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Alpha Blazed Gamer
Южно-Африканская Республика
Добавлен 19 фев 2017
Welcome hope all is well lets get down to gaming..
Satisfactory Ep37 Sorting out power for our last production chain to turn on
In this episode we sort out the small issue in the nuclear power plant and complete some production at our main factory for the last episode of this season
Просмотров: 20
Видео
Space Engineers Online Ep15 A station near our station? That will not work let's remove them
Просмотров 5314 часов назад
We head back home to our station from a nice loot session just to find a new station spawning close to ours that we will have to go and take care off
Satisfactory EP36 Time to get these assemblers placed and sorted
Просмотров 15День назад
In this episode we slow down a bit and focus on getting the assembler production in place and connected up. Our power issue still needs attending to. While not yet hooked up we can still work on getting the production to the right machines
Space Engineers Online Ep14 Station weapons and the demise of RCC Faction complete
Просмотров 54День назад
In this episode we continue with some weapon placement for extra defense and also get our first PAM miner working. Moving on from there we head down to Triton to see if we can break through the RCC Faction shields.
Satisfactory Ep35 Trains and drones makes the factory work
Просмотров 24День назад
In this episode we get things started up. With trains that bring oil and our ingots to feed the all in one factory. We also take a look at the smaller issues around the factory and set up drone ports to get our power plant back up and running.
Space Engineers Online Ep13 Weapons back online with a new power room for the station
Просмотров 2014 дней назад
In this episode we continue with some much needed expansion for the station. Renaming weapons seem to have sorted our issue and we are ready for battle once more while getting a reactor room in place for shield power
Satisfactory Ep34 Aluminum refining down with train station for unload
Просмотров 4214 дней назад
In this episode we complete the unloading of aluminum production train from pipes to all conveyors. The foundries will be our next line of production taking 400 silica per min being produced yet we need 500 silica per min more. Water will be unloaded in three separated lines to balance out the water for our refinery production
Space Engineers Online Ep12 Hydrogen and Oxygen storage area for survival in space
Просмотров 4614 дней назад
In this episode we slow down and work on the station. Oxygen and Hydrogen tank storage with H2O generators will bring the station to a survivable state. A few extra weapon placement location with armor to protect the station will be looked at.
Satisfactory Ep33 Expanding the factory with Aluminum production
Просмотров 2514 дней назад
In this episode the Oil production section is completed with pipes and storage. Moving on over to the 960 Aluminum Solution per min with 100 Sulfuric Acid per min section of refineries with pipe placement and 400 Silica per min side production. Aluminum Scrap at 720 per min with 240 water per min to add back into the network
Space Engineers Online Ep11 The crazy failed raid on RCC faction
Просмотров 3221 день назад
In this episode we set down on Triton. Instead of collecting Ice we will be looking at taking on another player faction. RCC is in the crosshair for this one so will it go to plan? Will we make it out in one piece?
Satisfactory Ep32 1800 Steel Ingots with Oil Production expansion added in
Просмотров 5221 день назад
In this episode we continue with the all in one production factory. Steel production will be added at 1800 Steel ingots per min, 240 Steel Pipes per min and 270 Steel Beams per min. Refinement for oil production to produce 480 plastic per min, 120 Rubber per min and 1440 Petroleum coke per min that will be used in the Steel Ingots alternative recipe
Space Engineers Online Ep10 Visitors arrive at the station that were not so welcome
Просмотров 5521 день назад
In this episode a few visitors show up as well to test our defenses and to see the weak points. A hangar for our smaller drill ships will also be in the making as we continue working on the station.
Satisfactory Ep31 The all in one factory in the making
Просмотров 6421 день назад
In this episode we move on from the nuclear plant to start an all in one production factory. The aim is to be making all of our smaller factories in one location for transport with storage to collect and then break down the unused production
Space Engineers Online Ep9 Looting in space on the way to build our station
Просмотров 13228 дней назад
In this episode we will be jumping to a random location in space to hopefully hide from other players. A small drone facility and a random ship become parts for us to gather
Satisfactory Ep30 Plutonium Fuel Rod production with more drone delivery
Просмотров 2,2 тыс.Месяц назад
In this episode we need to expand on concrete production. Place down the Plutonium production part of the factory and begin to make Plutonium Fuel Rods
Space Engineers Online Ep8 Running from a Reaver to remove our Moon Base
Просмотров 2,1 тыс.Месяц назад
Space Engineers Online Ep8 Running from a Reaver to remove our Moon Base
Satisfactory Ep29 Non-Fissile Uranium with Plutonium Pallets to clean up nuclear plant production
Просмотров 287Месяц назад
Satisfactory Ep29 Non-Fissile Uranium with Plutonium Pallets to clean up nuclear plant production
Space Engineers Online Ep7 Fighting the way down to Mars huntin for metal grids
Просмотров 254Месяц назад
Space Engineers Online Ep7 Fighting the way down to Mars huntin for metal grids
Satisfactory Ep28 Getting ready for Particle Accelerator and increasing our power
Просмотров 359Месяц назад
Satisfactory Ep28 Getting ready for Particle Accelerator and increasing our power
Space Engineers Online Ep6 Lets go mess around on Triton
Просмотров 192Месяц назад
Space Engineers Online Ep6 Lets go mess around on Triton
Satisfactory Ep27 Nitrogen transport and production is completed
Просмотров 210Месяц назад
Satisfactory Ep27 Nitrogen transport and production is completed
Space Engineers Online Ep5 Reaver down time to be attacked leaving the moon
Просмотров 464Месяц назад
Space Engineers Online Ep5 Reaver down time to be attacked leaving the moon
Satisfactory Ep26 Reworking the Aluminum production in mind for Heat Sink and Nitrogen Transport
Просмотров 113Месяц назад
Satisfactory Ep26 Reworking the Aluminum production in mind for Heat Sink and Nitrogen Transport
Space Engineers Online Ep4 The time for pain has arrived
Просмотров 45Месяц назад
Space Engineers Online Ep4 The time for pain has arrived
Satisfactory Ep25 Getting the rifle and looking into Nitrogen Gas production
Просмотров 120Месяц назад
Satisfactory Ep25 Getting the rifle and looking into Nitrogen Gas production
Space Engineers Online Ep3 The hunt for Gold and more defense around the base
Просмотров 96Месяц назад
Space Engineers Online Ep3 The hunt for Gold and more defense around the base
Satisfactory Ep24 Nuclear Power and Drones it is about time
Просмотров 719Месяц назад
Satisfactory Ep24 Nuclear Power and Drones it is about time
Space Engineers Online Ep2 Lost control let's see the new base and Viper Mk2 is ready
Просмотров 123Месяц назад
Space Engineers Online Ep2 Lost control let's see the new base and Viper Mk2 is ready
Satisfactory Ep23 Aluminum Factory started. Let's test the drone transport
Просмотров 72Месяц назад
Satisfactory Ep23 Aluminum Factory started. Let's test the drone transport
Space Engineers Online Ep1 The rush to get prepared for the upcoming battles
Просмотров 213Месяц назад
Space Engineers Online Ep1 The rush to get prepared for the upcoming battles
Cool video, your ship really throws out some shots!!
Thank you it has gone over many changes and always open to suggestions to try making it even stronger that is how we got to this point
@@alphablazedgamer would recommend some crybaby missiles to launch if you're not prepared to fight a reaver. Beacon on timer activation and a thruster at max override. Aim in vicinity of reaver, and watch it go the other way. Definitely great for when that massive boss type spawns.
That is an interesting idea will have to give it a go in the next episode when server comes back online will make the crybaby missiles and close of the reactor room. Should be interesting to try and design a crybaby missile and to make it work with merge blocks and replace the railguns that I almost never use now
is that a Firefly reference?
Hi hope you are well not sure about the Firefly reference. Would care to expand on the reference please
@@alphablazedgamer In the TV show Firefly there are these animal-like humans called Reavers. The roam the outer rim of known space in junk spaceships with corpses chained to their hulls.
Oh my goodness how I have never known about this show is just crazy. Will be looking out for it just to see that,so I can not claim a reference to it. Thank you for explaining it would have been a perfect reference for the way the reavers spawn and do attack. I will be looking into the show that is just insane and sound so good
@@alphablazedgamer Yeah it was a great show. It got cancelled after one season back in 2003 so there's only 14 episodes and a movie called Serenity.
It is a real shame but will still take a look at it during this short rest have been getting burnt out with my work ours and no sleep when at home. Pc has been giving me issues when recording so taking a short break to just recover a bit. The server has not shown in the list for a while so will have to contact admin to reset it as I believe it has crashed and he has not been going on there. He stuck on once human so if no body tells him he does not know the server is offline
Sorry I've been busy I've been working 140 hrs every two weeks
Hey there good to hear from you and glad you still around and kicking. That is hectic for sure just take care of yourself with long hours
Ayy
I remember playing space engineers back in 2014 love this game till this day. Keep making dope video you are killing it
Thank you for the kind comment I really appreciate it. Will sure keep it up this game wiill always be awesome since the mods can change the gameplay in so many ways to keep it interesting and making the world feel more alive. Amazing that after all these years so many are still having fun with it
dang, what a difference between Ep.6 and 7. lol now I'm completely lost. Was following a long. Ill try and continue lol
Sorry to hear that and sorry for making you feel lost. Will also try to explain my non recorded movements better
@@alphablazedgamer all good man. What I do is freeze frame at like @1:16 to find the location. Then I try and match up from foundations to something noticeable on the map. It probably sounds weird what I'm doing but it helps me learn this game. I've beaten the game twice doing the same method on you tube. Its pretty cool to see how different people play this game.
Does not sound weird at all. What I also can do then is just go over more detail building my locations for following along the thought process of why things are done that way. The different ways of getting to the end is why this game is still one the best
@@alphablazedgamer Thanks. Yeah this game is honestly one of the greatest games ever, imo. When I do a play through by myself, I literally play with a notepad, pencil, and calculator.
Now that sounds like a good way to try it does get somewhat overwhelming to keep track of it all and where it needs to go
These enemies seem to be base on the warhammer 40k orks. I like it.
Glad you do but the drones didn't pop out near as much as when I came to the planet to drop off uranium for JasonX. I had smaller stations spawning around the ones I attacked. Will try to it get to happen in the next one just need way more ammo
What is the story with the trees? In my game they respawned often.
Hope all is well. Not so sure I have not been having any big trees respawn. It use to be that way in update 5 from last I remember. The leaves and wood on the ground I know respawn but not any that I destroyed to build.
@@alphablazedgamer Thats good to hear. Bushes sticking through the concrete annoyed me. Allot has changed since last time I played.
It sure has. If I remember correct it used to respawn after every time you ended the game and loaded back in. Had to build around in other ways to try and avoid the things spawning again and making it all look ugly again.
Can I interest you in sorting your playlist? 4, 3, 2, 1, 5 is not really how modern humans count. Or any.
Did not notice that the playlist did that. As far as I remember they were in the correct order I will fix it thank you for reminding how to count
It is fixed now. Sorry for that must have changed something with last upload and didn't notice. First time that this happened I will make sure after each upload that episodes are in correct order. Really thank you for informing me on that issue
@@alphablazedgamer Thank you! Much better to watch and follow. Glory to your coffee mug!
All good and thank you for pointing it out so I could get to it. It is much appreciated really
5:24 to prevent this, delete the pipe and put the junction cross first that way the junction cross is properly centered to the grid
Do hope you are well and thank you so much for the tip will sure go and make the change in the next episode with the last small changes before we turn to transport and keep it in mind for future reference. Thank you again is much appreciated
It might be like the fight events in valheim where you fight a bit and they leave.
Did speak to the server admin about it and he said it is the trash clean up to keep server running smooth. Would have helped out more if I noticed opening one the guns on the ship that some were turned off. Only realized it during editing. If I want to loot ships i have to split some guns to target thrusters and some to target weapons. If the get to a point of damage they explode and trash clean removes it. Will keep it in mind going forward and see how we can try to capture and loot ships
I know on RUclips people prefer to watch gameplay at 720p60Hz or 1080p60Hz. I have achieved this on older hardware by not Recording to the drive the game is on. Also, if you use OBS to record and have a Nvidia graphics card. You can use the nvenc option for a lighter recording experience.
Thank you so much for that I will sure go take a look at it. I do use OBS for recording yes and this system has served me well but I never planned on doing this haha. I did try recording at 1080p games run good but when I start recording is when things get slower. I really wish I could make better looking content for each of you and it will come in time when I get a proper setup. For now I will try to adjust recording to seperate drive and see if I can get things looking better. Thank you for the idea really is much appreciated and I run AMD but still look into what I can do
I like how you bend the pipes. I did not think you could.
It will be the R button when you have the pipe selected and before or after you lock it in place you can switch it over. Helps out when you got to clear some belts that might be in the way.
@@alphablazedgamer Thank you.
Anytime feel free to ask anything you might want to know when you see something.
What mods are you using in this bro? nice vid
Thank you the mods in the server will be AQD Small grid expansion Build vision 3.0 Camera Panning Defense Shields v2 2 Easy Block Renaming Easy Survival battery x10 Gravel shifter Gyroveride 6x H2 Gen x10 Hydrogen Engine 15mw Hydrogen Tanks Re-Rebalance Modular Encounters System Nanobot Build and Repair system NPC defence shields provider Ore detector + 2020 Rich HUD master Sneaky Sounds - Quieter tools Thrusters x2 Tiered Solar Panels 2024 WeaponsCore 2.4
@@alphablazedgamer Cheers man i appreciate it :)
All good the enemies will be around in the next episode when admin releases them. Then you can add Reavers, Orgs and Abomination to the list. Will update in the playlist discription and mention it in video when things change.
I am waiting for 1.0. Watching this really makes me want to play.
Hope you are well. Think the changes is going to make it feel like a new game and the hunt for new ore locations with the new ways of doing progression is going to be awesome to see. Hope you get into the game again
@@alphablazedgamer Thank you.
How many hours do you have on this save? I have 50 on mine and I don't want to automate heavy modular frames so I ended up not playing anymore.
At the end of this video I did hit 110 hours on this save. Automating heavy modular frames will be needed for the end tier stages. The update 1.0 upcoming will be changing the way we do factories. Heavy modular frames and computers won't be such a requirement like it is now.
@@alphablazedgamer wow, usually I end up just sitting there in my world because I don't want to plan a factory or anything. Thats probably where my 50 hours came from. I'm glad they're gonna add more different types of items and not make everything required on heavy modular frames and computers like you said.
To plan aint my way either I just improvise on the buildings when I have an idea what is needed. It can get a bit hectic there is no doubt and it is a lot to keep track on when you get to that stage. Also depends on where you start your game that has a great effect on how easy it is to progress and where the resources will be found
@@McInVoid nobody said you need to plan anything, if you want to just make some spaghetti, it can still look cool sometimes!
Will sure save on power and transport aswell 🤣. It is all good there is some spaghetti works in the space elevator area and the assembler area that is some fun to slide and jump around in playing the way you like is the way to go
hi funny you just uploaded i was watching your latest satisfactory video
Hey hope all is well thanks for the support in watching. I upload Satisfactory on Wednesday and Sunday then space engineers Tuesday and Friday. Hope you enjoy
And also sorry for lower video quality than other RUclipsrs just started with what I had but I am saving up to build a proper system to make content
dang hardcore in space engineers i have never done that
Hope all is well thank you for the comment. Should sure give it a go a lot of fun some constant attacks. The next uploads will be worse enemies and pvp being online. Had some performance issues with save but will still be hardcore.
@@alphablazedgamer cool
I did not understand any of this nor do I know the game but keep it up and have fun mate
Thank you for the comment I sure do appreciate it. It is Satisfactory a game about using all resources from the planet to get a production chain set up and automated. You begin with easy productions and it keeps leading to bigger and more complicated machines to get the factory producion to what you may need. A real brain teaser game
Your last issue is just a conveyor port size thing) Some materials recognized like large and can only passing through large ports and pipes(plates, grids etc) Small grid small cargo has only small port - it's like bottle neck in small grid ship system) Small ports are nice and neat and works perfectly fine for battle and mining ships, but cargo or construction ships have to deal with large materials so I think you can use your copy cat for transferring items and also its possible to continue hacking process being connected via connector
It sure did mess with my mind ended up taking the long road to carry them by hand if the ship didn't load. Also didn't think of using CopyCat for this but will try it out in the next station. Time to pick up the pace for fights. Hacking is mostly now just for ingots as mining takes to long at this point to search for at the defualt ore detector range
If you have conveyors in your big ship you can connect this system to your base and set up build system right inside ship without need to adjust boundaries. also few of them can work together and faster than one, even if its temporary it can help) Since you find one in outpost you can include it in your hardcore scenario and cut it out from outpost and set up on your base, if its cheaty to just build some
I do like the idea of that will have to go back and chec if the hacking computer will be able take over the station like that. Because of that grind for hacking setting in the build and repair mod I wonder if they would fight in order to control the grid. Will go look into that in the next one an also add one the ship to speed the build build and remove it want to connect to a station for repairs since they are only adjusted to walk mode in order to keep some aspect of difficulty to the system
you should record in 1080p, goodluck on your vids !!!
Thank you for the comment and the good wishes for vids really appreciate it. Will go chec my settings and change to 1080p busy saving up to get a proper system to make better looking content
Yep, you are right, safe bubble trying to force out any grid thats not under your ownership, may be you can fix it with settings somehow and allow neutrals being inside)
Will sure give that a try did not like the base sounding like something is possesed there. Think it caught me off guard there because it didn't happen that first time I turned the shield on. Only after the next turn getting it on the clang possesion started. But I will take a look there at the settings. Thanks for the comment really appreciate it
How many hours do you have on that map? I like your factory design. It's clean but still small enough that I can comprehend what's going on
Thank you for the comment I will make sure and also show it on the Sunday episode. If I remember correct it is around 52 hours or so with waiting on some components for progression and testing out where to place down production.
Nice to see you again) Unfortunately zone chips are consumables and it is nice to have some trading station nearby for both - making money, and spend it. For zone working you have to activate it and make sure that its inventory have some ships in it =) Seems like now the game begins)
I was still left with testing things but its long week at work so thank you it is really appreciated. Will hope that I can buy chips then at the IMDC station once taken over and see how that works for a viable option of protection. Things are going to get moving along now for sure. Stay well and be safe ou there. The comments mean a lot and you have really been a bunch of help thanks again
@@alphablazedgamer I like your videos, setting is interesting, custom progression... all of it is cool) Kinda hard to maintain but when you figure it out all good as long as you can see your direction)
I really do appreciate the kind words. The attampt was to have something no other RUclipsr has done before in their hardcore modes. The settings is a bit strict but I just find it more fun to work for things just need to find a bit more time for prep work and the videos should be even better then
Here's another comment to stroke the algorithm :)
17:24 I'm confident you already figured it out, but just in case (and to leave a comment), you need to be constructing a power pole (not a power line) and then you just click the power line you want to split.
Thank you so much for leaving a comment about it. Hope all is well and I do still appreciate it very much. Sometimes the smallest things can slip the mind lol did figure it out later after recording. But any comments are appreciated thank you even on older videos helps to keep things in perspective for future content
Seem like floating blocks cozed by "Dynamic grid conversion" setting of your world, do not really remember the name of this one, if you turned it ON every peace of static grid which is disconnected will be converted to ship and physics will applied to it properly, otherwise it will stays in static and floats in weird spots like in minecraft)
Hope all is well. Thank you will take a look into settings. Strange tho when they kept attacking Crater Hill and destroyed the welder hangar area the first time. It did fell to the ground when it got disconnected from the grid. Its only by that outpost, but I will go double chec the settings. Been really helpful it means a great deal thank you
@@alphablazedgamer If it only for outpost mb its somehow workaround for mod to be more stable, those structures generated as one piece and mb broke game rules somehow =)
Haha might be true I will just cut the parts down that end up doing it for scrap to be refined. The Rival Ai mod is way better than other enemy mods I tried. So will be having them in even if things like that do happen. I just need to keep an eye out more for the ships spawning while just moving around between bases they just never give me a break
Looks like its time to become a mole and build your own bunker in some mountain with a lot of ice nearby for power it up =) or even try to assemble your base staff in trade station safe zone - it always interesting to planing, build, move and connect it in the safe bubble) Or combine two solutions - main base underground and powerline/processing/survival kit covered by bubble. Unfortunately in the last Signal update something went wrong and respawning in safe zone bugged and not working yet but for future it can be good backup solution)
Awesome idea to go underground and moving near ice will be better for hydrogen ships. From the outpost to the ice was ok for lil bugger but from Crater Hill to ice was too far they ran out with the settings. I have zone chips that I have collected from somewhere along the hacking of grids and if not mistaken I can build my own shield like that over my stations. Will it still be bugged for the spawning in the safe zone then?
@@alphablazedgamer Im not sure, maybe it was fixed already, btw your own bubble is also a good option, especially for building your big ship)
Will take a look into that for the next one thanks. Will see if things needs to be unlocked with the progression system or if it can be done. Have not been back at the outpost yet to look at the damage but the rover is lost and the other ships aswell. So over there has to be the best idea to protect then for the mining and building.
@@alphablazedgamer Yes, its true in your settings, set up sustainability of some sort and than start exploration and expansion, at least to have some room for breathing between repairing)
Will sure do. Need to get things rolling so a way needs to be found it is not really interesting to just stay stuck on the repair work haha. And I want to really start making better content
If Im not mistaken you do not even need to connect to station via connector just landing gear lock(leg or magnet plate) shoud be enough to start hacking
Hope all has been well. Thank you for that and the ship does have a magnetic plate on it. Didn't think it would see the grid like that. But will sure give it a go in the next one thanks
Yep, thats it, you can ctrl+mousewheel and shift+mousewheel to control the distance where you will place concrete voxels and also theirs size, reasonably bigger voxel consumes more resources, but its only gravel, who cares) I have left the link in the comment to your reply, but it seems like youtube do not allow links there About blocks I looked closer and yes its another mod which added it: "AQD - Concrete" Your guns stop shooting coze you ordered them to attack weapons job was done they striped guns out and stoped
Thanks a lot it is appreciated. Will go replace the correct mod for concrete building and adjust on the voxel one aswell. Will take a look into the weapon settings again and change them to default if needed. I would like to strip the ships that is why they have been set to weapons. Scrap gives me things I can't mine myself like uranium and platinum. Maybe I should switch some weapons over to thrusters and some to weapons. What are your thoughts on the hacking computer?
@@alphablazedgamer I love the hack comp mod) Chips and staff for it is not an easy to obtain in an early game so it seems fair enough for me, and also you have progression and awwscrap modes so I think its cool to try to obtain and reuse every useful grid like in a scrapyard scenario)) and also you can start hacking grids by landing on it with computers on your board, but it will consume you ships energy instead, its nice opportunity for use sneaky drones or miners to get some points for land or mount computers)
Thank you for the feedback.I wanted to use the AI control blocks from the dlc to connect and disconnect from connectors. To use it on a drone for such a reason I didn''t even think of that. It is a really awesome idea to keep for a future episode thank you for that
Pleasure to see some progression! Instead of endless repairing =) Also it's may be not a bad idea to add concrete mode for building more durable buildings (its insanely heavy for ship parts) and also there a nice voxel placer tool for fixing terrain after meteors
I do agree haha having to repair the entire time keeps me from doing what I would really like to do. And will sure look into that thank you it would be a blessing if I could repair some terrain to use the rover looking for ore deposits again. That is my biggest downfall at this point.
You were zooming on the Zipline 😂
Ya and missed the cable by miles and not just once to get back on there. Still getting use to the game again 🤣
Damn the outpost looking hella efficient
Aim of the game to be efficient. Still bit off having extra machines going on and off. Will be sorting that production out 👌
Yay, made to the vid in under ten minutes 🎉
How have things been. Haha 10 minutes is hella quick still really appreciated.
@@alphablazedgamer things are going good just been working mostly. I'm waking up at 3am and getting off work at 12pm 😂
Know the feeling up at 6am and end at 4pm in a dark small half meter wide by half meter high trench recovering gold of all things haha. Glad things are going good and to still hear from you the best supporter yet
👍
also does it require a certain engine to build a space craft, or does it require a certain amount of thrusters to achieve flight?
It all depends on what you build. On planets atmospheric use battery and also the Ion thrusters but they only work in space. The more thrusters the more batteries you need. Can use hydrogen engine or reactor for power needs also. The only one you need to add hydrogen tanks in for fuel and h2/o2 generator for converting ice is the most powerful no doubt but they need to be conveyored up to work.More thrust is required for the amount of weight you want to move. If you hold thrust up with right or left along with forward and back and power draw is 100% then you need more batteries or other form of power
you should call your little fighter build LiL eclipse, let your lasers block out the sun 😆
Do like the name for sure. It ended up being so bulky from what I was hoping it to be so it will work out great. Thanks for the suggestion.
👍
Ever thought about adding Build and Repair mod to playthrough?
Hey hope all is well. Yes I did and should have added it. Just didn't because of no comments at the time to do so, it would have made repair work so much better to handle
@@alphablazedgamer agreed, just remember for next time.
I will do thank you. In my hardcore one I am doing at this point won't add it as it should be hard. But for the one after that I will add it in no doubt
Those meteors smacked that rover. Same thing happened to my flying miner. Luckily i build it using big blocks and it only took some armor and 1 non important booster. Was an easy fix.
Maybe I should cut down the rover now that it has been hit and try another flying ship. Concern is power do not think I can make a large grid one at this point yet unless I use hydrogen thrust. Would like to try that they are stronger and ore detector would work much further than just 50 meters
@@alphablazedgamer yeah that's half the fun is redesigning and learning what works or not. The large grid atmosphere boosters are huge even for the small ones. The large grid small boosters are bigger than the small grid large boosters.
That is crazy tho. A second outpost on larger scale would be needed to connect them up then and not atmospheric thrust. Would like to fully load and not have promblems to drop down mid flight.
@@alphablazedgamer yeah it costs a lot of materials. My flyer weighs 210000 kg and can gather 120k metal before returning. I also got the connector set up with sorter blocks to dump stone so I don't got to worry about so much stone weighing me down.
That is something I have not gave a try yet. Adding the sorter to empty out the ship and not wait for scripts to ensure it will always leave empty again. 120k is way less trips than 40k a pop to do
Dig the space engineers content. Ive recently gotten into this game because of xbox game pass and im very grateful i found it and decided to try it. I love survival games and this one is awesome. I like it better than No Mans Sky. Also you help me to understand the game a little better.
Hey there hope all is well. Thank you glad you enjoy the content. How is the game on xbox? I also love my survival games they allow you to do everything the way you want to. No Mans Sky isn't a game I played much and compared to this game to design a base or ships is more satisfying. If you have any questions on the game do feel free to ask or if you have ideas on things you would like to see do let me know and I can try to add it in the series also.
19:18 i had no clue that the game would allow you to attach like that, that was hella cool
All thanks to the Advanced Welding mod that really helps save on components. When you also combine using a jetpack to place it, it makes moving large sections instead of breaking it all down a better option.
Honestly i didnt think i would enjoy your content on this particular game, but after i understood the game it was surprising enjoyable. Not only that i appreciate your hard work, you seem like a pretty cool individual, dont worry about making simple mistakes. some mistakes could lead to some really funny clips 😂
Really do appreciate it thank you. Will sure see how things progress with time and how I do things to try and make it more interesting to view.
21:07 i wonder if putting a drill closer to the back of the drill may help clear some debris out of its rotation.
One sideways to drill the terrain as piston extends? Will need to make te extention out more to adjust for that not to damge the storage and script area.
@@alphablazedgamer oh, I get you 😅
Will still take a look at that. If the drills get stuck they don't help out much 🤣. And if they don't work things go really slow and would like to avoid using PAM miners for as long as I can.
Building is looking hella good 👍🏼. The design looks great too. At first i didn't realize the extent of customization of everything make me want to download it as well
Thanks for that still need to make changes and add support. The one mod changes block damage acordingly so need to think of where to make it stronger for vital parts not to be taken out.
The halo unsc weapon mod is very good against meteors especially the ramparts they can hit a target 1.5km away.
@werebeargamez Hey there hope all is well. Thanks for the idea on weapons my base spot has become real hectic to drive around at. Will take a look into the mod and add it up to the lcd for weekend upload more range will sure help with all the meteors.
@alphablazedgamer it decimates pirate ships as well I first started using it as I kept having problems with reavers
@werebeargamez Depends on the Reavers from what I have seen I use Reavers(Modified Hardcore Version). They may not show up yet but in time they will it works on threat level and they spawn in greater or smaller amounts aswell that gave me a hard time in my first season so then it will sure help out.
@@alphablazedgamer I can believe that I had to build 2 corvettes and a cruiser to defend my asteroid base along with defensive turrets
@werebeargamez That is nuts, a lot of defence for a smaller area to cover. Maybe they spawned so much because of being in space?
I appreciate your videos
Awe thanks man. I appreciate it
All good the lower time videos have done much better. And I wanted to do something like that for a while tho but never really had comments. Also have another idea I want to do, want to try and get the community more active like add a lcd with comments and ideas with who gave it. In that way they can be a part of the series.