Adam Lutton - Game Dev
Adam Lutton - Game Dev
  • Видео 28
  • Просмотров 14 877
I Made A GameBoy Game For Global Game Jam 2025
GB Studio is pretty fun. Rebuilding my computer, power cuts, and friends being idiots are not.
Ready To Pop: sgtadman.itch.io/ready-to-pop / globalgamejam.org/games/2025/ready-pop-4
Frutiger Aerdventureo: plkdtchcb.itch.io/frutiger-aerdventureo / globalgamejam.org/games/2025/frutiger-aervetureo-2
Stream Collection: www.twitch.tv/collections/zUOCxhsJHhjLEA
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My blog: adamluttonblog.co.uk/
Itch.io: sgtadman.itch.io/
Twitch: www.twitch.tv/sgtadman
Ko-Fi: ko-fi.com/sgtadman
Просмотров: 801

Видео

I Made Another VR Game | 7DFPS 2024
Просмотров 178Месяц назад
You can play it here: sgtadman.itch.io/the-path-experiment VR headset required. This video uses from footage of Yakuza Zero taken from this video: ruclips.net/video/hw8uoSY-tpU/видео.html Footage belongs to devilleon7, and is used under fair use. My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: www.twitch.tv/sgtadman Ko-Fi: ko-fi.com/sgtadman
A New Demo & A New Look! | Cybersurfer October 2024 Update
Просмотров 1823 месяца назад
PLAY THE DEMO: sgtadman.itch.io/cyber-surfer-prototype My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: www.twitch.tv/sgtadman Ko-Fi: ko-fi.com/sgtadman
Making Levels With Splines Is More Difficult Than I Thought | Cybersurfer June 2024 Update
Просмотров 9247 месяцев назад
Sometimes you try something and it works, but it's so horrible that you can't help but try it again. Brackey's Video: ruclips.net/video/lNyZ9K71Vhc/видео.html Game Dev Guide Video: ruclips.net/video/ZiHH_BvjoGk/видео.html My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: www.twitch.tv/sgtadman Ko-Fi: ko-fi.com/sgtadman
Here's My Opinions Of Godot After Using It For A Month
Просмотров 5 тыс.8 месяцев назад
I finally bothered learning the engine. And it's alright, but different. You don't wanna know how long it took me to make this video. Also, it's terrible. I'm sorry. The next video will be better. Birthday Sale: itch.io/s/123025/its-my-birthday-so-have-a-discount Pistol Asset: sgtadman.itch.io/9mm-czech-75 My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: www.twitch.tv/sgtadman ...
#GGJ2024 I Made A (Bad) Robot Wars Clone For Global Game Jam
Просмотров 2711 месяцев назад
Global Game Jam happened and I made a Robot Wars clone. Albeit, not a great one. GGJ Page: globalgamejam.org/games/2024/randoroborekt-2 Itch.io: sgtadman.itch.io/randoroborekt Twitch Collection: www.twitch.tv/collections/kf2COIDGrhcm0w My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: www.twitch.tv/sgtadman Ko-Fi: ko-fi.com/sgtadman
I Made My First VR Game! | 7DFPS 2023
Просмотров 430Год назад
End Of The Line: sgtadman.itch.io/end-of-the-line 7DFPS 2023: itch.io/jam/7dfps Building Roads With Splines: ruclips.net/video/ZiHH_BvjoGk/видео.html My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: www.twitch.tv/sgtadman Ko-Fi: ko-fi.com/sgtadman
Grindable Rails In Unity Using The Spline Tool - Tutorial
Просмотров 3,6 тыс.Год назад
A tutorial explaining how I do grindable rails in Unity. GitHub page for project files: github.com/SGTADMAN/RailGrind My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: www.twitch.tv/sgtadman Ko-Fi: ko-fi.com/sgtadman
There's A Demo! Plus Some Other Things | CyberSurfer Nov 2023 Update
Просмотров 217Год назад
Play the demo here: sgtadman.itch.io/cyber-surfer-prototype 0:00 Intro 0:15 Bezier curve rails 1:24 Demo 4:58 Rotaction Update 5:49 Where's the Alternatives to Unity video? 6:13 7DFPS 7:09 Outro Black Friday Sale: itch.io/s/105228/black-friday-sale Xmas Sale: itch.io/s/105230/xmas-sale My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: www.twitch.tv/sgtadman Ko-Fi: ko-fi.com/sgta...
I Rewrote Everything | Cybersurfer - October 2023 Update
Просмотров 1,3 тыс.Год назад
I redid a bunch of stuff and now the game is getting somewhere. My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: www.twitch.tv/sgtadman Ko-Fi: ko-fi.com/sgtadman
Well, It Kinda Works.
Просмотров 43Год назад
Working on my rail grinding systems in my current project. New video coming just as soon as I get everything working right. My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: www.twitch.tv/sgtadman Ko-Fi: ko-fi.com/sgtadman
I Need Feedback - A First Look At My New Project, Cybersurfer
Просмотров 51Год назад
I've started working on my next main project but I'm kinda struggling to figure out what I want it to be. Cybersurfer segment in DD51 stream: ruclips.net/video/9hpvPa3cvR4/видео.html My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: www.twitch.tv/sgtadman Ko-Fi: ko-fi.com/sgtadman
Sand Surfer Prototype - Demo Day 50 Build (May 2023)
Просмотров 323Год назад
A few points about the state of Sand Surfer. If you want to check it out: sgtadman.itch.io/sand-surfer-prototype And if you want to check out the other game I mentioned: sgtadman.itch.io/sickhacksroot My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: www.twitch.tv/sgtadman Ko-Fi: ko-fi.com/sgtadman
Basic Cyberspace Skybox - Blender Tutorial
Просмотров 115Год назад
A very basic skybox. This video took WAY TOO LONG to make because I kept re-doing it over and over. My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: www.twitch.tv/sgtadman Ko-Fi: ko-fi.com/sgtadman
A Very Lazy Wireframe Look - Blender & Unity Tutorial
Просмотров 78Год назад
Let me say this again, THIS IS NOT A WIREFRAME SHADER. My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: www.twitch.tv/sgtadman Ko-Fi: ko-fi.com/sgtadman
Some Technical Details - SICKHACKS.root - #GGJ23
Просмотров 33Год назад
Some Technical Details - SICKHACKS.root - #GGJ23
"Feels Excellent" Followed By Obvious Bug
Просмотров 18Год назад
"Feels Excellent" Followed By Obvious Bug
#GGJ23 SICKHACKS.root - Global Game Jam 2023
Просмотров 37Год назад
#GGJ23 SICKHACKS.root - Global Game Jam 2023
Hoverboard Test - Unity
Просмотров 8482 года назад
Hoverboard Test - Unity
#7DFPS - All I Need Is A Shotgun
Просмотров 122 года назад
#7DFPS - All I Need Is A Shotgun
/agdg/ Asset Jam - I MUST CONSUME
Просмотров 512 года назад
/agdg/ Asset Jam - I MUST CONSUME
Rotaction - Release Date Trailer
Просмотров 472 года назад
Rotaction - Release Date Trailer
Rotaction - First Trailer
Просмотров 422 года назад
Rotaction - First Trailer
Rotaction - Sound Demonstration (30/06/2022)
Просмотров 52 года назад
Rotaction - Sound Demonstration (30/06/2022)
Making Digital Camo In Blender
Просмотров 9792 года назад
Making Digital Camo In Blender
#GGJ2022 If Only The World Was So Black And White - Global Game Jam 2022
Просмотров 152 года назад
#GGJ2022 If Only The World Was So Black And White - Global Game Jam 2022
#ThreeThingGame KEEP WARM - ThreeThingGame Autumn 2021 Entry
Просмотров 82 года назад
#ThreeThingGame KEEP WARM - ThreeThingGame Autumn 2021 Entry
Bullet Hell Lane Shooter - Demo Day 23 Demo
Просмотров 62 года назад
Bullet Hell Lane Shooter - Demo Day 23 Demo

Комментарии

  • @jjarocal
    @jjarocal 16 часов назад

    Really cool on seeing the development of a game boy game!! Glad you stuck with the platformer over a point and click because it really does have that same nostalgia based feeling that older arcade games have!!

  • @adamlutton_gamedev
    @adamlutton_gamedev 3 дня назад

    Sorry if the video isn't as good as it could be. I wanted to get it out as soon as possible.

  • @stevethepirate
    @stevethepirate 26 дней назад

    this is exactly what i needed. thank you lots!

  • @Pronuss
    @Pronuss 28 дней назад

    Great Tutorial. I had it almost the same way in my implementation. But in my version the board was teleported outside of the spline. I guess it’s because of world and local positions. With your video I was able to get the placement correct. But the rotation absolutely doesn’t work for me. My player object is rotating all over the place. It seems as if the lerp is doing nothing. Maybe something is overriding the rotation.

    • @adamlutton_gamedev
      @adamlutton_gamedev 28 дней назад

      What kind of shapes are you making with the rails? I think I mentioned in the video that loops don't work well with the code. I do need to update the code in the GitHub to improve a few things, so if you let me know what you're doing, I can try and test it out.

    • @Pronuss
      @Pronuss 27 дней назад

      @@adamlutton_gamedev I guess its something with the player controller. I have another script that uses AddForce and AddTorque and probably this is giving me some issues. So I really can't say what is causing this but there are to many other variables in my code. But thank you for offering your help.

  • @random_precision_software
    @random_precision_software Месяц назад

    Should I subscribe? But if you're not using Unity then there is no point unfortunately

    • @adamlutton_gamedev
      @adamlutton_gamedev Месяц назад

      I'll be sticking to Unity for this project at least. But I like to experiment with other engines and tools.

  • @StigDesign
    @StigDesign 2 месяца назад

    Looks really nice and Cool :D

  • @StigDesign
    @StigDesign 2 месяца назад

    i think you did really good, you are much smarter than me :D Your work Reminds me of SSX :D

  • @RealMrRayman
    @RealMrRayman 2 месяца назад

    Can you use this for 2d projects?

    • @adamlutton_gamedev
      @adamlutton_gamedev 2 месяца назад

      The core principles are probably the same, you might need to some adjustments to the rotations. Maybe I should make a separate video about it.

  • @calvinms7503
    @calvinms7503 2 месяца назад

    Thank you

  • @Xikor-AF
    @Xikor-AF 3 месяца назад

    Not smooth enough

  • @moumaxim
    @moumaxim 4 месяца назад

    I wish this video had showed up when I was trying to figure this out months ago, really super tutorial!

  • @zmaxer01
    @zmaxer01 5 месяцев назад

    Thx a lot been trying for a while now, this is a good solution 🎉

  • @アドチ
    @アドチ 7 месяцев назад

    skill issue?

    • @sventomasek
      @sventomasek 4 месяца назад

      99% of this video can be summed up by this comment lol

  • @zebo280
    @zebo280 7 месяцев назад

    I think you should try using godot more, the problems you are encountering with godot right now could be caused by your approach, godot is very relaiant on classes, so i think you should try to solve problems in a way that better fits the engine, if you use the same approach you use in unity on godot the result's bound to be inferior. I suggest you give it another try under no time limit and with a clear objective so that you can better explore godot's functions and the way of thinking that they open

  • @scotmcpherson
    @scotmcpherson 7 месяцев назад

    the biggest problem with videos like this is you guys are not learning godot from scratch, you guys are all trying to use Godot like it was Unity or Unreal..

    • @adamlutton_gamedev
      @adamlutton_gamedev 7 месяцев назад

      I'm in the process of looking for a new engine to develop in. I've used Unity for years; it's going to be a point of comparison on points like ease of development, support, feature sets, and so on. The point is whether or not I want to switch to this engine over other alternatives that I'm also looking at. And I did follow the tutorials and reference the documentation during my time with it, along with just playing around with it and seeing what various things did. But I was under a time limit to get various things ready for Global Game Jam. I will use the engine again because I have an idea for something that would work well with it, but I still want to look at other engines as well.

    • @scotmcpherson
      @scotmcpherson 7 месяцев назад

      ​@@adamlutton_gamedev that's fine, but you need to spend time in the engine and two weeks just doesn't cut. If you have a time limit because of a game jam, then make a video about that, not about godot and whether it's worth your time or not.

  • @coppertones7093
    @coppertones7093 7 месяцев назад

    correct type loading makes sense. for your on-screen example at 11:08, you need to load it as a Node3D or something that inherits that, because those nodes have a position property you can set. this is more of an issue of godot docs preferring gdscript over c#

  • @jsonwakefield6284
    @jsonwakefield6284 7 месяцев назад

    Wouldn't say you are anywhere near amateur. Allot of people get caught in tutorial hell and this is well beyond. Looks good.

  • @archamondearchenwold8084
    @archamondearchenwold8084 7 месяцев назад

    This is so cool man.

  • @GlitchedCode
    @GlitchedCode 8 месяцев назад

    10:57 I was with you and your opinions coming from Unity up to this point. You can drag and drop scenes and even make an array of scenes in your inspector. When exporting you would cast them as a PackedScene, in C# this would look like either of the following [Export] PackedScene MyScene; [Export] PackedScene[] MyListOfScenes; Always enjoy seeing opinions from people coming from another engine and giving a fair opinionated view.

  • @hamooag4052
    @hamooag4052 8 месяцев назад

    88 subs 4k views wtf 😂 i will fix this by adding one sub

  • @rungeon83
    @rungeon83 8 месяцев назад

    Really good video, I'm an ex Unity dev, I've used many gameengines from the ages of 14 to now 39 :(... and I think the issue with Godot for most Unity devs, is that it's soooo different, at first I'll admit I didn't even want to use it, but then I was having so many issues with Unity and it's bugs that I thought okay well I'll try Godot and it's open source so least I have a chance at fixing them... for the first 2 months I just felt like "urgh I'm not sure, I like some things but" then when it clicked, a lot of what you mention as bad, I also said the same lol! And then you stick with it and suddenly it's like "ohh actually this is great", I don't think Godot is explained well to people who have a back ground in Gamedev. Now I can easily say Godot is the only game engine I've tried where I didn't feel I was fighting the engine, or that I wasn't enjoying using it. My computer is very fast so it's not even that, and I don't really mind so much about open source now, or even the horrible companies... for me I just care about user experience, and for me right now at least Godot has that for me. I do GREATLY disagree with Unity UI being better, it's soooooo bad! There are lots of videos about how Unreal has the best and how Godot is trying to get close to it while mocking how bad Unity UI is, this might be a case of using a game engine longer...

  • @TheSunriseGames
    @TheSunriseGames 8 месяцев назад

    you have 85 subs, there's no even a single video about you making a game which would be considered AT LEAST CLOSED as OKAY, you're no one and I cant see your own games on the top of steam SO... do you really want someone to listen to you? do you really think your opinion matters? lmao

    • @SnM-SharedAccount
      @SnM-SharedAccount 8 месяцев назад

      I think you are being a bit harsh on the guy, opinions are opinions after all 🤷‍♂️

    • @neohelios77
      @neohelios77 8 месяцев назад

      WOW... you really just put that out there? Just... BAM, blah blah blah? Can't make an omelette without breaking a few eggs? Your "contribution" to the conversation here sounds a bit personal. Maybe someone upset you this morning and you felt the need to project your frustration. One person on the internet sharing an opinion shouldn't have such a significant impact on your feelings. Perhaps it's worth taking a moment to reflect on why this bothers you so much.

    • @TheSunriseGames
      @TheSunriseGames 8 месяцев назад

      @@neohelios77 wow, and who are you? Who bothers about your “contribution”?

    • @CRT_YT
      @CRT_YT 4 месяца назад

      you are so right! no criticism or opinions online! that isnt allowed! smh, these ridiculous developers making games and having different tastes.... i cant believe this

  • @L4Vo5
    @L4Vo5 8 месяцев назад

    iirc, godot's custom physics engine has been half abandoned ever since the guy in charge of it got hired by another company, which is why physics are in such a janky state for many use cases, and bug fixes come pretty slowly... unity's physics engine seems really robust in comparison would've liked to hear your thoughts on gdscript, have you tried it out?

    • @adamlutton_gamedev
      @adamlutton_gamedev 8 месяцев назад

      I can't say I'm a fan of GDScript. I learnt to code with C#, and know other languages like Java, C++, and JavaScript. So I'm more comfortable with that. I imagine if I learnt Python I'd probably like it more.

    • @vitaly.petkevich
      @vitaly.petkevich 4 месяца назад

      [Bookmark] Godot's physics engine issues.

  • @gostan2718
    @gostan2718 8 месяцев назад

    My only problem with Godot is its community discourage criticism.

    • @MouseGoat
      @MouseGoat 8 месяцев назад

      I mean Godot is free and community driven, so what really is the use of complaning? If Godot cant do a thing, you should just make the thing youself or go and pay for a sold program. I think thats kinda the problem. Free and open source really also means: no one to complain to if shit aint working that's just on you.

    • @CRT_YT
      @CRT_YT 4 месяца назад

      @@MouseGoat you are part of the problem

  • @kaifungaming
    @kaifungaming 8 месяцев назад

    you can add scenes to the inspector tab you just need to set the export variable type to `PackedScene` e.g: [Export] private PackedScene _scene1;

  • @cqrhqr3418
    @cqrhqr3418 8 месяцев назад

    godot?

    • @SGTADMAN
      @SGTADMAN 8 месяцев назад

      No, this is Unity.

  • @GenieCMD
    @GenieCMD 8 месяцев назад

    Hi there, Godot not veteran but experienced guy here! One thing I want to point out is that Godot DOES have a built in scene management system. I'm using it for my major project, Marshmallow Land: Definitive Edition. It can be accessed using get_tree().change_scene(<path to scene>) and is what I organize my projects around. Also, remember autoloads exist. They can be useful if you need to use a function anywhere or to store data across scenes. Good video btw!

  • @nnNothing
    @nnNothing 8 месяцев назад

    so, the conclusion is Godot is everything Manually Unity is everything Automatically Godot will so hard when building mega project game

    • @GenieCMD
      @GenieCMD 8 месяцев назад

      He overcomplicated some things, like apparently he doesn't know that get_tree().change_scene() exists

  • @amirosman8797
    @amirosman8797 8 месяцев назад

    Hey, your first impression on Godot is spot on, and comparing it with what Blender used to be in it's early days is quite accurate, I too a Unity developer who's messing around with Godot, and the feeling I get from using Godot after years of experience using Unity is the same feeling as when I first used Blender back then after Using 3DMax and Maya, Godot is no where near Unity at the moment but it’s doing just fine. Anyway, the problems you have with Godot's physics engine are common, Godot's physics engine is really really bad, specially when you compare it with Unity’s, fortunately there is another physics engine called Jolt that you can use instead of the built-in physics engine, it’s much better and open source, so if your game is physics based or physics is a major component of your game, you might want to use the Jolt physics engine, it's a plug-in and easy setup.

    • @adamlutton_gamedev
      @adamlutton_gamedev 8 месяцев назад

      Thanks for the tip. I'll look into Jolt.

    • @devilblackdeath
      @devilblackdeath 8 месяцев назад

      I've spent years with Unity and that's something I still don't get. I can get it for SOME projects, especially some big indies. But most people who say that about Godot often have small 1/2/3-person projects that don't go for photorealism and are likely to benefit from Godot size and speed at startup and included git compatibility. Sure it's not 100% there for modern AAA graphics, but : 1 - should it ? 2 - not much really is missing for this 3 - it actually is better in certain aspects than Unity, for example Godot has had a real time, no-precalculation solution for global illumination for a VERY long time now, meanwhile Unity still suffers from its feature creep (90% of it are unfinished and pointless bloat to the engine) And as far as everyday usage goes, Godot is insanely mature. Sure it's lacking a FEW things like web exports for C#, but that's because they'd sometimes rather wait on external upstream projects to have proper support for stuff than hack in stuff (which is what led to Unity having broken hacky stuff all over the engine that the team never got around to fixing). To me it's very very near, and what it lacks it probably can overcome in a matter of 5 years tops. When using the Blender I'd say we're basically like Blender 2.5 right now. Basically catching up super fast to industry standards and even overcoming some, but usability, UI and a few basic QOL feature are missing, but nothing that's a dealbreaker if you'd rather switch to something that's not reliant on a company with crappy decision-making and a product that's actually much more versatile and future-proof. At least that's my take !

    • @devilblackdeath
      @devilblackdeath 8 месяцев назад

      @@adamlutton_gamedev Yeah Jolt is borderline mandatory if you want good performing physics, and its ease of use is almost ridiculous. The only drawback for now is its lack of soft body physics.

    • @amirosman8797
      @amirosman8797 8 месяцев назад

      @@devilblackdeath there is some truth to everything you just mentioned and I totally agree with most of it, however, I strongly disagree with “Godot is insanely mature” I mean it’s true Godot is been in the game for a while, it’s not a new game engine however the version that actually have the potential to compete with Unity is Godot 4, which is a complete rewrite and totally new, I wouldn’t call it mature yet, I don’t know how deep you ventured into Godot but it still have issues with rendering and optimization, not to mention a highly unreliable networking solution specially when building large scale multiplayer games, even Juan Linietsky mentioned this in GDC 2023, and according to him, Godot 4 might reach the level of maturity with version 4.5. Even though Godot is rapidly improving that doesn’t mean other engines are not, you might think Godot is catching up with Unity but Unity just went a few miles a head with the release of Unity 6, it brought an insane level of optimization solutions that never existed before, as of now, I wouldn’t compare Godot with Unity, but who knows maybe in the future things will change

    • @vitaly.petkevich
      @vitaly.petkevich 4 месяца назад

      [Bookmark] Jolt as an alternative to the native Godot's physics engine.

  • @Oniichanh
    @Oniichanh 8 месяцев назад

    I had a similar opinion of game objects vs nodes when I first switched as well, but I saw a video somewhere that explained to me that they aren't the same and I realized I was limiting myself by thinking that way Tldr; instead of treating nodes as gameobjects, you treat them as the components to a game object where the root of the scene is the actual game object So If i wanted to make an enemy in a 2d platform game, I could start with a Body as the root, add a custom child "WanderLeftRight" node which might make any body its parented to wander left and right ; then add another child which might be the "Stompable " node. This might give any parent the behavior to be stompped when it collides at the correct angle etc... Now I love the node way, but it did require me to give up my top down thinking Just a rando's 2cents 😬

    • @adamlutton_gamedev
      @adamlutton_gamedev 8 месяцев назад

      I definitely agree with the treating nodes like components point. The ordering of stuff is probably the only sticking point, but I think with some planning beforehand I should be able to mitigate any issues with that. It does take some getting used to.

  • @AlanDarkworld
    @AlanDarkworld 8 месяцев назад

    I can see that you'll find some usability aspects lacking in the beginning, and it does take some time to get used to. But when it "clicks" you'll never want to go back. Remember how long it took in unity to get nested prefabs? Well, with godot nodes, you get this out of the box, by design. Scene management is no big deal either, you just load in whatever PackedScene you need into your tree. If you don't like the editor UI, you can adapt color schemes and other things fairly easily (*cough* how much did unity charge for the dark mode again? *cough*). The real downside of godot is that it cannot support closed platforms such as game consoles, since it's an open-source project. But I'm sure even that will eventually be figured out (there's a spin-off company of the godot foundation called W4 games that specializes in these matters). Also, godot has amazing things that Unity outright doesn't have. Did you try SDFGI for lighting? I'm getting PTSD thinking back in my unity days when the whole scriptable render pipeline fiasco began and entire scenes turned pink for no damn reason. Remember enlighten, the GI solution unity brought in - and killed a few versions later, with no replacement? Urgh. Upgrading godot from one version to the next is usually also extremely smooth, which cannot be said about Unity.

  • @_jetori_
    @_jetori_ 8 месяцев назад

    69 subs nice

  • @joshuamorris1851
    @joshuamorris1851 8 месяцев назад

    As someone who is pretty engine agnostic (Unity, Unreal, Godot, GameMaker), I think your opinions on Godot are valid and I shared a lot of them back when I started using Godot, but it's funny how little I notice a lot of these things now after using it for some time. Ultimately no matter what engine a person chooses, it's going to have it's quirks, and it really comes down to whether or not those quirks are something that meshes well with the way you think about game creation or not. Ultimately the best engine is the one you can finish your game in. Cheers for the vid!

    • @GodotNoContext
      @GodotNoContext 8 месяцев назад

      Your observation is spot on. Many people who use Godot for a while get used to its limitations and even its bugs. This is unfortunate because normalizing these issues can make others think that the problems with Godot are just part of the norm.

  • @K4rmy
    @K4rmy 8 месяцев назад

    You can use [Export] or @export to expose variable to the inspector, then you could export PackedScene which is equivalent to Unity's Prefab, or you could export Node2D or 3D or Node, to pick any node from the scene

  • @snarf8115
    @snarf8115 8 месяцев назад

    thanks for the info Adam.

  • @mrjshzk
    @mrjshzk 8 месяцев назад

    About 10:57 - I'm pretty sure you can export an Array[PackedScene]

  • @amimirmimir512
    @amimirmimir512 8 месяцев назад

    tbh this is the best game engine for a 15 year old shitposter

  • @ZalupaDeez
    @ZalupaDeez 8 месяцев назад

    thanks for the info Adam.

  • @derrorer
    @derrorer 8 месяцев назад

    thanks for the info Adam.

  • @mj2068
    @mj2068 8 месяцев назад

    thanks for the info Adam.

  • @saltyyy5765
    @saltyyy5765 10 месяцев назад

    Camera may be jittery in your part but if you add sparks behind the player it kinda looks good with the jitters

  • @chainiktm
    @chainiktm 10 месяцев назад

    Can I somehow mix the camouflage with the fabric?

    • @adamlutton_gamedev
      @adamlutton_gamedev 10 месяцев назад

      Depends on how you do it. Mix Colour and Mix Shader can mix it in with a fabric material you have. If you're adding fuzziness via the hair modifier, it should work fine with that also.

    • @TheRealEreez
      @TheRealEreez Месяц назад

      Not to take away from this vid, but Ryan King's "Procedural Green Camo" will show you how to mix fabric bump nodes with the camo. Use both that and this video for the digital pattern.

  • @echo7project904
    @echo7project904 11 месяцев назад

    Definitely gonna take a look at this for my next project. Its arcady but it works for a idea i have. Thanks though ive been looking for some kind of tutorial on this.

  • @minimastudios_
    @minimastudios_ Год назад

    Thanks! Would donate but no donate button. Also, i originally had a physics checksphere for detecting rails, im not using chracter controller, any idea how to get specific rail info from that or am i forced to use ontriggerenter?

    • @minimastudios_
      @minimastudios_ Год назад

      Nevermind, man its late. im dumb for not just remembering i can use physics.spherecast

    • @adamlutton_gamedev
      @adamlutton_gamedev Год назад

      ​ @minimastudios_ That would work. I use the character controller collision method here, but would use OnCollisionEnter for a more generic type. But spherecasting will work as well. I actually use it in a game I'm working on for jumping between rails. Also, you can donate at the Ko-Fi link in the description. I very much appreciate it. Good luck with whatever you're working on.

    • @minimastudios_
      @minimastudios_ Год назад

      @@adamlutton_gamedev thanks! Got it all up and running. Changed the normalDIr to work off my orientation instead of the transform and added some lerp. It’s first person and it works smoothly! Had a hiccup since I’m using forces, jumping and turning off kinematic were too close together + switching right back to grinding immediately after jumping so when I call my version of getting off the rail I set the location of the player slightly above the rail. If you have a discord would be happy to share the results. I’ll check out the kofi too thanks

  • @llibertii
    @llibertii Год назад

    I've been looking for a tutorial like this for months, thank you very much!

  • @xRaybeesx
    @xRaybeesx Год назад

    I am having a problem getting the direction to work, I use as sphere with a rigidbody to control my player that handles the physics so I dont think Unity understands the playerForward, when I hit the rail I am going a random direction, and don't rotate to the rail. Would you have any idea how to fix this?

    • @xRaybeesx
      @xRaybeesx Год назад

      The transform.rotation lines during MovePlayerAlongRail() dont seem to be actually working I dont think it's possible to rotate rigidbodys like that

    • @adamlutton_gamedev
      @adamlutton_gamedev Год назад

      It's not easy for me to comment specifically what's wrong without seeing the code. But I will ask if you're making sure the rigidbody is kinematic when it hits the rail? Otherwise, the physics will cause issues.

    • @adamlutton_gamedev
      @adamlutton_gamedev Год назад

      Wait, I do mention in the video that I'm using a character controller rather than a standard rigidbody, and mention that you need to use OnCollisionEnter instead of the Character Collider specific function. Have you changed that part of the code? If not, that might be the issue.

  • @Watervr2341
    @Watervr2341 Год назад

    What is your game called

    • @adamlutton_gamedev
      @adamlutton_gamedev Год назад

      "End Of The Line". There's a link to it in the description.

  • @polarstarcohhee
    @polarstarcohhee Год назад

    Excellent work! Can I take inspiration from your scripts here for me and my team's capstone project? I've been trying to make a mechanic similar to rail grinding, but been having trouble thinking around how it can work 😭

    • @adamlutton_gamedev
      @adamlutton_gamedev Год назад

      Go for it. There's a GitHub link to the project files in the description.

  • @your.statu_s
    @your.statu_s Год назад

    Hey Adam, I'm very attracted to game development, I'm just a college student but I like ML and Game Dev. I don't know what path to choose, I feel like I should do both and dive deep in both fields. I'm thinking to somehow join both fields. I am just confused what to do. Game development fascinates me by the thoughts of what my thoughts can create, ML fascinates with what we can do using math and programming. Confused.exe 😅

  • @freddymausyt
    @freddymausyt Год назад

    Beautiful 😄 Thabks for this easy understanding tutorial :)