- Видео 137
- Просмотров 103 295
Edward Magluyan
Добавлен 24 окт 2017
Видео
GMS - how to make an enemy follow an object GML
Просмотров 8 тыс.6 лет назад
Matthew Day - Semester 2 Tutorial 2
Leonardo’s video on how to pause the screen of your game
Просмотров 206 лет назад
Leonardo’s video on how to pause the screen of your game
How To Make A Restart And Enter Button (GML)- Michelle A.
Просмотров 1,9 тыс.6 лет назад
How To Make A Restart And Enter Button (GML)- Michelle A.
This is a good tutorial, but just wary that using solid is very bad for big projects
Thank u
it works but i cant see the sprite
UNBELIEVABLE! I had no idea there's a function that simply restarts the whole room! This is crazy! Thank you mate
thank you so much!
How do you make a npc, most of these videos are 6 to 8 years old. Will it still work?
Depois de muito trabalho o seu video me ajudou muito!!!
Thanks dude! solid video!
EVERYONE! I found a solution of your character going to backrooms. At 1:31, he setted the vertical speed to zero, and if your character goes to backrooms, set the speed to -1. This worked for me, and i think this will also work for you. No need to thank ;)
nice destiny ghost enemy
Thanks
tysm
JE VRAAGT ME WAAROM MAAR IK BEN NIET DOM LAAT ME MAAR VLIEGEN IN MN LUCHTBALLON
I hate your content
This was great, exactly what I was looking for :)
Thank you so much 🙏 🙏 🙏 could never thank you anough
no matter what i do, it wont work. theres no errors. first, i imported a sprite, then made an obj, then gave the obj the sprite, made a step event, applied to code to said step event, saved the code and did f5 and yet nothing happened, no errors. nothing. someone please help.
Thank you still works in 2024
How do I make it that when the enemy touches you you die plz some one answer
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In my game, I have a wall in the form of a frame and I want my character to be able to move around in it and not go outside the wall. what should I do for this?
thanks!
best tutorial on youtube
please help me i get his error whenever I die and meant o respawn; ERROR in action number 1 of Step Event0 for object obj_xwing: Unable to find instance for object index 11 at gml_Object_obj_xwing_Step_0 (line 1) - move_towards_point(obj_player.x,obj_player.y,spd) ############################################################################################ gml_Object_obj_xwing_Step_0 (line 1)
Old comment, but if anyone is looking for a fix: Delete everything in the step event and add this: if instance_exists(playerobject) { move_towards_point(playerobject.x,playerobject.y,spd) } //This is checking if the player object exists in the room, if it doesn't, the enemy object will stop looking for the player and the error will not happen, but, once it touches the player, it keeps going until the infinite, so to fix this: if (!instance_exists(playerobject)) { move_towards_point(x,y,0) } //It's now checking if the instance does not exist, if you see the code, you'll notice "(!" before the function instance_exists, this is an universal symbol to represent "do not", so translating the code, there is: if the instance does not exists, then move_towards_point in the x and y it already is at the speed of 0, which is not moving //And the code to destroy the player if place_meeting(x,y,playerobject) { instance_destroy(playerobject) } //place_meeting is the function to check if both collision masks are trying to be at the same place at the same moment (colliding with eachother), if that's the case, it will destroy the player object. You could also use the collision event, which is the same
thank you so much really helped me out
thank you man
Thanks
what if I want to switch the detonation after it collides
idk why but it has been so hard for me to find such simple information
an interesting way for sure, i dont quite understand
Im trying to make a gameplay mechanic where you're mouse is a pickaxe and you mine rocks by dragging over the rock, then a sprite will popup somewhere on the rock like a glow effect that will make mining more effective if you hit that spot. Kinda like rust but its 2D. Im new to coding so trying to figure out how to do something like that. Any tips? Ill use that same mechanic for things like choppint, building, etc.
This eats
the sound is not annoying
this was super easy thank you
you sound like freddie dredd
How do you make it so that the room doesnt repeat itself until there are no room left??
Exactly what I needed. thanks
Hayes aper
Thank you so much!
Is there a way to prevent the enemies from overlapping?
Is there a way to make them not mix into eachother?
Thank you so much man, this really helps.
ok, but could you explain about "rm_room +string (roomno)); cause this means nothing to me as it is error
thank you so much! i was really needing your tutorial
Thanks for the help nice tuto
Thanks so much for this, it really helps
i was here in 2023
Thank you man, this was exactly what I needed and a really quick tutorial
why cant my player move when it is touching the ground???
It has something to do with the gravity
@@thebananaspeedruns9275 thanks, but do you know what i have to do to make it work?
@@thereelkaro change gravity to 0.1
@@NIICO540 lol thanks but i have evolved to using actual code instead of dnd
lol figured but just put it there for anyone else that needed it@@thereelkaro
nice dude
THANK YOu