DevDude
DevDude
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Видео

AI 3D Characters - Getting Better and Better! Unreal Engine UE5
Просмотров 11 тыс.14 часов назад
Hyperhuman Rodin 🐺 hyperhuman.top/r/5IF2H4EC Leonardo AI 🐺 app.leonardo.ai/?via=arron Patreon 🐺 www.patreon.com/werewolven Simple Procedural Walk Plugin 🐺 www.unrealengine.com/marketplace/en-US/product/simple-procedural-walk Character Rigging (full) tutorial 🐺 ruclips.net/video/TJurkgDNIIM/видео.html
My Favorite AI-Avatar & Consistent Character Tool - Rendernet Tutorial
Просмотров 6152 месяца назад
Rendernet: rendernet.ai
Turn Any Image into a Realistic AI Video with Impressive Results! Kling AI Review
Просмотров 4772 месяца назад
Kling.AI : klingai.com
From AI Art to AI 3D Generated Model to Animated Playable Character in Unreal Engine 5.4
Просмотров 13 тыс.3 месяца назад
🐺 Leonardo AI: app.leonardo.ai/?via=arron 🐺 Hyperhuman Rodin: hyperhuman.top/r/P6DX0EUV 🐺 Simple Procedural Walk Plugin www.unrealengine.com/marketplace/en-US/product/simple-procedural-walk 🐺 Patreon www.patreon.com/werewolven
Supercharge your Midjourney Prompts with ChatGPT
Просмотров 5313 месяца назад
Supercharge your Midjourney Prompts with ChatGPT
This is Getting GOOD! AI Art to AI 3D Model - Unreal Engine UE5 Game Development
Просмотров 72 тыс.3 месяца назад
🐺 Leonardo AI: app.leonardo.ai/?via=arron 🐺 Hyperhuman Rodin: hyperhuman.top/r/P6DX0EUV 🐺 Patreon www.patreon.com/werewolven FULL CHARACTER RIGGING VIDEO: Coming soon to this channel - ALSO available NOW as an Early Access to Patreon supporters www.patreon.com/posts/108322553?pr=true
Game Dev Builds a Rocket Car to Jump the Grand Canyon in Unreal Engine UE 5.1
Просмотров 402Год назад
Download Canyon Jump for FREE 7392589390745.gumroad.com/l/inrwxt - - - - - - - - Discord 🐺 discord.gg/K28cmFAM5F - - - - - - - - The world of gaming has always been a hub of innovation and creativity, and in recent years, game developers have been pushing the boundaries of what is possible in the gaming world. In a recent video titled "Game Dev Builds a Rocket Car to Jump the Grand Canyon in Un...
Mind Blowing Water Simulation in Unreal Engine 5.1 UE5
Просмотров 851Год назад
Hold on to your life jackets, folks! A mad scientist, I mean a talented developer, has just unleashed a biblical flood on Unreal Engine 5.1 to show off their Fluid Flux water simulation skills. It's like Moses parting the Red Sea, except this time the sea is coming for you! The water flows and surges so realistically, you might start looking for a life raft. The developer has definitely played ...

Комментарии

  • @HoDLum
    @HoDLum 6 минут назад

    Do you think you could make a tutorial covering steps to create a detailed model including say blinking eyes, wiggly ears with these models?

  • @TheTruthIsGonnaHurt
    @TheTruthIsGonnaHurt 2 часа назад

    I liked and subscribed. Great tutorial! Total game changer!

  • @tribaltheadventurer
    @tribaltheadventurer 10 часов назад

    Amazing, followed

  • @topgunmaverick9281
    @topgunmaverick9281 13 часов назад

    🎉🎉🎉🎉

  • @cgimadesimple
    @cgimadesimple День назад

    amazing result!!❤

  • @cgimadesimple
    @cgimadesimple День назад

    amazing !!❤

  • @fabianoperes2155
    @fabianoperes2155 День назад

    Really nice, but the micro steps do not help. Maybe if you set them more distant from each other it would look and feel more interesting.

  • @optymystyc
    @optymystyc День назад

    I’m guessing getting this working in Unity wouldn’t be too much of a stretch.

    • @EdDePew
      @EdDePew День назад

      I think the only Unreal Engine part was the type of Rig. I haven't used Auto-Rig Pro but I'm sure it support just regular Blender Rigs (which do work in Unity) or maybe even a Unity Specific Rig.

  • @DejOta2021
    @DejOta2021 День назад

    When I import with skeleton the character lengthens when I put the animation

  • @Romeo615Videos
    @Romeo615Videos День назад

    Hey guys for the users who hate blender... you can do this with adobe for free to rig and import into ue very simple.... More or less this is like the long way to do it what he's doing... This is a very simple level one type thing to do

    • @1dudedevteam
      @1dudedevteam День назад

      Yes, and for anyone wanting to use the Mixamo (Adobe) option - it works but you do need to run your animation blueprint thru a re-targetter, I did a tutorial video on how to do that on my other channel: ruclips.net/video/YNZzIEbVMSE/видео.html Pretty easy. Works pretty well. Tho myself, I really like having the skeleton rigged to the default UE bones (instead of the Mixamo bones) it's just one less step in using marketplace assets (etc)

    • @Romeo615Videos
      @Romeo615Videos День назад

      @@1dudedevteam oh yea your the same dude hahahah. Ok I saw your tut pop up that was a legit tut

  • @AYoutubeUser0
    @AYoutubeUser0 День назад

    😭😭😭noooooo dont take our jobsssss (i am gonna argue out of this) -- artists

  • @MangaGamified
    @MangaGamified День назад

    As a more sustainable free method, you can look up blender guides like "Blender projection mapping"

  • @EveBatStudios
    @EveBatStudios 2 дня назад

    Thanks for putting me on to this workflow. Getting great results.

  • @smudgybrown67
    @smudgybrown67 2 дня назад

    KinA Dude, thank you =]

  • @vlad.nicula
    @vlad.nicula 2 дня назад

    I remember back in 2017 I got into game development as a hobby, I really wanted to get a character that I had in mind into a game world. Took a day or two to sketch and start building the mesh in blender, learning as I was doing, and then I simply gave up at the skeletal mesh part. The entire thing took about 4 days. As life happened, I could only dream of times when I could dedicate entire weeks to hobbies like I did back then. It is unbelievable how much creativity this kind of workflows will unlock for hobbyists now. It will be interesting to see there will be any major leaps forward in terms of quality of generated content, or if major players integrate AI models directly in their tools. In 2030 I bet we'll install Unreal Engine with NVidia Brain Something Something and chat in Unreal with an AI that builds this for us :)

  • @sanketvaria9734
    @sanketvaria9734 2 дня назад

    this is usefull for creating background characters and small stuff for the game. It still lacks that hero level quality but what now we have is still impressive and usefull.

    • @1dudedevteam
      @1dudedevteam 2 дня назад

      /agree. tho it could work well for like a top down style game, like diablo where the models are small

  • @GGamerWPlayed
    @GGamerWPlayed 2 дня назад

    Brooooo, nice!

  • @netvoedelo7444
    @netvoedelo7444 2 дня назад

    You can improve this model if you remove the texture from the eyes and replace with a material in UE5 reflective, glass or chrome, it's not difficult

    • @justbarkloke5601
      @justbarkloke5601 2 дня назад

      That would be too much human input bro

    • @1dudedevteam
      @1dudedevteam 2 дня назад

      yea i'm a material/texutring n00b.... but that sounds like an interesting idea,

  • @InfiniteColours
    @InfiniteColours 2 дня назад

    Duuuude after watching many of ur previous videos of this thing, u defo found the ultimate workflow!! This new rigging method really beats the previous one. So one could also apply typical mixamo animations tomthis? And what u think of rodin vs meshy? Thanks a lot for all what u do and show :)

    • @1dudedevteam
      @1dudedevteam 2 дня назад

      Totally! I skipped the Blender part and went strait to Mixamo. Works just fine, I have a video on that actually, actually the last couple are pertaining to the Mixamo process: www.youtube.com/@WerewolvenGames/videos

    • @InfiniteColours
      @InfiniteColours 2 дня назад

      @@1dudedevteam aaaawesome thanks a lot!

  • @1dudedevteam
    @1dudedevteam 2 дня назад

    Hyperhuman Rodin 🐺 hyperhuman.top/r/5IF2H4EC Leonardo AI 🐺 app.leonardo.ai/?via=arron Auto-Rig Pro 🐺 blendermarket.com/products/auto-rig-pro?ref=1626 Patreon 🐺 www.patreon.com/werewolven

  • @tony92506
    @tony92506 3 дня назад

    wow this is pretty incredible!

  • @n1lknarf
    @n1lknarf 3 дня назад

    The image generator doesn't understand complex prompts, and can't tell the difference between regions and cultures, it homogenizes asia for example. Yeah you're chilling these softwares, they're not ready for production yet; results are very low quality.

  • @artsergo
    @artsergo 3 дня назад

    👍🔥

  • @whyismynametaken123
    @whyismynametaken123 3 дня назад

    Looks like it would be good to mass produce models and hire someone with modeling experience to fix the errors or fix them yourself. I think this is a good thing for everyone. Regardless of what people say there's still reasons to hire actual artists (because they're still better than AI), and the people who couldn't afford to hire artists now have semi-viable alternatives.

  • @cruyam
    @cruyam 4 дня назад

    This is crazy! Underrated channel!! Keep it up brother.

  • @1dudedevteam
    @1dudedevteam 4 дня назад

    🐺 Leonardo AI: app.leonardo.ai/?via=arron 🐺 Hyperhuman Rodin: hyperhuman.top/r/P6DX0EUV 🐺 Simple Procedural Walk Plugin www.unrealengine.com/marketplace/en-US/product/simple-procedural-walk 🐺 Patreon www.patreon.com/werewolven

  • @HYPERNERDS-K-Ai
    @HYPERNERDS-K-Ai 4 дня назад

    Dope!

  • @bingzhou7970
    @bingzhou7970 4 дня назад

    That is really really incredible~~~ Thank you for sharing that.

  • @f4r3l0
    @f4r3l0 5 дней назад

    awesome tutorial! congrats

  • @Vought_seven7
    @Vought_seven7 5 дней назад

    Where was your channel on my feed all this time 😢

    • @1dudedevteam
      @1dudedevteam 4 дня назад

      Hopefully showing up more in the future! :)

  • @StarTube2
    @StarTube2 5 дней назад

    Nice video ❤

  • @Mekkablood
    @Mekkablood 5 дней назад

    Hmm every human I tried(even high resolution photos) looks absolutely terrible. Maybe I'm missing something, but still this is inspiring and will get better and better.

    • @1dudedevteam
      @1dudedevteam 4 дня назад

      I think that currently there are limitations to the style of character you can do... and that I think is largely due to the texture process. I find that a certain art style can be made to look really cool, but realistic humans say... not so much. Not yet anyway. I think the 3D model itself would be decent, but the texture for the model wouldn't be too good yet (for realistic humans)

  • @yearight1205
    @yearight1205 5 дней назад

    Still flawed, but genuinely amazing when you compare this to what it was a year ago. I reckon within the next 3-5 years they'll iron out those minor details that give it away as problematic and you'll be able to use AI to fully put together everything model wise. Great video, I always love to see the direction this stuff is going.

    • @1dudedevteam
      @1dudedevteam 4 дня назад

      It's crazy how far it's come already!

  • @SoggyBoos
    @SoggyBoos 5 дней назад

    Now try generating a gamer pc with a a glass tower and water cooling technology inside.

  •  5 дней назад

    Amazing! Thank you for this interesting tutorial. Hoping you can make some new tutorial like that in the future.

  • @timvandeneng4724
    @timvandeneng4724 5 дней назад

    Wow never thought the jobs of 3D modellers would be at stake now

    • @1dudedevteam
      @1dudedevteam 4 дня назад

      It's a wild wild world that we are entering into...

  • @Pxilez3d
    @Pxilez3d 5 дней назад

    now we want ai to be able to make a game with image lol

    • @chidiebere2376
      @chidiebere2376 5 дней назад

      Be careful of what you wished for. 😂😂 Because I may come to pass. 😂😂

    • @arcturus2685
      @arcturus2685 5 дней назад

      @@chidiebere2376same goes here

  • @carfox1860
    @carfox1860 5 дней назад

    Awesome!! Thanks for the amazing video!

  • @screenapple1660
    @screenapple1660 5 дней назад

    would be easier for AI generate and code existing animal leg you want. type and open it without coding anything.

  • @reimagineuniverse
    @reimagineuniverse 5 дней назад

    pinned hypehuuman links doesnt work

  • @mohammadhosseinnajafzadeh4066
    @mohammadhosseinnajafzadeh4066 6 дней назад

    can we use these 3d modeles in maya?

    • @Cripton94
      @Cripton94 5 дней назад

      What prevents you from using it in Maya?

  • @Nissmoline
    @Nissmoline 6 дней назад

    It's reale cool !!!

  • @Ryoku1
    @Ryoku1 6 дней назад

    I love how simple you make this all seem. It's very empowering to someone with no experience but a desire to create.

    • @Pxilez3d
      @Pxilez3d 5 дней назад

      it's very easy. nothing empowering it's like 2*2 it's hard for who don't know despite how easy it is, and it takes and 0 effort to solve it

    • @MarioTGP
      @MarioTGP 2 дня назад

      @@Pxilez3d wow, watch out, einstein over here you guys!

    • @Pxilez3d
      @Pxilez3d 2 дня назад

      @@MarioTGP yes, shut up

  • @TQNY
    @TQNY 6 дней назад

    This is quite Amazing - Thanks for the Tutorial !!

  • @BlaidTheBard
    @BlaidTheBard 6 дней назад

    Can you try humonoids?

  • @1dudedevteam
    @1dudedevteam 6 дней назад

    Hyperhuman Rodin 🐺 hyperhuman.top/r/5IF2H4EC Leonardo AI 🐺 app.leonardo.ai/?via=arron Patreon 🐺 www.patreon.com/werewolven Simple Procedural Walk Plugin 🐺 www.unrealengine.com/marketplace/en-US/product/simple-procedural-walk Character Rigging (full) tutorial 🐺 ruclips.net/video/TJurkgDNIIM/видео.html

    • @nero3773
      @nero3773 5 дней назад

      Hyperhuman has an invalid link

  • @alexweiss4488
    @alexweiss4488 6 дней назад

    dope vid thanks for the good explenation. could you make a vid about roblox studio? theyre also making crazy stuff with ai over there

  • @DejOta2021
    @DejOta2021 13 дней назад

    wooooooooooohhhhhhhhh!!!

  • @lblockerwr
    @lblockerwr 15 дней назад

    Hmmm can I use this for Roblox?

  • @AutodeskFTW
    @AutodeskFTW 17 дней назад

    Is this the same guy from werewolven channel?