allInteractive
allInteractive
  • Видео 16
  • Просмотров 913
Respeed
Respeed
Просмотров: 46

Видео

sinCycle
Просмотров 3221 час назад
sinCycle
toolsPresentation
Просмотров 152 месяца назад
toolsPresentation
drawAnim
Просмотров 216 месяцев назад
drawAnim
filterSelKeys
Просмотров 63Год назад
flippednormals.com/product/filterselkeys-37342
10 Meshctrls Tutorial Show All Influences Of Selected Vertex With Color Coded
Просмотров 45Год назад
6. Vertex Influence Button recommend to assign hotkey 1. Select | One Vertex | of skinned mesh. 2. Press the | Vertex Influence | button.( can press"G" button to repeat ) It Show all influences of selected vertex, with color coded. | Red | maximum weights influencer. | Green | second weights influencer. | Yellow | all other influences. To delete just press with no selection.( press this tool,no...
9 Meshctrls Tutorial Turn Skin Off Freeze Any Joints Select Skin Joints
Просмотров 37Год назад
2. Turn Skin OFF Button It turn skin | Deformation OFF |, moving joints have no effect on mesh. Select Meshes which have skin and press the | Turn Skin OFF | button. Now you can | Translate, Rotate, Orient and Freeze | joints.( lower tool to freeze) After all changes select skinned meshes and press | turn skin ON |, next button. Be careful, turn off only in neutral pose,otherwise you can get no...
8 Meshctrls Tutorial Lips Tutorial Mesh Optimize Method
Просмотров 23Год назад
1. Separate Skinned Faces Button Unfortunately | MeshCtrls | have slow performance with | Dense Characters | ( dense characters mean | alot polygons | ). This tool will create | separatedMesh | from selected faces. New | separatedMesh | follow | Only Skin | of original character. | MeshCtrls | from this | separatedMesh | performing significantly faster, but it only follow the skin, so if your j...
7 Meshctrls Tutorial Make Ctrls Appear Only When Mouse Passes Near
Просмотров 34Год назад
For all PickWalk ctrls it added attribute | Ctrl Visibility |, it has | 3 Modes | 1 | Show | standard visibility. 2 | NotShow | ctrls appear only when mouse passes near. 3 | byParent | ctrls inherit this attribute byParent,useful with long chain, if all choosen |byParent|, changing this attrtibute on higher ctrl will change all children. This ctrls can be hidden as | Controllers |, no need hide...
6 Meshctrls Tutorial Add Custom Pickwalk On Any Ctrls
Просмотров 24Год назад
1. Create Linear Chain Button 1. Select Ctrls Chain Hierarchy from | Bottom | to | Top | 2. Press the "Create Linear Chain" button.( can press"G" button to repeat ). Now you can PickWalk with | "Up","Down" | arrow keys on this chain. 3. You can assign| "Up","Down" | on any hotkey, see arrows 'print code' field. 2. Brothers Under Parent Button Ctrls will become brothers under specific parent. 1....
5 Meshctrls Tutorial Lightbox Feature To See Previous,Next Keys
Просмотров 38Год назад
LightBox on/off recommend to assign hotkey Turn on/off LightBox attribute (have access in Channel Box, do not set key on it) will automatic delete keys if have any on it. Here is a list of LightBox Attributes. you can find them in AttributeEditor First tab Extra Attributes section(in end) Light Box on/off | have access in Channel Box |,but recommend use shortCut. Radius Light Box | have access ...
4 Meshctrls Tutorial Shortcuts Tweakmode Hide Controllers Lock Selection
Просмотров 29Год назад
ShortCuts section instruction | Python | 1. Tweak Mode on/off recommend to assign hotkey When |ON|, translate manipulator is hidden, and ctrls can be selected and moved in one step using a click-drag interaction. 'Ref Sphere' help to see ctrl actual position ( see through xRay ). It is ALOT FASTER than each time at first select manipulator, and only after that start moving ctrl. Hide Controller...
3 Meshctrls Tutorial Assign Shortcut On Hotkey
Просмотров 36Год назад
For most buttons you can assign shortCut on Hotkey,Marking Menu or Shelf. Button called 'ShortCut' will printed code for each tool.
2 Meshctrls Tutorial Create Meshctrls
Просмотров 71Год назад
| Referencing Rig | Instruction If you animate with imported rig as reference. 1. Open rig scene, not referencing it. 2. In this rig scene add all meshCtrls you need. 3. Save this file with rig. 4. Now you can import this rig as reference, and animate with meshCtrls. There is no errors if someone open your animation file, they referenced scene would just not have meshCtls, all animation still w...
1 Meshctrls Tutorial Example Of Meshctrls On Full Character Presenting All Features
Просмотров 111Год назад
| Referencing Rig | Instruction If you animate with imported rig as reference. 1. Opent rig scene, not referencing it. 2. In this rig scene add all meshCtrls you need. 3. Save this file with rig. 4. Now you can import this rig as reference, and animate with meshCtrls. There is no errors if someone open your animation file, they referenced scene would just not have meshCtls, all animation still ...
meshCtrls tools trailer
Просмотров 307Год назад
meshCtrls tools trailer

Комментарии

  • @shanshui9754
    @shanshui9754 7 месяцев назад

    这是根据Alexander的开源项目,写的UI?取得原作者授权了吗?

    • @allInteractivee
      @allInteractivee 7 месяцев назад

      link to original rig by Matheus Lima: lucathyel.gumroad.com/l/HWoMy

    • @shanshui9754
      @shanshui9754 7 месяцев назад

      @@allInteractivee 抱歉,看到了你的的实现方法是不同的,只是效果一眼