Liam Forsberg
Liam Forsberg
  • Видео 8
  • Просмотров 21 496
Level Design Breakdown | "Water Temple" Blockout
“The Water Temple” is a level I created over the course of 2 weeks. I spent the first week designing the paper prototype, core mechanics, and first blockout. The second week was spent scripting, iterating on the blockout, and later doing the architecture pass with environmental assets created by Hugo Lindgren.
My primary source of inspiration was early The Legend of Zelda games, such as Ocarina of Time (hence the theme and namesake).
Game Engine: Unreal Engine 4
Team size: 2
- 1 level designer (me)
- 1 environment artist (Hugo Lindgren)
Music by Patrick Richmond from Pixabay
0:00 Intro
0:59 Level Design Breakdown
7:00 Outro
Просмотров: 1 569

Видео

Level Design Breakdown | Khatyrka - Mission 1
Просмотров 1,7 тыс.Год назад
Khatyrka is a third-person shooter that a number of my peers and I worked on during our studies. This is a breakdown of the level design behind the game’s first Main Story mission. You can find the game trailer here: ruclips.net/video/NQjzlNB8DBs/видео.html Khatyrka has unfortunately been cancelled, though Mission 1 and a couple of other sections are in playable states. Link to Dave’s channel: ...
Level Design Breakdown | "Infiltration" Blockout
Просмотров 14 тыс.Год назад
"Infiltration" is a level blockout I made over the course of 4 days using Unreal Engine 5. In this video, I aim to provide some of my thoughts in an easily digestible manner as I play through the level. My primary sources of inspiration were Sekiro and Metal Gear Solid 3. Game Build: drive.google.com/file/d/1msWKlkU7-bTOtg8O8UpvrKqWqbWbWqHm/view?usp=sharing Advanced Locomotion System: www.unrea...
Level Design Showreel - 2022
Просмотров 8512 года назад
A showreel showing off some of my completed projects between 2020-2022. Many of these can be found in my portfolio: liamforsberg99.wixsite.com/website On My Way by Ghostrifter Official | soundcloud.com/ghostrifter-official Music promoted by www.chosic.com/free-music/all/ Creative Commons CC BY-SA 3.0 creativecommons.org/licenses/by-sa/3.0/
The Segregated City - Unreal Engine 4
Просмотров 4152 года назад
A city in the desert where urban segregation has vertically separated the rich from the poor. This prototype was built using free asset packs in place of an in-house architecture pass. I designed and built the level together with Axel Kårfors and Rasmus Köhler, as well as the scripting and post-process effects. Development time: 2 weeks - Week 1: initial design & blockout - Week 2: finished arc...
Dungeon Platformer - Unreal Engine 4
Просмотров 5032 года назад
A short platforming level set in a torchlit fantasy dungeon. Built and scripted by me during the course of a week. Music: "Dark Reality" from King's Field IV Asset pack: www.unrealengine.com/marketplace/en-US/product/a5b6a73fea5340bda9b8ac33d877c9e2?sessionInvalidated=true
Water Temple - Architecture Pass & Prototype in Unreal Engine 4
Просмотров 4462 года назад
An architecture pass and prototype of a level I worked on. I did the level design and scripting, while the architectural assets were created by Hugo Lindgren. Development time: 2 weeks - Week 1: initial design & blockout - Week 2: finished architecture pass Game Engine: Unreal Engine 4 Team size: 2 - 1 level designer - 1 environment artist Music: "Relax Chill Out Music for Landscapes - Under Wa...
Kakariko Village in Unreal Engine 5 - Zelda: A Link to the Past
Просмотров 1,6 тыс.2 года назад
Kakariko Village from The Legend of Zelda: A Link to the Past reimagined in Unreal Engine 5. I figured it was time to give the original version of the iconic town some love after seeing a plethora of recreations of the Ocarina of Time counterpart! Asset pack: www.unrealengine.com/marketplace/en-US/product/resubmission-for-release-greenwood-fantasy-village?sessionInvalidated=true Music: Kakariko...

Комментарии

  • @nigelcoutinho3003
    @nigelcoutinho3003 Месяц назад

    Would love to see some tutorials/break downs on how you script stuff. Elevators/picking up the key to unlock the elevator,, moving NPC AI. etc. Feels like some basic stuff LDs. I have only ever blocked out levels and never actially brought functinality to it. Great stuff here!

  • @MrMiagie
    @MrMiagie 2 месяца назад

    Amazing Work, Bravo!

  • @Popobawa9000
    @Popobawa9000 3 месяца назад

    Amazing!

  • @torus1183
    @torus1183 8 месяцев назад

    thank you verry much!!!!

  • @Fablefan101
    @Fablefan101 Год назад

    Link? Looks great

  • @ButtercupNugget
    @ButtercupNugget Год назад

    noo im late :/ good video tho as usual

  • @billmore6486
    @billmore6486 Год назад

    Amazing show. Very little level design and consideration material of youtube. Great use lighting. It can lead player without having obvious symbols or need for tutorial to tell player where to go.

    • @LiamForsberg
      @LiamForsberg Год назад

      Couldn't agree more, I'd love more level design content on RUclips!

  • @LiamForsberg
    @LiamForsberg Год назад

    Interested in learning more about the development process of the level? I have made an accompanying page on my website specifically for that! Check it out here: liamforsberg99.wixsite.com/website/water-temple

  • @matty_devlog8065
    @matty_devlog8065 Год назад

    Really good commentary and explanation of the space you created!

  • @elduck3281
    @elduck3281 Год назад

    Why oh why hole in the roof again! Idk why, I just hate this beam of sun through the roof. Temple architecture has so many different ways to highlight objects without using this damn hole. Glad to see you back ❤

    • @LiamForsberg
      @LiamForsberg Год назад

      Haha I'm certainly not above some constructive criticism! What would you recommend using instead?

    • @elduck3281
      @elduck3281 Год назад

      @@LiamForsberg for abandoned "water temple" I'd choose wave ornaments on wall and two canals along the route to object (creating kind of a red carpet). Waterfall behind object of interest will bring attention of player towards it with sound and create background for contrast (sometimes, LD's completely forget about using sound as guidance for player attention, sadly)

  • @gildorking4347
    @gildorking4347 Год назад

    Very cool. I'd be curious to hear more about different iterations of the level or ideas you had on paper that didn't translate well in a 3D space if that's the case for this level.

    • @LiamForsberg
      @LiamForsberg Год назад

      I just pinned a message with more information about the iterations that the level went through, it's available on my website! Only in written form, but here it is, if you're interested: liamforsberg99.wixsite.com/website/water-temple

    • @gildorking4347
      @gildorking4347 Год назад

      @@LiamForsberg awesome! Thank you very much!

  • @felipefleming3001
    @felipefleming3001 Год назад

    Awesome video !! Great work 🎉

  • @aaronfry27
    @aaronfry27 Год назад

    great video! keep it up, not enough level design focused content out there!

    • @LiamForsberg
      @LiamForsberg Год назад

      Thank you! And agreed, I desperately welcome any new content with open arms 🥲

  • @NeuronPlaytech
    @NeuronPlaytech Год назад

    So glad your back

    • @LiamForsberg
      @LiamForsberg Год назад

      I was surprised to see it had already been half a year since my last upload, blink and you'll miss it😵‍💫

  • @WeeGeeX
    @WeeGeeX Год назад

    Love this channel! I am currently a student who was looking at inspiration from others online., my only quick question is how the player would have known the broken balcony was a shortcut for later and not the immediate path forward?

    • @LiamForsberg
      @LiamForsberg Год назад

      Good question! The current presentation is unclear, I admit. The best solution would've been to make the player activate the shortcut, such as by throwing down a ladder or a rope. If we would want to keep it as it is, having the balcony be a tad wider so that you're not immediately standing by the edge could help, or by putting the shortcut further right of the exit so that you would need to turn the camera - thus seeing the path forward. 🙂

  • @ethanwasme4307
    @ethanwasme4307 Год назад

    reminds me of tenchu Z, a lot :D

    • @LiamForsberg
      @LiamForsberg Год назад

      Thank you! I've been meaning to play Tenchu for a long time now, so maybe I should finally get around to it...

  • @NPCLiam
    @NPCLiam Год назад

    Fantastic video and fantastic level! Really love the moody setting - felt like a 007 game level.

  • @elduck3281
    @elduck3281 Год назад

    Such kind of videos make LD looks simple :D That's really nice and useful style of videos, thanks

  • @JadonBarnes
    @JadonBarnes Год назад

    This was fantastic! I'd love to see more like this. I love how you told a story along-side showcasing the great level design.

  • @Neos-g6c
    @Neos-g6c Год назад

    Well done! you made an interesting level with just blocks and dummy

  • @Eu_Claire
    @Eu_Claire Год назад

    this is sooo...... gooodddd... nice nice instant sub here..!!! 😍😍😍😍😍😍😍😍😍😍

  • @StanislavTitov
    @StanislavTitov Год назад

    Amazing blockout, reminds me old Call of Duty missions!

    • @LiamForsberg
      @LiamForsberg Год назад

      Ah man, I used to replay those over and over, they were great!

  • @unrealworlds5856
    @unrealworlds5856 Год назад

    That was really insightful video, gave me a lot of ideas for my own blockouts. Great job!

    • @LiamForsberg
      @LiamForsberg Год назад

      Glad to provide, good luck with your blockouts!

  • @KidLudens
    @KidLudens Год назад

    Great work dude.

  • @westner8524
    @westner8524 Год назад

    Dude, I just downloaded you're build, just spent 20 min exploring your player controller, it's amazing, any chanse you'll be able to do a tutorial on that ? Keep it up!

    • @LiamForsberg
      @LiamForsberg Год назад

      Hey! I actually used a free-to-use player controller called "Advanced Locomotion System" I have a link to it in the description :)

    • @westner8524
      @westner8524 Год назад

      @@LiamForsberg Thank you man! It's amazing

  • @3d8bits44
    @3d8bits44 Год назад

    Wow! awesome Job!

  • @sakshamsahu9222
    @sakshamsahu9222 Год назад

    Feeling inspired by your works!!! Love your level designs and how neatly you populate the scenes... Keep up the good work, waiting for new levels!!! O:)

    • @LiamForsberg
      @LiamForsberg Год назад

      That means a lot, thank you! More levels are on the way :)

  • @Marta-gu5jx
    @Marta-gu5jx Год назад

    Thank you for sharing! This is amazing!

  • @XPmaybe
    @XPmaybe Год назад

    I wanted this so bad

    • @LiamForsberg
      @LiamForsberg Год назад

      I'm sorry you never got to play it! I'm sure the original development team will have something exciting in store for us in the future though :)

  • @ButtercupNugget
    @ButtercupNugget Год назад

    he back

  • @IkerPineapple
    @IkerPineapple Год назад

    nice

  • @thepiggy6646
    @thepiggy6646 Год назад

    This is crazy i love it

  • @NorppaCast
    @NorppaCast Год назад

    Nice job. A really good level.

  • @aaronfry27
    @aaronfry27 Год назад

    its definitely no wonder this video is getting a lot more views than it seems previous ones were getting, I'm sure it'd be really challenging to do it but if you make more like this you'll probably see a lot more subscribers come in. Great level design and the style of the video is extremely informative and educational. your narration describing the reasoning for your decisions was great and at first I was worried you were about to give story exposition which would have taken away from the video a little but you actually gave the perfect amount of story, the parts that are relevant to the level design. Just a great video I hope you get more subs

    • @aaronfry27
      @aaronfry27 Год назад

      side note, you should probably, if you haven't already, post this video and future ones on discord servers that relate to game development. Even if a few people click on it each time you post it somewhere that adds up to more and more in the long run! keep it up!

    • @LiamForsberg
      @LiamForsberg Год назад

      @@aaronfry27 Thank you for your kind words! The next game dev video is in development at the moment :) It'll be the first project I share on here that wasn't created simply as a portfolio piece, so posting it on Discord is a good idea!

  • @ButtercupNugget
    @ButtercupNugget Год назад

    this has earned a sub keep up amazing work

    • @LiamForsberg
      @LiamForsberg Год назад

      Thanks! I'll do my best (stay tuned) :)

    • @ButtercupNugget
      @ButtercupNugget Год назад

      @@LiamForsberg i for sure will this is amazing work and also inspired me to start level disign

    • @LiamForsberg
      @LiamForsberg Год назад

      @@ButtercupNugget That's incredible, I wish you the best of luck on your level design journey!

  • @Lumhax
    @Lumhax Год назад

    Mh, thats give me idea for the next remake project haha

  • @Skindred727
    @Skindred727 Год назад

    you would be good at tutorials, that's all im sayin

  • @unleashthedog
    @unleashthedog Год назад

    Really great level and narration as well!

  • @DominikLevitsky
    @DominikLevitsky Год назад

    This is an amazing breakdown, really cool commentary. Would love to see more of these!

    • @LiamForsberg
      @LiamForsberg Год назад

      That means a lot! I'm hoping to have more time for videos like these going forward 😄

  • @suigalep
    @suigalep Год назад

    Cool level. Nicely done.

  • @augusttell
    @augusttell Год назад

    Love it! Well made. I did get a bit lost and didn't get how to find the key, but probably because I wasn't playing myself

    • @LiamForsberg
      @LiamForsberg Год назад

      Some more guidance and checkpoints would definitely help with clarity! The shortcuts down from the upper floors would preferably have ladders that the player could kick down to allow them to get back up. It would've been nice if the guards seeing the player sent them back to a checkpoint as well, that way it wouldn't be possible to accidentally travel to areas that are meant to be inacessible.

  • @MideyDev
    @MideyDev Год назад

    great video!

  • @iTomBass
    @iTomBass Год назад

    yo this is awesome!

  • @MartinHalldin
    @MartinHalldin Год назад

    This was so well put together. Great job Liam!!

  • @felipefleming3001
    @felipefleming3001 Год назад

    Great work !🎉

    • @LiamForsberg
      @LiamForsberg Год назад

      Thank you! It was great fun to work on 😁

  • @vinga1780
    @vinga1780 2 года назад

    Mamma bad mig att säga att hon också gillade det

    • @LiamForsberg
      @LiamForsberg 2 года назад

      Hahaha vad härligt att ni uppskattade det ;)

  • @vinga1780
    @vinga1780 2 года назад

    Det är exakt som jag mins det