- Видео 32
- Просмотров 21 165
MrFeng
Сингапур
Добавлен 21 фев 2006
Stay Focused, Win - Your Ultimate Guide to Riichi Mahjong Mastery!
Elevate your Riichi Mahjong skills to new heights. Whether you're a novice or a seasoned player, this channel is here to help you make smarter, sharper decisions every day. Overcome biases, stay composed, and dominate the game with precision and strategy.
Subscribe now and transform your gameplay.
Contact me for collaboration: reachfeng@gmail.com
Elevate your Riichi Mahjong skills to new heights. Whether you're a novice or a seasoned player, this channel is here to help you make smarter, sharper decisions every day. Overcome biases, stay composed, and dominate the game with precision and strategy.
Subscribe now and transform your gameplay.
Contact me for collaboration: reachfeng@gmail.com
Epic Mortal & Naga Debate: Cracking the Kan Dilemma with Insights
Dives into one of the most challenging hands in Riichi Mahjong, exploring the intricate decision-making around difficult Kan situations. Starting at 3 Shanten with a 4-block hand and an Ankan dilemma, he analyzes tile efficiency, Shanpon waits, and the strategic timing of Riichi. This video features insights from Mortal and Naga AI models, comparing their recommendations on key choices like discards and melds. Whether you're debating the merits of Kan at 2 Shanten or balancing aggressive play with defensive folds, this breakdown is packed with actionable takeaways. Perfect for Riichi Mahjong players looking to deepen their strategic understanding!
00:00 Intro
00:52 The Kan Dilemma
01:53 Back...
00:00 Intro
00:52 The Kan Dilemma
01:53 Back...
Просмотров: 427
Видео
The Great Riichi Mahjong Dilemma: Speed vs. Value
Просмотров 835Месяц назад
In this video, Feng explores one of the most critical challenges in Riichi Mahjong: balancing speed and hand value. Why do pro players consistently win mangan hands while most of us focus solely on tile efficiency? You'll learn: When to prioritize value upgrades over pure speed. How to leverage extra tiles to aim for higher-value hands like Honitsu. The importance of strategic discards to keep ...
Mastering the Impossible: How to Play Bad Hands in Riichi Mahjong
Просмотров 3,5 тыс.2 месяца назад
00:00 Mindset on Bad Hands 01:40 Turn 1 02:00 Turn 2 02:20 Turn 3 02:35 Turn 4 03:25 Turn 5 04:08 Turn 6 05:08 Turn 7 05:30 Turn 8 06:00 Turn 9~10 06:25 Turn 11~13 07:04 Turn 14~18 07:50: Everybody's Hand In this video, Feng takes you through a rare situation every Riichi Mahjong player faces-playing a bad hand. Bad hands happen only 5% of the time, but they can make or break your game if handl...
Improving your Riichi Mahjong skills with Sakigiri, Riichi/Dama, Score Distribution, Discard Reading
Просмотров 6773 месяца назад
In this video, I dive into two key and often controversial topics in Mahjong strategy: Sakigiri and the decision between Riichi or Dama. I break down a real game scenario in detail to analyze these decisions and their impact on gameplay. Specifically, I explore a hand in South 3rd round (S3) where I’m in 3rd place with 18,000 points, just 2,000 above 4th and 14,000 behind 1st and 2nd. Before pl...
Breaking Mahjong Conventions: Advanced Block Theory and Sakigiri Strategy
Просмотров 7764 месяца назад
Mentioned Sakigiri Video Link - ruclips.net/video/7DGKemS6lmI/видео.html In this video, I showcase a hand where I go against traditional Mahjong textbook strategies, using advanced block theory and early Sakigiri from 3-shanten. This hand provides a unique learning opportunity to discuss when and why it’s okay to break the rules-if you know what you’re doing. We start at South 1 with me as the ...
The Sakigiri foundation every strong Riichi Mahjong player must have
Просмотров 3,8 тыс.5 месяцев назад
Many players struggle to apply Sakigiri especially when they first learnt it. Even for advanced Riichi Mahjong players, it is a strategy that is difficult to balance. This video will give players much more clarity when they start learning or having been learning Sakigiri. Sakigiri is a discard made that intentionally reduces tile efficiency or possibly hand value in exchange for keeping a safe ...
Assist, Sashikomi, Sending Signals - The Secret behind Celestial/Houou Players' Skill!
Просмотров 1,1 тыс.7 месяцев назад
Sashikomi is an act of intentionally dealing into a player. It is a popular advance riichi mahjong skill but difficult to execute because it requires high level of discard reading. In this video, we will learn to identify the situations to perform sashikomi and the exact discard reading skills used to perform sashikomi accurately. Before sashikomi, we always start from assisting players to meld...
Feng vs 3 Saints! How do the 3 Saints play? - Special Review Episode 2 / 4
Просмотров 2827 месяцев назад
Episode 1 - ruclips.net/video/Rjw2kOzl_j0/видео.html I review all saints' players, dissect their thoughts and advise best course of action with help of Naga. Logo used is from pngtree.com/?sce=af&id=24467 pngtree.com/freepng/versus-logo-flat-style-design_5992990.html
What 99% of Players did not tell you about One-Chance - Riichi Intermediate Strategy
Просмотров 9027 месяцев назад
What 99% of Players did not tell you about One-Chance - Riichi Intermediate Strategy
Feng vs 3 Saints! Into the mind of Saints with Naga - Special Review Episode 1 / 4
Просмотров 5218 месяцев назад
Feng vs 3 Saints! Into the mind of Saints with Naga - Special Review Episode 1 / 4
[Struggles of Jade Players] How safe tiles can ruin you ft. Nono (Saint 1)
Просмотров 2888 месяцев назад
[Struggles of Jade Players] How safe tiles can ruin you ft. Nono (Saint 1)
[Struggles of Jade Players] Conquering Yaku ft. ANTO (Master 2)
Просмотров 1958 месяцев назад
[Struggles of Jade Players] Conquering Yaku ft. ANTO (Master 2)
[Struggles of Jade Players] Conquering Penchan & Kanchan ft. Aiaimama (Master 1)
Просмотров 3079 месяцев назад
[Struggles of Jade Players] Conquering Penchan & Kanchan ft. Aiaimama (Master 1)
3 Riichi Reasonings That Good Players Avoid Using
Просмотров 9459 месяцев назад
3 Riichi Reasonings That Good Players Avoid Using
[Riichi Theories Application Live] - 1 Shanten Push-pull, learn to be precise!
Просмотров 36310 месяцев назад
[Riichi Theories Application Live] - 1 Shanten Push-pull, learn to be precise!
Avoid Expensive Dama-Ten in Riichi Mahjong! - Intermediate Strategy
Просмотров 59510 месяцев назад
Avoid Expensive Dama-Ten in Riichi Mahjong! - Intermediate Strategy
The silly mistakes of Tenhou 8dan player Part [2/2] - Naga Analysis
Просмотров 21611 месяцев назад
The silly mistakes of Tenhou 8dan player Part [2/2] - Naga Analysis
The silly mistakes of Tenhou 8dan player Part [1/2] - Live Commentary
Просмотров 35411 месяцев назад
The silly mistakes of Tenhou 8dan player Part [1/2] - Live Commentary
See through Dama-ten! Why you shouldn't care! - Intermediate Riichi Strategy
Просмотров 671Год назад
See through Dama-ten! Why you shouldn't care! - Intermediate Riichi Strategy
This is not the time for Chi-toi dora-dora! [Mahjong Soul Jade Room Live Commentary #1]
Просмотров 651Год назад
This is not the time for Chi-toi dora-dora! [Mahjong Soul Jade Room Live Commentary #1]
This moment was so funny 1:27:36
I wasn’t able to watch this live, but I enjoyed your commentary and found your thoughts very informative!
Great commentary, it is quite helpful to gain insight into the thought process. Thank you.
6:15 I actually thought about discarding 9s in this situation but I am not completely sure. If we're not calling kan immediately, then the 4th 9s can be seen as the worst isolated tile in the hand. Discarding 2m loses 3 tiles of acceptance over discarding 9s. Cutting 9s also gives the option to use 9s as a pair later if we draw 3m and need to fix 123m with the haku pon. Maybe I'm underevaluating the loss of 24/32 fu this causes, although kan is a double edged sword... This was very interesting, thank you for the video :D
5:07 how do you rule out a dealer full flush here based on the fact that there are two pinzu sets out? At this point I'm guessing (incorrectly) that the dealer is at tenpai for a full flush and so discarded their weakest pin.
@@puppytigers suit based hands would not have started from discarding honour tiles first.
I'm a super beginner in the bronze room, and it's crazy how often brutal efficiency wins. Unless you have a really good dealt hand to start with, by the time you get to 1 shanten with some decent yaku someone will already ron and win a 1 han tanyao for 1000 pts. I'm still tramatized when someone killed my 1 shanten ryuu -ii-sou with like one or two measly han. lol
谢谢。 这样的逻辑也很重要
I love all the high level advice you give, but as a beginner I have to admit I sometimes have lots of questions which come up while listening to some of your videos. I more or less could follow most of our reasoning here, but I didn't understand how you knew that he was waiting on a 4 sou. Given that he called pon and chi on pin tiles my assumption would have been that he was going for a Honitsu hand
Thanks zalor! Honitsu hands hardly start from honor discards. We need to discard read based on discard order, followed by their melded set. Because discard order determine relative importance of the tiles to the player. I don't know he is waiting on 4s but most likely souzu so 234s are all highly dangerous
@@MrFeng Thank you for the reply and explanation!
Why didn't you take the win on the 1 man? 5:55
he couldn't, his hand had no yaku with 1 man. He could only win on a 3rd haku.
@@kas00078 ohhh i see
This video was super interesting! I'm fairly new to majhong, and I'm only expert rank, but I think you played this hand as close to perfectly as possible. But in Washizu's words, "To play perfectly and still lose. Thats what mahjong is all about"
In terms of the 7m vs 3p for Mortal at 7:05, I suspect it's because Mortal's analysis is mostly if not fully digital. If I'm not mistaken, Naga is trained on human play, which will inevitably have some analogue reasoning being used at some point, being incorporated into the models. Honestly I agree with Mortal more here. Even if we draw 4p, I value a 23p block more than a 466p block because waiting on a middle tile that can extend to dora (and the wait is not that good either) is kind of scary, don't think people will throw it. And as evidenced by early pinzu throws, if we riichi and someone pushes, it's not unreasonable that they don't need lower pinzu and will toss a 14p.
Thanks for the great video as always. At 5:19 you give a long string of unlikely waits quickly. Can you give a little more detail on your reasoning for those particular unlikely waits?
Do you mean 25P, 36S, 36M and 47m? These are the more likely waits. 36s is most dangerous because it is also a lot more dangerous than others to the right player.
@@MrFeng sorry for not being more specific. Just before that line you say the 8p and 7p are unlikely (then you mention the likely waits, then some more unlikely waits which you explain better). The 8 and 7 were the ones I was interested in understanding more about. You say it's due to the 2 9p being out, but I feel like I'm missing something obvious about why only the 789 or single waits are relevant Edit: nevermind - all 6s visible. Whoops.
This is impossible for me to understand with all the Japanese terms, is there somewhere I can learn all of this?
When I first started, I learnt the japanese terms from barticle's glossory guide. uspml.com/documents/japanese_mahjong_guide_v103.pdf
日本語勉強しなさい!なんちゃってwww
very informational thank you !
Hi, there is one unrelated question I wanted to ask. There is the new version of mortal and some people said, that it is stronger than Naga. What is your opinion and which one will you use?
You can call it bias. The nature of mortal's model is self learning while naga learns from strong players log. So mortal (and luckyj) can sometimes make moves that human cannot comprehend. I prefer to use a tool that i can understand. Because if i can't, i won't be able to learn. Deriving the wrong rationale from a particular decision can be disastrous especially if we have innately confirmation bias in us.
@ Interesting take. Thank you for the reply!
2:41 Is there a particular reason to drop Nan over Pei here? It's my understanding that, all other factors being equal (tied score, all four copies live), you typically throw Shimocha's wind first and let Kamicha potentially Pon later, so I'm wondering if there's another reason to do the reverse that I didn't consider.
Great catch! That would be my mistake as my mind was caught up deciding whether i should discard 1 of the honor or 5p there during the game. 😅
I am so happy to be able to watch your tutorials! Before I found your channel, I was stuck at Expert in Mahjong Soul and didn't understand what I was doing wrong. But now, I am still stuck at Expert, but at least now I understand why I play so mediocre
3:49 I really like you pointing out here that the 33s still had a purpose even though in this scenario we choose to cut it. I think a lot of intermediate players don’t have a lot of fluidity in their gameplans and completely miss that a tile or block can serve a purpose in case of certain scenarios but at the same time should be cut in the case of other scenarios, which make those tiles neither mandatory nor useless. Awesome video!
Would we ask similar questions/make similar decisions if the "obvious hand upgrade" was ssk instead? What about iitsu, mentanpin, or sanankou for example?
Sorry, can you elaborate a bit more about your question?
@MrFeng How would the video change if we needed to consider other hand upgrades instead of honitsu?
@@halley_lu depending on the hand, it can change many ways. I did cover part of this concept previously in this video as well ruclips.net/video/XJqzvl5SJM8/видео.htmlsi=NE__AmTnk5b4lhAs
Great luck at the end, thanks for the upload!
Good video!
My logic is no riichi, no ura Dora, unless I have reason to suspect a pretty big hand I’ll usually take my chances with players in dama. Most times I only end up losing like 2000 points to it. N I’d rather take the occasional risk than folding all over the place.
I think I'm just too new to this game that I understand nothing in this video. 😢 I don't understand what is musuji and in the quiz part, I'm not even sure which tiles you meant to sakigiri since you just said yes and no. So this video left me with more questions than answers as a beginner 😢
Also. The table shown says turns. What does a "turn" mean? Like each tile drawn is considered a turn? Or every time it's my tile draw is a turn. I'm trying my best to digest this video and I've watched it like 3 times now and so far I understand like 20% still haha
Hello. I'm sorry to hear that! This video is really not for new players. It will be better to visit this again after you have played around 400 games and has done some study of basic strategy concept in riichi mahjong in general online.
@@MrFeng Alright. Thank you!
But by your logic you're basically saying you keep dora honor tiles if you need to use them, so as long as its not early game why would i be throwing a dora honor tile then because people will want them, it's not about dealing in but the speed of their hand can increase dramatically and they're less likely to fold those hands. If I have a good hand with mentanpin i would still rather throw the dora honor tile out because the value and speed of my hand is likely to be higher than others.
To clarify, So we only conclude 4p is safe because he discarded 6p before 3p? If it was 3p before 6p then possibly he can have a shape like 345566 waiting on 47p. Also if we assume 4p is safe then automatically we also assume 1p + 7p suji is safe? The 5p discard is the discard that reveals 5aka then I assume. Please let me know if I understood all of that correctly 😅
Your understanding is correct. I'll also explain why 7p is safe in case someone mention about 89p. Its close to impossible to have 89 because that means the player would have 13 56 89p. Anybody will aim for Ittsu and not drop 13p here.
I just got to the Jade room last month and I have been struggling to find consistent success. I am exactly that player who is “too anxious to deal in” as you mentioned in this video, and I have been randomly recommended your channel through the RUclips algorithm. It feels like a gold mine! I am going to watch all your videos to learn and improve my play. 😊 thank you for the awesome educational content
Great content and channel thank you :)
This is one of my favorite aspects of mahjong. Finding unlikely allies in a game with otherwise such little direct interaction is insanely cool!
Same here!
Very instructive example, everything was clear and the explanations were concise. Great video!
You're the Feng 7D book guy, now I'll have to binge watch all your videos
Thanks! I literally laughed out loud reading this. I'm 8D now :)
Your videos are awesome!
very insightful video!
Thanks for this detailed explanation!
i discovered mahjong like a week ago, depth of this game is so immeasurable
What does musuji 23/78 and 456 mean? Does it mean that I don't sakigiri those tiles as a dealer if they are not suji against someone?
Non-suji numerical 28/37 tiles. Yep, thats right!
I found that nobody had answered for the last quiz yet. As Non-Dealer, Sakigiri double musuji 456 should be corresponded to turn 5~14, I suppose. So the answer is from 5th turn, right?
On second thought, I was wrong. All the 3 tiles (3/4/6m) to be drawn to reach Tenpai should be followed to discard 4/5m which is too early. Accordingly, with further drawing 3m + 6m to Tanyao, Sakigiri 4m should be from turn 7. I do hope it’s correct this time. 😊