- Видео 52
- Просмотров 241 937
Number Cruncher
Германия
Добавлен 30 дек 2007
Since a few years I've been working with blender. It is a 3D rendering engine. In my opinion, three dimensional animations can clearly enhance understanding, since such visuals usually cannot communicated by pen and paper.
I work with a growing library of python scripts that constitute my interface to blender. So far, this library is unpublished and in a rather premature state. If you are interested in more details, just get in touch with me.
I'm interested in a broad range of topics and it's always exciting to do something new. The ideas for my latest videos emerged during my attendance of the Wolfram summer school in 2023.
If you are interested to collaborate in math, physics, computer science or science in general, just get in touch with me.
My production cycle is usually part-time and it takes roughly two month for 20 minutes of content. Usually I don't know the stuff before but rather learn it on the fly:-)
I always try to create new stuff, which hasn't appeared on youtube.
I work with a growing library of python scripts that constitute my interface to blender. So far, this library is unpublished and in a rather premature state. If you are interested in more details, just get in touch with me.
I'm interested in a broad range of topics and it's always exciting to do something new. The ideas for my latest videos emerged during my attendance of the Wolfram summer school in 2023.
If you are interested to collaborate in math, physics, computer science or science in general, just get in touch with me.
My production cycle is usually part-time and it takes roughly two month for 20 minutes of content. Usually I don't know the stuff before but rather learn it on the fly:-)
I always try to create new stuff, which hasn't appeared on youtube.
Mapping the Universe with Spherical Harmonics
Summary:
We explore, what scientists mean, when they talk about the Standard Model of Cosmology. The data of the cosmic microwave background is analyzed with the help of spherical harmonic functions.
Content:
0:00 Introduction and time travel
4:30 Branding and Title
5:20 Overview
6:27 Spherical Harmonics
7:22 In One Dimension
9:14 In Two Dimensions
9:45 On a Sphere
11:21 Spherical Harmonic Functions
14:35 The Monopole - The Average CMB Temperature
19:25 The Dipole
22:07 Beyond the Dipole
23:40 The Power Spectrum
26:25 Mapping The Universe
28:56 The Lambda-CDM-Model
30:20 Outlook
Correction:
00:48 Polaris is actually 400 light years instead of 800 light years away. The historical content Dschingis Khan shoul...
We explore, what scientists mean, when they talk about the Standard Model of Cosmology. The data of the cosmic microwave background is analyzed with the help of spherical harmonic functions.
Content:
0:00 Introduction and time travel
4:30 Branding and Title
5:20 Overview
6:27 Spherical Harmonics
7:22 In One Dimension
9:14 In Two Dimensions
9:45 On a Sphere
11:21 Spherical Harmonic Functions
14:35 The Monopole - The Average CMB Temperature
19:25 The Dipole
22:07 Beyond the Dipole
23:40 The Power Spectrum
26:25 Mapping The Universe
28:56 The Lambda-CDM-Model
30:20 Outlook
Correction:
00:48 Polaris is actually 400 light years instead of 800 light years away. The historical content Dschingis Khan shoul...
Просмотров: 10 831
Видео
Penrose Tilings in Geometry Nodes
Просмотров 7745 месяцев назад
Summary: This video explains, how Penrose Tilings can be generated in Blender with the help of Geometry nodes. The files that are described in this video can be downloaded from the following github-repository: github.com/mathelehrer/PenroseTilings Content: 0:00 Intro 1:00 Parameters 2:53 Toy-Model in 3D 5:15 Rotations 7:25 Basis Entry 8:15 The Z3 Lattice 9:42 Projections 10:21 The Convex Hull i...
Penrose Tilings from Five Dimensions #SoMEpi
Просмотров 7 тыс.6 месяцев назад
We show in this clip that aperiodic Penrose tilings can be viewed as projections of a five dimensional cubic lattice. We focus on the geometric properties of this projection and try to motivate the choices that are required for a Penrose tiling. To cope with the five-dimensional geometry, lots of toy models and analogies are exploited. content: 0:00 Introduction 0:45 Branding 1:35 Toy model 2D ...
The Cross Product and the Exceptional G2
Просмотров 8 тыс.7 месяцев назад
Summary: This video shows the connection between the cross product in seven dimensions to the exceptional Lie group G2. The red line through the video is provided by the transformation properties of vectors under changes of the coordinate system. The G2 is discovered accidentally as a subgroup of SO(7) that preserves the transformation properties of the cross product in 7D. For further readings...
The Area of the Mandelbrot Set - Stokes' Theorem
Просмотров 37 тыс.9 месяцев назад
Summary: We use Stokes' theorem to calculate the area of the Mandelbrot set from the series expansion found for its boundary. Content: 0:00 Elementary area calcuations 0:35 Area from Calculus 0:55 The Area of the Mandelbrot set 2:25 Branding 2:44 Stokes' Theorem 4:20 Circle Mappings 6:48 Arrow Representation 8:31 Stokes' Theorem for a Circle 10:44 Stokes' Theorem for Circle Mappings 11:45 Exerc...
The Boundary of the Mandelbrot Set
Просмотров 19 тыс.11 месяцев назад
Summary: In this video we provide a tool to approximate the boundary of the Mandelbrot set. Content: 0:00 Describing Contour lines 1:25 Objective 2:00 The Mandelbrot set - Introduction 4:00 Zoom in on the imaginary unit 4:40 The generating polynomials 5:35 Mathematica two-liner 6:10 Why Two? 7:28 Two nearby points 8:00 The computation of the contours 10:19 Taylor series and inverse function 13:...
GPU Mandelbrot Set
Просмотров 2 тыс.Год назад
Summary: This video gives a short introduction how iterative computations such as the calculation of the Mandelbrot set can be performed effectively on a GPU using the Shader nodes of Blender. Content: 0:00 Introduction 0:34 Setup 1:22 UV Rescaling 2:00 Phase Plot 2:43 Iteration 5:43 Iteration Counter 7:22 Zooming In 8:10 3D Version References: www.blender.org
The hardest sum aka the Ising model #SoME3
Просмотров 20 тыс.Год назад
Summary: The partition function of the Ising model is presented and investigated and the road is paved to the famous and incredible solution found by Onsager in 1944. Besides explicit calculations of the partition function for small lattice sizes a simulation is created and physical quantities such as magnetization and heat capacity are introduced and their behaviour is studied near the phase t...
The Apollonian Spider V - The Magic
Просмотров 736Год назад
This is the final part of this little series on the Apollonian gasket or Kleinian fractals in more general terms. In this part, attention is paid to the mathematical concepts that lie underneath. After all it is a nice application of group theory. Unlike many other applications, this one relies on a discrete sub group of SL2(C) with infinitely many elements. It is a so-called freely generated g...
The Apollonian Spider IV - Möbius Transformations
Просмотров 612Год назад
This part highlights some properties of Möbius transformations. Especially the relation to rotations of the Riemann sphere are shown. Two Möbius transformations are used to set up Shottky discs and to construct a Kleinian fractal. The link to the interactive Kleinian fractal generator: cindyjs.org/gallery/main/Kleinian/ The two parameters are the traces of the matrices that represent the two Mö...
The Apollonian Spider III - Drawing Curves
Просмотров 6012 года назад
The Apollonian Spider III - Drawing Curves
The Apollonian Spider II: A geometric Approach
Просмотров 4782 года назад
The Apollonian Spider II: A geometric Approach
Solving Olympiad Level Geometry Problems with Complex Numbers #SoME2
Просмотров 12 тыс.2 года назад
Solving Olympiad Level Geometry Problems with Complex Numbers #SoME2
Physics in 10 more minutes - The principle of least action
Просмотров 1,1 тыс.3 года назад
Physics in 10 more minutes - The principle of least action
Physics in 10 minutes - The principle of least action
Просмотров 5 тыс.3 года назад
Physics in 10 minutes - The principle of least action
Honeycombs or tessellations in flat, spherical and hyperbolic geometry
Просмотров 4,8 тыс.3 года назад
Honeycombs or tessellations in flat, spherical and hyperbolic geometry
A physics simulation for a bouncing soccer ball in 10 minutes
Просмотров 7393 года назад
A physics simulation for a bouncing soccer ball in 10 minutes
Cantor's proof that the real numbers are uncountable
Просмотров 2,5 тыс.3 года назад
Cantor's proof that the real numbers are uncountable
Klasse 10 Programmier-Challenge: Sortieren mit Selection Sort
Просмотров 1774 года назад
Klasse 10 Programmier-Challenge: Sortieren mit Selection Sort
Mathe-Challenge Klasse 8: Schneeflocke
Просмотров 1,4 тыс.4 года назад
Mathe-Challenge Klasse 8: Schneeflocke
Link to the artist's video: ruclips.net/video/vln7rc5WYWM/видео.html
Vielen Dank für das tolle Video!
This interpretation of the generators of G2 as infinitesimal rotations in two simultaneous planes is really cool! This gives an intuitive reason why the rank of G2 is two: because in a 7-dimensional space, you can have at most 3 orthogonal planes, which gives you at most two such commuting generators: one rotating planes 1 and 2, the other in plane 2 and 3 for example.
This is a valuable contribution to the story. I hadn't thought about this.
This is one of the best physics videos I've seen. Really fascinating stuff, and not dumbed down.
Is this just common knowledge for physicists??? Insane applications of mathematics to the early universe
@@Meewee466 I guess, it's not part of the standard program, but at a lot of physics departments you can take courses on astrophysics or cosmology.
*slaps hood* "You can fit so many symmetries in this bad boy! A steal at over 240 dimensions! 248 to be exact. "
Hey NC, I’d like to speak with you about something regarding this video.
What’s your email?
physik.martinATgmail.com
From nuclear physics we know that there is also the quantum number "spin" (additionally to " n, m, l") that contributes to the spherical harmonics. Is there an analogous such entity also for cosmology?
Actually the spin quantum number does not arise from the Laplace operator. It has its origin from the transformation properties of the particle's wave function with respect to rotations or more generically Lorentz transformations. Therefore it is not connected to the spherical harmonics.
Do you think einstein's tiling has a similar analogous view as in your video?
There is a claim, that the hat tile also can be obtained from projections of higher dimensional lattices. "Direct Construction of Aperiodic Tilings with the Hat Monotile", Ulrich Reitebuch, 2023. But I haven't had time to study it yet. It's on my agenda. arxiv.org/abs/2306.06512
Good video thank you for sharing. Keep up the good work. Is the speed of sound back then half the speed of light from time dilation factor? Where is the epoc of neutrinos ( CNB Cosmic neutrino background ) Ah you got it nevermind. Good job
It's a "realtime" speed of sound. It's very sensitive to the proton density. It's that high because there are a billion more photons than baryons. Photons dominate the plasma.
Nifty AF!
Mind blowing.
Really good video!
классное видео great video
I don’t usually make these types of comments, but your grasp of the subject matter and the ease with which you explain this is phenomenal. Even as a layperson I feel like I finally grasp the core of something that most other science communicators only skirt around. You have the potential to become the 3blue1brown of cosmology!
Thank you. I really appreciate it.
I agree and I think you should support this creator but you also might like PBS Space Time
Thanks!
The first Super-thanks I've ever received. I'm flattered:-)
Whilst I don't really understand the maths behind Lamda-CDM, your demonstration of how varying the input parameters broke the best fit curve from the CMB data made intuitive sense. Thanks.
The only unpleasant part of this story is that 95 percent of the content of the universe is dark, or in other words not really understood😉
Pretty sure the crab nebula is not a stellar nursery but a supernove remnant, but otherwise the video is superb and very clear
Yes that's right. I got this wrong unfortunately. Thank you for clarifying this.
@@Number_Cruncher Whats the difference ultimately? Stellar Novae make new stars. It's like saying this isn't a human nursery, it's just the place where human mothers give birth.
Also pretty sure humans didn’t first settle in Africa and Asia 6,500 years ago.
Well, I was thinking about Mesopotamia, which is dated between 6000 and 1500 BC, as well as the Ancient Egypt, whose early period is dated around 3000 BC. I think, I have worse glitches than that in my introduction.
Illuminating video ✨
3 snapshots we can potentially see: immediately after the big bang, 1 second after the big bang, and 378000 years after the big bang. The second and third of that is larger jump geometrically than the current age of the universe vs the age where recombination happened. I've a feeling it's going to be really hard to piece the story together even if we map out the background neutrino.
I'm not sure. From 1 second to 378000 years all perturbations will be tiny and completely controlled by linear evolution. When the background and the high energy physics is under control, it should be possible to understand. But I agree in principle, there can be a few surprises, phase transitions, etc
What about gravitational wave background ? I know it will require enormous size of interferometer, but in space it can be made
@Cyber_Nomad you probably need at least two big ones, if you want to get some angular resolution (get an idea where the signal comes from). I have no idea about the scale of sophistication. But it's already cool to know that the information is out there and maybe we will be able to know at some point in the future 😉
Exceptional work, sir!
28:44 : could you plot the residuals of this model? I think it would be interesting to see It looks to me as if most of the data points are a little bit above the best fit line? But maybe the ones below the best-fit version of the model are just more tightly bunched so I don’t notice them as much? If so, I sorta wonder why the residuals are distributed in such an asymmetric way? Edit: by “best fit line” I mean “the curve predicted by the model, when the parameters of the model are chosen (as in the video) to best fit the data”. Also, this is a very nice video.
To be honest, I don't know enough about the data analysis to give a qualified answer. I can only refer to the paper I cited in the comments, where they perform the best fit evaluation. I also think that it is a highly elaborate task.
Really nice presentation, thanks! I was wondering about the music at the start and end: is it by Arvo Pärt?
I took the music from the RUclips library. The piece is called Requiem No. 8. ruclips.net/video/DLQZelThXgQ/видео.html
@ Thanks!
ASTRONOMERS ASSEMBLE!!!! (Preferably not the ones from the Einsteinian or Newtonian Metaphysics paradigm.... those guys are INSANE!)
Wut?
@drdca8263 ohhh.... the Newtonians and einsteinians are fools dude. Sure in the west they larp like they have it all figured out... but it's just science fiction written with numerology lol Gravity isn't even massbased and spacetime is the aether rebranded with rubber sheet geometry lol
That's strange math. The polar star is 433 light years away. The inhabitants there would have seen us in the year 1591. Genghis Khan died in 1227. That means he'd have been dead for more than 350 years.
Yeah, elementary math is the hardest part. I don't know, where I got the distance of 800 ly from. That's what I was calculating with. But I see there is some debate about the distance and wiki says 433 ly. And afterall, what's a few centuries in comparison to the age of the universe:-)
This is peak.
Thank you.
really nice video
Wow, very beautiful and amazing.
Thank you, for some reason, your comment was blocked. That's why I only found it now.
Simply, amazing.
COMMENT FOR THE ALGHORITHMm
@Number_Cruncher extra comment for the RUclips algorithm so that it can see that this is a nice video and recommend it to other
@@elia0162 ASTRONOMERS ASSEMBLE!!!! COMING IN HOT WITH COMMENTS AND REPLIES!
*star sizes vastly exaggerated
That's true. I was worried that I would loose them during video compression.
Clearly a visual representation. Don’t be daft
2 mins in and damn🔥
The Penrose tilings are nonperiodic. How can a nonperiodic structure emerge from the perfectly periodic grid under a linear transformation?
@@ongrys2000 this is the most remarkable result. I tried to highlight it in the one-dimensional setup. And by the way, the projection operation is non-linear and non-invertible.
the actual area seems to be 1.506 something
loved it , clearly explained . Waiting for your next video
What is this thing I am seeing? Very pretty though!
@@pedroth3 it's the projection of the vertices and edges of an eight dimensional polytope. The plane of projection is rotating in the indicated principle directions.
real function 0:13 complex function 0:34 domain with polar grid 0:52 stereographic projection 0:55 extended comp function 1:00 Beautiful animation Number Cruncher! Thanks!
It's interesting that the polygons in your 4D shape ends up being (planar) polygons (as opposed to skew polygons) in your projection as well, which makes rendering the projection using computer graphics straightforward. But I guess they have to be, since the vertices of each polygon lie on the smallest possible circle that circumscribes the polygon, and circles are mapped to circles (or lines) when using the stereographic projection, so the polygons have to be planar in the projection as well since circles (or lines) are planar.
For undoing the projection of the 4D polyhedra-if all vertices of the original polyhedron are located in a hypersphere, you can undo the projection of each point by considering the projection line from the center of projection through the projection of the point on the sphere and see where that line intersects the sphere. You'll get a second order equation to solve, and for a stereographic projection (i.e. the center of projection is also located on the hypersphere), if you choose the origin as the center of the hypersphere, solving it is pretty straight-forward.
I don't think that the shown projection is a stereographic one, though. In the worst case, one vertex would end up infinitely far away. But maybe I don't understand the point you are making.
@@Number_Cruncher You would only get a vertex at infinity in the projection (infinitely far away from the origin) if you choose the center of the projection to be located at a vertex in the polyhedron that is being projected (then that vertex would end up at infinity), but from what you show in your video that doesn't seem to be the case, at least not for the projections you show at 14:12. I'm not completely sure you use a stereographic projection. However, in the polyhedron that you show at 14:12, all faces are regular polygons, so all vertices are going to be located on a sphere (i.e. there exists a sphere that contains all vertices). If the point in which all the green lines intersect-the center of projection-also is located on that sphere, then the projection of the vertices is a stereographic projection. Then the 4D case is very similar to the 3D case; you would have a hypersphere instead of a sphere, but a stereographic projectionb in 4D space would project down to R^3 instead of down to the plane (R^2) (If you project down from R^4 to R^2, you're not using a stereographic projection, though). If the center of projection is not located on the hypersphere, but all vertices are still located on a hypersphere, you should be able to calculate the inverse projection by considering the projection line emanating from the center of projection that intersect the point in the projection and finding where that line intersects the hypersphere, although depending on how the projection was performed initially, this might give you two points on the sphere that would be projected to the same point on the projection plane. I don't know if that made any more sense?
@kristoferkrus yes, I understand it. But I don't think that one can call the projection at 14:12 a proper stereographic projection. If it was a stereographic projection, the sphere would have to be the circumsphere of all the vertices. The focal point also would have to lie on this sphere, which I didn't care about. Also, usually the plane of projection goes through the middle of the sphere or the sphere sits on it. But I agree in so far as that the projection might be invertible, if you know all parameters.
@@Number_Cruncher If the center of projection is not on the (hyper)sphere, then, indeed, you don't have a stereographic projection. On the other hand, it doesn't matter if the projection plane passes through the middle of the sphere, if it tangents the sphere (which is the way the projection is typically described), or if it passes outside of the sphere, never intersecting it (as long as it doesn't pass through the center of projection itself). The only thing that changes is the scale of the projection, which you can easily change afterwards by simply scaling it up or down to your liking. However, the projection plane (or the subspace that you're projecting onto, if you're performing the projection from R^4 or higher) needs to be orthogonal to the line that passes through the projection center and the center of the sphere. As long as it is that, though, there shouldn't be a problem.
@@Number_Cruncher If you try to solve for a point on a sphere, though (no matter what the original projection is), I recommend placing the origin the center of the sphere to make life easier for you.
Artists' hand function demonstration:
I think it would be super cool to see that tiling but instead of coloring by face, you give each 5D cube a different color, so we can see how the tiling is divided up
What about the common faces? I could try a color gradient through the dimensions. For three dimensions there would obviously be the RGB space. Any idea for the remaining two dimensions? Or, I just distribute the hue values across all the cubes of the sample lattice. I think about it.
@@Number_Cruncher I actually hadn’t considered that these are lower-dimensional faces being projected rather than 5D volumes. So maybe this isn’t such a good idea, I don’t know
@@jakobr_ It probably wouldn't look exciting. If the color was somehow "smoothly" distributed across the lattice, the coloring of the tiling would be a color gradient depending on the orientation of the plane.
It looks to me that in the animation that generates the tiling, some of the rotations “flip over”, causing the projection plane to cross over an axis (or a plane spanned by axes, hard to tell). I find these flips the hardest parts to follow. The rest of it is easier, just another side getting exposed to our new point of view. But that flipping over is very disorientating. Maybe a different initial rotation state would remove these?
It's nice to see that you really try to imagine these rotations. Unfortunately, I'm not really sure what you mean by "flipping over". Let me add instead some of my observations hopefully addressing your concern. The rotations are smooth and represented by the squares on top. Nevertheless, the change in the tiling is not smooth. As long as the tiles are just changing size, everything is fine. But at some point, tiles get replaced by others from different dimensions. There is no way that this can be done smoothly. Maybe this is what you mean by flipping. This can also be seen in the three dimensional analogy. It's also nice to shift the lattice. Then you "flip" from one Penrose tiling to another. When you shift the unit cube you have to make sure that all five components of the shift vector add to zero to flip from one Penrose rolling to another one. This all can be explored in the blender files. Let me know when we talk about different things.
@@Number_Cruncher The thing I’m talking about is a little hard to describe. Imagine you’ve got a 3D cube, colored so that opposite faces match, and you’re looking at one edge, so you see two faces. Rotate the cube until one of those faces disappears, and keep going until the same color reappears on the other side.
It happens on rotations 2, 3, and 7
This is very cool. I didn't realize these flips before. But now I can see them. And I agree, it's most likely that tiles get replaced by tiles with the same color from the opposite side of the cube. And the rotations 2, 3 and 7 go beyond 90 degrees, which seems necessary for the flips to occur. I'm not sure, whether it is possible to go from the parallely aligned plane to the slope for the Penrose tiling without flips. It was not completely trivial to find these primitive rotations in the first place. I wonder whether some people have special mental skills which allows them to understand these rotations and the related 5d geometry better than others.
@@Number_Cruncher If those people do exist, I’m definitely not one of them, haha. I guess I’m just more used to recognizing that sort of pattern, having dipped my toes into some 4D games. I don’t have the full picture of the geometry, but I’m occasionally able to see how some weird visual movements come about by extrapolating from my 3D experience.
This is beautiful. I guess I have to learn Blender now.. 😐
ChatGPT said the area of Mandelbrot Set is unknown :/
There is no fundamental understanding for the area. There are only approximate results.
very nice visualization! music sucks tho sorry)
the way the vertices dance around looks neat
Yeah, in eight dimensions these transformations would just be boring rotations. Due to the projection, wild trajectories occur.
A physicist must write this down, since there must a dynamical theory behind this symmetry 😅🤣😂
Now move them at random speed and you'll see my mind still melt
Oh, now i can see it