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Coopsbomb4
Добавлен 29 окт 2019
Just an insane man who drives himself further into insanity by overanalysing videogames.
Project Moon, and why Difficulty isn't always Fun
I love very difficult games. But, quite a lot recently, I've been thinking about what exactly makes a difficult game fun, and what's going wrong when a difficult game isn't. So, sit back and enjoy whilst I ramble at you for 15 minutes on what I feel makes a difficult game enjoyable.
Thank you to CTKiwi for the amazing thumbnail: bsky.app/profile/ctkiwi.bsky.social
Discord link if you’d like to discuss more: discord.gg/f24MTV2WgN
Music credits:
Keter Battle 1 - Ruina
Keter Battle 2 - Ruina
Megalovania - Undertale
LobCorp Day music?
Apprehension - Undertale Yellow
Resurrections - Celeste
Keter Battle 3 - Ruina
Retribution - Undertale Yellow
A Mother's Love - Undertale Yellow
Random words for the algorit...
Thank you to CTKiwi for the amazing thumbnail: bsky.app/profile/ctkiwi.bsky.social
Discord link if you’d like to discuss more: discord.gg/f24MTV2WgN
Music credits:
Keter Battle 1 - Ruina
Keter Battle 2 - Ruina
Megalovania - Undertale
LobCorp Day music?
Apprehension - Undertale Yellow
Resurrections - Celeste
Keter Battle 3 - Ruina
Retribution - Undertale Yellow
A Mother's Love - Undertale Yellow
Random words for the algorit...
Просмотров: 19 199
Видео
Testing Out The Spiffing Brit's 1 Hour Abomination
Просмотров 1,2 тыс.21 день назад
Hello everyone! Today I've gone insane. So we're going to be doing this as a way to see if the Spiffing Brit was right about his theory to do with stupidly over-optimized watch recommendations. And I'm going to need all of your help to do it! If you want to join the discord to talk whilst you watch this glorious video, here's the Discord link: discord.gg/r5nDdZeTUt I'm not morally bankrupt, not...
Why is this Boss the New Run Killer of the Base ID Only Run?
Просмотров 16 тыс.Месяц назад
Why is this Boss the New Run Killer of the Base ID Only Run?
How long would it take to become a Millionaire in Limbus Company?
Просмотров 10 тыс.Месяц назад
How long would it take to become a Millionaire in Limbus Company?
How I Slaughtered Canto VI with Only the Base IDs
Просмотров 8 тыс.Месяц назад
How I Slaughtered Canto VI with Only the Base IDs
Yielding My Sanity for the Base ID Only Run
Просмотров 6 тыс.Месяц назад
Yielding My Sanity for the Base ID Only Run
Why is this Boss the Base ID Run Killer?
Просмотров 28 тыс.2 месяца назад
Why is this Boss the Base ID Run Killer?
Let's Play Cataclysm Dark Days Ahead - Episode One: "Rick"
Просмотров 1302 месяца назад
Let's Play Cataclysm Dark Days Ahead - Episode One: "Rick"
Cataclysm Dark Days Ahead : Episode 1 - Don Quixote's New Adventure
Просмотров 2552 месяца назад
Cataclysm Dark Days Ahead : Episode 1 - Don Quixote's New Adventure
Can you beat Limbus Company with only Base IDs and EGO?
Просмотров 25 тыс.3 месяца назад
Can you beat Limbus Company with only Base IDs and EGO?
A Quick Guide on how to use Wild Hunt Heathcliff
Просмотров 1,7 тыс.3 месяца назад
A Quick Guide on how to use Wild Hunt Heathcliff
Limbus Company Tutorials: Basic Combat
Просмотров 523 месяца назад
Limbus Company Tutorials: Basic Combat
What is the hardest boss to solo in Limbus Company, and why is it Dongbaek?
Просмотров 5213 месяца назад
What is the hardest boss to solo in Limbus Company, and why is it Dongbaek?
Suffering, just like A intended!
15 minutes of yap of a problem that is solved by dodging 💔
I mean more and more ID’s are coming out that can roll as much if not higher than EGO with their skills like wildhunt, manager don, red eyes ryoshu, magic bullet outis, fullstop heathcliff and most 000 charge ID’s (except meursault and rosespanner) and probably some I forgot about. and there will be more ID’s that most likely will have even higher numbers basically making it so you never really lose a clash especially with wildcliff having his strongest skill be minus coin giving it a base power of 33 and full stop heathcliff for and magic bullet outis having also strong base values on their skill 3 basically making clashes easy as cake and unbreakable coins stop the game from being trivialized because people have to work around unbreakable coins by either having to dodge them or deal with the damage. also there are multiple ID’s and EGO that benifit from being hit like pequod heathcliff gaining strength based on missing health and times attacked last turn, the middle can use unbreakable aoe attacks to trigger their counters even when they can’t clash anything and the newly released kurokumo heathcliff that does follow ups whenever an ally gets hit or dies alongside ID’s that just want to die in general like the LCE id’s also in the past attacks that are now unbreakable would have been unclashable like the attacks that ardor blossom moth, gossypium and siltcurrent do which have staggered me multiple times and were far more annoying than unbreakable coins have ever been.
audio jungle
audio jungle
I came here expecting a mediocre take. Left feeling like just like me someone understood that despite canto 7 being nice, bosses felt cheap.
That's a fair point, I recently wondered whether or not it would be possible to complete the game without taking damage, I just had to recall counter skills exist, everything is in a coin flip, guard skill is pretty bad overall. Since the very start I always saw an approach that told me there is no way to fully negate damage in this game for a granted, and that characters are going to die. The very scarcity of healing egos in the game proves it is not a game composed of the usual tank/support/dps (though there are IDs that fulfills that niche), and sustain coming in small amounts prove that it is possible to do a solo character run. But unbreakable coins are just unfun, It usually just tells me "Dodge red thing, if red thing kills you, bring another batch of sinner, you have 12 of them". I believe that there is a way to avoid unbreakable coins by attacking first and having a dodge set right at the skill you attacked, but that requires either not having the enemy targetting all 6 sinners or having more attack slots than the boss. More IDs are coming with that gimmick and it contradicts the very core mechanics of the game, which can be summed by "win clashes to not die, be aware of enemies special conditions".
Really well put video. Even if I disagree on some of these, we need more folks that are willing to break down WHY they have concerns about the game in objective ways like this. The gacha itself and need to grind make for an unwieldy experience for the game as a whole, and remove a lot of freedom of choice since PM can't reasonably expect what a player will have. I think your third point really shows that here. Time is short. Can't reply to everything. Hope you keep going
Thank you! I'm really happy to see people seriously consider the points I made in the video in good faith, even if they're not necessarily points you agree with personally. And I'm absolutely going to keep going, thank you. (I'm actually working on beating Lobotomy Corporation without EGO Gear currently, so I'm not going anywhere for a while yet)
Man glad I found your channel cuz the content is pretty high quality so far as I've seen. Also hope you will showcase more "actually fun difficult games" because I think there's a niche that can be filled on YT by showcasing "actually fun difficult games" and not arbitrarily difficult games, since most games also have achievements on Steam and other platforms, having these AFDGs showcased by a YT would be amazing 🥹 So hope to see more high quality videos like this or Lob Corp 😌
23:22 Punishing Bird on sync
People keep forgetting that this is a gacha game and you don't just unlock everything as you play and the grind to unlock stuff through sharding is somehow more boring than watching paint dry. Can't wait to see people defend shitty design by commenting skill issue just because they had the tools to overcome it. Chain battles also invalidates teambuilding by making the sinners expendable so the best strayegy is to use your strongest id for each sinner.
YT says it's still live but it ended like an hour ago, missed peak 😢
You just missed it, I’ll be going live again soonish for Yesod next
The problem with discussing the game is that the fandom is insanely insufferable to criticism. Canto 7 was bad for all the bullshit you had to deal with which wasnt properly thought out nor implemented well. Most recent IDs are powercrept which just makes it worse. Playing Limbus is fun to turn your brain off and there's even some good strategic fights in there at times but trying to strategically think and organize is bound to make anyone miserable due to how limited you are and how horrible the difficulty is at times. Its mostly a symptom of the game not being entirely thought out and the subsequent attempts to try and fix it
5:13:09 cool wallpaper btw
@@Flundre Thanks!
i love suffering and gambling. mirror dungeon hard base ID gave me backpain.
Dude, I get you but you can't say that the game is difficult or not fun when you are playing in a non flexible way, and if you aren't then the problem it's just you, the game is NOT hard
@@Loland26 I’m not saying the game is hard from playing in a non-flexible way. I used footage from my Base ID only run because I didn’t want to record anymore, my opinions come from my casual playthrough
Also, I’m not saying the game is hard. That’s not my point. My point is that it’s unfun, and there’s a big difference there.
14:10 fun fact: thats how gachas work and, in limbus company, upgrading id is waaaayyy essier than in most gachas because you dont have to pull the same ID multiple times
“Unbreakable coins”, “unavoidable damage”, “unfair”, there is a funny buttom called ‘Winrate’ which solves all those problems and more
The problem with this game is that PM mess up the main mechanic (the coins) and it fuk everything up Mark my words "favored is a lie!" Instead of a single coin mechanic base on 50/50 chances like Fear And Hunger has , they through in a bunch of 🐕 💩 that break the entire fair mechanic which, of course, lead to player used those 🐕💩 to break the game and 💩 on PM head for how stupid the whole thing is. Then when they failed to fix the coin mechanic (literally making the probability of being hit by A CAR become a Monday-things in the game) they through some bigger bunchs of 🐕💩 to put up "some challenges" and they still failed i think they just give up at this point. Unbreakable coins is just a child play after you deal with "RULE OF THE BACKSTREET!!" and an old hag with a walking stick So 💩 got rough down here.
Why are you usina the of ids? Nobody use those
i don't really care about the project moon part but i really like how you pretty much encapsulated my problem with some bosses in games. i played some insanely hard games some so hard that i'm yet to beat them after over a year (OTXO my beloved) but all of them did their difficulty in a fair way. it wasn't just "this boss has insane stats" they all always made challenge actually enjoyable hell even when supposed challenge wouldn't be enjoyable on paper like how in Lisa fan games when you run out of resources you will have to load your previous safe file (can't play a game when you don't even have enough cash to buy some more health) it actually makes you more on your toes in a fight and makes you think "do i keep this stuff for later or is this guy the big deal".
The problem with unbreakable coins isn't that it's a unbreakable coin, it's because it's an unbreakable coin that's also bleed. Any other form of it is manageable, its just they stack so much bleed which unlike enemies, we can't tank much of. Ultimately the biggest problem of the game is that it's a gacha, grinding for long periods of time and adding new mechanics (like unbreakable coins) are gonna happen. Things like these happen when you're making a game that HAS to get constant updates and get new content to refresh things, if limbus was purely a sequel to LOR i have no doubts that it would not have any of these problems, but they do cause they aren't. Anyways, thanks for listening to my ted talk.
the grinding and adding new mechanics is not bad at all lol. if they could design more better expirence but cause it's a gacha they can't know if you have some of ID's or EGO's
@@bullet3417 Grinding isn't bad for long time players, but it's hell for new player which shouldn't be the case. Also I didn't say new content is bad I'm saying it just makes it more likely for mistakes to happen.
Skill issue, jk
Footage of you failing to destroy all the flesh prison orbs made me punch a wall. Now my hand hurts, and it's all YOUR fault.
you could say the fault lies within you, Ishmael!
real coops distorting footage
I smell skill issue
I agree in broad strokes but there is a lot of nuance that is either missing or actively ignored for the sake of the end argument. For the sake of brevity and an attempt at responding to 20+ minutes of critique, I’m just going to list a number of things that are either ignored or are wrong factually. Clashing unbreakable coins does have a purpose, it reduces their power to its minimum value. Yes not all characters can completely evade unbreakable coins, but the effects applied have many different ways you can work around or lessen the effects of them. Evade skills just exist. Most unbreakable coins don’t have any notably large effects that would change the outcome of the battle without you having already made poor plays previously (with the one exception being the final boss of canto 7, like seriously wtf are those bleed stacks) Chain battles where added explicitly so they could make fights longer and harder while also still giving the players the tools to match the difficulty / complexity increase (see refraction railway 4 as a good example) Chain battle tag ins also have inate effects that help the new ID’s keep up by giving bonus sanity and such so that they don’t become a burden. Nearly every important boss has unique mechanics, it’s just that they don’t force you to always engage with them, creating a certain lesser level of difficulty compared to previous titles like ruina which forced you to engage with said mechanics. Unbreakable coins on the other hand at least make some units on your team, forcibly engage with the mechanics, creating a difficulty spike in comparison to all the previous content and bringing the game closer to ironically, how you described ruina. Another thing you also mentioned was how certain ID’s can’t fully avoid unbreakable coins, which is funny considering if unbreakable coins were implemented earlier in the game, I would simply have to agree with you. But because unbreakable coins are only in the most recent canto, the only people who can actually play content with them in it are veteran players, who will be guaranteed to have at least 6 units with a dodge skill that pretty much makes the rest of the games content a joke. There’s also this idea that ruina somehow doesn’t fall into the same problem of unavoidable unfair attacks that limbus does, but I’d actually argue that this mechanic is worse off in ruina as it’s part of the base mechanics of the game. You again talked over without explaining it, but in ruina you effectively clash with cards that hold multiple different attacks, many of which have dud or weak attacks in between bigger ones, meaning that unless you plan to blitz the enemy and stagger them before they can fight back, in every fight, you will nearly always take damage and will have a significant portion of the fight be up to luck. Weather that be if you draw the ego cards you wanted, or if your just crossing your fingers that the enemy will roll lower than you because you started the fight with a deck of cards that simply couldn’t handle the encounter. Ruina is ultimately a much more rng focused game than limbus is. And last but certainly not least. Canto 7’s final boss which is pretty much one of the only major offenders for unbreakable coin usage, can be soloed by base don quxiote… just like nearly every fight in this game, IF YOU KNOW HOW THE MECHANICS ACTUALLY WORK. I’d also like to just add here that I love all these games but ruina in particular has some horrid balancing issues that I feel like a lot of nostalgia blind people just don’t want to talk about and yet they are more than happy to critique limbus, despite it currently in my opinion having better balanced mechanics.
As much as I didn't like UB coins when it was introduced, they are functionally less punishing than Counter coins. Because you can *choose* who gets to get hit by it, whereas Counter will always hit the first (RULES OF BACKSTREETS). Also, Chain battles weren't implemented for UB coins, they were implemented to tackle the dissonance between gameplay and lore, and also because the latest Railway (which didn't have UB coins) was made with it in mind. But yeah, people just don't like getting hit. Ricardo showed that hard enough...
I will say that the only fight I wasn't having fun was when I was fighting the three vampire children. Directly after them I felt like I got to play the game again. I'll be charitable and say it may have been a bad matchup with my IDs, as I was fighting vampires with vampires, but the only reason I got out was because of the Fullstop pair...annnd I don't know if that's good or healthy for a game...
Im gonna be honest here. I am a big fan of Project Moon, one could even say, "the biggest fan~🎵". But i really dislike (too) a lot of mechanics and enemies in the game. I still remember back in the day, when Ricardo was a thing. Ricardo made me quit the game for at least 2 weeks before trying again. But i am certain of something. Ricardo was a Paywall. The weakest-kind of Paywall. I know there are people out there cheesing him out using base-ID's, but that's not the average player. In reality, what most people will try to do, is to outpower him by having the best seasonal ID's at the moment, or the best Tremor ID's in general. And to do so, one must whale their way through the gacha pulls (Whaling to surpass Ishmael's canto is quite ironic). That's when it hit me: Limbus is the way it is, because it is a gacha. They need the money. That's it, that's all that there is. Once i accepted it, i started to enjoy the game by not taking it's mechanics seriously. Library of Ruina is ten times better and funnier than Limbus in my opinion, and that is because it is a single player game. They had the time to balance the cards and characters with a clear goal in mind, and you can't do that in gachas, for they need to add new content every few months. But you know what? I don't play Limbus for it's mechanics, i play it for the story, i [WANT] to know where this universe is headed after the banishing of The Library, and i LOVE Limbus as a concept, i love its characters and plots. And to be honest, even when the mechanics, passive skills and such are not as good as Library... I have fun with the game. There is no way for me to describe just how much of a silly idiot i become each time i hear Gripping-Sinclair scream "The filth in you... I SHALL PURGE!" when using his SK3 with all negative coins dealing 90-230 damage. There is no way to explain just how happy i am when i watch my Full-Stop Heathcliff using the Atelier Round and making an Abnormality explode by dealing 250+400 damage in one single coin. There is no way in me to explain how GLORIOUS IT IS, TO MAKE AN ENEMY REACH 145 [X] 99 STACKS OF BURN IN ONE SINGLE TURN AND WATCH THEM DESINTEGRATE AS SOON AS THE EGO-GIFTS FINISH THE JOB. Limbus is fun to me, but i accept and i respect that you didn't. Hope you can find something that makes you just as happy tho <3
gotta love how all of game's bad game design goes away cause "it's a gacha game" they still can do a good fight's like with ahab trio which is the most interesting fight rn. and also while I agree that ricardo is just an ID blunt damage check you have a support for that lol
@@bullet3417I still say all boss are good but wildhunt heath is the most unbalanced. I know people say it a blunt ID check for Ricardo but not really. Since I don't really have trouble. I try it with priece team some 2 star, want to try Base ID but it quite lack of priece and have lot of blunt. And it work. Some people agree that it just tell you to do one sided attack. Many people lose and end up think need a better ID cause winning clash = everything. Of course many people have different struggle. But I say Canto 7 final Boss is most fun I had.
@@tiedgamer1948 what phase of wild hut 6-48 or the other one?
@@bullet3417 6-34: The beast. Other are OK as you have weak enemies to stack sp and it very ez to redirect erlking hc. (I'm a base sinner/base EGO runner too so this boss is so unfair idk why this video say unbreakable is unfair when I can beat it consistently 3 times in a row. Hell even 7-34 ez than that. Because of weak enemies and she don't really target you) Wild Hunt however. All 5 skill target sinner hc. You have to pray rng is on your sided with speed/Clash. The reason I hate this boss is that is very rng heavy. As wild hunt hc get sp and sinner hc lose sp. Basically you have to pray that you are luck for at least 3 turn before you win which is very hard. Losing a clash with any sinner will result in gain sp. However the less rng way method I found is that. Using guard and Evade and only making sinner hc clash if fail reset. Still speed will be a problem, so it force reset if hc stagger.
@@anubiscerberus4348 I mean when you say that LOR is balanced and all. I disagree as it clearly not. So is Limbus that is also not balanced. But if I have to say Limbus is better at balanced than LOR. I mean have you seen anyone use rats page/ Cards at SOTC or even Nightmare. You always have to switch out cards. Limbus I use Base Sinner and EGO. I seen people win with season 1 ID. Even G Corp Gregor. All ID and EGO is vaild. The difference of that would be luck? Or skill?. 80% skill and 20% luck. However, I agree that rng wise and system wise, LOR is better. Defensive can stagger and block attack. Evade is good and recover stagger. But I also can say before canto 7, it your basic formula just get sp and win every clash. Unbreakable and the new EGO and even the suicide unit. Actually change alot of things. I would say with canto 7. It actually shaping up to be LOR lvl and also some whacky thing you can do by dmging your allies (not death). I would like to explain what is expanded on but it would be super long. Also average player, I mean LOR average player currently is looking up guide to beat the boss. Limbus average player, press winrate and then found out sinner get bloomed by dongbaek. Just to found out you have spread the bloom it give? Ricardo also it have insane high clash power and nearly unbeatable. But when it do one sided.... it actually not bad. Then end up just keep one sided him and Ricardo get staggered. Still I have to agree been a gacha which you can pay for stuff. Which is true it make people doubt the game balance than doubt their skill. There is still a very unfair fight which is better to have a unit that can do it. But Limbus is still way balanced than LOR in my opinion.
In this episode of "Beating Lobotomy Corporation without EGO Gear", democracy leads to more funny choices, ordeals are surprisingly more manageable, and streamer man realises the gravity of his error allowing chat to introduce the 3 birds into his facility.
4:03 God no, gotta love when you have no idea at all what abno you pick and then get punished if you picked an abno that creates a hard managing for you with current abnos
My friend got hard stuck on bloomed dong baek, and i could see how frustrated he got. Games are supposed to be fun, Limbus is not fun
I do genuinely agree with you that unbreakable coins as a concept are a bad idea, annoying at best and yet in practice I find it’s not as bad as presented. While yes they still inflict their statuses so the team will take some bleed or sinking or whatever, I think the massive damage reduction of beating unbreakable coins works well enough in most cases. It makes it so it still feels rewarding to win and you’re almost always in a better place for winning. Would it be better to still not have them? Yea obviously but I don’t think it’s too bad. As for the problems for getting ID’s and leveling them… yea I got no rebuttal for that, it’s a Gacha Game meant to be project moons main revenue source so the grind and pulling on banners is gonna happen, certainly not happy about it though. Anyway great video lad, keep it up :3
Nice opinion, but I think the fault lies within Ishmael!
Looks at title 👀??? What? How?
With determination, pain and suffering
I think the most obvious thing to point out here is that this is a live service game, which usually need at least some players to play to not go broke. The fact that this is a live service and PM good at making difficulty spikes go burr makes Limbus difficulty less enjoyable.
"democracy and all, but also, it'd be VERY funny" famous last words
Going through lobcorp, then seething at limbus difficulty is insane.
Lobcorp isn't difficult tho You actually only need to read and learn how to kite. Thats all mechanics the game can offer It's hilariously hard to softlock yourself
The problem isn’t the difficulty though? It’s the difference between fair and arbitrary difficulty
Counter arguments: 1. The issue with Unbreakable Coins. In my opinion, they are fair. For nearly the entire game, what’s the only thing Limbus players used to ask in battles? ‘Will this win the clash?’ This changes things because now we actually have to read what is going on, adjust, weigh our options, and take risks that we wouldn’t usually take. A lot of bosses in Limbus are defeated by the simple strategy of ungabunga that it just gets quite monotonous. When Dulcinea came around, I was literally giddy with excitement. It was the first time where I felt that I actually felt a palpable road block since Ricardo and pre-nerf Nelly and Dongrang in MD. It was so rage-inducing yet so fun to stress over the smallest details in Dulcinea’s kit just to weigh every option I had on whether or not it was time to sacrifice a Sinner or pop a Fluid Sac to keep them alive. 2. Chain Battles This is a nice addition. One, it is lore accurate, and two, it literally skips the need of having to restart over and over again. It is lore accurate to the Sinners being expendable because Dante can revive them, and you don’t have to completely give up and restart just because something went wrong. This same mechanic is something I am close with because it saved my arse from having to restart the entire fight with the King in Binds again. This is also a big thing as to why this and Unbreakable Coins work. Even if your run is not perfect and you end up losing a Sinner, that’s fine. The battle is not over and it was not without benefits. I can now pop an EGO that could greatly turn the tide of battle, or I don’t and save the resources, take a risk by tanking through a turn, and then get more backup Sinners on the field. 3. Level up slog No counter. I am with you on this. This is partially the reason why I stopped playing as often as I used to when ZZZ came around and hogged my attention. Getting the IDs are easy as Limbus is one of the most generous and forgiving gachas on the market. The problem is getting them up to par with the rest of your roster. Heck, I have yet to upgrade my newly acquired Red-Eyes/Penitence Ryoshu and Solemn Lament Gregor because of the Full Stop duo and Manager Don. All in all, Limbus is not perfect, and I can see why a lot of people think that the new mechanics are artificial addons to make the game more difficult, but I think otherwise because this has been something that other players in past Cantos have also been complaining about. What do I mean by that? For starters, Canto IV Dongbaek was said as one of the first major roadblocks of the game back then, which then became Canto V with Ricardo, Siltcurrent, and the absolute insanity that is the Pequod Trio and Gasharpoon. Canto VI was more of a breather as the bosses were simply tricky but not overwhelming. Canto VII was a different story with the infamous Dulcinea (Barber was cakewalk for me), but that was literally about it. I adapted to the rest of the fights and they were not as challenging as I even first-tried Sancho with a complete Sinking team, and solo’ed Don Quixote with Lantern Don. My point is, while the game keeps changing and adding more and more features, the core gameplay has stayed the same, which is, more-or-less, reading. A whole lot of reading. Win Rate is there, but your better off reading than not, unless you are really into gambling.
those are very fair arguments and I agree with them except the second the main problem with unbreakable coins is when you get staggered even though you played almost perfectly. why did you get staggered? oh because the boss has a passive that inflict bleed when u hit her and then uses an attack to just finish the stagger in my opinion, the peak of project moon difficulty was Xiao's fight, not because it was day 49's level of toughness but because it was generally a fun fight (if you didnt one shot her with yesod) her reversal scale and pu lao mechanic are a very cool concept because it makes you think of something different than ungabunga manifest ego mountain of corpses, which makes you remember about old mechanics: wait since it is a power null, those pages that I got a long time ago that were decent at best because of their self power down mechanics are actually goated now limbus will never be able to do this, it is a gacha game, even though it is a very forgiving one (from what I've heard since I've never played a gacha before), so even if they do what xiao fight did some portion of the playerbase wouldn't be able to clear it the way it was intended even if limbus company is a very forgiving gacha, it still is a gacha, and that is a scummy business model, I've seen people do 250+ pulls this walpurgisnight and not get both fullstop ids, which just leads to an unfun experience
@@mitocachorr I mean that also the same with Unclashable or even counter. Good example is ador moth RR4 where there is a fight before that. It kinda work like xiao just no power null. It have Unclashable and it still trigger stagger. It also 30-30 roll so can't evade that. You can still guard to reduce dmg. (Block burn too btw) It spread burn like hell on stagger and quite strong. Also of course you can play perfectly and still have sinner dying because it their gimmick. That like saying Dark Dungeon you play perfectly but the boss just say no and instant kill. Even tho it their gimmick 100% of the time. But people enjoy it. The reason many are OK with Unbreakable is because it a better and controllable counter and unclashable. It also solve alot of the problem with the game been just SP and win or sinking and win. Unbreakable make attack up a threat (as Panic give attack up which boost Unbreakable but nvr roll head) And when winning clash can't preform it gimmick unless PM can be scummy and put in the passive and use 30-30 roll where nobody can avoid. Canto 7 so far good challenge for base sinner ID/ Base EGO. The rng is less than wildhunt 7-34: The beast. Gimmick is Bleed and there no real point if you don't Bleed. You still can choose who to stagger and clear your Bleed. Reduce the amount of Atk Weight it can do. You can Cancel it Unbreakable AOE. Playing with sinner death to abuse it skill. Chain battle is the fair/extra lives and PM tell you that you can abuse the heck out of it. (Lvl 1 sinner can make boss skip the whole turn) Btw canto 7 actually what you describe for xiao. Don lose RBL if you win the Clash and it Unbreakable AOE reduce atk weight base on RBL from 4 people to 2 people in a single turn. Just which to clash first matter.
Fun isnt the ONLY thing you want to get from games do.....Difficulty is good for building communities see the souls community and the shared adversity.....Difficulty is good for building immersion you can more deeply feel the naivete, frustration and desperation that the Sinners feel in front of the Brother of the Middle
didn't feel any immersion in this game at all it's so easy
i think you hate gacha games
Evade BTFO's unbreakable coins, pretty much how i went through canto 7, that and just healing. Ive always disliked the unbreakable coins hatred, Theres options for avoiding damage or the coin all together e.g have a sinner whos going to die while clashing clash the skill. or once again evade, IF chain battles were not a thing then yeah, canto 7 wouldve been hell, some ID'S are just going to die, but chain battles are a thing, and 14 sinners is usually enough to win, canto 7 for me personally was easier than canto 5 and 6. i could see it being an issue if you dont have a full 14 roster decked out though.
don't worry, after a month of grinding the mirror dungeon, you'll have all the meta ids
Hy
Word increase, every fucking day; every tier of abno, every reception, every new ID, the reading just grows bigger and bigger.. but like.. it’s pm so like, it’s peak.
Hi Base sinner Runner here, I comment on your base sinner run and wish you good luck. But it seems you have a painful time instead. Although I been really loving it except wildhunt which is the true run killer in my opinion. Canto 7 introduced unbreakable + other thing that it insanely powerful and have been abuse before it. The problem I would say that you and many other think there is no way to avoid it or think that you cant control or getting punish for winning. Canto 7 give me a new light or mech that is actually insanely op which is to abuse the death of your sinner. The ability to negated/cancel any skill/AOE/Unbreakable and even the whole turn from 1 sinner dead is a major major turning point. If you have 12 sinner you can negated that many if you know it condition to negated it. When running base ID, this is the most broken thing you can do. For anyone reading this, try to negated The Finale without staggering her. (If you know good job)
Limbus Company isn't a difficult game. It literally is piss easy if you don't handicap yourself by doing an arbitrary enforced challenge.
He played through the game normally, the argument is about how the concept is unfun, not its difficulty. There’s a pinned FAQ which states this.
@KhyberTheory I've read it, I know he played normally. The game is still easy. 80% of his arguments didn't make sense. Badomp.
@ Then what’s your point 😭
@@KhyberTheory That the game is easy and author of the video was wrong in calling it difficult in the first place? That the author of the video knows jackshit about gamedesign which is shown by him highlighting problems that are actually not problems (except for the grinding issue)? Pick the one you like most.
@@KhyberTheory also them putting LOBOTOMY CORPORATION, the epitomy of cancerous game design as an example of a better executed game difficulty-wise to Limbus is simply moronic, therefore their opinion is just an opinion, not criticism.
Temu Esgoo, good enough for me
The easier the game, the more fun the game will become.