- Видео 75
- Просмотров 91 993
daymendou
Добавлен 18 янв 2015
A fighting game player who crawled out of his hole to mash.
I compete in Guilty Gear Xrd and Accent Core Plus R, playing Slayer in both games. I also like KOF15 and Tekken.
On this channel, I try to share some guides on playing Slayer and Guilty Gear.
I compete in Guilty Gear Xrd and Accent Core Plus R, playing Slayer in both games. I also like KOF15 and Tekken.
On this channel, I try to share some guides on playing Slayer and Guilty Gear.
GGXX ACPR Slayer - Ground Throw cS P Mappa OS vs Potemkin
cS P Mappa punishes most of Potemkin's reversals and is safe vs all of them. You have a generous window to input the OS jump since P Mappa whiffing makes a difference of about 40-50 frames.
Hammerfall Break is unsafe. HFB FRC is safe, but who's gonna do that?
Pot Buster is a true punish after IBing P Mappa, but there are so many options after cS you can rotate.
Giganter superflash will eat the jump input. I think you can't get a CH punish on it, and forward dash is too slow after superflash.
Heavenly Pot Buster does get out, but oh well.
Hammerfall Break is unsafe. HFB FRC is safe, but who's gonna do that?
Pot Buster is a true punish after IBing P Mappa, but there are so many options after cS you can rotate.
Giganter superflash will eat the jump input. I think you can't get a CH punish on it, and forward dash is too slow after superflash.
Heavenly Pot Buster does get out, but oh well.
Просмотров: 350
Видео
GGXX ACPR Slayer - 6K OS vs Zappa 236P
Просмотров 32411 месяцев назад
Input: 6K then K/FB Dandy when 6K would hit, hold the 4 after finishing the Dandy input 2D then 5K delay 6K gets a meaty 6K. If you whiff 6K but miss your Dandy timing, holding 4 ensures you block the DP. K Dandy gets caught by super, but the super flash should eat the input if you time it right. You have to Pilebunker almost immediately to get a CH from K Dandy. P Dandy can avoid 236P but it's...
GGXX ACPR Slayer CMV 「Nightflight」
Просмотров 1,1 тыс.11 месяцев назад
Combo music video featuring Slayer combos on the entire cast, one per character. All combos done by hand, with much assistance from the in-game Record Player/Enemy commands. Song: Concorde (Nightflight) Artist: Gábor Szabó Around January 2023, I thought about making a Slayer CMV for ACPR. When I first saw the song and listened to it, I knew I had to use it for a CMV. The song is not actually ca...
Xrd Slayer - DOT RRC Scaling Bypass
Просмотров 261Год назад
DOT launches high enough on ground hit that you can RC into an unscaled K Pile combo, even on the heaviest characters (Pot and Kum). Whiff 2K to time the K Dandy.
Guilty Gear Xrd - Slayer Starter Guide
Просмотров 14 тыс.2 года назад
0:00 - Who is Slayer? 0:53 - 5K 1:10 - 6H 1:52 - Dandy Step 4:18 - Forward Dash 5:12 - Close S and Far S 5:35 - Backdash 5:55 - Dash Cancels 6:35 - Airdash 7:24 - Mappa Hunch 8:02 - 6P 9:04 - 2H 9:26 - 5H 9:36 - 2P 9:47 - 2K 10:09 - 2D 10:22 - 6K 10:38 - Undertow 10:53 - Bloodsucking Universe (Bite) 11:22 - Red RC 12:20 - Yellow RC 12:57 - Blitz Shield 13:30 - Dead On Time (DOT) 14:22 - Eternal...
Xrd Slayer - Helter Skelter YRC combos
Просмотров 1,8 тыс.2 года назад
Midscreen starters -immediate K CWH - P CWH (can also 66, have to TK and switch sides for the Dandy input) -cS fS (can also 66) -5H j2K (probably have to 66 first for the spacing) Corner starters -immediate K Pile -5D[6] -5H 2H If you start with something fast like cS or 5H, add a slight delay to bypass YRC proration. YRC slowdown lasts 18 frames, so fast attacks need to be delayed until after ...
Xrd Slayer - Up Dust combo
Просмотров 1,2 тыс.3 года назад
5D[8] delay jHD2K jD2K jPD Not as commonly used as 5D[6], but this is how you get a knockdown.
ACPR Slayer - BBU combos
Просмотров 7 тыс.4 года назад
Intro 0:00 6H IAD 0:14 6H jump 0:51 5H 1:11 2D 1:55 K Mappa 2:16 BBU again 2:36 Corner 2:51 Converting off air hits 3:14
ACPR Slayer - 6K and It's Late combos
Просмотров 3,7 тыс.4 года назад
Jam is also a small lightweight, I didn't know Intro 0:00 Links 0:25 5K 6P on crouching 0:52 Corner 5K 6P 1:00 Corner 5K 6P (small lightweights BA BR JA KL MA) 1:17 Corner 5K 6P (super heavyweights PO RO) 1:25 Corner 5K 6P (Johnny) 1:44 Corner 5K 6P FRC 2:02 Corner 5K 6P FRC with FB Pile 2:42
ACPR Slayer - 2K combos
Просмотров 9 тыс.4 года назад
On crouch, you can also combo 2S into 2H Intro 0:00 2K 2S 0:15 2K 2H 0:33 2K 2K 0:39 5K 2K 0:43 2K 2P 0:52 BBU 1:10 DOT 1:16
ACPR Slayer - 5K combos
Просмотров 4,1 тыс.4 года назад
Links 0:00 Roman Cancel 0:19 FB Dandy 0:30 Dead On Time 0:39 Blockstrings 0:45
Xrd Slayer - Antiair Blitz followups
Просмотров 4454 года назад
Most characters go for a delayed low here to beat the counter Blitz, but Slayer's lack of gatlings and low reward from 2K make that less useful for him IMO. People tend to throw after landing from being rejected in the air, but 6K and Helter both beat throws. They can still do other reversals, but Helter makes them have to confirm the side. I'm not sure about using 2D here, but it could check p...
Xrd Slayer vs Johnny - Delayed Blitz vs Coin
Просмотров 1694 года назад
If Johnny does Coin into dash, an immediate Blitz will not reject him and also loses to 2S. If you delay the Blitz, you can reject him out of the dash and also be safe vs 2S. Since Coin hits later vs crouchers, you can stand up later to make it hit later. Low Blitz won't work since Coin is a mid, but you can still Stand Blitz if you input it as soon as you stop crouching.
Xrd Slayer vs Johnny - Jumping out of Coin
Просмотров 2894 года назад
Xrd Slayer vs Johnny - Jumping out of Coin
Xrd Slayer vs Axl - Round start Axl 6H
Просмотров 2734 года назад
Xrd Slayer vs Axl - Round start Axl 6H
GGXrd Slayer vs Chipp - Zansei Rouga block punish setup
Просмотров 3544 года назад
GGXrd Slayer vs Chipp - Zansei Rouga block punish setup
GGXrd Slayer vs I-No - Round start I-No jump back rising jH
Просмотров 1785 лет назад
GGXrd Slayer vs I-No - Round start I-No jump back rising jH
GGXrd - 2D Knockdown into Meaty It's Late/2K
Просмотров 5956 лет назад
GGXrd - 2D Knockdown into Meaty It's Late/2K
GGXrd - Very Basic Guide to Slayer's Dandy Step Okizeme
Просмотров 9 тыс.7 лет назад
GGXrd - Very Basic Guide to Slayer's Dandy Step Okizeme
funni combo, cool 👍
bedman has got interesting tastes
Waiting for you back to Strive man, Slayer is so cool
i will land this
Its time...SLAYER IS IN STRIVE!
I keep coming back to this CMV, its too good! The music choice and combos and editing and stuff. Definitely in my top 3 CMVs.
That's cool, which combos are your favorite?
@@daymendou God dang, so many of them are so good! If I had to choose, I think 00:47 , 01:40 , 02:03 , 02:40 , 03:15 , and 04:09 are some of my favorites. All the combos are really cool though and they each of some interesting part to them. Really creative thinking with some of these combos and some cool stuff I didn't know was possible.
@@dracodragon4294 I was running out of ideas near the end, but I'm glad I was able to flesh out a lot of my initial concepts. Figuring out the Robo combo was a real trip.
ac' j2k can't lauch 😢
super awesome!!!
beautiful stuff. track is the cherry on top.
Insane, loved the editing it must have been a lot of work. The combos too of course!
About 9 months to figure out the combos, and 2 weeks of editing lol
@@daymendou No way, couldn't imagine it takes a shit ton of work to build those. Amazing work!
delete this please /j
Is there a reason to use this instead of 5SS > [8]1 to option select cS(connect)fS versus cS(whiff) jump
P Mappa should be more lenient, though fS is probably better overall. Mainly wanted something undroppable to avoid any accidental cancels. There's probably something else that's better.
I was not expecting that 2h>5p. Amazing combos Sir
Thank you. Fun fact: I think everything after the last 2H is a 1f link, and the last jD is techable
nice
🐐
Thank you. You've inspired me.
Oh? Planning to make something?
sick!
Incredible.
Amazing CMV! Super cool combos and great editing all around!
"This is cinema!" - Scorsese
Holy shit, now this is a Slayer CMV! Good stuff Day 🎉
Rewatching and damn this is crazy.
❤❤❤❤❤
good video. I have a question, how do I get out of pressure on the wall? I always have a hard time with slayer to get out of those
Try backdash
Wow slayer combos sure do look sick 😂
Started getting back into Rev2 heavy with the rollback patch. Thanks for the content....going to be digging deep into this juicy guide
Thanks for the content, Day!
🙏🏾
Very Dandy 👍
amazing video david ty
Really appreciate you bringing up that bdc is not essential for playing the character. Its seems easy to get fixated on that
helter skelter? isnt that the 1st guy u kill in nmh2
No that's Skelter Helter. Helter Skelter is from 1.
🙂 þrðmð§m
Wait, why does the video’s date says this is oldest when it just uploaded 8 months ago and the other Xrd Sign videos are 7 years old?
I unlisted it 8 months ago, don't know why that's the upload date. This is one of several videos I uploaded to get feedback on my Slayer back in January 2015.
What does defense mean anyway?
exactly what I needed, good shit
My favorite player and character
Excellent video!
A tutorial from the great Slayer God? Blessed 🙏
Great guide from one of the best Slayers I know. Great video man.
Is this real life, a whole starter guide by our lord dandy himself.
Great video, thanks for the in-depth rundown while keeping it simple enough for beginners!
This is a great guide, good job!
Ah man, this is JUST what i need for later tonight!
Lmao blocking?
Really awesome guide 👍
Good as always
Sick video bro, keep up the Dandy work!
Was just wondering if you make a guide for xrd Slayer and boom here it is! Thanks! Also, appreciate the lack of background music. It's hard to follow along while in game yourself, if the guide is too noisy.
"It's time, Slayer. We're cuttin' ya loose." "How loose?" "Footloose."
🧐