- Видео 31
- Просмотров 50 210
Jesús Gómez San Emeterio
Добавлен 13 июл 2015
Видео
Day & night | Unreal engine 5 | Art of Render
Просмотров 1902 года назад
Short film made in UE5 www.artofrender.com jg_architect art_of_render Music: Two Feet - Love is a bitch
Interactive archviz | Unreal engine 5
Просмотров 5 тыс.2 года назад
art_of_render jg_architect www.artofrender.com
Unreal Engine 4 | Temple scene | Ray tracing
Просмотров 3893 года назад
Megascans temple scene, captured in real time with RT reflections. jg_architect www.artofrender.com
Unreal engine 5 | UE5 | Archviz | Testing Lumen
Просмотров 1,4 тыс.3 года назад
www.artofrender.com jg_architect
Unreal engine 5 | UE5 | Archviz | Testing Lumen
Просмотров 25 тыс.3 года назад
www.artofrender.com jg_architect
Master Bedroom | Interactive
Просмотров 5394 года назад
For more information: www.artofrender.com info@artofrender.com
Exterior test scene in unreal engine 4
Просмотров 3564 года назад
Exterior test scene in unreal engine 4
Classic Lounge scene - Unreal Engine 4
Просмотров 1204 года назад
Classic Lounge scene - Unreal Engine 4
Interactive Archviz | lounge walkthrough | UE4
Просмотров 3284 года назад
Interactive Archviz | lounge walkthrough | UE4
Ray tracing | Unreal engine 4.23 Test
Просмотров 4004 года назад
Ray tracing | Unreal engine 4.23 Test
Environment art test | Unreal engine 4 | 4K
Просмотров 2305 лет назад
Environment art test | Unreal engine 4 | 4K
Master Bedroom | interactive Archviz [Unreal engine 4]
Просмотров 4375 лет назад
Master Bedroom | interactive Archviz [Unreal engine 4]
Apartment Design | ArchViz UE4 4K 60FPS
Просмотров 8936 лет назад
Apartment Design | ArchViz UE4 4K 60FPS
Architecture short film [Unreal Engine 4]
Просмотров 11 тыс.6 лет назад
Architecture short film [Unreal Engine 4]
Video test - Architecture concept [3dsMax]
Просмотров 6357 лет назад
Video test - Architecture concept [3dsMax]
Detached House - Concept HD [Lumion 6.0]
Просмотров 3387 лет назад
Detached House - Concept HD [Lumion 6.0]
please release tutorial or tell me how do that?
Lumen in great!!!
that's so beautiful.., how could you eliminate shadow flickering and light bleeding/flickering?
Nice 👍🙂
Great job!!, I have some problems with shadows. soft shadows have a lot of noise, some advice?
Damn looks good! may I ask where did you get the animated vegetations? or was that made by you?
you did a great work dude . it's very beautifull . did you set your skylight on real time capture or did you set an hdr image please ? or did you put a skydome maybe ? i'd like to do the same .
vga specs ??
Amazing!
How to make such walkthrough?? Any step by step tutorial please?? I know basics of 3d modelling.
So when can I buy this home? LOL. I would love an outdoor area like that. In any case, this engine is absolutely incredible and I think any third-party developer that does not use it is nuts. This is light years over pretty much any other engine out there that we know of anyways.
your work is genial!
Thank you! :D
Beautiful work! Are the work spheres really made with Lumen??
the spheres where there from a ue4 version, I think they have no impact with lumen.
What is your opinion on Nanite and Lumen in terms of professional workflow?
Nanite is incredible, Lumen has things to improve yet, like the reflections (raytracing is much better). Anyway will be really interesting for professional workflow as soon as it is stable, right now is 100% chance of crash.
cual es tu tarjeta de video?
can you share your PC ?
ryzen 9 3900, rtx 3090, 128gb ram
Plz upload the project
wow how do you get these nice soft shadows?
It is Lumen out of the box, I didn't touch the shadows.
@ not sure if the fix i found is right but i sorta got softer shadows by dragging source angle setting up to 5, setting is found in light source. Maybe for you it worked out of the box because you have rtx card? or its a custom map with custom settings?
@@nugger Source angle it is set up at 0,537 or something like that, but doesn't affect aparently. It is the same as using Ray tracing in UE4, it gives really nice shadows by default. A lot of settings are use for light baking and not for real time.
also changing "Software raytracing mode" in project settings as well as "shadow map method" made a difference. Just leaving this here for someone with similar problem, but idk if that's the real solution
@@nugger You can play with the cascade shadow maps in the directional light details, it is hard to help without seeing the problem.
It’s freaking mind blowing if AAA use it in their project
Plz upload the project
How Beautiful ! .
you need exponential fog ! to hide that ugly black horizon !
or a background? I was just testing the illumination inside :)
beautiful, what gpu are you using?
evga RTX 3090
Do you need a RTX to run Unreal 5?
@@glenn3646 no, lumen runs even in AMD Gpus
You must change indirectly light for all lights from 1 to 5 or 6
Depend on what you want to achieve, there are not compulsory parameters, just suggestions!
From experience, it's usually 3 or 5
@@MatheusLB2009 no, looks unrealistic
esta increible! que computadora usas? estoy usando unreal engine 5 pero siento que me genera mucho ruido
Un ryzen 9 3900, rtx 3090, 128gb de ram, aun así crashea mucho todavía.
@ Far Out!!! Laurie NZ
@ y yo con mi creencia que igual si me compraba una 2070 y mi 3700 jalaba :l y creas que sea cuestión del programa que todavía no esta bien optimizado o de plano si demanda muchos recursos?
@@luisantoniohermandezcastro8930 consume muchos recursos al iniciar un proyecto, después consume bastante poco, pero crashea igualmente, tienen que trabajar en él.
me gusto la historia!!.? hay diseños arquitectonicos y hay arquitectura cinematográfica , eso hace la diferencia de los demas.. en otras palabras o eres lobo o eres oveja...saludos
Amazing results, but we need more giga rays in the next generation rtx cards, because is moving, but not fluid.
Yes, but meanwhile may work for static images or rendering videos! It's a huge difference in reflections
@ absolutely, amazing graphics in real time.
RTX2080TI?
Hi! not so high, RTX2080 Super
cool... what did u use for d birds?
esta brutal
Gracias Diego!
Nice work for first animation!!!
is it worth it to do animation in unreal ? how long is the process from from start to finish like from 3d max or sketch up model your 3d model export it to unreal and bake the lighting et etc
I think it is, this was my first try so it took me a bit longer to learn some things... it depends of the complexity of the model imported... if you have some UE materials and trees, grass... is going to be faster. I only had to reimport some things 2 o 3 times adjusting the mapping in max (that's anoying). But all this time you spend you got it back in rendering times, this scene could take less than 15 min of rendering at 4k resolution. In max that would take me 100 hours? 200? i can't even imagine...
Jesús Gómez San Emeterio when you say 3ds max are you talking about vray?
Use planar reflection on lake surface so that you avoid peripheral lake reflection leaks.
Thank you!! i will
Wow. Nice work
thank you very much! ^^
Jonathan Reeves / Director: Twinmotion with Unreal Engine 4.0 is amazing, and an easy to use interface on Mac or PC. Yea retie Uk's Twinmotion specialists. www.jra-vectorworks-cad.co.uk
Innovative Vectorworks BIM what do you mean?is twinmotion including unreal engine capabilities or what?