- Видео 79
- Просмотров 21 864
OlegC3D
Австралия
Добавлен 15 мар 2018
I'm a 3D Artist!
Видео
Image Compositing, EXR Workflow | Blender to Davinci Resolve Fusion
Просмотров 1,8 тыс.8 месяцев назад
Image Compositing, EXR Workflow | Blender to Davinci Resolve Fusion
Rigging, Weight Paint, Animation, & Hair | Blender | Mask Artwork Part 3
Просмотров 318 месяцев назад
Rigging, Weight Paint, Animation, & Hair | Blender | Mask Artwork Part 3
Texture Painting & Texturing | Substance Painter 3D | Mask Artwork Part 2
Просмотров 188 месяцев назад
Texture Painting & Texturing | Substance Painter 3D | Mask Artwork Part 2
Modelling a Mask, Sculpting, Array Modifiers & More! | Blender | Mask Artwork Part 1
Просмотров 388 месяцев назад
Modelling a Mask, Sculpting, Array Modifiers & More! | Blender | Mask Artwork Part 1
UV Unwrapping a Cog wheel | Blender3D
Просмотров 2711 месяцев назад
UV Unwrapping a Cog wheel | Blender3D
Great Stream!
thank you!!
Thanks for the additional info on the render passes, especially the script details! However, your CST workflow could use some refinement. The first CST node should convert the linear footage to DWG, followed by another one that transforms DWG to Rec.709. All color adjustments should be done between these two nodes. Otherwise, you're losing the advantages of working with EXR by restricting everything to Rec.709 from the start. Reference Gleb Alexandrov's Freemium course on Blender to Davinci for the proper color management workflow.
@@gxrsky hey thank you for the info! I’ll give it a try on my current project once I’m at that point and see how much of a difference it makes etc, appreciate the comment! 🙏
Nice haircut mate..
Thanks man, my GF is very talented at cutting hair also 👍
I'm good
Tommorrow i gonna watch this full video, cuss i need to learn something
Hope some of it will be helpful to you! if you have any questions about anything related to blender, feel free to leave a comment :)
@@OlegC3D i want to be the new souls creator in 2028, so learning from this day on can cast or craft some mindset into place
Also try na to leave like on the video but its not showing up @@OlegC3D
@@Putrefrye The main thing is to figure out which part of the industry you want to work in, whether its, character, or prop, or environment design, and then pursue that field!, but at least try a little bit of everything so that you know what you like doing, and what you don't!
@@OlegC3D i start of with my logo cuss it has little bit of everything in it
I ended up discovering that the weird mesh problem when remeshing was happening because of parts of the mesh weren't fully enclosed. I.E: the floor of the 'neck / back of the head' piece that you can see at 1:18:41 the floor doesn't have a face that closes in the object, which causes the weird checkered remeshing.
Insane 😅
Thanks sir
wonderfull video
I see some people do full videos in blender, so i have a question, what would the benefit be to go to another sofware for compositing?
If you want to just composite scene & make color adjustments / lens flares / blurs etc.. You can definitely do it inside of blender compositor - much like what I did in this video. But a lot of the times in compositing people add small details for example blood splatters, or fog cards, just small VFX that you can use stock footage for which would take too long to model / simulate & render into the scene. Stuff like that is best done in After Effects / Nuke / Maybe even DaVinci resolve. Also other software like DaVinci has a wider range of color gamuts and can handle color a lot better than blender. For me it's more-so learning about production pipelines, how to composite layers in other software etc... If I'm working on a big / important project where I might need to do a lot of fine tuning, I tend to put it through he DaVinci Fusion pipeline, If I'm just doing something smaller / quicker, I don't bother with all the compositing. SO really just depends on what you want to do with your end project.
@@OlegC3Di understand now, i use davinci resolve and fusion and I usually see people using nuke or just blender and i wanted to know why, thanks
you can choose your own parts in aftershock as well. it is under the customize your pc tab, it will be a custom build and not prebuild. there u can choose the motherboard that suit your needs. but i agree with you sir, at 2.8 grand the motherboard is garbage for your prebuilt as that motherboard is a entry level low tier one. this is how aftershock lower their costs sadly. thank you for the upload. as i am considering aftershock as well. this is good info
yep I know about the custom options but they're significantly more expensive since they have to build the entire computer, and at that point It would be quite a lot cheaper to build one myself since the time trade-off for waiting for them to build it & parts they use isn't worth it anymore for how much money you pay extra, but that's just my opinion on the custom side of things.
looks pretty sick 👍
Thank you!
great tutorial...but...download links are not working ....
:S Thanks for catching that!!! my apologies, I've updated the links & also added a little instructions guide so people don't have to go to a different video & try figuring it out there.
Brilliant video, I'd like to ask if you can do the same for an eevee render as I'm having so. E difficulties in getting the cryptomatte from my multilayer exr?
Hey, thank you!, I don't ever use Evee for my work so I wouldn't even know where to begin sorry. Maybe with this new EVEE update I might have an answer for you sometime in the future :S
Trying my chance: I have like an artefact (i think?) on my Diffuse Direct and Gloss Direct (a pixels line is too much colorized) This artefact is showing from the "source" and do not disappear when plug in Boolean node with "Add" (But on the combined layer alone everything is ok (its a sequence/video)) Did you think i can fix that shit on fusion or its dead and have to render all?
hmmmm if it's not showing up in the Combined layers preview like 'CompositeCombined' node or 'ViewLayerCombined' in da vinci resolve and only showing up from the source preview, maybe check that you plugged in all the the nodes in the correct inputs - white square into green triangle & yellow triangle, sometimes I noticed random artifacts & mis-colouring when I accidentally plugged it into the blue one. Sometimes I even re-started Da-Vinci resolve and re-did the entire node tree and it would just fix my problem somehow. That aside, you can also just render 1 frame from blender and see if artifact appears there also, maybe It's very subtle in blender that it's hardly noticeable and then it gets more noticeable in resolve. Problem with artifacts is, there could be so many different causes for it, just got to troubleshoot step by step :(
Epico el pollo
Ese pollo TA enojado 😾
I’m a big time blender user sleep and your modelling is great keep it up bro 👍
Nice work
Thank you!
😮😮😮❤😮
🤩
🙏
Stick of ram in skull insane 😂
Actual image of me before I bought more RAM for my laptop 😅
@@OlegC3D you render this on your laptop!?!? Rip
A lot more manageable after upgrading to 40gb Ram 👍, the rtx 3060 is surprisingly good for most of it :)
Underrated
🙏 Ty 😌
🔥🔥🔥
Yo, that’s cool 😎
Thanks 🙏👌
William Afton be like
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