thanks a lot.

  • @lawalbolaji3715
    @lawalbolaji3715 3 месяца назад

    Please what did you do at 3:22 😢 how did you join them?

  • @gabrielhabdulea9904
    @gabrielhabdulea9904 3 месяца назад

    how do you do 1:05, when you drag another plane in the direction you want...

  • @blackyonbi
    @blackyonbi 3 месяца назад

    amazing tutorial. As a beginner i do have one question tho "How did you manage to get to this result?" Im fair new to blender, let alone geometry nodes and it seems like an ocean of info and possibilities... but seeing you navigate very straight to the solution makes me wonder if you either : 1.- took previous courses 2- Just experimented , pretty much trial and error until getting to this solution 3- both.

  • @Toledo43
    @Toledo43 4 месяца назад

    Thanks :)

  • @smartbirbal02
    @smartbirbal02 4 месяца назад

    I am in Blender 4.2 and its dual color skin is not working'

  • @Tokolist
    @Tokolist 4 месяца назад

    There is another method to achieve this. It's not optimal for this particular case but it gives you some flexibility and might work better for other selection patterns. Select faces pair so there is three faces gap and [ctrl shift +] till you get area entirely filled with this pattern. Select pair with two faces interval and [ctrl shift +] till you get pattern complete. In menu it's Select more/less -> Next Active

  • @colliandter8
    @colliandter8 5 месяцев назад

    Did this still works in blender 4.2 ?

    • @samuelbenhardt4230
      @samuelbenhardt4230 4 месяца назад

      I just used this in 4.2 and it worked. The Set Shade Smooth and Sub Surf nodes has a couple new options but just ignore them and I did get caught up on Capture Attribute though. Instead of just a Value socket it has Index and a blank socket. At 3:28 you'll want to plug the Index into the Index and at 10:18 plug the Factor into the blank socket.

    • @elcucuy8850
      @elcucuy8850 4 месяца назад

      ​@@samuelbenhardt4230Can you help me to import texturs from blender to roblox studio

  • @alexromero6947
    @alexromero6947 5 месяцев назад

    Thank you so much, do you know why blender 4.1 does not contain same functions and options of this video?

  • @Kincellan
    @Kincellan 5 месяцев назад

    Excellent tutorial :)

  • @hakankosebas2085
    @hakankosebas2085 5 месяцев назад

    isthere letgal company version of it

    • @retroshaper
      @retroshaper 5 месяцев назад

      @@hakankosebas2085 hey! Thanks for the comment! This project can be downloaded on itch and it is royalty free 😊

  • @pandoraslove840
    @pandoraslove840 6 месяцев назад

    This is such a cool tutorial and easy to both follow and customize, but I do have a question, Is it possible to animate these? I've never animated Curves before so IDK if I have to add armature or anything

    • @retroshaper
      @retroshaper 6 месяцев назад

      Hey! Thank you so much for the feedback. Well, there are few ways to animate these. 1. From the geometry nodes - by displacing the points of curves with set position and noise texture. 2. Convert to mesh, apply modifiers and add armature to animate

  • @arturbynibo8753
    @arturbynibo8753 6 месяцев назад

    Cool. I'll try to do this later. What is the name of the music in the background?

    • @retroshaper
      @retroshaper 6 месяцев назад

      Hey! Thank you so much for the feedback! The music on the background is my own) something I’ve created for tutorials)

    • @arturbynibo8753
      @arturbynibo8753 6 месяцев назад

      ​@@retroshaperThe music is very beautiful. The tentacles turned out great too, thanks for the tutorial!

    • @retroshaper
      @retroshaper 5 месяцев назад

      @@arturbynibo8753 😊

  • @gvn1111
    @gvn1111 6 месяцев назад

    Great video, thank you!

  • @BalaAnimationStudios
    @BalaAnimationStudios 6 месяцев назад

    Wow this is what I'm exactly looking for, unfortunately there were no tutorials, finally I found it, thanks man, keep rocking

  • @derdugati7126
    @derdugati7126 6 месяцев назад

    Great Tutorial! I really enjoyed it 😊

  • @sulthonbaiquni7256
    @sulthonbaiquni7256 6 месяцев назад

    how to do at 4.47 minutes? what to click? I can't do it and stuck there, can you help me

    • @retroshaper
      @retroshaper 6 месяцев назад

      It’s the re-routing feature. You need to enable node wrangler addon to have this.

    • @sulthonbaiquni7256
      @sulthonbaiquni7256 6 месяцев назад

      @@retroshaperI have installed node wrangler, then how do I join the 2 green lines like in the video?

    • @retroshaper
      @retroshaper 6 месяцев назад

      @@sulthonbaiquni7256 Didn’t work for me from the start also. 1. You need to make sure that node editor is set to tweak mode. There’s an option for that in the upper left corner of the node editor 2. Use shift with right mouse button while sweeping across the link

    • @sulthonbaiquni7256
      @sulthonbaiquni7256 6 месяцев назад

      @@retroshaper OK, it worked, thanks for helping

  • @marcusaurelius3611
    @marcusaurelius3611 7 месяцев назад

    Thank you for the tutorial, i was looking for something like for quite a while

  • @CraftyF0X
    @CraftyF0X 7 месяцев назад

    9:08 Whats wrong with just flipping the color ramp, so you don'T have to vector rotate ?

    • @retroshaper
      @retroshaper 7 месяцев назад

      Hey! Thanks for the comment! Just one of the options) Flipping the color ramp is probably event better! 🙂

  • @MaDmonkey3311
    @MaDmonkey3311 7 месяцев назад

    Hey! Its very cool tutorial, exactly what i needed thanks! Is there a way how to edit those Ends of tentacles to not be so squished?

    • @retroshaper
      @retroshaper 7 месяцев назад

      Hey @MaDmonkey3311 ! Thanks for the feedback! One of the solutions that I've came up with is to displace the curve points on z based on the factor (spline parameter). Add set position node after resampling the curve. It should look something like this - snipboard.io/kNSaYj.jpg

    • @MaDmonkey3311
      @MaDmonkey3311 7 месяцев назад

      @@retroshaper Thank you very much for solution, but I still dont know what iam supposed to do from the screenshot. I dont use geometry nodes at all, they are my nightmare :D

    • @retroshaper
      @retroshaper 7 месяцев назад

      @@MaDmonkey3311 the screenshot illustrates an example of points displacement on z axis based on the points position - I.e. the higher the point, the closer it is to previous point. This way, face of the segment of tentacle is going to be square, which will result in not squished ends of tentacles and suckers ))

    • @MaDmonkey3311
      @MaDmonkey3311 7 месяцев назад

      @@retroshaper Also is there a way how to rotate tentacles as you need? Iam struggling with it a bit. In order to rotate it i have to move the handle points over some limit in order to rotate it but thats not what i need. I just need to let it be in specific curve position and then just press R and rotate it to desired position but thats not how it works.

    • @retroshaper
      @retroshaper 7 месяцев назад

      @@MaDmonkey3311 Hey! Sorry for late response. Unfortunately this is not how curves work. You need to use the handles of each point of the curve to rotate to your need.

  • @ElijahWLYT
    @ElijahWLYT 8 месяцев назад

    Wow. Honestly wow.

  • @kirillnadtochiy5039
    @kirillnadtochiy5039 8 месяцев назад

    Is it possible to get the city grid layout to conform to a certain shape?

    • @retroshaper
      @retroshaper 8 месяцев назад

      Hey! Thanks for the comment. Yes, that is possible, with a few adjustments. Instead of using the grid in the geometry nodes, you may use the plane with a needed number of quads.

    • @kirillnadtochiy5039
      @kirillnadtochiy5039 7 месяцев назад

      @@retroshaper awesome! Thank you!

  • @icedstar
    @icedstar 8 месяцев назад

    I love that you don't only show the process but take your time to explain what does each node do, this is a great tutorial to get started on Geo Nodes. Well done man, I'm subscribed.

    • @retroshaper
      @retroshaper 8 месяцев назад

      Thank you so much for the feedback! I'm happy to hear you've liked the format! ☺

  • @merekht8382
    @merekht8382 8 месяцев назад

    nice and easy. Thanks!

    • @retroshaper
      @retroshaper 8 месяцев назад

      Thanks for the feedback! 😊

  • @xirtus
    @xirtus 8 месяцев назад

    what would be a good tutorial to watch on how to add these procedural tentacles to a another project like to make a octopus or something?

    • @retroshaper
      @retroshaper 8 месяцев назад

      Hey! Thanks for the comment! Not sure about exact tutorial, but you can look into Geometry proximity node and how to use it. In addition, you can also check Demo file on Blender website (www.blender.org/download/demo-files/). Th Halloween Spider project in particular. I think this is something you're looking for.

  • @StuNankivell
    @StuNankivell 8 месяцев назад

    Brilliant workflow mate! I ended up purchasing your project file when you lost me at 6:42 with that screen jump. You deserve the purchase though 😃

    • @retroshaper
      @retroshaper 8 месяцев назад

      Hey! Thank you so much for watching, commenting, and getting the project file! Hope you've figured out the workflow! ☺

  • @jjwillie7584
    @jjwillie7584 8 месяцев назад

    Hey question for anyone that reads this. So I'm trying to make dungeon crawler game in UE 5 and was wonder how well geometry nodes like this transfer into the engine? I'm using assets for some things but wanted to build the dungeon myself so I'm wondering if anymore knows well this works when placed in Unreal

    • @retroshaper
      @retroshaper 8 месяцев назад

      Hey! You may consider Altermesh to bring it into the UE

  • @robertstratford3584
    @robertstratford3584 9 месяцев назад

    hey new to blender and for the life of me i can not figure out how to extend the rooms and how to remove the rooms like in the video i know i a missing something simple i bought the project i just cant figure it out

    • @retroshaper
      @retroshaper 9 месяцев назад

      Hey! Thanks for the comment and for following the tutorial. So, there are 2 ways of creating those dungeons in the project, random or manual. The random one is when you add geometry nodes modifier to any mesh and it will create grid which transforms into dungeons with settings. The manual ways, when you add planes which are the base for the dungeons, by adding more planes, extruding them, etc, you will have the customized dungeons. Hope that helps ))

    • @robertstratford3584
      @robertstratford3584 9 месяцев назад

      @retroshaper thanks your tool will help my dnd games be even better i believe i got it working

    • @retroshaper
      @retroshaper 9 месяцев назад

      @@robertstratford3584 awesome! Happy to hear that 😊

  • @Number_Cruncher
    @Number_Cruncher 9 месяцев назад

    Is it possible to make a selection with respect to a stored named attribute?

    • @retroshaper
      @retroshaper 9 месяцев назад

      Hey! Thanks for the comment! Haven’t tried this yet, but I think it is possible

  • @anthonyminiard8042
    @anthonyminiard8042 9 месяцев назад

    Might be a little easier to follow if you slowed it down a bit.

    • @retroshaper
      @retroshaper 9 месяцев назад

      Will do my best) thanks for the feedback 😊

  • @pitched7401
    @pitched7401 9 месяцев назад

    Nice one! Tip for 7:50 use a "Not" boolean math node instead

  • @burimtafilica4933
    @burimtafilica4933 9 месяцев назад

    Hi, I followed your tutorial but I'm having a problem with the final render. I'm animating the tree grouth but I get glitches in the final rendering. Rendering the problematic frames as png doesn't change the result. Do you know what the problem may be?

    • @retroshaper
      @retroshaper 9 месяцев назад

      Hi! Thanks for following the tutorial. From the top of my head, is the GN modifier enabled for rendering? As far as I understand, you’re rendering the animation, right? If yes, does it render anything at all, or just one frame?

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 10 месяцев назад

    genial !

  • @EchoistStorm
    @EchoistStorm 10 месяцев назад

    we made a total different tree that we like following this video somehow thanks😁

    • @retroshaper
      @retroshaper 10 месяцев назад

      That sound awesome! Thanks for following the series! 😃

  • @dragonautt
    @dragonautt 10 месяцев назад

    Amazing video! I make them very similar to yours, but during the process I made some lines and now they are all linked and i want to add some articulations for it, but if i select one, all of them are selected too, and now i cant make the line to create just one to animate. How can I turn all the lines in different objects to work?

    • @retroshaper
      @retroshaper 10 месяцев назад

      Hey! Glad you’ve enjoyed the video 😊 it is still the same object if created with a single geometry nodes setup. You may try converting the whole thing to mesh by applying the modifier (make sure to use realize instances node if you’re instantiating anything). That’s the easiest approach. However, if you still want to modify parameters of the node tree, you may need to create animation inside the GN, which is quite limiting at the moment.

  • @kzky0810
    @kzky0810 10 месяцев назад

    Great! thanks so much!

  • @minebloxer7445
    @minebloxer7445 11 месяцев назад

    Sadly the Baked Sound thing wont work in Blender 4.0 or 3.6LTS

    • @retroshaper
      @retroshaper 10 месяцев назад

      It does. I assume that is when the ""Bake sound to curve" was renamed to "Sound to samples" and is now located under "Channel" menu

    • @minebloxer7445
      @minebloxer7445 10 месяцев назад

      @@retroshaper I cant even Import it. Its grayed out.

    • @retroshaper
      @retroshaper 10 месяцев назад

      @@minebloxer7445 You need to select a curve to which you want the sound to be baked. snipboard.io/rlwDsG.jpg

    • @minebloxer7445
      @minebloxer7445 10 месяцев назад

      And how? i tryed literly everything but it wont work @@retroshaper

    • @retroshaper
      @retroshaper 10 месяцев назад

      @@minebloxer7445 I assume you already have a parameter which you want to animate with curves. E.g. scale of the cube. First, you need to insert a key in the dope sheet. Just hover over the parameter and click "I" on the keyboard. Navigate to the graph editor, select the object and a curve with RMB that you want to bake sound to. From there, go to channel -> sound to samples.