SwishSwoosh
SwishSwoosh
  • Видео 71
  • Просмотров 63 818
In-Tune with Norman Ludwin
Norman Ludwin is a highly experienced orchestrator, composer, double bassist, and educator in Hollywood. With over 50 years of experience in orchestras and studios, he has worked on more than 200 Hollywood films and TV series. Ludwin has collaborated with renowned figures like Michael Giacchino and J.J. Abrams, contributing his expertise in orchestral music and orchestration. In addition to his extensive work in the industry, he has written several books on the subject and is passionate about teaching, sharing his knowledge through lectures and workshops in various cities around the world.
🌐Visit www.swish-swoosh.com for more sound interviews and assets!
🔴In-Tune Blog: l24.im/nFTD
🔴Instagra...
Просмотров: 59

Видео

Desolate Land Music Pack
Просмотров 13814 дней назад
📣SwishSwoosh Presents! Desolate Land is a collection of 13 dystopian music tracks designed to evoke deep emotions and set the stage for intense, atmospheric experiences. Perfectly suited for both games and films, this pack features loopable tracks that seamlessly integrate into your projects, with light and full versions to match varying levels of tension and drama. Each composition is infused ...
Mad Horses are Warming Up
Просмотров 1921 день назад
🐎 Mad Horses are warming up for the new sound packs! Stay tuned for updates! 🌐Visit www.swish-swoosh.com for more ... 🔴In-Tune Blog: l24.im/nFTD 🔴Instagram: bit.ly/3XnZQUd 🔴RUclips: bit.ly/3GgdYJE 🔴Discord: bit.ly/3YL9uSj
"This is Anime" Sound Effects Pack
Просмотров 26928 дней назад
📣SwishSwoosh Presents! Unleash the energy of your favorite anime worlds with the “This is Anime” sound effects pack! This extensive library is packed with over 500 royalty-free SFX, crafted to bring the vibrant and dynamic world of anime to your projects. Whether you’re working on an action-packed battle scene, a magical fantasy adventure, or a light-hearted comedy, this pack has the perfect so...
In-Tune with Bastian Gerner - The Foley Teacher
Просмотров 100Месяц назад
Bastian Gerner, an accomplished Foley artist, lecturer, sound designer, and influencer, has a rich background working with industry giants such as Ubisoft and Warner Bros. Recently, he has shifted his focus towards teaching and coaching, dedicating his efforts to sharing the knowledge he has accumulated over the past 15 years in post-production and game audio. Bastian is passionate about helpin...
Audio Tool For Unity - Adaptive Horror Ambience
Просмотров 61Месяц назад
📣SwishSwoosh Presents! Introducing "Adaptive Horror Ambience" - the ultimate audio tool for creating spine-tingling horror soundscapes in Unity games! With 90 pre-programmed loopable horror sounds, this tool provides three levels of tension that can be adjusted in real time based on the game developer's preferences. The base of the atmosphere sets the tone, while the mid-tension layer and high-...
AMBER | Main Pages XY Pad
Просмотров 1992 месяца назад
📣Welcome to the preview of One Shot section in our Kontakt instrument, AMBER. In this short preview, we give you a taste of the eerie and spine-chilling sounds you can create with AMBER. Explore some of our unique bowed, reverse, jumpscare, and impact sounds designed to elevate your horror compositions to a new level of terror. 💎 Amber Link: www.swish-swoosh.com/products/software-amber 💎 Traile...
AMBER | Create Musical & Rhythmic Phrases
Просмотров 2132 месяца назад
📣 Explore the power of AMBER as we showcase the creation of dynamic musical and rhythmic phrases using the One-Shot section of our horror Kontakt instrument. Witness the process of crafting sequences that add depth and intensity to your compositions. 💎 Amber Link: www.swish-swoosh.com/products/software-amber 💎 Trailer: ruclips.net/video/33nFhWanqEE/видео.htmlsi=pGbvCGKvE8TUr2yR 💎 Walkthrough: r...
AMBER | Tutorial Create Cinematic Horror Suspense
Просмотров 1,1 тыс.2 месяца назад
📣 In this video, we demonstrate how to create a dark and rising tension using the One-Shot section and XY-Pad of our horror Kontakt instrument, AMBER. Watch as we craft spine-tingling suspense that will elevate your cinematic horror compositions to new heights. 💎 Amber Link: www.swish-swoosh.com/products/software-amber 💎 Trailer: ruclips.net/video/33nFhWanqEE/видео.htmlsi=pGbvCGKvE8TUr2yR 💎 Wal...
AMBER | Main Pages One Shot Screen
Просмотров 1672 месяца назад
📣Welcome to the preview of One Shot section in our Kontakt instrument, AMBER. In this short preview, we give you a taste of the eerie and spine-chilling sounds you can create with AMBER. Explore some of our unique bowed, reverse, jumpscare, and impact sounds designed to elevate your horror compositions to a new level of terror. 💎 Amber Link: www.swish-swoosh.com/products/software-amber 💎 Traile...
The Story of Amber: Kontakt Instrument for Dark Soundscapes
Просмотров 2,4 тыс.2 месяца назад
📣 Join us on the journey of creating AMBER, SwishSwoosh's audio tool designed to create horror soundscapes. It all began with a call from a game developer and evolved into a project to craft an intuitive and powerful instrument. From initial brainstorming sessions to field and studio recordings, and the development process in Kontakt, we share it all. See how AMBER transforms sound design with ...
In-Tune with Alessandro Mastroianni
Просмотров 623 месяца назад
In-Tune with Alessandro Mastroianni
Mobile Games Bundle Teaser | 📦14 Sound Packs in One Bundle!
Просмотров 1,9 тыс.3 месяца назад
Mobile Games Bundle Teaser | 📦14 Sound Packs in One Bundle!
Card&Board Games SFX and Music Pack for Sound Professionals
Просмотров 643 месяца назад
Card&Board Games SFX and Music Pack for Sound Professionals
Battle Cry from SwishSwoosh Warriors!
Просмотров 563 месяца назад
Battle Cry from SwishSwoosh Warriors!
Crafting Electric Sci-Fi Weapon Sound with Weaponiser and Electricity Sound Effects Pack
Просмотров 1934 месяца назад
Crafting Electric Sci-Fi Weapon Sound with Weaponiser and Electricity Sound Effects Pack
Retro Pixel Sound Effects Pack
Просмотров 3404 месяца назад
Retro Pixel Sound Effects Pack
Soundtrack Radio: EDM Music Pack
Просмотров 3275 месяцев назад
Soundtrack Radio: EDM Music Pack
Casual Fun Music Pack
Просмотров 2666 месяцев назад
Casual Fun Music Pack
Sci-Fi Weapons: Bullet Hell SFX Pack for Sound Professionals
Просмотров 1307 месяцев назад
Sci-Fi Weapons: Bullet Hell SFX Pack for Sound Professionals
User Interface: Sci-Fi Sound Effects Pack for Sound Professionals
Просмотров 2337 месяцев назад
User Interface: Sci-Fi Sound Effects Pack for Sound Professionals
User Interface: Sci-Fi Sound Effects Pack for Game Developer
Просмотров 3067 месяцев назад
User Interface: Sci-Fi Sound Effects Pack for Game Developer
Toy Guns Sound Pack for Sound Professionals
Просмотров 2359 месяцев назад
Toy Guns Sound Pack for Sound Professionals
Sci-Fi Weapons: Bullet Hell Sound Effects Pack for Game Developer
Просмотров 2239 месяцев назад
Sci-Fi Weapons: Bullet Hell Sound Effects Pack for Game Developer
Gun Mechanics: Assault Rifles Sound Pack for Sound Professionals
Просмотров 1699 месяцев назад
Gun Mechanics: Assault Rifles Sound Pack for Sound Professionals
Gun Mechanics: Assault Rifles Sound Pack Teaser
Просмотров 2369 месяцев назад
Gun Mechanics: Assault Rifles Sound Pack Teaser
Gun Mechanics: Assault Rifles Sound Pack for Game Developers
Просмотров 2849 месяцев назад
Gun Mechanics: Assault Rifles Sound Pack for Game Developers
Rip & Tear: GORE Sound Effects PRO Pack for Sound Professionals
Просмотров 3399 месяцев назад
Rip & Tear: GORE Sound Effects PRO Pack for Sound Professionals
Toy Guns Sound Effects Pack Teaser Movie
Просмотров 21210 месяцев назад
Toy Guns Sound Effects Pack Teaser Movie
Toy Guns Sound Effects Pack Teaser
Просмотров 11010 месяцев назад
Toy Guns Sound Effects Pack Teaser

Комментарии

  • @eyes_hurting
    @eyes_hurting 2 дня назад

    what daw is this? bitwig?

  • @muhammedyurekturk692
    @muhammedyurekturk692 3 дня назад

    🫡

  • @seminagori881
    @seminagori881 8 дней назад

    Lovely interview!

  • @ercumentsubasi
    @ercumentsubasi 8 дней назад

    ❤❤❤

  •  14 дней назад

    ❤❤❤

  • @muhammedyurekturk692
    @muhammedyurekturk692 14 дней назад

    ❤️‍🔥❤️‍🔥

  •  14 дней назад

    🖤

  • @ercumentsubasi
    @ercumentsubasi 14 дней назад

    🖤

  • @DBSoundDesigner
    @DBSoundDesigner 22 дня назад

    You guys are awesome! 😆❤

  • @muhammedyurekturk692
    @muhammedyurekturk692 23 дня назад

    😂😂

  • @muhammedyurekturk692
    @muhammedyurekturk692 26 дней назад

    👾

  • @muhammedyurekturk692
    @muhammedyurekturk692 Месяц назад

  • @jackieestacado5651
    @jackieestacado5651 Месяц назад

    I have an issue my simple brain can't figure out, when I jump or transition into a run state/idle state, I might hear a footstep sound being played? I've figured its to do with my characters foot placement at the time the space bar or shift key is pressed or when I let go of the W,A,S,D keys, but I'm not sure how to make it tighter, the animation events are synced up pretty well with the feet, just this little issue is kind of annoying My monkey brain is getting all muddied up trying to figure it out 😅😅

    • @swishswooshaudio
      @swishswooshaudio Месяц назад

      Actually, the issue you're experiencing is quite normal for a system like this. In such systems, we usually trigger an animation event based on the animation playing, and call the sound at that event whenever the animation reaches that stage. Of course, there can be minor issues like this. To make this sound more realistic, I recommend looking into Inverse Kinematics. With IK, not only will your foot movements interact with the environment to achieve a more realistic walk, but the sounds will also be more realistic in this context.

  • @Emmetwatson
    @Emmetwatson Месяц назад

    These are so annoying😂 like I almost felt like I’m bleeding

  • @ChimeraGameAudio
    @ChimeraGameAudio Месяц назад

    Bastian taught me a lot. Cool video.

  • @Hostage..
    @Hostage.. Месяц назад

    I'm not even a professional but I want this

  • @FotisandStuff
    @FotisandStuff Месяц назад

    You did an excellent job with AMBER!

  • @satanpaid
    @satanpaid Месяц назад

    Is there a way to control the X/Y with midi control? assingnig a midi control # as the volume?? or is only possible with the mouse pointer.. thanks.

    • @swishswooshaudio
      @swishswooshaudio Месяц назад

      No, it’s not possible. The X and Y-Axis are pre-assigned to 0 and 1 accordingly. However, you can assign knobs (or similar) to control the XY pad with an external midi device. This can be achievable in your DAW. -For Reaper; Open the FX window of the AMBER track, click "Kontakt" plug-in on the left, click Param, click X-Axis in the learn menu, and turn your knob. Repeat for Y-Axis. -For Logic Pro; Click on the AMBER track, press B, click on X-Axis, Click on the External Assignments' Learn button, and turn your knob. Repeat for Y-Axis. Please feel free to contact us via contact@swish-swoosh.com if you need further assistance.

    • @satanpaid
      @satanpaid Месяц назад

      @@swishswooshaudio Thanks a lot for your help. Even with Unify, is not a daw, is possible to assingn an Apple trackpad multi touch. I saw last night to watch especifically which controls are, mmmm....0 and 1 it a little problem, but anyway, it is posible. Salute!!

  • @Oochya.
    @Oochya. 2 месяца назад

    oh man this is horrible to listen to...

  • @fionapaul1764
    @fionapaul1764 2 месяца назад

    Thease sound a song a sci-fi

  • @fionapaul1764
    @fionapaul1764 2 месяца назад

    Sci-f j has kill-lighten mint saves a song

  • @muhammedyurekturk692
    @muhammedyurekturk692 3 месяца назад

    Wow🎉❤

  • @deeprochakravorty
    @deeprochakravorty 3 месяца назад

    Why is the audio playing twice sometimes? I'm facing this issue.

    • @swishswooshaudio
      @swishswooshaudio Месяц назад

      Most likely, you're encountering this issue because your sound is being triggered twice. A simple solution to this would be to use a boolean variable to check if the sound is currently playing. Writing code like "If the sound is not currently active and not playing, then play the sound" should solve the problem.

  • @muhammedyurekturk692
    @muhammedyurekturk692 3 месяца назад

  • @brettclarinmusic
    @brettclarinmusic 4 месяца назад

    Are you sure you're not the same guy who does 2 Minute Papers?? LOL Great and informative video.

  • @karmawhiff
    @karmawhiff 4 месяца назад

    OMG!

  • @feridunemredursun
    @feridunemredursun 4 месяца назад

    cool stuff!

  • @muhammedyurekturk692
    @muhammedyurekturk692 5 месяцев назад

  • @JessiTheBestiGaming
    @JessiTheBestiGaming 5 месяцев назад

    Love these!!!

  • @TheHUMAN-e8r
    @TheHUMAN-e8r 6 месяцев назад

    nice

  • @dukeyys7701
    @dukeyys7701 6 месяцев назад

    I tried making my own script for a boss battle fight private void Update() { if (health.IsDead()) return; if (InAttackRangeOfPlayer() && fighter.CanAttack(player)) { AttackBehaviour(); //the audio was here <<<< } else if (timeSinceLastSawPlayer < suspicionTime) { //suspicion state SuspicionBehaviour(); } else { PatrolBehaviour(); } UpdateTimers(); } However it kept repeating itself over and over and over again as in it was playing multiple times on top of eachother how do i stop that?

    • @michaelguevara5808
      @michaelguevara5808 Месяц назад

      You're in update dummy. If you want it to only play at a certain moment then either call the code with an event or keep it in update but add in an if statement check to see if the audio source is already playing.

    • @swishswooshaudio
      @swishswooshaudio Месяц назад

      In Unity, the Update function runs on a frame-by-frame basis, so it executes multiple times per second. If your code is running in Update, it tries to play the sound repeatedly every frame, which is why you keep hearing the sound constantly. The best solution for this is to move your code outside of Update. If that's not possible, you can use a boolean to check if the sound is currently playing and only play the sound if it isn't. This should solve the problem.

  • @KaganParlatan
    @KaganParlatan 6 месяцев назад

    Türk olduğunu aksandan hemen anladım.

  • @onesevenbeatxs
    @onesevenbeatxs 6 месяцев назад

    these sounds make me light headed☺

  • @jasutasu
    @jasutasu 6 месяцев назад

    I listen to this every morning, just to get that weird itch out of me. The most exciting part is at 00:12, truly a moment to reflect on some of the bad things i’ve done.

    • @swishswooshaudio
      @swishswooshaudio 6 месяцев назад

      Just a simple pop like the life itself:)

  • @muhammedyurekturk692
    @muhammedyurekturk692 7 месяцев назад

    🎉

  • @akshathacreativityvlogs58
    @akshathacreativityvlogs58 7 месяцев назад

    Nice ❤

  • @wonkanese
    @wonkanese 7 месяцев назад

    Just what i needed!!! subbed

    • @swishswooshaudio
      @swishswooshaudio 7 месяцев назад

      feel free to share your audio needs. they will help us build our roadmap. thank you!

  • @nozycv_a9743
    @nozycv_a9743 7 месяцев назад

    yeah that really helped me

  • @innowrun
    @innowrun 8 месяцев назад

    bro why so expensive? I want it free(((

    • @swishswooshaudio
      @swishswooshaudio 7 месяцев назад

      You can try out the Little Amber - light and free version of Amber.

  • @researchholder-mc8ic
    @researchholder-mc8ic 8 месяцев назад

    I wish they were seperated out

  • @t-gx1977
    @t-gx1977 8 месяцев назад

    underrated, thanks

  • @damienhoffmann3875
    @damienhoffmann3875 9 месяцев назад

    Thank you ! It was very helpful !

  • @nightcrow578
    @nightcrow578 9 месяцев назад

    i unsubbed you and unsuggest your channel to my friends, you didnt explain it more on how it works, where it triggers, and how the audio play

    • @okkjamie
      @okkjamie 5 месяцев назад

      maybe look at his other videos, its a series and this is episode 3 so its probabaly explained in either 1 or 2

  • @xavier2094
    @xavier2094 9 месяцев назад

    Activision: "We can save more money with this!"

  • @stuffedmannequin
    @stuffedmannequin 10 месяцев назад

    I have the script and everything completed, but what else do you need to do in order to get these dynamic footsteps? How do you make the game detect what material the player is walking on in order for the correct sound effect to play? I saw something in the script regarding a Raycast

    • @nightcrow578
      @nightcrow578 9 месяцев назад

      i agree this youtuber needs to explain more furthur

    • @razzierose
      @razzierose 2 месяца назад

      Make sure that the material you apply to the object the player is walking on has the footstep name in it. For example, if you have "grassFS" like the video, you'd probably have put (surfaceMaterial.name.Contains("Grass")) in your script like the video says, so make sure the material you use for the ground has "Grass" in its name. ^-^

    • @swishswooshaudio
      @swishswooshaudio Месяц назад

      As you mentioned, we perform a Raycast to cast a ray. However, to determine which sound should play on which platform, we use structures called "Layers." Essentially, we play a sound based on the layer of the object that the ray hits. In short, all our different platforms have different names for their respective Layers.

  • @muhammedyurekturk692
    @muhammedyurekturk692 10 месяцев назад

    amazing :)

  • @nafizozsozusoz
    @nafizozsozusoz 10 месяцев назад

    Muazzam olmuş!

  • @mehmetmuratyilmaz
    @mehmetmuratyilmaz 10 месяцев назад

    I absolutely love these guys and their work!