Brombatti
Brombatti
  • Видео 24
  • Просмотров 427

Видео

19 - C++ OpenGL Engine - Animation System
Просмотров 109 часов назад
ALELUIA
18 - C++ OpenGL Engine - Some Improvements before starting Animation System
Просмотров 1221 час назад
18 - C OpenGL Engine - Some Improvements before starting Animation System
17 - C++ OpenGL Engine - Welcome 3D, Post Effects and Import 3D Models
Просмотров 16День назад
17 - C OpenGL Engine - Welcome 3D, Post Effects and Import 3D Models
17 - C++ OpenGL Engine - Collision Manager
Просмотров 418 месяцев назад
17 - C OpenGL Engine - Collision Manager
16 - C++ OpenGL Engine - AI Patrolling
Просмотров 158 месяцев назад
I did some AI Patrolling system
15- C++ OpenGL Engine - AI InitialTests
Просмотров 89 месяцев назад
15- C OpenGL Engine - AI InitialTests
14 - C++ OpenGL Engine - Some Perspective Camera test
Просмотров 89 месяцев назад
14 - C OpenGL Engine - Some Perspective Camera test
13 - C++ OpenGL Engine - Perspective vs Orthographic
Просмотров 99 месяцев назад
13 - C OpenGL Engine - Perspective vs Orthographic
12 - C++ OpenGL Engine - AudioEngine, initial SFX tests
Просмотров 109 месяцев назад
12 - C OpenGL Engine - AudioEngine, initial SFX tests
11 - C++ OpenGL Engine - 1st Year Overview
Просмотров 189 месяцев назад
I’m using Megaman X assets because I’m not an artist and I need some visual sprites to deal with animation and visualize some mechanics working correctly
10 - C++ OpenGL Engine - Add Melee
Просмотров 169 месяцев назад
10 - C OpenGL Engine - Add Melee
09 - C++ OpenGL Engine - Engine General Improvements ( Code, Framebuffer, Animator )
Просмотров 1410 месяцев назад
09 - C OpenGL Engine - Engine General Improvements ( Code, Framebuffer, Animator )
08 - C++ OpenGL Engine - Window Aspect Ratio vs Framebuffer Aspect Ratio
Просмотров 1610 месяцев назад
08 - C OpenGL Engine - Window Aspect Ratio vs Framebuffer Aspect Ratio
07 - C++ OpenGL Engine -Slope Clusters
Просмотров 1210 месяцев назад
07 - C OpenGL Engine -Slope Clusters
06 - C++ OpenGL Engine - More Rework + Fixes
Просмотров 1110 месяцев назад
06 - C OpenGL Engine - More Rework Fixes
05 - C++ OpenGL Engine - General Rework
Просмотров 1111 месяцев назад
05 - C OpenGL Engine - General Rework
04 - C++ OpenGL Engine - CharacterController
Просмотров 20Год назад
04 - C OpenGL Engine - CharacterController
03 - C++ OpenGL Engine - Animator States
Просмотров 14Год назад
03 - C OpenGL Engine - Animator States
02 - C++ OpenGL Engine - SpriteSheet Animator
Просмотров 9Год назад
02 - C OpenGL Engine - SpriteSheet Animator
01 - C++ OpenGL Engine - Basic Movement and Collision Resolve
Просмотров 34Год назад
01 - C OpenGL Engine - Basic Movement and Collision Resolve

Комментарии

  • @gr-source
    @gr-source 4 дня назад

    Shrek tá diferente, bom trabalho mano, mas não consigo aguentar o Shrek dançando. KKKKKKKKKKKKKKKKKK

    • @Brombatti
      @Brombatti 4 дня назад

      @@gr-source kkkkkkkk valeu Agora funcionou 🙌

  • @gr-source
    @gr-source 5 дней назад

    Kkkkkk muito engraçado kakakak

    • @Brombatti
      @Brombatti 5 дней назад

      @@gr-source ta difícil acertar esses bones kkkkkk eu tô fazendo alguma coisa errada Provavelmente na hora de processar os bones pra calculas a matrix no shaded Amanhã vou tentar ajeitar kkkkk

  • @gr-source
    @gr-source 8 месяцев назад

    Eu também estou desenvolvendo uma engine 3d, gostei muito do seu trabalho.

  • @Brombatti
    @Brombatti 9 месяцев назад

    Note: The flickers in some parts is because Im not ordering the render by Z depth I'll fix it for the next update Im doing perspective camera to make some cutscenes in game more dynamic or some effects for my future 2d metroidvania

  • @jesusspencer7093
    @jesusspencer7093 9 месяцев назад

    *PromoSM*

  • @Brombatti
    @Brombatti 9 месяцев назад

    Next Steps: - Add Shoot Mechanic in my Character Controller - Enemies AI and HitBox Feedback - Audio Engine - UI - Framebuffer Visual Effects - Particle System - zlib assets compression Next year I’ll start do make my own game using my engine, a metroidvania I’ll make some others character controller options to make other genre, not just 2d platformer

  • @Brombatti
    @Brombatti 10 месяцев назад

    I’m using Megaman X assets because I’m not an artist and I need some visual sprites to deal with animation and visualize some mechanics working correctly

  • @Twarga2
    @Twarga2 10 месяцев назад

    In your game engine did you focus in 3d too or just 2d , keep going btw ❤

    • @Brombatti
      @Brombatti 10 месяцев назад

      Hey, thanks for the incentive So, the initial idea is master the 2D render, but how Imusing a OpenGL renderer pipeline is "easly" to make 3D too. Right know my Sprites already is in a 3D space, I render it as a quad with a texture. This is good because I can do some layers with depth details and parallax background. Ill make some 3D tests in the future to mix with 2d graphics like some modern 2d games.

  • @vrtexxradiation
    @vrtexxradiation 10 месяцев назад

    i subscribed, this looks cool!