- Видео 46
- Просмотров 21 144
BTrain
Добавлен 17 окт 2012
I like making games and talking about game development.
Developer of Grey Heritage: Faded Vision.
Working on Grey Heritage: Noble Duty.
Email:
btrainstudio@gmail.com
Developer of Grey Heritage: Faded Vision.
Working on Grey Heritage: Noble Duty.
Email:
btrainstudio@gmail.com
Ranking My Tactical RPG Tier List
All music was from this video:
ruclips.net/video/-XmImaT5TxM/видео.html
Check out my game:
store.steampowered.com/app/2424300/Grey_Heritage_Noble_Duty/
store.steampowered.com/app/1772310/Grey_Heritage_Faded_Vision/
ruclips.net/video/-XmImaT5TxM/видео.html
Check out my game:
store.steampowered.com/app/2424300/Grey_Heritage_Noble_Duty/
store.steampowered.com/app/1772310/Grey_Heritage_Faded_Vision/
Просмотров: 400
Видео
Ranking ALL The Fire Emblem + Kaga Games
Просмотров 828Месяц назад
TIMESTAMP 00:00 Intro 01:12 Didn't Play 01:51 BS FE 02:54 FE1 04:01 Gaiden 04:48 Mystery of the Emblem 05:31 Genealogy Of The Holy War 06:33 Thracia 776 08:44 Binding Blade 09:50 FE7 11:33 Sacred Stones 13:05 Path of Radiance 13:36 Radiant Dawn 14:33 Shadow Dragon 15:44 New Mystery 16:29 Awakening 18:02 Conquest 19:38 Birthright 20:15 Revelation 21:06 Echoes 22:18 Three House 24:46 Heroes 25:23...
5 Years Of Game Development
Просмотров 6 тыс.Месяц назад
Wishlist Grey Heritage: Noble Duty store.steampowered.com/app/2424300/Grey_Heritage_Noble_Duty/ Purchase Grey Heritage: Faded Vision store.steampowered.com/app/1772310/Grey_Heritage_Faded_Vision/ If you have any requests in this series, leave a comment! I want to make learning resources more accessible for Gamedevs!
How I Stay Motivated For Years Working On My Game
Просмотров 78Месяц назад
00:00 Intro 00:31 Tip 1: Make The Best Game Ever To Younger Me 01:20 Tip 2: Full-time Gamedev 02:08 Tip 3: Making Games Is Funner Than Playing Games 03:10 Tip 4: Visualize The Future, Work Your Way Backwards 03:58 Tip 5: Overall Healthy Wishlist Grey Heritage: Noble Duty store.steampowered.com/app/2424300/Grey_Heritage_Noble_Duty/ Purchase Grey Heritage: Faded Vision store.steampowered.com/app/...
How I Market My Game In 2024
Просмотров 102Месяц назад
00:00 Intro 00:10 Twitter 01:50 RUclips 03:16 Demos, Streamers, Festivals 04:24 Reddit 06:03 Press Wishlist Grey Heritage: Noble Duty store.steampowered.com/app/2424300/Grey_Heritage_Noble_Duty/ Purchase Grey Heritage: Faded Vision store.steampowered.com/app/1772310/Grey_Heritage_Faded_Vision/ If you have any requests in this series, leave a comment! I want to make learning resources more acces...
Grey Heritage: Noble Duty Trailer | Demo Now Available!
Просмотров 428Месяц назад
Demo: store.steampowered.com/app/2424300/Grey_Heritage_Noble_Duty/ The demo is finally out for the public! Give the game a try and let me know what you think! Make sure to wishlist the game!
The Game I Want To Make Someday
Просмотров 1342 месяца назад
Wishlist Grey Heritage: Noble Duty store.steampowered.com/app/2424300/Grey_Heritage_Noble_Duty/ Purchase Grey Heritage: Faded Vision store.steampowered.com/app/1772310/Grey_Heritage_Faded_Vision/ If you have any requests in this series, leave a comment! I want to make learning resources more accessible for Gamedevs!
Practical Advice Before You Start Your Indie Game
Просмотров 3142 месяца назад
00:00 Intro 00:07 Tip 1: Pick An Easy Engine 01:23 Tip 2: Use Assets 02:19 Tip 3: Marketing Is Overrated 02:50 Tip 4: Optimize Your Time 03:15 Tip 5: You Will Hate Your Work Sometimes 04:01 Tip 6: Focus On Your Forte Wishlist Grey Heritage: Noble Duty store.steampowered.com/app/2424300/Grey_Heritage_Noble_Duty/ Purchase Grey Heritage: Faded Vision store.steampowered.com/app/1772310/Grey_Heritag...
20 GameDev Tips For Beginners
Просмотров 1352 месяца назад
00:00 Intro 00:08 Tip 1: Make A Game In Under 2 Years 00:29 Tip 2: First Game Is Not Your Dream Project 00:50 Tip 3: Play Your Genre 01:11 Tip 4: Time Management 01:44 Tip 5: Project Management 02:19 Tip 6: Use Assets 02:42 Tip 7: Don't Quit Your Job 03:33 Tip 8: Focus On Your Skills, Delegate The Others 04:09 Tip 9: Marketing Are Overrated 04:58 Tip 10: Publishers Are Overrated 05:53 Tip 11: S...
5 Tips For When You Hate Your Game
Просмотров 722 месяца назад
TIMESTAMP: 00:00 Introduction 00:35 Tip 1: Work On A Side Project 01:24 Tip 2: Detox From The Skillset 02:15 Tip 3: Delegate The Task 02:55 Tip 4: Take A Break 03:51 Tip 5: You Probably Suck (It's okay) 04:52 Outro Wishlist Grey Heritage: Noble Duty store.steampowered.com/app/2424300/Grey_Heritage_Noble_Duty/ Purchase Grey Heritage: Faded Vision store.steampowered.com/app/1772310/Grey_Heritage_...
Why Most Indie Developers Fail
Просмотров 752 месяца назад
TIMESTAMP: 00:00 Introduction 00:40 Reason 1: Low Value Games 02:00 Reason 2: Surface Level Gamer 02:35 Reason 3: Low Skills 04:29 Reason 4: Marketing 05:03 Outro Wishlist Grey Heritage: Noble Duty store.steampowered.com/app/2424300/Grey_Heritage_Noble_Duty/ Purchase Grey Heritage: Faded Vision store.steampowered.com/app/1772310/Grey_Heritage_Faded_Vision/ If you have any topics you want me to ...
4 Steps To Git Gud At Game Design (It's Not Game Jams)
Просмотров 1193 месяца назад
TIMESTAMP: 00:00 Introduction 01:29 Step 1: Be Super Engrossed In A Genre 03:09 Step 2: Play Different Genre, Be A T-Shaped Person 04:02 Step 3: Strong Vision And Planning 05:06 Step 4: Playtest, Playtest, Playtest 08:14 Outro Wishlist Grey Heritage: Noble Duty store.steampowered.com/app/2424300/Grey_Heritage_Noble_Duty/ Purchase Grey Heritage: Faded Vision store.steampowered.com/app/1772310/Gr...
5 Ways To Actually Finish Your Game
Просмотров 1923 месяца назад
TIMESTAMP: 00:00 Introduction 00:24 Tip 1: Proper Scoping And Deadlines 01:46 Tip 2: Rewire Your Brain 02:20 Tip 3: Invest, Invest, Invest 03:48 Tip 4: Make A Schedule 05:13 Tip 5: Learn to Compromise 06:05 Outro Wishlist Grey Heritage: Noble Duty store.steampowered.com/app/2424300/Grey_Heritage_Noble_Duty/ Purchase Grey Heritage: Faded Vision store.steampowered.com/app/1772310/Grey_Heritage_Fa...
Why I Work Full Time While Making Games
Просмотров 1123 месяца назад
TIMESTAMP 00:00 Introduction 00:41 Reason 1: No Financial Anxiety 01:40 Reason 2: Take A Break 03:26 Reason 3: The Game Is Better 04:29 Reason 4: Less Burnout 05:19 Reason 5: More Productive, Less Time 06:30 Outro Wishlist Grey Heritage: Noble Duty store.steampowered.com/app/2424300/Grey_Heritage_Noble_Duty/ Purchase Grey Heritage: Faded Vision store.steampowered.com/app/1772310/Grey_Heritage_F...
Why Nobody Gives A F*ck About Your Game
Просмотров 1,2 тыс.3 месяца назад
TIMESTAMP: 00:00 Introduction 00:06 Reason 1: Not Fun 00:57 Reason 2: Wrong Genre 02:10 Reason 3: It's just For You 02:55 Reason 4: Polish 03:29 Reason 5: Hooks 04:17 Outro Wishlist Grey Heritage: Noble Duty store.steampowered.com/app/2424300/Grey_Heritage_Noble_Duty/ Purchase Grey Heritage: Faded Vision store.steampowered.com/app/1772310/Grey_Heritage_Faded_Vision/ If you have any topics you w...
How to make Seize Maps in SRPG Studio in under 3 Minutes
Просмотров 1035 месяцев назад
How to make Seize Maps in SRPG Studio in under 3 Minutes
How to make Survive Maps in SRPG Studio in under 2 Minutes
Просмотров 485 месяцев назад
How to make Survive Maps in SRPG Studio in under 2 Minutes
How to make Escape Maps in SRPG Studio in under 8 Minutes
Просмотров 1345 месяцев назад
How to make Escape Maps in SRPG Studio in under 8 Minutes
How to make Rout Maps in SRPG Studio in under 4 Minutes
Просмотров 1685 месяцев назад
How to make Rout Maps in SRPG Studio in under 4 Minutes
Grey Heritage: Noble Duty Reveal Trailer
Просмотров 228Год назад
Grey Heritage: Noble Duty Reveal Trailer
Grey Heritage: Faded Vision Release Date Announcement
Просмотров 5 тыс.2 года назад
Grey Heritage: Faded Vision Release Date Announcement
Grey Heritage: Faded Vision Trailer 1
Просмотров 4903 года назад
Grey Heritage: Faded Vision Trailer 1
im surprised nintendo hasn't sued you for using blue and red squares for range lmao
This is absolutely amazing! Congrats! I'm on my gamedev journey right now, too! God bless ya and Jesus loves ya :)
Good points! Would add that having a FT job also allows you to be more experimental with your game, choose a less-popular genre, take design risks, etc. You can still aim to make money, but you aren't worried about risking your livelihood. Same applies to being able to survive initial failures, or drop a game in development that isn't working out. Having some money just makes you more resilient to bumps and obstacles, doesn't matter whether that money comes from a job or a studio backcatalog.
disappointed that you didnt play Brigandine more :(
@@dokdias that's a series I really need to get into.
@@BTrainStudio The Forsena one i recommend more
@@dokdias Adding it on my list, thanks!
Haven't watched the full video yet, but are there any procedurally generated ones?
I haven't messed with those much. Disgaea item world is probably the closest.
Super Robot Wars is my favorite SRPG series that I've played. Super Robot Wars W is one of the few games I've beaten more than once. That said, I haven't played most of the games that you've beaten and would like to try some of them out at some point. Fire Emblem is probably my second favorite SRPG series that I've played, but I haven't played every FE game yet. I'm really impressed by how many games you've beaten and are able to give interesting analysis on your experience with. Thanks again for the video.
@@derekhidalgo2571 I need to give SRW a chance!
Thracia 776 is unplayable for me. I dont speak japanese and the english patch is doo doo budder. And then the game makes 0 sense because of it. Why is it that when i go to combat sometimes i swing like literally 6 times and i gotta manually calculate everything i dont get a x2 when i double and brave weapons IDFK what they do different here but it aint normal. 0 QOL stuff makes FE unplayable until Fe6 or the remakes of Marths and alms games. I can appretiate the random Stuff in Thracia like the notes that allow you to move when you press wait with like a 10% chance or whatever. Thracia i just turn off my brain and engage combat and just win, the whole game just feels like a shit post to me.
Goodluck with this game!
Does Blaze Union count as Fire Emblem game?
I wouldn't really count it. Kaga games are in because he made FE games though. I think Dept Heaven kind of do their own thing.
@@BTrainStudio I love those games but everything they make a kind of game inspired from are always so different. Even Gungnir is too different compare to Tactic Ogre and Disgaea.
Cant disagree more with three houses. I would probably put it in nearly two different teirs one is not for me, a low amount of characters and really restrictive recruitment is a big off set. Let alone i think it might have my least favorite gamplay and map design is among the worst with maybe only two games beating it. The characters are awsome but the gamplay and the story around is just so bad. I get why people like the game and even call it their favorite. Like i dont think i enjoy any gamplay aspect. The lack of a real tank on harder modes is pretty huge. The odd availablility, the wonky terrible story that has hundreds of unresolved things. The lackluster bosses with terrible mechanics as the game increases. The story being mostly bad depending on route, the routes being unequal and very differing in quality. How the 3 houses title doesnt matter in all routes. Weapon arts being 90 percent boring and 10 percent game breaking/character defining, reclassing and the requirements for it, spells being awful for most people unless they are broken for you. The amount of easy stride plus warp maps. How tedious it is to customize a character for minimal benifit. Most passives being usless and some being op. (Lythesia). Bosses that in story are intimidating but you can easily one shot even on higher difficulty. Ambush reinforcements on higher difficulty. Weapons and weapon rank barley mattering except for said tedious class system. The garrison system as a whole kinda blows, especially with stride and a few super strong ones vs pathetic which you use for nich times. Like again i dont hate the game, as its still a good game for what it is, but its easily the one i can confidently say i will never replay becouse of its vast differences in quality's just in its own game which makes the low cast hurt even more.
@@christianlangdon3766 Honestly, I somewhat agree with many of your points but I still liked it. I see it more like a jrpg than an srpg though so my rating for it is different. As an srpg, eh kind of mediocre. For a jrpg? Really good.
@BTrainStudio ye I can see that. It's a very different game and it's playable units are good characters which is why i always lead with that i did enjoy the characters just not the gameplay and the story (averaging the routes) for me. (Rhea stands can fight me she is terrible and easily a weak link)
I agree with alot of what you said. I think Echoes is ridiculously overrated, the game is a slog to play. It really isnt fun even if its looks and sounds good. Birthright is bad, Revelation is actually 0/10, and TMS isnt a Fire Emblrm game IMO. The biggest disagreements I have is that I think FE6 is mediocre to great and I think you massively overrate Thracia. The game has alot of cool mechanics and ideas but just as many janky and poorly thought-out mechanics. Id probably put it at the top of mediocre. The only non-FE Kaga game Ive played is Tear Ring Saga and it was fine, probably bottom of mediocre for me. I would have loved a Kaga FE6 because he could have refined the half baked ideas in Thracia and made something really special.
@@HisCoconutGun he revisits a lot of mechanic from thracia into berwick saga if that interests you. I think thracia have some weird stuff like the fatigue system and pcc, but idk I still think it's the best in the series. Best level design, one of the best lord, and a lot of mechanics that pushed the genre in ways no other series does it. Saias/Reinhardt is my favorite chapter in the whole series if you don't warp cheese it.
As a fire emblem fan I did try the demo for this game. It’s very rough, but it has potential. It needs work, there’s a lot of ui and accessibility problems.
What issues did you have?
@@BTrainStudio while starting off it felt like the information given to the player is far too high. There needs to be some way to ease a player into the games mechanics. I get that this is for veterans of this type of gameplay style but it felt very demanding of gamer knowledge right from the start. I think that was the biggest issue I had with the game.
@@liamwilson7549 that's a fair criticism. I'll keep it in mind. Thank you for letting me know.
@@BTrainStudio I found that the controls were also very strange on the keyboard and I couldn’t quite get my controller to work with the game. I use a switch pro controller for these kind of games all the time but it didn’t seem to work unfortunately.
@@BTrainStudio I want this game to succeed, because after fire emblem engage I’ve lost a bit of faith in Nintendo’s ability to deliver a good fire emblem game. We need more tactics games like this.
Awesome approach and congrats on your progress so far, you just got yourself wishlisted. Keep it going!!
Focus on a "real" game engine is indeed the worst mistake I feel people get pressured to do. I am never going to make Octopath Traveler in RPG Maker, fine, but I am never going to make Octopath Traveler in Unreal as well. And you can bet your ass that the team behind Octopath Traveler will make a killer game even in RPG Maker and I won't do anything near it in any engine. Not to say I never would be, it's just that skill, knowledge, teamwork etc. are waaaaaaaaaaaaaaaaaay more important than the engine but since it is a choice that could easily speak to our consumer mindset, it gets overemphasized.
You made a great example with Octopath's team. I do believe they could have made an amazing game regardless of the engine they had. That's basically what it means to be a game designer. A better engine does not correlate to a better game. You have more tools but it doesn't mean much if you don't know how to use it.
Hey you can take some inspiration from yggdra union for camera movement when they are on battle
It's a great time to be an SRPG fan. Looking forward to Noble Duty, the Demo was a lot of fun.
I've never seen this game. What the heck steam? Wasn't there just a Steam Strategy Fest? I almost missed out!
@@goldendragonbringer it was on turn based festival. Strategy fest was a while ago I believe. Thanks for checking it out!
just for the love of god, whatever you do, do not add politics into your game, you know what kind i mean, either side. make your games for everyone, not just one radicalized side. doesn't make sense money wise or even fanbase wise.
I mostly agree with this sentiment, but no, he should not make a game for everyone, but rather a game for himself. He should have a clear idea of what kind of experience the game should be, and trying to appeal to everyone would be counterproductive. Trying to appeal to people who don't play videogames, as a silly example, is also a silly proposition.
@@cecilsmith2061 my whole point is for him to not appeal to any side of the political ile. So no, I do not want him to side with anyone or appeal to everyone because that is impossible. I said make a game for everyone as in anyone can play it and don't have to skip it because of stupid politics that do not belong in games anyways. Left or right I mean. All games have some sort of politics but he does not have to make it about modern politics is what I meant. I think he understood what I meant though.
That's dumb
@Peter-qh8zh acknowledging that you are dumb is the first step to get better :)
@@Peter-qh8zh yes you are
this is great advice and your game looks great PS: what ive learned in 10 years as a professional software developer is that everyone sucks at programming.
You mentioned in the comments that you used part of the budget for character art. What is the particular artist you commissioned? There is no information anywhere about it
@@HyperKryst origonz5 on Twitter. Just origonz on fiverr
@@BTrainStudio damn great choice of an artist
@@HyperKryst I was actually the first person to ever commission him way back lol. You can see some of the characters from my first game as his first comm.
"having more money is better than having less money" 🤣🤣🤣🤣
Now that's words of wisdom!
may i ask what things you spend money on during game development ?
Sure, my budget was about a little under 10k usd. This was divided into 3 main categories. Writing/editing, character art, and music. All 3 were about 2k each roughly. There was about 1k for misc stuff like asset packs and quick help from people.
@@BTrainStudio ty and hope the best for you .
I like the direction you went with the art style, it looks a lot like the OG Fire Emblem games, I'll make sure to give this a try when it's launched!
This game reminded me of Fire Emblem:The Sacred Stones I hope you make a game like that ;-;
It's a big inspiration for me!
First off congrats on releasing your game! I don't agree with tip#1. I did everything you can see in my progress videos. Still working on my own sound effects and music which were the skills I started with. It ended with me knowing how to do everything else, and I can safely say that is all me and it was all free. So I think TIP#1 should be is try learning new things.
i cant agree more .
I think in the beginning, you should try out a bit of everything in gamedev. However, if you feel like you don't enjoy it then that's the time to outsource. So if you enjoy sfx work, keep at it. It also helps to know the basics so you can direct ppl who do know it.
Im finally putting a ton of focus into game dev and its so exciting. I know pretty much nothing but seeing videos like these really give me the inspiration to keep going.
Which engine is best to start 2d indie game
@@_Dinesh_rs Either Godot or Unity, I use Unity
Is there going to be a switch port?
Sorry but no switch port.
Hello fellow SRPG creator! My dream SRPG is a Super Robot Wars game inspired by Genealogy of the Holy War, where the first generation fights a losing battle against an invading alien force, and then 12000 years later, a new generation sends out an expedition into space to discover the truth about the origins of the invasion. Sadly I don't have the Six Years to really invest in making it a reality.
@@revivalfromruins wow that would be really cool. I'd totally play it. Good luck!
That was the one issue I had with Andaron Saga. There were an almost ovwr abundance of Escape Maps at the worst times to do so. The Hidden Final Chapter was one that devolved into an escape map.
I really need to play Andaron Saga sometime. I like escape maps but I can see some devs going overboard with it.
@BTrainStudio Tomb of Horrors. I saw Mangs play it himself at the hardest difficulty and I kept saying to myself "What Kinda Sick F*ck Would Design This!?!?!?"
I heard of you and your game from Titanium Legman. Really love the look of a Kaga Emblem game with stats to match
Thanks! I'm a huge Kaga fan so it shows in my work haha.
@BTrainStudio Yeah. I would love an FE Game/Hack that uses PCC again. Granted you need smaller stats to keep the damage numbers from being unmanageable
@BTrainStudio I just love how demented Kaga can get with his gameplay and gimmicks. Berwick Saga had Horse Health meaning that you can risk key mounts dying if you rush the map willy nilly into armies. That and Weapon Durability being more akin to Monster Hunter with a chance to break rising the more in the red you are. So you more or less have to change weapons for the occasion instead of spamming the Map Killer 9000.
@@ZX-Gear Berwick saga is one of my favorite srpg so I understand the feeling. I still think Kaga got the most unique vision with srpg and he makes memorable experiences through gameplay.
@BTrainStudio Yep. Really sad what happened to him as soon as he went his own way. Them Nintendo Copyright Ninjas are VICIOUS.
Keep it up, it looks nice!
Hope it does not turn out to be half dating sim like last Fire Emblems, looks more to the core which is promising.
@@Papart91 no dating sim
Oh hell yeah! Demo time :D
Wish-listed! Looks cool!
I hope I will pick it up again sometime. I can kinda do anything. That was how I got myself overwhelmed in the past. Both your and Paddy's advice really hit the head of the nail. P.S.: As a big fan of TRPG, your game looks really fun. Wishlisted, will try later:)
These are all pretty good, really nice that you kept it short and concise too. Tip 1 might be the most useful, just having a general deadline can be enough to keep me going. I'm about 8.5 months into my current game and was actually worried I was going too fast. I gotta start taking breaks too, sometimes I "work" on my game and end up only changing one thing in an hour
I feel like that's really common starting out, I was also guilty of it. It's good to keep it in mind so you can adjust and improve the more you work on games.
5+ years...and I took that personally
Happens to the best of us if we are not careful. Looking forward to your release!
Being a dad, working full time, I am finding hard to find usefull tutorials on how to do, as there is too many bad tutorials around. Also agree with all you said. I plan on paying for the turnbase grid system on unreal 5.I like art, and game design I suck at programming.
@@OldDadGamer doing gamedev while being a dad and a full time worker is rough. Just keep at it and make smart decisions to save time.
Totally not me making a hentai rpg game with farming sim characteristics x'D
@@StarlightBettaGamer Now you are cooking! Give the players what they want.
These tips are similar to stuff I've heard other people say previously. As such, I already started following this advice before, and I feel reassured by this video. I had been playing a variety of games from my genre of choice for a while, but it seems like it's nowhere near as many as other people like you. I also recently tried playing a variety of games from other genres in preparation for making future games, but I still have more work to do to get there. Lastly, I play tested my game a lot and caught many issues, but there's only so much I can find on my own so I started having other people play test it too. Thanks very much for this video.
Just keep it up! It takes time but you are heading in the right direction.
These are solid tips, admittedly makes me feel a bit better about not doing game jams very often. Regarding step 4, if you discover a 'cheese tactic' for a boss/hard encounter, how do you go about it? In my turn based RPG, one of my bosses can pretty easily die from a Poison + Defend a bunch strat, and it's pretty funny, but I'm confused on whether to just leave it in the game or patch it out
The good thing is that you identify the cheese tactic through playtesting. It really depends if you want to keep it or not. If the goal is to make the boss really hard, remove it. If it's a standard boss then you can keep it. If your game is on the more silly side and you think it's funny, you can keep it. Players like discovering cheese and breaking the rules. But if you want to make a difficult boss fight then you are aware of it and can remove it somehow.
I can’t be the only one who realizes that some of the BGs in the Cutscenes are from Disgaea can I?
It's actually from SRPG Studio, but I can see the resemblance.
@@BTrainStudio Huh, I didn’t know that, they looked so familiar I thought the game straight up stole BGs from Disgaea 1.
I was nos expecting this quality advises. Lovely game btw
1:13 eh, Puzzle Platformers are still in demand. It's just that for me it's hard to come across GOOD puzzle platformers. It's much more of the fact there is a higher quality mark for said genre, it's a genre that's easy to do but hard to make engaging/ good like that one magnet game that's coming out (my brain is too tired to remember the name)
I slightly disagree, making the game for myself and others, if I did this I might as well not make a game at all, just hope I find something with the setting and system I like. Everything I run across just so mediocre, boring and unfinished. I agree about everything else, I want to polish and make complex worlds with interesting and cool setting with a complex system. Not harder, but more enjoyable and worth the time and energy spent on it. I have my own aesthetic and style that I love and enjoy, I see games that I like and get enraptured by, but can never play it since the system and gameplay is so boring, broken and not at all explained. I don't need my hands held, but some games are just made to be too hard and streamlined. So focused on fast movements and no strategy or imagination. It's good to have the story be believable in it's setting, but too much realism spoils the game. I like games that are explained through the world, events and story. Let us have some kind of journey, make this none special character you have created, and turn them into that special character through the story and growth in all areas. That's why me and my brother plan on learning coding, and art. We want to make the game me we want to play. So I guess I am kinda making it for my brother and he's making it for me. Hmm, maybe I don't disagree as much as I thought I did at the start.
No more sad, starving artist trope. Happy, well-fed artists instead.
Great video and lovely points hahah I agree with everything for the most part ^^ Also looking forward to more vids like this! P.S. you might want to change/censor the title since YT will probably shadowban it in search results P.P.S. farming sims are actually undersaturated, meaning that they perform SUPER well on Steam but there aren't too many of them yet compared to other genres
I'll definitely keep the censor in mind, so far it seems like I got away with it. Future videos won't have as much cussing so I'm interested to see how much it plays a part in it. I was curious about the farming sims saturation so I checked game-stats Steam Tag lists. Farming sims is rank 221. A little lower than CRPG and Tactical RPG. So you make a good point. It's an underserved market that people want to play.
"Fun" is subjective. At least you must find your game fun, so marketing won't be as painful to do. Look at when GGG talk about Path of Exile, they're exciting to talk about the game because they think it's fun. If nobody else think it's fun but you think so, it's just mean you're not meeting your tribe yet.
Very true, some people will like your game and others won't. Gotta find your audience and focus on that.
Damn, you didn't have to roast me on main like that fr fr. Jokes aside, releasing a demo for Gales of Nayeli has been a great way to confirm most of these points and I can't recommend it enough.
Always good to release a demo and watch ppl play! You will definetly learn what worked for ppl and what didn't.
Can't wait for Noble Duty
Me and you both!