- Видео 146
- Просмотров 22 874
Kithran
Великобритания
Добавлен 27 янв 2021
Kithran here, for those that have stumbled across this channel welcome. As you may see this is (at this stage) a new channel, not much stuff here but that will change with time. A bit of background on me - I'm a long time gamer - dating back to the dim and distant past with things like the ZX Spectrum and Commodore Amiga up to today. I also enjoy tabletop board games and roleplaying games - yes that includes Battletech ;)
If you've arrioved here recently you may well have followed a link after watching the Star Trek Online streams I've been involved with - I don't yet stream that but as you see there's a bit of STO content here as well as the Battletech. If you didn't come here that way and want to check out some see the links for the others I stream with.
If you've arrioved here recently you may well have followed a link after watching the Star Trek Online streams I've been involved with - I don't yet stream that but as you see there's a bit of STO content here as well as the Battletech. If you didn't come here that way and want to check out some see the links for the others I stream with.
BattleTech Advanced Universe - Blood Rain 4
After a long stint playing RogueTech we're back with BattleTech Advanced 3062 - which has changed name while we were away to BattleTech Advanced Universe. Continuing our adventures with the new mercenary unit Blood Rain in the Terran Hegemony
Find the BattleTech Advanced Universe mod here - www.bta3062.com/index.php?title=Main_Page, along with a plethora of information about the mod and the changes to lore.
Find the BattleTech Advanced Universe mod here - www.bta3062.com/index.php?title=Main_Page, along with a plethora of information about the mod and the changes to lore.
Просмотров: 2
Видео
BattleTech Advanced Universe - Blood Rain 3
Просмотров 1516 часов назад
After a long stint playing RogueTech we're back with BattleTech Advanced 3062 - which has changed name while we were away to BattleTech Advanced Universe. Continuing our adventures with the new mercenary unit Blood Rain in the Terran Hegemony Find the BattleTech Advanced Universe mod here - www.bta3062.com/index.php?title=Main_Page, along with a plethora of information about the mod and the cha...
BattleTech Advanced Universe - Blood Rain 2
Просмотров 1814 дней назад
After a long stint playing RogueTech we're back with BattleTech Advanced 3062 - which has changed name while we were away to BattleTech Advanced Universe. Continuing our adventures with the new mercenary unit Blood Rain in the Terran Hegemony Find the BattleTech Advanced Universe mod here - www.bta3062.com/index.php?title=Main_Page, along with a plethora of information about the mod and the cha...
BattleTech Advanced Universe - Blood Rain 1
Просмотров 13521 день назад
After a long stint playing RogueTech we're back with BattleTech Advanced 3062 - which has changed name while we were away to BattleTech Advanced Universe. This is the start of a new playthrough which should come out weeklly. Find the BattleTech Advanced Universe mod here - www.bta3062.com/index.php?title=Main_Page, along with a plethora of information about the mod and the changes to lore.
RogueTech - Hells Horses at War
Просмотров 81Месяц назад
OK so before you think you've missed a couple of episodes there was actually a problem with my mike which means you missed the chance to see the rescue of Boba Fett which while successful lead to the loss of Happy with his ATM/LRM carrier. You can find RogueTech on its wiki - roguetech.fandom.com/wiki/Roguetech_Wiki (and yes its a fandom wiki but its a decent one, unlike a lot of them out there)
RogueTech - Defending Eden
Просмотров 262 месяца назад
Eden is being raided by the Cloud Cobras and we've decdied to help defend - first question how long will a mission take and second question can we actually help? You can find RogueTech on its wiki - roguetech.fandom.com/wiki/Roguetech_Wiki (and yes its a fandom wiki but its a decent one, unlike a lot of them out there)
RogueTech - Guess What - Its a Blackout
Просмотров 292 месяца назад
We have moved to Babylon with the aim of finding out if we can manage a mission in a single episode by returning to our old favourite - the blackout. You can find RogueTech on its wiki - roguetech.fandom.com/wiki/Roguetech_Wiki (and yes its a fandom wiki but its a decent one, unlike a lot of them out there)
RogueTech - Urban Brawl
Просмотров 72 месяца назад
Thats the only way to describe this one - an Urban Brawl. We faced off against three stars of enemies as well as the actual target of the mission. An hour of fighting left five of them taken out but can we overcome the rest? You can find RogueTech on its wiki - roguetech.fandom.com/wiki/Roguetech_Wiki (and yes its a fandom wiki but its a decent one, unlike a lot of them out there)
RogueTech - Missions Getting Harder
Просмотров 252 месяца назад
Missions are definitely getting harder as we get more enemies on the field, today we try an urban assassination mission and discover that (in urban environments at least) things can also get laggy. You can find RogueTech on its wiki - roguetech.fandom.com/wiki/Roguetech_Wiki (and yes its a fandom wiki but its a decent one, unlike a lot of them out there)
RogueTech - Escort Mission Part Two
Просмотров 182 месяца назад
That escort mission we planned to do quickly? Yeah that worked well - so well we had to split the episode into two! You can find RogueTech on its wiki - roguetech.fandom.com/wiki/Roguetech_Wiki (and yes its a fandom wiki but its a decent one, unlike a lot of them out there)
RogueTech - Another Heavy in Build
Просмотров 93 месяца назад
So we managed a shorter mission last time and now have another heavy mech in build, obviously time for another quick mission or two. An escort mission should fit the bill shouldn't it? You can find RogueTech on its wiki - roguetech.fandom.com/wiki/Roguetech_Wiki (and yes its a fandom wiki but its a decent one, unlike a lot of them out there)
RogueTech - Shorter Mission?
Просмотров 333 месяца назад
Last time we ended up in a slog - sorry I didn't realise the test drive mission would keep spawning waves!. This time we're going to try an do a quicker mission - operative word here try ;) You can find RogueTech on its wiki - roguetech.fandom.com/wiki/Roguetech_Wiki (and yes its a fandom wiki but its a decent one, unlike a lot of them out there)
RogueTech - Trouble in Paradise
Просмотров 133 месяца назад
So Strana Mechty proved a bust and we moved on to Eden but we have now decided to try a job for the Snow Ravens - they've got a mech they want us to test, what can go wrong with that, it won't turn into a slog will it? You can find RogueTech on its wiki - roguetech.fandom.com/wiki/Roguetech_Wiki (and yes its a fandom wiki but its a decent one, unlike a lot of them out there)
RogueTech - Dream Country
Просмотров 393 месяца назад
We are in a different system, Strana Mechty, Dream Country, Home of the Clans; but are we staying? You can find RogueTech on its wiki - roguetech.fandom.com/wiki/Roguetech_Wiki (and yes its a fandom wiki but its a decent one, unlike a lot of them out there)
RogueTech - Blackout Part 2
Просмотров 324 месяца назад
Last time our battle against Clan Ghost Bear led to us fighting mostly urbanmechs! We've obviously been hitting them too hard. However we then attempted a blackout that became a bit of a slog so after dealing with the initial force we paused and now we continue. You can find RogueTech on its wiki - roguetech.fandom.com/wiki/Roguetech_Wiki (and yes its a fandom wiki but its a decent one, unlike ...
RogueTech - One Heavy, Can we get another
Просмотров 294 месяца назад
RogueTech - One Heavy, Can we get another
RogueTech - Missions, Missions, Missions
Просмотров 86 месяцев назад
RogueTech - Missions, Missions, Missions
I enjoyed that. Been a bit hesitant in moving into the mods.
I've actually only really played with mods and enjoyed it a lot. If you've any questions feel free to ask
Phan thi kim co 1989s Queen planets
Bro release more ship designs. Also can you do a drive tech path video. I always go this Triton Pulse Drive to Firefly Torch almost every campaign. But that usually happens through 2037-2044. I get kind of lost before that phase. I got to win a brutal difficulty playthrough because of you.
I'll have to get up to date - its been an age since I've played and I know there have been a whole host of changes.
Nice Vid, but you hover so fast over the modules that i dont know their name and i dont have any clue what to research for maybe that laser batteries or what ever. In game there are only defence batteries and ship batteries. Also what Engine, Reactor, Sunsails you use?
I'm starting to get frustrated here. Maybe I am just being an idiot but I can't seem to find the information I am looking for anywhere. It's around the middle of 2027 in my game, I can use boost to send probes and shit to a huge number of locations but I can't build anything on any of them because I have no idea how to get water/volatiles/core metals etc. They all cost resources that I can't gather. I thought that maybe I just needed to wait for more tech and that I was getting ahead of myself but my opponents are all building tons of modules. What am I doing wrong?
useless guide. No explanation how to expand the hub from 4 arms to more.
The man, the myth, the legend!
Hi...it dosent work. Can you Help? I Use xbox game pass
a playlist would be helpful!
I'll see if I can work out how to create one tonight :)
Well I _think_ I've managed to do this properly - ruclips.net/p/PLyvtO5sdAYIuzQOmiMdPqwypdfJ7i7PH6
HE PAID FOR MAX LVL AND NOW HE BORED AS FCK LOL that video is useless
12:35 Ah you made the mistake I almost did, The firefly drive due to its IMMENSE power requirements and a reactor with only 99.5% efficiency you end up having about 157 Thousand tons of Radiator (which is most of the weight of your craft) which is why you need so many fuel tanks and the acceleration is so low, it's also why each ship costs 16.5k metals. Probably best to use weaker drives in terms of Exhaust Velocity and Thrust as with a much smaller radiator you'll still get better performance (this info is rather opaque in tha game so no fault to you lol)
I got that part figured out after experimenting but now whenever I tried to load the perfect start, it just ends in an infinite loop
An infinite loading loop it says four failed to load and then zeros out and we’ll just sit there forever trying to load and load
Do I need to run update/install to sync the cache afterwards? I made my starter file, copied Marik and named it Marik+ (added BJ-A and a timberwolf). Made sure to change format to JSON like the others. Still no Marik+ when I go to launch a new career.
Ok, got it. What I did was build my itemCollections list and added the mechs I wanted and saved it as an entirely new list (remember .csv format, had to upload to google sheets and redownload since no excel), then directed my starting list to the new collection. Also remember to check commas.
What type of folders do you use?
Not sure what you mean by what type of folders?
What type of the folders for mine? They’re showing up as Microsoft Explorer and I can’t create a new one. That’s a Microsoft Explorer.
good insight thank you
useful guide
would help if you put all your guides for terra invicta into a PLAYLIST.... help the algo too I think
Good guide. I, being a total nooblet, didn't know HOW to actually build the stations. Right click or drag, indeed. Have a sub.
Terra invicta is one of the few games where this makes sense as a single match can take 50 hours... so a simple missclick and make you lose 3 weeks of playing.
I don't really understand how the time to construct works. It seems like when I move to the inner asteroid ring, everything always wants to launch from earth, even though I have stations with nanofactories around mars.
Perhaps you are building in a different way - I always choose the station I want to build something in specifically and tell that to build
'Promo SM' 😩
Hey Kith just catching up with the past livestream of your current play through x
Good to see you here @Onelostcub
Why aren't you carrying your battle armor on your mechs or in a vehicle?
At the moment my battle armour aren't that tough - they are basic IS infiltrator armour so if they are spotted by the enemy they tend to get shot at in preference to my mechs and its easy to end up with wounded pilots which means you then can't field them next fight if you are doing missions aimed at fighting off raids. In addition to move battle armour you need either omnimechs or to fit handholds - I don't have lots of omni mechs and most of my mechs are on the lighter side so can't easily free up 1/2 ton for handholds. I do have a single apc (which means I'd be able to move a single unit of battle armour) but if I were to bring that it would mean I wouldn't be able to bring the scorpion which is more use at the moment.
Does the reputation system still exist? I am relatively new to STO and I have a bunch of marks and nowhere to spend them
Yup the reputation system is still there - it may be you aren't a high enough level to access it. You can start getting marks before you can actually use them
@@kithran that is good to know. I have never made it past Commander yet. I have massive Restart-itis.
So for those that might be curious as to the salvage we received from the final mission - well we had 6 picks so went for 3 parts of the Executioner II, a part of an Executioner Prime (so we have the parts to build the Executioner II), a Timer Wolf B part and 6 Cargo Compartments (which presumably were in the vehicles that spawned). On top of our picks we gained a part of salamander battle armour, 2 summoner parts, a sun spider part and a bunch of random modules, ammo and engine cores, The 6 cargo compartments didn't give us any mechs this time but we did get sets of Golem, Elemental and Salamander battle armour which is nice :)
huh. all the messages I posted about this, including my thanks for posting the new skills, have disappeared. well, I hope YOU at least see this to know I did post, something.
Hmm I know you previously posted something as I replied to some of your comments with my own comments so I have no idea what happened - I'm still new at the whole RUclips thing so no idea if that is something that happens often
@@kithran RUclips hates me. quite literally. This has been happening for years now. my posts often randomly just get deleted for no reason at all. I have had hosts WATCH my posts disappear before their very eyes. Just have to deal with it if I want to use the platform I guess. Oddly, comments of mine on OTHER people's posts rarely disappear... just my own posts. I don't really pretend to understand, only that I can repeatedly demonstrate it happens. *shrug*
@@thomasneal9291 I think you may have gotten mixed up as to which video you'd put the other comments on - I found them on one of my earlier videos - ruclips.net/video/x00D2kjZmvA/видео.html
consider using your BA as more support instead of damage. you can have them hang on your mechs and provide things like: -AMS -ECM -orbital calldown (tanks, turrets, mechs, bombardments, etc) -and a variety of other defensive options They also acted as spaced armor for your mechs. Their offensive capabilities with their OG weapons tail off quickly past about 3 star missions; way more efficient to utilize them as I have mentioned. make more space available for REAL weapons on your mechs themselves. The other thing is they always have the best initiative on your team, and thus allow you to do call-downs before the enemies can even begin to react.
ECM has been toned down as well - it no longer provides a flat bonus to defense unless you have the angel ecm, Also I don't have that many mechs that can carry BA - Warhawk, Sun Spider and one other from memory - the Medusa, although it has the clan quirk is actually a golden century mech rather than an omni mech
should have picked the 3 timberwolf parts from the first mission.
paladin prototype with TWO long tom artillery? ouchie.
It is 130 tons though and also has limited ammo in some cases
wow, the custom models sure have improved!
battle sounds could be set to a higher volume; overall all sounds seem a bit muted, including your voice.
Will see if I can do something about that next time
enemy BA seems a lot less deadly than it used to be. No way would I have let an enemy BA just wander around my mechs; they would have jumped on one of them for sure and serious damage would have ensued. were you just lucky, or have they toned that down a bit?
ah, multiple swarm attack failures. they toned it down significantly I see.
@@thomasneal9291 Things like having high evaision do affect swarm chance. Also the BA weapons have been made more realistic , primarily things like srms, lrms etc which tend to just ahve a single salvo, this also means if you've already used the salvo they aren't available when swarming.
I was a little disappointed that you used your skills so seldom. there are a lot of new skills since last I played, and it did not at all become clear what they are or what they do from watching your gameplay.
I have quite a few skills that don't need to be activated to be used e.g. damage boosts to weapon types. Other skills (like the top gunnery one which does a lot of cooling but gives an initative penalty) seem poor to me.
I love that you're running with Grampa Tex
As I commented on one stream he actually works really well as a battle armour pilot because you don't suffer from his penalty which is the lack of stability and just get the flat 10% damage bonus
Interesting. I just really enjoy his character. Tex has a playlist on his channel of grampa in MWO. Funny stuff
Hey, a extract my save game, and then when I compress it again to winrar format, the game does not read the save files any more. I Tried just doing that without editing the files, and still does not work.
I don't extract the save game from its compressed format. There's a setting in the game that tells the game to save it in an uncompressed format and its that that I edit. If you have a compressed save you want to edit the best way to avoid the problem you experienced is to load the game then change the setting and save again - this will save it in the the uncompressed format and you can then edit it easily.
Promo*SM
Cool thanks👍
Love me more terra Invicta content
A few notes: there seem to be a variety of viable strategies for arming and armoring ships. Here's what worked for me: Battleships and dreadnoughts seem to be the most efficient ships for combat capability. 2 slot coilguns are quite effective, but the capability of laser and plasma cannons scales better to the 3 and 4 slots. Everything is less effective in the form of batteries as compared to cannons, but laser batteries have the advantage of being able to work as point defense for a large area at any angle and plasma batteries are harder long-range damage than lasers can achieve against ships. As the game progresses, coilguns fall away in relevance as the ability for small formations of ships to deal substantial damage to armored targets becomes less important as volume of fire increases and pushing out maximum effective range and overlapping PD become the priorities. When designing against stations, armor penetration is not needed, so lasers are viable at long range and laser cannons become the ideal choice. There are also some notes to be made on propulsion. Past the 300 km/s mark, one may want to look as much at cruise acceleration as Delta-v to indicate how fast a ship will travel around the system as ships with low acceleration may simply not have time to use half that Delta-v before they need to start braking. Don't underestimate the value of the z-boron drive's thrust even when the Firefly torch is showing you far superior Delta-v. Use the transfer planner to see what how different balances of thrust and Delta-v perform for different journeys. If you can resupply at the destination (either already having infrastructure or being able to build it with a platform kit), really no mission besides ferrying councilors around that will substantially benefit from Delta-v budgets over 2,500 km/s even in the Kuiper belt. Part of the equation for true combat capability is whether you can out-accelerate opponents and face them with your whole force rather than split it to perform the pincer and the lower acceleration you have compared to your opponent, even if you have more Delta-v, the less they'll have to spend to disengage and force you to re-attempt the intercept (that can get extremely tedious if you're only chipping 30 km/s off a reserve of 300+ with each attempt). 4G accelerations with little compromise on weapons and armor really become practical for battleships when you have antimatter spikers for z-boron drives. Once you have enough antimatter for plasma core drives and propulsion, you can fly anything of any size anywhere in the solar system and have 4g combat acceleration. While beam core's performance blows past everything, plasma core's antimatter demands are sustainable even for a large fleet.
Good information here. One thing I would consider slightly disagreeing with you over though is for a use for Delta-v over 2500 km/s - the use case for the greater DV is when you have a raiding force aimed at taking out alien mines but is still strong enough to take out alien forces if they try an intercept. I like to hit 2 or 3 mines before I have to think about either returning to a base to refuel or sitting while waiting for a platform to build and be upgraded. The other thing not mentioned is the importance of making sure all the ships in the fleet have the same designation so you do have your ships starting together and able to provide that interlocking PD that is so important. The best formations (in my opinion) are short wall (if you have 4-6 ships), high wall (if you have 7-9 ships) and great wall (if you have 25 or so ships and will actually have all of them on field at the same time). This formation will give you a rectangle or square of your ships allowing the PD to overlap in three dimensions rather than two.
I got the game yesterday 11th Dec 2022 - I have watch others play the game - I got lost on what to do 1st time round - and to be honest you for me - The best at explaining what to do / tips at the start the game - Though others have done that to be fair - But i like the way you show and explain - spend time on the numbers etc - Super very useful video - If I come across anyone looking for starting tips i- I will send them here - Thank you off to start a new game - Wish us luck lol :) - I have now Sub you too :)
and you most certainly deserve more SUBS :)
Reputation is now discontinued isn't it ?
Not unless it's been discontinued since yesterday - I'm still working on getting all reputations to tier 6 for the account wide benefit and to complete the reputation part of temporal agent
@@kithran Must be coz I not unlocked the system yet or other events, just made commander and only thing showing is event and says its discontinued.
@@drayton359 Reputation system unlocks when you hit lvl 50. You can earn marks before them (e.g. doing stuff on new romulus) but you can't use them till you hit 50
@@kithran ah that explains it lol
Cool. Thanks for sharing.
I won't tell you how to build, as that is part of the sto journey, I will recommend that you move Distributed Abilities, not off the hotbar, but to an unseen hotbar number, else they will tend to jump back on the hotbar and be annoying.
Are you talking about the shields to a specific direction or all direction buttons? If so yes I've seen them reappear however they seem to stop coming back after you've taken them off two or three more times
@@kithran Yes, I am talking about the directional shield buttons.
🤪 🄿🅁🄾🄼🄾🅂🄼
I'm about to start playing again. Let me know if you need extra help and I'll tell you my character name.
Looks like you need a few more admiralty ship cards. There are ways to get them. 1) First, there's the free USS Sally Ride. It's a VERY good card to have. You'll find the Sally Ride in sector space, just outside the Narendra System (due east of New Romulus, at the edge of the Beta sector). Fly up to the ship, it will hail you, and you get the card. 2) The Phoenix Prize Packs contain four ship cards. Each of them cost a very rare token. The best is the VSS Tanius, which can complete a majority of the admiralty missions on its own. The Assimilated Assault Cruiser and ISS Stadi are also good. The fourth, a replica of the Phoenix, is sometimes useful. 3) There are mirror universe ships for sale on the exchange. These ships come from lock boxes, but they aren't in high demand. They are tier 5, and equivalent to the free ships you get when your captain reaches level 40. And like the free ships, they cannot be upgraded. So no one flies them. Right now you can get a mirror escort for about 2.5 million EC. The science ships have a higher demand (because other players also want the admiralty cards), so the price can be 5 million EC or so. After you get the admiralty card then you can discard the ship if you wish. Just make SURE you get the card first. Sometimes it takes a map transfer or two before the card shows up. 4) You can buy tier 1 thru 4 ships for dilithium. There are two types of ships on sale. One type consist of the free ships you could choose from as you leveled up, and the other is the old c-store tier 1 to 4 ships. Those old c-store ships used to be purchased for zen, but Cryptic changed them to dilithium purchases a year or two ago. The free ships cost much less than the old c-store ships. For instance, the free tier 4 Intrepid cost 10k dilithium. This will be less if you are in a fleet that has unlocked a dilithium discount. Lower tier ships will have a lower cost. Again, you can discard the ship if you don't want to keep it. Just be sure you've received the card first.
Yup I know I need more admiralty cards but the video was already up to 30 minutes long so didn't want to make it longer. I've already got one more ship from the future war storyline. I may do a video on phoenix prize packs as they are something a newbie may well be curious about early on given it costs 40k dilithium for a 10 pack of them.
I need to correct something you stated. Both dual cannons and dual heavy cannons have a 45 degree arc. [There are a special few with wider arcs, but I'll ignore those for now]. The difference between DCs and DHCs is small. 'Which is better' has been debated since the closed alpha. The big difference is in the number of shots they fire. In this game, firing cycles are 5 seconds long. During the cycle, DCs will fire more shots than DHCs, but DHC shots individually do more damage. So the dps is the same, at least in principle. There are hard-to-quantify things, like a target moving out of the firing arc during a cycle. There are slight differences in how this affects weapon power drain and recharge. There are a few damage boosts which have a chance to activate per shot, so those favor DCs. But DHCs get a bonus to damage on critical hits. All these things give small differences. But they really are small differences. So unless you're doing high-level min-maxing, DCs and DHCs are largely interchangeable. [NOTE: critical hits are not the same things as the special proc a weapon gets. A phaser, for instance, has a 2.5% chance to take one of the target's four power systems offline. But that isn't a critical hit. Critical hits are a separate mechanic. Critical hits are hits that do more damage, and it works the same for your plasma beam as it does for your phaser. Boosting critical hit chance, and critical damage severity, are major ways of increasing your dps). Single cannon (as most players call "cannon") are the rarely used ones. It comes down to tactical bridge officer seating. Cannon bridge officer abilities start at lieutenant, while beam abilities start at ensign. Ships with enough high level tactical boff seating to make good use of cannon can usually mount dual cannons. They also have the maneuverability to keep the dual cannons on target. So single cannon have little point. There was a niche for them a long time ago, on ships like the Excelsior, with a Lt Commander tac boff but no ability to mount DCs. Some players wanted concentrated forward firepower. Using single cannons with turrets in the rear gave a bit more than they could get with beams. That's because rear-mounted beams couldn't fire forwards, like turrets can. But the introduction of omnidirectional beam arrays closed that niche. Now, for torpedoes. In simple terms, shields have a 75% resistance to kinetic damage, which is the type of damage most torpedoes do. So it takes 4 points of torpedo damage to knock 1 point off an enemy's shields. In general, torpedoes don't do much for you until the target's shield is down. So I wouldn't recommend carrying more than one. There are exceptions for high-end players. Actually, the meta for damage is ships using all torpedoes and mines. But those players have a lot of things that help them penetrate shields. And things which add special attacks to their torpedoes, atacks whose damage ignores shields. Science ship drivers also love attacks which go right through shields. They use special torpedoes which open gravity wells, leave burning plasma clouds, or hit the target with radiation or dark matter. Don't worry if you don't understand all that yet. Understanding will come in time. For now, just concentrate on using energy weapons.
Ah had missed the dual cannons and duel heavy cannons having the same firing arc (or the one I looked at might have been one with an increased arc). I've seen some stuff on which is better between dual and dual heavy but hadn't paid much attention as at the moment my lvl 65 character is running a phaser beam array build with beam overload. I'm planning on trying cannons properly when I create a new character on Tuesday to take advantage of the temporal operative event (and will be doing a video on it on Sunday)
@@kithran Good to know you're doing a Temporal Agent. Cryptic throws rewards at you during one of these recruit events, so equipment and reputation marks won't be a problem. And having a recruit gives you account-wide unlocks. The best one is a change to reputation gear. Instead of crafting Mk XII very-rare, you get the ability to craft Mk XIII ultra-rare. Now, it appears you purchased the Temporal Agent starter pack. This gives you another advantage as you level up. The phasers that the tier 1 Constitution class come with are auto-leveling. As you level up, they go up with you, up to level 12. And since you have the Constitution as an account-wide unlock, you can dismiss it and reclaim it as many times as you want. Each time you reclaim it, you get another pair of phasers. This makes equipping a ship very easy. A lot of old-timer players do that. They just aren't the cannon that you were thinking of using. But beams tend to be better on lower tier ships. It's that problem of cannon boff abilities starting at lieutenant, where beams start at ensign. Lower tier ships just don't have the tactical boff seating for good use of cannon.
@@alcibiadesW Actually I didn't purchase the temporal agent starter pack - I got it as a freebie from a code on the crucial website. Likewise I also have another T6 ship courtesy of a code from a friend who plays the star trek rpg but not sto.
If you want better info, contact Sad Pandas in game
I've set my character up with all his traits. Very useful video 😃 nice work