fridentorp
fridentorp
  • Видео 40
  • Просмотров 19 420
FP Module V3
This is something I worked on a bit during my summer vacation earlier this year, finally got around to make a quick showcase of it!
I am basically using this project for random ideas that I want to try, animation wise, modeling wise, design wise, Etc.
Просмотров: 336

Видео

Cutsceen and Zombie animation exercise
Просмотров 2122 года назад
Something I work on some time ago. Xsens mocap used as a base for everything
Joakim Fridlund Animation Reel 2021
Просмотров 4512 года назад
Joakim Fridlund Animation Reel 2021
3P Military Movment Set Exploration
Просмотров 2642 года назад
Finally got around to compile a video of some mocap I shot with a Xsens back in WFH/Covid times. Mostly just for fun and to try stuff.
Bloodhunt Weapons Animation Showcase
Просмотров 6073 года назад
This is a collection of all the ranged weapons I got to animate on Bloodhunt. All weapons shown was rigged by me. Ranged weapon was one of the systems that I was solely responsible for, but I have also been the only technical animator in charge of all in engine animation systems for most of the development of Bloodhunt. I also want to give special credit to Mathias Johansson for doing the major...
Joakim Fridlund Animation Reel 2020
Просмотров 5793 года назад
Joakim Fridlund Animation Reel 2020
FP Module V2 Update 1 (UE4)
Просмотров 4424 года назад
FP Module V2 Update 1 (UE4)
FP Module V2 (UE4)
Просмотров 3744 года назад
FP Module V2 (UE4)
Metro Rig
Просмотров 3374 года назад
Metro Rig
Metro AS Val
Просмотров 6854 года назад
Metro AS Val
"Remember to keep mask on at all time while outside"
Просмотров 1204 года назад
"Remember to keep mask on at all time while outside"
Late Night Glock Animation
Просмотров 4134 года назад
Late Night Glock Animation
Mp5 Mo-Capped FPS Animation
Просмотров 5624 года назад
Stopped working on this like a week ago and not feeling like finishing it up since I moved on to other stuff. Kinda like it but feels like it could definitely be keyed in the same amount of time just as good. Models are property of Battlestate Games
More work on Mocap stuff
Просмотров 2094 года назад
More late night animating with yesterday's mocap data. Models are property of Battlestate Games
Mocap For FPS Exploration
Просмотров 1,2 тыс.4 года назад
Now that our studio is in WFH mode I got the chance to record some random exploratory stuff with one of our Xsens systems during my spare time. The idea is to see how you could incorporate motion capture to your first-person pipeline. obviously you would need to stabilize or reanimate the camera. This animations are made strictly for research and learning purposes. Models are property of Battle...
FP Module Update (UE4)
Просмотров 2984 года назад
FP Module Update (UE4)
FP Module (UE4)
Просмотров 4675 лет назад
FP Module (UE4)
Pistol (Anim)
Просмотров 3565 лет назад
Pistol (Anim)
Skalv (student project)
Просмотров 2496 лет назад
Skalv (student project)
FP-Animation Demo Reel
Просмотров 1,6 тыс.7 лет назад
FP-Animation Demo Reel
Playing with custom animations for Black Ops 3
Просмотров 4017 лет назад
Playing with custom animations for Black Ops 3
(Animation) CBJ-MS
Просмотров 6627 лет назад
(Animation) CBJ-MS
(Animation) Reinforcing wall
Просмотров 2657 лет назад
(Animation) Reinforcing wall
(Animation) Test 1
Просмотров 3408 лет назад
(Animation) Test 1
(Animation) SRSS Bulldog
Просмотров 4318 лет назад
(Animation) SRSS Bulldog
My best time yet
Просмотров 1688 лет назад
My best time yet
(Animation) G3 (WIP)
Просмотров 3509 лет назад
(Animation) G3 (WIP)
(Animation) Glock
Просмотров 4769 лет назад
(Animation) Glock
F*cking Matrix Shit
Просмотров 1479 лет назад
F*cking Matrix Shit
(Animation) USAS12
Просмотров 4499 лет назад
(Animation) USAS12

Комментарии

  • @w.animation
    @w.animation 16 дней назад

    neat 🌞👍

  • @theanimatedflame
    @theanimatedflame 20 дней назад

    Nice, dude! Any devlogs by chance? Would love to see some behind-the-scenes stuff

    • @fridentorp
      @fridentorp 19 дней назад

      Would like to do something like that, if I find the time and energy.. 😅 Anything particular you would want to see?

    • @アドチ
      @アドチ 17 дней назад

      @@fridentorp I personally would love to see how the arms are handled in first person such that you can still see the body animations. are they "floating arms" or is this a full body system? as with full body i have been running into issues personally. and im wondering if i should scrap the idea and move to a hybrid solution.

  • @yikes5455
    @yikes5455 20 дней назад

    Can I buy ?

  • @Jocken75
    @Jocken75 2 месяца назад

    Komiskt att se en annan med samma namn som oxå är animatör

  • @Encpc
    @Encpc Год назад

    excuse me, is there a tutorial for modding Insurgency 2014 weapon animations?

  • @foopock
    @foopock 2 года назад

    Me waking up 2 days later naked on a stone floor in a pool of sludgey and crusty blood in agony from my poorly stitched wound below the right side of my ribcage in North Africa after I went skydiving and smacked my head off a tree cracking my skull open and causing swelling in my frontal cortex. (They stole my kidney along with the stem and plugged it with a piece of yellow cloth)

  • @lanosonax
    @lanosonax 2 года назад

    Stuff looks great my dude!

  • @theanimatedflame
    @theanimatedflame 2 года назад

    Nice! Great work with the fingers

  • @WingmanArt
    @WingmanArt 2 года назад

    Awesome

  • @WingmanArt
    @WingmanArt 2 года назад

    Impressive

    • @foopock
      @foopock 2 года назад

      Let's see Paul Allen's

    • @WingmanArt
      @WingmanArt 2 года назад

      A man of culture as well

  • @theanimatedflame
    @theanimatedflame 2 года назад

    HUNK! How's the process for cleaning up/retargeting your Xsens data?

    • @fridentorp
      @fridentorp 2 года назад

      Xsens is pretty special in the way that they are actually improving their stuff all the time(cough Autodesk). By now what you get out of Xsens is pretty good already. I usually just throw the raw data on to my characters in Mobu and then it is basically just loop the animations, finding the key poses for each locomotion type and apply the poses. I think all in all, the locomotion animations were done in less than two hours. The key here is obviously to have good data as a starting point, having the ability to capture at home means I can get loops that stretch the max range of Xsens. For the reload in the end, since you can't really capture props reliably with Xsens I usually just parent the weapon to the right hand, tweak it around to get better poses. Then the left hand is mostly keyed to fit whatever the weapon is doing.

    • @theanimatedflame
      @theanimatedflame 2 года назад

      @@fridentorp Nice! The data looks pretty dang clean if that's raw! Ah yeah that's a good way to go about it

  • @nilsmelia
    @nilsmelia 2 года назад

    Sheeeeeesh, top tier stuff

  • @3sgamestudio
    @3sgamestudio 2 года назад

    love your work! The game feels amazing and dynamic. one of best animations in the pass few years :)

    • @fridentorp
      @fridentorp 2 года назад

      Thank you! It's really cool that you found my video, I have watched a bunch of your tutorials. The ones on Able have been especially helpful!

  • @sir_al3x
    @sir_al3x 3 года назад

    is this going on the marketplace?

    • @fridentorp
      @fridentorp 3 года назад

      Nope, this has a lot of models I do not own and without them there is not really much else system wise

    • @sir_al3x
      @sir_al3x 3 года назад

      @@fridentorp I see, would you minding dropping the project file? Or is that too much to ask?

    • @fridentorp
      @fridentorp 3 года назад

      @@sir_al3x Sorry but I am still using parts of this system on new projects that I would like to keep private for the time being

  • @UrikaTractor
    @UrikaTractor 3 года назад

    this deserves more views!

  • @pingumk2
    @pingumk2 3 года назад

    your work is extremely well done.

  • @vasland3428
    @vasland3428 3 года назад

    underrated

  • @Ro_kum
    @Ro_kum 3 года назад

    Nice one dude!!!

  • @spacepirate1955
    @spacepirate1955 3 года назад

    insane work

  • @Kenn0090
    @Kenn0090 3 года назад

    Amazing stuff Joakim keep it up dude

  • @MoR3_
    @MoR3_ 3 года назад

    sick stuff!

  • @theanimatedflame
    @theanimatedflame 3 года назад

    Fantastic stuff

  • @ViviTheEnbyWitch
    @ViviTheEnbyWitch 3 года назад

    good stuff! It's honestly kinda amazing what can be done using the animation blueprints in UE4

    • @fridentorp
      @fridentorp 3 года назад

      Yeah the amount of power you have as a non coder is pretty crazy. Never really having to wait for hooks and such from a programmer is really freeing

  • @w.animation
    @w.animation 3 года назад

    well showcased and amazing work

  • @w.animation
    @w.animation 3 года назад

    !!!

  • @WingmanArt
    @WingmanArt 3 года назад

    Super dynamic!

  • @arcticghost465
    @arcticghost465 3 года назад

    i hope this gun will be in battlefield 2042

  • @Ulteam8
    @Ulteam8 3 года назад

    How do you get arm models from games, like eft. Are you ripping them?

    • @Hiraeth-0X
      @Hiraeth-0X 3 года назад

      I think the arm rigs are ripped from Metro Exodus

  • @Engoneer
    @Engoneer 3 года назад

    Oh wow that is one interesting style that i like

  • @noodleDweirdo
    @noodleDweirdo 3 года назад

    bone W E A P O N

  • @antonioduta8871
    @antonioduta8871 3 года назад

    The tarkov sounds :)

  • @syberpunk
    @syberpunk 4 года назад

    Going on the marketplace? If so, I think you could sell for ~$100+ with some other small systems added in such as basic inventory.

  • @noodleDweirdo
    @noodleDweirdo 4 года назад

    wow nice grafics

  • @ViviTheEnbyWitch
    @ViviTheEnbyWitch 4 года назад

    Awesome work!!

  • @w.animation
    @w.animation 4 года назад

    looks smooth and the rig looks great in ue4

  • @Zimuus
    @Zimuus 4 года назад

    Sprint looks a bit too high to me, but the rest is looking awesome!

  • @theanimatedflame
    @theanimatedflame 4 года назад

    Dig it!

  • @Cyonsia
    @Cyonsia 4 года назад

    mask

  • @Zimuus
    @Zimuus 4 года назад

    Good stuff, nice combo of anims :)

  • @KoniWorx
    @KoniWorx 4 года назад

    Lmao

  • @SunshineG
    @SunshineG 4 года назад

    i believe that glock doesnt recoil that hard xD but really cool anims overall

  • @WingmanArt
    @WingmanArt 4 года назад

    Very noice

  • @SunshineG
    @SunshineG 4 года назад

    Nice bolt slap

  • @theanimatedflame
    @theanimatedflame 4 года назад

    Pretty dang convincing, nice job at cleaning it up!

  • @WingmanArt
    @WingmanArt 4 года назад

    Epic

  • @Nanman10
    @Nanman10 4 года назад

    That's actually really cool lol

  • @ViviTheEnbyWitch
    @ViviTheEnbyWitch 4 года назад

    looks pretty neat, how did you capture it?

    • @fridentorp
      @fridentorp 4 года назад

      Our studio is in WFH mode right now so I am using one of our Xsens systems

  • @theanimatedflame
    @theanimatedflame 4 года назад

    Did you add in finger motions post capture?

    • @fridentorp
      @fridentorp 4 года назад

      Yeah I did, don't have the equipment to capture fingers and really don't see the point of doing it. More fun to key them

    • @theanimatedflame
      @theanimatedflame 4 года назад

      @@fridentorp Yeah fingers are uncommon to mocap anyhow :P

  • @theanimatedflame
    @theanimatedflame 4 года назад

    Pretty neat!

  • @MultiBears88
    @MultiBears88 5 лет назад

    Nice work. Animation looks very BF1,BFV esque. Excited to see more progress on this