- Видео 1 128
- Просмотров 155 138
Jim Gerrie
Канада
Добавлен 8 апр 2011
Early BASIC programs running on the TRS-80 MC-10 8-Bit computer, focusing on those demonstrating simple AI techniques and text-based graphics. My programs can be downloaded and run here: archive.org/details/@james_gerrie
"Merry Christmas" by Jim & Charlie Gerrie (2024)
For all the members of the TRS-80 Micro Color Computer community, Merry Christmas and a Happy New Year! Shalom my friends, from Charlie and Jim Gerrie!
Просмотров: 223
Видео
"Evasion" by Creative Computing (1979)
Просмотров 6121 час назад
This is a unique variation of the "Snake Game" genre. You must flee a computer controlled snake. The tail of the snake grows confining your space to maneuver. The game includes options for random jumps by you and the snake. This is a port to the TRS-80 Micro Color Computer (MC-10).
"Edge Detection Program" by Phil Kegelmeyer (1984)
Просмотров 62День назад
From the Triangle Sinclair User Group Newslwetter March 1984. This is a port from Sinclair BASIC to Micro Color BASIC on the TRS-80 MC-10. It's described as a demonstration of some simple Artificial Intelligence concepts. More info here: jggames.github.io/Type-in-Mania-AI-Programs.html
"Rubiks" by Roger Safford (1982)
Просмотров 11414 дней назад
From Colorcue Magazine (for the CompuColor II computer), June/July 1982. Vol 4. No.6. This is a port to the TRS-80 Micro Color Computer (MC-10) using Microsoft Color BASIC. This program solves Rubik's Cube puzzles and is a piece of early BASIC Artificial Intelligence programming (GOFAI). Source can be found here: github.com/jggames/trs80mc10/tree/master/quicktype/Artificial Intelligence/Rubiks ...
"Sphere" by Mark D. Fairbrother (1982)
Просмотров 73714 дней назад
From Colorcue Magazine, Dec/Jan 1982. This is a port of the Compucolor II code to TRS-80 Micro Color BASIC on the TRS-80 MC-10 An exercise in retro computing/programming. Enjoy!
"Flying Witches" by Jenny Tyler and Chris Oxlade (1984)
Просмотров 3521 день назад
From the Usborne book "Weird Computer Games." This version has been modified to work on the TRS-80 Micro Color Computer (MC-10), using Micro Color BASIC.
"All Together" by David Chance (1981)
Просмотров 9521 день назад
This is a port from TRS-80 Model I/III BASIC to Micro Color BASIC on the TRS-80 MC-10. From the Tab book "Computer Graphics with 29 ready-to-run programs," p. 46. It's a very tricky game to play. You can drive off the road, which can lure the Computer's car off the road too. When that happens it can be destroyed, but there is a chance this will slow you down, which wastes gas and can cost you t...
"The Combustion Engine" by Infogrames (1984)
Просмотров 134Месяц назад
This is a conversion of an educational program from the Matra Alice to the TRS-80 MC-10 and Micro Color BASIC. For more info: alice32.free.fr/programmes/le-moteur-a-explosion/index.html
"A Spacecraft Simulator" by Gary Sivak (1979) Beta Release
Просмотров 60Месяц назад
From Byte Magazine, November 1979, p. 106. This is a port to Micro Color BASIC on the TRS-80 MC-10. With a few bug fixes and fine tuned plot routine at the end.
"A Spacecraft Simulator" by Gary Sivak (1979)
Просмотров 49Месяц назад
From Byte magazine, November 1979, p. 106. This is a port to Micro Color BASIC on the TRS-80 MC-10. I'm still working on getting out the bugs from the final plot routine.
"Hopscotch" by Free Game Blot (1985)
Просмотров 124Месяц назад
AKA "La Jeu de Marelle". This is a port of the game from Matra Alice to TRS-80 MC-10. You play against the computer and try to build as many "Hopscotches" as possible. A "Hopscotch" is an alignment of 3 pieces of the same colour. When a player has formed a Hopscotch, he can take an enemy piece and remove it from the game. But it is forbidden to take the piece from an already formed Hopscotch. W...
"The Caverns of Narzod" by Max Bettridge (1985)
Просмотров 128Месяц назад
From Australian Coco magazine October 1985. Game for the TRS-80 Color Computer. Been trying to help Gregg Steffensen of Oz to get this interesting old Coco game running. I think its machine language routine doesn't like (play nice) with Disk BASIC, so I've loaded it up here to see if I get better results with a machine just configured to have Extended BASIC. Looks like its runs better this way....
"NOVASCOT.BAS" by Jim Gerrie (2024)
Просмотров 58Месяц назад
3 new flags for my TRS-80 MC-10 Flag series. These are 3 flags you commonly see in Nova Scotia: The Provincial Flag The Acadian Flag And the Grand Council Flag of the Miqmaq/L'nu Fiddles McGinty by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 licence. creativecommons.org/licenses/by/4.0/
"Stellar Odyssey" (1982) Running on VCC
Просмотров 1102 месяца назад
I think I have disk game Save and Load working for the Coco version of this classic game by Nick Marentes (1982). Now just for some bug testing to see that everything is working correctly.
Coco "Stellar Odyssey" Alpha.
Просмотров 502 месяца назад
I've got a Coco version of Nick Marentes' "Stellar Odyssey" (1982) running. Now I just have to get the load and save file functions, and do a bunch of testing to sniff out any places where I need to insert spaces for the Coco BASIC parser.
"Stellar Odyssey" (1982) Nick Marentes Screen Updates
Просмотров 992 месяца назад
"Stellar Odyssey" (1982) Nick Marentes Screen Updates
"Stellar Odyssey" by Nick Marentes (1982) The Mission!
Просмотров 762 месяца назад
"Stellar Odyssey" by Nick Marentes (1982) The Mission!
"Stellar Odyssey" by Nick Marentes (1982) Alpha Release
Просмотров 1352 месяца назад
"Stellar Odyssey" by Nick Marentes (1982) Alpha Release
"Murder One!" by D. Mackie, P. Lear, G. Richards (1985) Playthrough Completion
Просмотров 882 месяца назад
"Murder One!" by D. Mackie, P. Lear, G. Richards (1985) Playthrough Completion
"Murder One!" by Dean Mackie, Peter J. Lear, Graham Richards (1985)
Просмотров 882 месяца назад
"Murder One!" by Dean Mackie, Peter J. Lear, Graham Richards (1985)
"The Getaway" by Howard Evans (1984)
Просмотров 1812 месяца назад
"The Getaway" by Howard Evans (1984)
"Snails' Trails" by Peter Lear (1984)
Просмотров 1773 месяца назад
"Snails' Trails" by Peter Lear (1984)
"Database" by Hayes Publishing (1985)
Просмотров 1313 месяца назад
"Database" by Hayes Publishing (1985)
"Warlords" by Speakeasy Software (1978)
Просмотров 1373 месяца назад
"Warlords" by Speakeasy Software (1978)
"Microtrivia" by Speakeasy Software (1978)
Просмотров 543 месяца назад
"Microtrivia" by Speakeasy Software (1978)
"Piano Animation" by George Dunbar (1985) Update
Просмотров 7973 месяца назад
"Piano Animation" by George Dunbar (1985) Update
"Piano Animation" by George Dunbar (1985) Original
Просмотров 6173 месяца назад
"Piano Animation" by George Dunbar (1985) Original
"Akalabeth" by Richard Garriott (1979) Update
Просмотров 1063 месяца назад
"Akalabeth" by Richard Garriott (1979) Update
"Bomberman/Bakudan Otoko" Toshiyuki Sasagawa and Y. Tanaka (1980)
Просмотров 1593 месяца назад
"Bomberman/Bakudan Otoko" Toshiyuki Sasagawa and Y. Tanaka (1980)
Nice
Cool!
Merry Christmas guys! And thank you for all the great work you do!
Merry Christmas!!
Merry Christmas Jim and Charlie!
Ahoy, Thanks and merry Christmas! Cheers, daveyb
Thanks for the Santa Dance! 🎅
Awesome! Merry Christmas to you too!
Thank you for the Divine Life music credit. I would have never found this on my own.
It's crazy how this was made in 1982 fascinating indeed
cool
RUclips thinks this is BurgerTime 😂 but this time it's actually correct
"I don't understand." Oof. Back in the day I loved this game. BUT these text adventures were so punishing. It was crazy we even tried. Haha. You had to find the exact words.
I remember seeing this program while I was looking through Byte issues on internet archive. I also found an issue where some guy mailed in a five-page rant about how the BASIC language and the Star Trek game were ruining the hobby of computing. (That kind of stuff was happening long before the internet! All you needed was a stamped envelope and some free time.)
the little song that plays at the game's start is cute
Great! It finally works! (Gregg Steffensen)
Worse than the Atari 2600
Looks like it's drawing just the open exit / filled wall sections as needed instead of storing the data for an entire new screen. If so, reminds me of some of my Atari 2600 games with dungeons :)
Haha. Yuck! King Kong Looked better. Great humor in this game. Thanks for the conversion Jim and Charlie.
Looks good!
RUclips video
Is the collision still messed up behind the donkey?
A lot of these really early wargames took design inspiration from board wargames of the time. This was great for quickly implementing a multiplayer game, but these designs were designed to be played by humans - so they were difficult to design computer player algorithms for. At the time, there wasn't a very big tradition of solitaire board wargames, so that wasn't so much an option for drawing computer game inspiration from.
Absolutely. Board games were the models, sometimes quite directly. "Crush Crumble Chomp: The Creature Who Ate Sheboygan" is one example. But unlike Warlords, the programmers of that one created an AI to run all the human opponents attacking the the Kaiju/monster human player, that was pretty good. I've made my own version of that one: ruclips.net/video/XPUx2RVC8ag/видео.htmlsi=OXhgXLN9w2m8CZcF
I remember my first school computer lab had TRS-80 Model III computers with no floppy drives (nor any tape drives). Just BASIC, so we had to type in commands and programs. With little more than SET, RESET, and POINT, the only popular video game that was easy to program like that was Tron light cycles, with just you and a computer opponent. I didn't really understand how to program the computer opponent, though.
Here is a Tron game with an AI opponent: ruclips.net/video/tvFKBXAypWA/видео.htmlsi=rCefzUP3m0xgK6Uk
Source can be found here if you want to take a look: github.com/jggames/trs80mc10/tree/master/quicktype/Arcade
My mom was a teacher, and brought home a Model III on the weekends. But with a cassette recorder:)
@@BenevolentChum If I recall, the TRS-80 Tron algorithm I remember tried to simply mirror the player input ... like a left-right mirroring, but mimicking up-down. It worked, but it was really challenging to defeat. Knowing what I know now, I can modify the algorithm to make it easier, but back then ... it was just beyond my ability to figure out what to try.
Interesting ... obviously it's Clue adjacent, but without the running around. Looks like this could be a multi-player game with the players taking turns.
Yes, it's multiplayer. Any number can simply take a turn. If they eventually guess wrong, a message is displayed saying that they are "out of the game."
Everyone is supposed to keep their own information card, but I added one (the <H> help prompt) that keeps track of the basic info of clues (X) and who has or does not have info (?)
cool
Self-modifying code? Who knew that the exponentially advancing AI that doomed us all started out as a BASIC app, filling a missing hole in the productivity software library for the cute harmless little MC-10?
There's no self-modifying code here whatsoever, and gen AI doesn't use self-modifying code, just changed internal states like any other ordinary program.
@@honestbae2815 Well, the code cues the user to modify it. Anyway, that was a joke, Mr. Data. Consult your memory banks for the definition of the term 😆
dis gem fokin SUXKS!!!!
Neat stuff!
"Animated screen", and yet only a few pixels of it actually move.
It is actually drawing the whole image in the loop, so it is actually the whole screen being animated, even though only a few pixels change on each iteration. You could, for instance, pretty trivially update the code to march the image across the screen.
Splendid!
Anyone who dis’s the MC-10 is a blockhead 😂
Ironic, because the shape of my head is the same as an MC-10
Well that was delightful!
Very nice!
Sound instantly flashed me back on the very early arcades. Very good.
Not enough room on the screen for Lucy!
Sadly no. Pixels are too big and chunky for that;)
I have an MC-10 but no MCX pak. DO I understand correctly that this will run on a stock CoCo?
Yes. My Coco version has been around for some time. This video is an update showing that it now also works on the TRS-80 MC-10 with MCX32 pack. The Coco version can be played or downloaded here: archive.org/details/AKALABET
Here is my video from 4 years ago of the Coco version: ruclips.net/video/4s9f8edNpXY/видео.htmlsi=Rg4533AjiVGzYSgF
looks great jim! another fantastic game for the mc-10
I think I asked this before... but is there a way to eliminate or cut down on the snow with the MCX?
I think, from experimentation, that the old MCX128 would allow you to cycle on and off until you got the right synchronization. But with the latest MCX32SD it doesn't seem to matter how many times you turn it on and off it always comes up with snow. With that being said, it is not as much snow as I remember on the worst sync cycle of the 128. So I think Darren )or whoever designed the MCX32SD) did some hardware hack to always come up in the best possible sync. That's my guess, but like you, I'm not a hardware guy (soldering irons intimidate me although I own one), so I'm really just guessing.
My MC-10 fantasy: be as good as Jim Gerrie at writing/porting MC-10 games. Compose the game's background music with a CoCo & Orchestra 90CC. Play and record the music (not the Orchestra code) to the back of the MC-10 game program cassette. Now, after the MC-10 user loads the game, he rewinds & flips the tape, launches the game, and hits "Play" on his tape drive (CCR-82, of course, since it's cute & small like the MC-10) and the chip-tune-y music plays in the background as he plays the game.
It's been decades so I don't remember now, but I presume it would be necessary to pull out one of the three plugs going into the cassette recorder before hitting "Play" on the music, so as to be able to hear the music play and/or to avoid confusing the computer.
@@IrishCarney There might be pokes to allow the sound from the tape to be routed to the TV Speaker. But these days I just turn on my phone's music if I want background;)
@@BenevolentChum Oh I was just figuring on using the tape player's speaker for the music
Did things like this in my childhood 😋
This is very impressive!
Nope. This channel is devoted to "Early BASIC programs running on the TRS-80 MC-10 8-Bit computer, focusing on those demonstrating simple AI techniques and text-based graphics." Here's a Wikipedia entry on the MC-10: en.wikipedia.org/wiki/TRS-80_MC-10
My god... this appears to be rendered on the "Trash-80 Co-Co"!
Great work! I really like the title screen and the explosions.
pac man has better graphics..
I write them in MS WordPad. Any text file edited in Wordpad can be pasted with a couple of simple keystrokes into the VMC10 Emulator by James Tamer (Ctrl-S in WordPad, followed by Ctrl-Q in the emulator). Back and forth, debugging and running, just like working in the old QuickBASIC environment. Very simple and pleasant way of making 8-bit BASIC programs for an old home computer system. At the end, I run it on real hardware...
Do you write these on a vintage MC-10 or do you use an emulator?
Nice title and lovely take on the 2d array game. I thought maybe the monkeys could change "letter" a bit prior to jumping, adding that hurry bit to the player.