- Видео 147
- Просмотров 142 612
LvxMagick
Добавлен 18 апр 2014
Видео
LvxMagick's - The Eclipse - Airship
Просмотров 8321 день назад
Working on the ship going on two months hope you like it when it gets released
LvxMagick's - The Eclipse - Airship
Просмотров 99Месяц назад
I think this is the final version of the interior before beta.
LvxMagick's - Airship Introduction Development
Просмотров 83Месяц назад
LvxMagick's - Airship Introduction Development
LvxMagick's - Airship - Alhpa - Testing Flight
Просмотров 9Месяц назад
LvxMagick's - Airship - Alhpa - Testing Flight
LvxMagick's - Airship - Dev Diary 06 - Interior
Просмотров 18Месяц назад
LvxMagick's - Airship - Dev Diary 06 - Interior
LvxMagick's - Airship Dev Diary - 04 Flight test - 01
Просмотров 91Месяц назад
LvxMagick's - Airship Dev Diary - 04 Flight test - 01
LvxMagick's - Airship - Bathtub development
Просмотров 35Месяц назад
LvxMagick's - Airship - Bathtub development
LvxMagick's - Airship - Development Diary - 05
Просмотров 20Месяц назад
LvxMagick's - Airship - Development Diary - 05
How do I move the collision box itself?
You can't you have to delete it @ use chunk merge to make the collision again.
@@lvxmagick9560 do you know why some collisions appear red and some yellow? I did the convex shape and that one is red now. How do I know it is attached to my nif? I could move the coll boxes by using the XYZ values in translations.
@@Ostarrichi996 I'm not 100% sure but I noticed when the types of collision changes the color changes, that is Static = Red, Moveable Static = pink etc.
any update?
I really like what you have done with the interior and notice the ship has some great improvements. ~ Populous
When did you plan on releasing it?
When everythings up to snuff.
@@lvxmagick9560 Sounds good! Looking forward to downloading it. Best of luck with everything and I wish you success!
This is coming along good. Well done.
Super impressed! Looking great!
i would draw more attention to the Standing Stones And Prayer Statue Area since there kinda tucked away, or make them a area all by themselves.
Will this run smoother than the Dev Aveza? That's my only question
cool
That's pretty cool. No idea why youtube recommended this, but thanks youtube.
1:37 - It would be amazing if you replaced the standard flute summon with the Dragonzord Flute Theme: ruclips.net/video/oT2_a-v_HX4/видео.htmlsi=9fq2f9aB4nxe26CS
is this compatible with aniversity edition?
could you make an mcm to be able to rebind the ascend and descend functions and auto pilot? i play in VR and it would be very useful since theres no plus and minus keys on the controllers
Please, please, please, tell me you are going to release an Xbox version. I’ve been waiting for something like this forever on console.
I'm going to assume this uses SKSE, does the xbox have a version of that?
@@Slvrbuu I’m not sure. That’s why I was asking the mod author. His other mod on Xbox does not require that
Looking great 😃
i love that! nice feature
shoutout to the first mod to feature an on-the-counter toaster oven :D
First video ever huh? Mine was pretty bad too
Now how did i get here
I love how you only need the one bench for different functions, overall it looks great!
Learn how to name videos 🤡
a nice home away from home! i want to use this in VR
you should add a wheel for control, just for looks and immersion! looks awesome though! i like how it sways in the wind realistically unlike dev aveza airship
Neat concept!
Wow good job
I just tried your mod with Object Manipulation Overhaul and its a game changer, maybe you can find this useful
This is everything I wanted Skyrim to be :D Of course It would be perfect if things are a bit more "streamlined" but Im beyond grateful for what you did and your time. Thank you <3
That's incredibly cool.
You can add the collision to a separate NiNode parented to the base node and then copy/paste Mara's NiTriShape transform data onto the collision NiNode to have them line up perfectly. Just remember to Spell -> Reorder Blocks afterwards.
How do you place the bridge like that? I keep having to adjust the X Y axis over and over. Also playing with Xbox controller not mouse. Do i have to use mouse only?
Brilliant mod. You really need to have someone else do your videos though. Have Gopher or someone else cover your mod. But yeah, fkn awesome.
how to make pregnant armors?
Hey there, not sure if you still visit the comments in regards to this mod, but I thought to put in my few cents. So, an XB player here...I use your Campfire Unleashed - Wild Fires, Debug Menu (DM) and the Interact- Build- Decorate (IBD) mods all at once to achieve what I need to, and boy, I so wish all of you could sit down together and merge your work. The debug menu gives us an option to rescale and attach editor markers to furniture etc. it has a CK mode where we can see those too, it also allows for SetOwnership and Disable or MarkForDelete commands can that be executed on static permanent items and modded items. So instead of just having a bed for followers, I also have one for the bard and the steward thanks to the DM. Unfortunately, there's no way to place certain items with DM as they aren't changed to being made placeable as they are with your mod and the IBD. The IBD mod has by far the easiest placement mechanics - there's no arguing that, the author figured it out (looong time coming for us XBers) but is limited in items, and the NPCs won't interact with any furniture - saad. Your mod offers heaps (although I still would like to have water in a circular shape so I can fill my custom baths with, that responds to rescaling with the DM mod) but I don't seem to be able to adjust certain items at all, as the positioning menu is not present for all, and also not sure why I am not able to use the DM mod to rescale your items, but I am able to use it on items crafted by the IBD and other mods. Rescaling is a huge deal, so is the ability to disable permanent items that come with the DB. I really hope that one day you guys can talk. My understanding is that perms are open on the IBD mod, and the DM is based on console commands so there's not much of originality there, nevertheless, the author did a great job at bringing it all together for us neglected XBxers. Maybe one day, hey?
Im still playing skyrime 😢i miss this years
Im still playing skyrime 😢i miss this years
I know this video is from a while ago but sometimes I get faster answers from youtube than from Nexus. I'm experiencing a lot of weird stuff. Can't find any floors besides the hearthfire ones, I'm assuming the ones you use in this video are from the mod. I'm currently building a shack style and the walls, framing, doors, windows and roofs are there- although about half don't work- no floors. Many of the things that I craft become permanently stuck in my inventory, don't know if there's a command to get rid of them but I've been quicksaving to prevent getting overburdened from the ones that don't work. And several items that I see in this video aren't in there. I don't know if weapon racks are usually in there but that was one of the things I was really hoping for, not sure if they aren't a part of the mod or if they are just another one of the missing items. Just asking around different spaces in the case someone might know.
Sorry to here your experiencing issues, Campfire Unleashed is no longer supported. But Skyrim settlement builder on PC is.
@@lvxmagick9560 That's what I installed, but looking for tutorials this is what came up. Thanks for getting back to me so quickly.
Do they snap ?😅
You sound like Mark Ruffalo. But thank you for this
okay but what are you supposed to do you just baited me brother why
Does the BSA unpacker work with Fallout 4? I ask since I majorly focus on Fallout 4. Also, when I was reading the comments on Nexus, they had scared me enough to not download any cause there are trojans hidden according to some of the Nexus users. So now I am wondering if the BSA unpacker is even safe and I am going to be continuing to search the web.
It works, and it's fine. Download off of the Nexus.
@@Cravex13 Okay thank you for telling me this. I didn't see this reply but I'm back to doing things so now I'm replies that are a little old lol.
Good afternoon, I made a model of a tank and everything works but in the editor it is tiny and I enlarge it through s but the enlargement is limited
Thank you for this mod its perfect to go with my Survival + Ironman run
Hello! I got help on here a year ago and thought I'd reach out again. Alright so I'm doing something that doesn't have a fade node. I was gonna alter the Flame Atronach. For a test, I'm simply trying to attach a helmet to the atronach. However, the helmet appears invisible in the game. It's there in nifskope but not in the game. Any suggestions?
This mod need more view ; i tested it and it works like a charm; You are awesome, tks a lot for this wonderfull mod the possibility are so infinite .
Im just starting building on your mod really awesome built some big settlements on fallout really cool system im looking at new lands mods like border gates differently now since its possible to build some of the simple ones more amazing with this, just need a eleven labs/chat gpt mod to finish the missing dialogue on world of rudra
Hey i know im super late to the party but thank you so much! And i was wondering if this sort of thing works for adding collision to capes? I cant seem to find anything anywhere about how to add collision to capes! Please help!!
Check the sound on this video.
Awesome job! Nice to see someone finally decided to take on this very big job of creating a settlement system in Skyrim. Can't wait to see how for you get with it. Now now at least, it allows us the ability to landscape and decorate more than Hearthfire! Thanks again for all of your hard work!
Thank you very much for this video. I may not ever make a mod, but at least I have a better understanding of them. I can now edit a mod if I want to change it to my liking.
Pretty cool idea