- Видео 38
- Просмотров 257 831
Richard Nguyen
Добавлен 22 фев 2007
Видео
Reina (T8) - Punch parry guaranteed follow-up
Просмотров 7 тыс.9 месяцев назад
Crouch cancel the dash for a combo: 1. u~n, 112 (recommended. ~13f window for u; ~3f window for 112) 2. u~n, 221 (very hard but optimal. ~13f window for u; ~1f window for 221) 3. u1 (kinda shit. 2f window; can hold [u]) #t8_reina
Rashid - Far Cyclone Combos and Float Oki (SF6)
Просмотров 319Год назад
Song: Seaside Tide (Donkey Kong Country: Tropical Freeze Soundtrack)
Happy Chaos - Fast Reload (GGST)
Просмотров 4,5 тыс.2 года назад
Fast reload for Happy Chaos Input: 214S, [H], 22]H[~P Lvl 1 steady shot xx fast reload: 6 oB Song: Parking Area (Tekken 4 OST) #GGST_HA
Zato - Oppose Usage & Mechanics (GGST)
Просмотров 1,7 тыс.3 года назад
Yung oppose Song: Swamp Stage (Marvel vs. Capcom 2 OST) Twitter: @RichardWinz ( RichardWinz)
Zato - Drill Sandwich Pressure ft. Fuzzy Frog 🐸 (GGST)
Просмотров 1,9 тыс.3 года назад
🐸🐬🐸🐬🐸🐬🐸🐬🐸🐬🐸🐬🐸🐬🐸🐬 Terminology: - 236 = quarter circle forward - 214 = quarter circle back - ]K[ = release kick attack - ]S[ = release slash attack - [D] = hold dust attack - cl.5s = close standing slash attack 0:00-0:13 = 236H, 214S, ]K[, dash, 5D, ]S[, 5[D], cl.5S xx 214S 0:14-0:24 = 236H, 214S, ]K[, dash, 2K xx 214S, ]S[, 2H xx 214K, cl.5S,2D xx 214S 0:25-0:31 = 236H, 214S, ]K[, dash, 5D, ]S[,...
Random players - Guilty Gear 2020 Demo Gameplay @ ArcRevo 2019
Просмотров 21 тыс.4 года назад
ARCREVO America 2019 November 16th, 2019 At UCI (University of California Irvine)
Chipp (Richard Nguyen) - Guilty Gear 2020 Demo Gameplay @ ArcRevo 2019
Просмотров 8 тыс.4 года назад
ARCREVO America 2019 November 16th, 2019 At UCI (University of California Irvine)
SFV Urien Crouching Fierce Follow-Ups
Просмотров 2 тыс.8 лет назад
There are a lot of videos going around where the combos are starting with crouching fierce into the upwards fireball. While this is possible to hit confirm, it is fairly hard to do. And if you mess up, you're in a prime position to be punished. So, let's go over the other, safer options from crouching heavy punch: cr.hp xx lp-fireball - Don't just release the fireball, as it will be a true bloc...
SFV Juri Corner Stun Combos
Просмотров 7758 лет назад
Juri can use the first hit of standing medium kick for a fireball release to maintain distance to combo after. If she has all of the charges upon getting the stun, doing a pointblank backdash to light kick pinwheel will set up the spacing for max damage.
SFV Juri Blockstrings
Просмотров 2,4 тыс.8 лет назад
The blockstun of Juri's cancellable normals are decieving. Both the standing and crouching variations of heavy punch do not have a lot of block stun, whereas crouching medium punch has more, and the first hit of back and heavy kick has the most. Juri's standing medium kick is her best poking normal. With V-Trigger, it can be used as a cancellabe move to a safe, true blockstring. In V-Trigger, h...
SFV Juri V-Skill Hit Confirm
Просмотров 7088 лет назад
Juri's charged V skill can be used as a hit confirm with her crouching medium punch. The notation would just be crouching medium punch cancelled to vskill. Hold the vskill then input a backdash. If you see the crouching medium punch hit, release the vskill. The medium punch has a lot of hitstun so you are able to hit confirm it easily.
SFV: Rashid Optimal Combos
Просмотров 12 тыс.8 лет назад
Sweg yolo 400 and 20. Song: Necro & Twelve's Theme - Snowland [SF III.3] SFV, Ver.01.01
SFV Advanced Mechanics: Rashid EX Spinning Mixer V-Trigger Enhancement
Просмотров 2,9 тыс.8 лет назад
This is the first vid of hopefully a mini-series on advanced techniques in SFV.
[Reupload] Strider May :'( by [ER]MCZ.Richard Nguyen
Просмотров 1,2 тыс.8 лет назад
[Reupload] Strider May :'( by [ER]MCZ.Richard Nguyen
SFV - Rashid V-Reversal for Punishes
Просмотров 1,5 тыс.9 лет назад
SFV - Rashid V-Reversal for Punishes
SFV - Rashid V-Trigger Enhancements to Specials
Просмотров 4099 лет назад
SFV - Rashid V-Trigger Enhancements to Specials
SFV - Rashid Crush Counter St.HP Combos
Просмотров 2,2 тыс.9 лет назад
SFV - Rashid Crush Counter St.HP Combos
SFV - Richard Nguyen, Rashid (1P) vs Gootecks & Others @ SCR 2015 (Part 3/3)
Просмотров 2,8 тыс.9 лет назад
SFV - Richard Nguyen, Rashid (1P) vs Gootecks & Others @ SCR 2015 (Part 3/3)
SFV - Richard Nguyen, Rashid (1P) vs Gootecks & Others @ SCR 2015 (Part 2/3)
Просмотров 4,4 тыс.9 лет назад
SFV - Richard Nguyen, Rashid (1P) vs Gootecks & Others @ SCR 2015 (Part 2/3)
SFV - Richard Nguyen, Rashid (1P) vs Gootecks & Others @ SCR 2015 (Part 1/3)
Просмотров 11 тыс.9 лет назад
SFV - Richard Nguyen, Rashid (1P) vs Gootecks & Others @ SCR 2015 (Part 1/3)
"Have you seen my FrankerZ?" by MCZ.Richard Nguyen
Просмотров 18 тыс.11 лет назад
"Have you seen my FrankerZ?" by MCZ.Richard Nguyen
Nerf Hsien-Ko by [ER]MCZ.Richard Nguyen
Просмотров 13 тыс.11 лет назад
Nerf Hsien-Ko by [ER]MCZ.Richard Nguyen
Team Dick Win ( ͡° ͜ʖ ͡°) by [ER]MCZ.Richard Nguyen
Просмотров 10 тыс.11 лет назад
Team Dick Win ( ͡° ͜ ͡°) by [ER]MCZ.Richard Nguyen
Fak U Duum by [ER]MCZ.Richard Nguyen
Просмотров 15 тыс.11 лет назад
Fak U Duum by [ER]MCZ.Richard Nguyen
we await your return... warrior
Alternate universe type stuff
Saw yagami staple this at evo, it’s so strong
Hey, thanks you for this video. I'm starting to get the 221 timing right, but I dont really understand how its work. whats the timing exactly for the window? I usually press U around 50 frames, but the timing vary . Then , in the following 10 frames, I press 221 . but again, the timing vary, and while I get it a few times in a row sometime with muscle memory, I can't make sense of the numbers on the left in practice mode.
Thanks! I've landed her u1 off it PEWGF should be possible
No there not ive played against a guy mutiple rounds against her reina and them parries are not guaranteed
Spent a minute in training and guaranteed a jab off the punch parry
Completely forgot about crouch cancels, thank you!
How do you do the punch parry?
see first text in video for info on inputs. I input d3 (aka down and left kick) in the video. The best way would be to do f,n then back to block (like Bryan's Jet Uppercut but not pressing the 2) because it will be faster and can still block most things after.
Now that was some fast ass content! You could have showed the last part with a little bit more "dash", so its easier to see when to press up.
You can slow it down to see it. But that part is super easy (13f window to press and release). The 112 is the hard part.
What button are you pressing to get the parry animation?
@@TerrASainTzsee first text in video for info on inputs. I input d3 (aka down and left kick) in the video. The best way would be to do f,n then back to block (like Bryan's Jet Uppercut but not pressing the 2) because it will be faster and can still block most things after.
What's up Richard Nguyen
Wow, that was crazy. Have to learn that.
Buen video amigo saludos de chile
Is it me or is this THEE MOST DIFFICULT input ever in a fighting game, I picked up this character and decided at first to make him my main and when I seen what ppl were doing with him I Nope’d my way out of that side of the character select screen 🤦🏽♂️
This music is banger, is this apart of the GG past soundtracks or something else?
Ah, I forgot to add it to the description. It was from Tekken 4: ruclips.net/video/VZDCN4WuXMs/видео.html
@@Richard-Nguyen hell yeah, much appreciated!
This loop is insanely hard =_=
Is it difficult doing it on pad?
I'd recommend using R1 for heavy slash probably. Definitely doable
Ahhh ok never mind. You refer to 1,2,3 as the DPad. Sorry I refer to those that square x and triangle lol. That’s where the confusion was.
Hey I’m new to this game. Can u explain what you mean by 22H. I’m confused with the down H twice.
hold H, press down, then release H at the same time you press the second down input.
Does simply spamming 2 when holding H helps?
You can press 2 as much as you'd like. The most important part is reducing the time between releasing H and pressing P
are these shots the clean hits or the regular shots? just trying to get used to distinguishing the two
In the first sequence with the 4 steady shot combo, all shots are regular shots from 214S
@@Richard-Nguyen that's crazy lol. I can get up to 3 shots but this 4th one is wrecking me . cool stuff.
@@yano4473 make sure your input history looks like mine exactly. e.g. if you see a down input by itself under the 2P, then you're releasing the H too early. If that's fine, then just have to be faster 🤠
holy hell
This is super useful! Thanks a lot for making this
are you using the dash button for this stuff or just regular double taps ?
I was using just regular double taps here but I def recommend the dash button
Loving that tech
Yo
its the missing piece to the puzzle
Woww, this is exactly what I'm here for. I'm looking forward to what the future holds
sick
Holy crap that looks disgusting, I'm avoiding zato players now
Yo Richard Nguyen haven't seen a new video from a minute glad to see that you're back and doing gnarly things with Zato I love it. Keep up the awesome work bro.
Yeah, it's been a long time! But this game is really sick. 🛐
@@Richard-Nguyen Yeah strive is super dope I'm loving it as well. Looking forward to seeing more cool stuff from ya as always!
Are you gonna play guilty gear strive? I'm a huge fan of your dante
God i love this vid so much ❤️
This game looks so floaty, it's weird. Also fuck off Oliver Xu
Damn DLC will kill this game again 😭
This looks sick!
Why can't Street Fighter look as goood as this?!
Cheers from Brazil!
Yo! I was the May Player at 3:01! I'm surprised someone else recorded the match I was in, aside from my dad
Ky is awesome !
THAT IS BULLSHIT GAMING!
i no its day -309 but this may is TRASH
I guess I'll be dropping Sailor Moon S for this.
The game looks sooooo clean!
The character models and stages look neat, but I'm not a big fan of the UI. Looks too clean compared to the rougher look of Revelator.
Might just be really simple because it's an early build
heyjakeay Keep saying that and we'll end up with a mediocre user interface,
This neutral has a Samurai Shodown feel by the looks of it.
Anybody know if you can jump cancel on block?
Dumbed down Guilty Gear! No combos! Looks a lot like Casual Fighter V, except that this game doesn't look like shit (looking at you banana Ken). It looks like the bare-bones of a real fighting game. If the gameplay and combo system don't look more interesting untill the end of 2020 then I'm out.
Personally, I’m not sure why people are frustrated. Guilty Gear has been known to take leaps in changing game mechanics before. Some people don’t like the build of certain games compared to others. I’m a Chipp player myself, and although all his moves that were his trademark appear to be different or missing, it could be that this build of Chipp is made for the mechanics of this game. In my opinion, making these changes just releases a different game with my favorite IP. If I want the old Chipp, I’ll just play the beautiful game that is GG Xrd. In the meanwhile, I’ll enjoy this new game for what it is.
It looked a lot less fast pace and slower overall, considering the gatling combos being gone. I don't know what to think yet
Chipp lookin like a snacc.