K-6 AI Club at Auburn University
K-6 AI Club at Auburn University
  • Видео 12
  • Просмотров 15 320
Pong game using hands as paddle [ Scratch game ]
As an activity in the K-6 AI Club, we organize a session teaching kids to program a Pong game in Scratch that uses hand-tracking capability (computer vision).
Просмотров: 24

Видео

Edison robot finding fruit-shaped stickers and keeping count
Просмотров 41Год назад
Code an Edison robot to find fruit-shaped stickers on the ground and to keep count of the total number of stickers found.
Edison Robot Racing Activity
Просмотров 158Год назад
#edison #robot #robotics Example of Racing Activity using an Edison robot. In this activity, 2 Edison robots are driving on the racing mat. Edison robots use line detection sensors to detect black, white, and yellow surfaces. Based on the reflection value it decides whether to keep right forward or left. Surface reflection values are unique for each surface, it's a trial-and-error process.
mBot finding its way out of a maze using Ultrasonic sensors
Просмотров 166Год назад
In this program, our mBot will find its way out of a square maze by testing whether there is an obstacle within 18 cm away using Ultrasonic sensors. Code by teacher Viet Pham at the K-6 AI club.
Edison robot uses obstacle detection to solve multiple mazes using the same program
Просмотров 299Год назад
Edison robot programmed by teacher Kazybek Mizam solves multiple mazes by using Infrared-based obstacle detection. EdScratch code: drive.google.com/file/d/1lMk9ws3Dl6Jw3BDz0JlXwnF3AUXa-TG6/view?usp=sharing Code and maze created by Kazybek Mizam Auburn University
Edison robot solves a maze by following a predefined trajectory
Просмотров 289Год назад
Edison robot programmed by teacher Kazybek Mizam to follow a predefined trajectory to solve a maze. No obstacle detection used. Code and maze created by Kazybek Mizam Auburn University