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Neuroplastic
Добавлен 4 окт 2024
GLEBA Explained in Under Three Minutes | Factorio Space Age
Want to beat Gleba yourself but need a bit of help? This is for you.
(With apologies to Dosh for blatantly stealing this format.)
Music: Ben Prunty - Mantis (Battle) - FTL Soundtrack
(With apologies to Dosh for blatantly stealing this format.)
Music: Ben Prunty - Mantis (Battle) - FTL Soundtrack
Просмотров: 24 477
Видео
How To KINDA SUCK at Factorio Space Age - And Still Win! | Trailer
Просмотров 15 тыс.Месяц назад
…and (mostly) having fun doing it!
How To KINDA SUCK at Factorio Space Age - And Still Win!
Просмотров 56 тыс.Месяц назад
…and (mostly) having fun doing it! My second video! This took a while, especially without early creator access. Thanks to all for your patience! There’s more coming after this one, both vanilla and Space Age related, so stick around! Chapters: 0:00 Intro 0:49 Nauvis 9:54 Space, Take One 18:15 Vulcanus 29:58 Unfinished Business 32:23 Fulgora 43:04 Gleba 1:05:57 Putting Out Fires 1:12:15 Space, T...
How To Pack Factorio's SHORTEST WORLD with Trains! | Trailer
Просмотров 9 тыс.3 месяца назад
...and (almost) not crash them!
How To Pack Factorio's SHORTEST WORLD with Trains!
Просмотров 130 тыс.3 месяца назад
...and (almost) not crash them! This is my first stab at RUclips, so constructive criticism is very much appreciated. Blueprints available at factoriobin.com/post/lDyMMfip Chapters: 0:00 Intro 1:05 Stone Quest 4:18 Starter Base 5:28 The Master Plan 8:17 Design Phase 12:05 Real Base 19:15 Coal Quest 22:14 Running Out of Fuel 24:43 Sit Down, Be Humble 29:12 Bots At Last 31:20 Leaving! What a Good...
Came for the Factorio, subscribed for the deadpan pun delivery.
Shown but not mentioned tip: Spoilage is a power supplement, not a sustainable and consistent power supply you can rely on. Use rocket fuel as your main power supply instead (you can make it using Jellynut)
You've got my sub with that starter base poem
Yo my dude complaining about lacking electricity on fulgora but voiding water and solid fuel 🤦♂️
45:46 A short of this song would be amazing 😂
0:49 "We still start with a spaceship crash, which I will immediately delete. I know some people like leaving their ship in place as a sort of art piece, but to me that sounds suspiciously like the factory not growing. " Blocked, Banned, reported, disliked and closed out the rest of the video. You despicable person. I pray there is a day we can launch your kind to the real Nauvis. (I am still going to watch)
Thats all fine until the creatures come.
Living the small and personal approach. I much prefer this to some other Factorio RUclipsrs that make huge sprawling suburban base
I fuckin love that little poem hahaha.
efficiency module is a trap, it only works in small scale, when you scale up, use speed and productive module, they are better than efficiency
the fact that you squeezed in two separate yet completely perfect wc3 Arthas soundbites earned you a sub, immaculate editing.
You’re only the second person to have noticed!
I have some tips as well: Don’t be scared of spoilage, and don’t work too hard to avoid making spoilage because YOU’LL NEED IT. If you may, make a sewage system that works essentially like a reverse bus, and treat spoilage as if it’s a secondary output of your bio chambers, as long as you’re processing all the fruits you harvest, mash, jelly, bioflux and nutrients are virtually infinite, so don’t be afraid to let products sit around in your belts to spoil to then extract into your sewage system. You’ll in turn get an unlimited amount of carbon (and coal) sulfur and energy. Oh and another tip, be careful with seeds, at one point you’ll make more than you’ll ever be able to plant so don’t be afraid to burn the surplus, as long as you’re planting and processing fruits, *everything* is infinite in Gleba (except rock)
The reason pausing thrust while moving between planets causes you to reverse is because every planet has a 10 km/s attraction; you'll always move that much towards whichever is closer. This has nothing to do with preventing you from interrupting thrust to slow down; it was because, before the official launch, if you ran out of resources, such as by having the collectors blown up, you would come to a full stop in between planets with absolutely no way to recover.
1:27:15 Missed opportunity to call it "cyan-ce". Get it, because it's cyan sci-
OH THAT WOULD HAVE BEEN GOOD
8:59 This part earned you a sub from me. 😂🙌
Mo planets mo problems.
Imagine space age but all plnets like that
I didn’t think it was possible to cross over two of my favourite games but you did it. Keelah se’lai
Laughed big lol
guys how i can get the blueprint book ?
You played gleba the right way!👏👏👏 Most of the players just mad because they put fast-spoiled items on belts Gleba is actually planet with unique gameplay and I like it!
Hey so btw the radar coverage thing has been in the game since before 2.0, so... your info's a little redundant there. Edit: oh, and also, you can turn off terrain decoratives in the settings.
I really hope noone takes your Gleba approach too serious and tries to follow it. It´s kinda obvious and then it isn´t. WUBE focused too much on the trigger tech auto complete hints of what to do next. Blink and you miss it. The first time you run around and collect the bacteria, you auto research the heating tower. Just burn everything you dont need, its free anyway. And free energy. Gleba is not a fruit planet, it´s a TIME planet. Whatever has a timer should be burned (if possible) when not needed. DONT STACK AND STORE! BUUUUURN! Its FREE. Did i mention it´s free? Oh, and seeds. Burn them when they fill your chests. Even my special landfil chests are full. Seeds are the only thing that when i forget to burn, stop my belts. Everything else is always moving. The unprocessed fruits i dont burn, because their spoil timer is too long. I tried storing them until they can be burned, but that killed my belt flow to heating tower. I gave up and only remove spoilage ones from the farm to factory belt. Resulting science is still fresh enough for me. Keep the flow up and you´ll never have problems. My Gleba bases usually are a spaghetti mess, but i LOVE that. Could be made neat and tidy, if thats a thing you like
the wedge shaped ship is genius
I just stared at the wall for a second after your intro joke, and then subscribed out of pure anger.
Gleba is great. My initial blue circuit upcycling to legendary was on gleba, because I was still short of the 300% productivity cap and needed constant backfilling of materials, mostly plastic. With the right setup the bacteria can unleash a veritable torrent of copper and iron ore (toss it in some imported foundries) and combined with dirt cheap plastic it makes the ideal location for mass-producing circuits IMHO.
A new Factorio content creator? AGAIN?! Y'all keep popping up everywhere and I love it. Subbed, bell rung. Can't wait to see this channel blow up like Avadii and Venzer did! Also the Dosh format was the right choice. It just works!
FYI, it is *_SO_* worth it to ship a thousand or so green ammo to Vulcanus. I set up two pairs of lines of 25 turrets, with a chunk of space between each pair, set each turret to enable if it received any signal, connected all of them to a chest, then baited each demolisher up the middle before dropping something in the chest to trigger all of the turrets at once. Even the largest demolishers vanished in less than half a second while I lost only a couple of turrets. So good!
Spoilage to nutrients in an assembler, I think, is going to be the real game changer for me. I had no idea and I probably never would have looked to find out without this video.
That poem at 9 minutes earned a like
as someone who hasnt gotten past 2 sciences on the starter world and doesnt even have the dlc i understood nothing and loved the video.
Right use if sushi belts makes gleba much easier. It helps to manage temporary resources, if they are constantly moving
37:16 That is absolutely disgusting, im 100% doing that next time
Do you play Exanima perchance?
Never heard of it before. Looks pretty unique though. Why?
1:28:00 "this feels like a silly way to encourage their use" I think the sillier thing is to have ignored the research chains when you unlocked them lol Like, this looks like it was a very rushed playthrough But I guess that's just a playstyle
Honestly my thought at the time was that biolabs seemed more tailored for postgame, like quality, and I wanted to save postgame tech for a follow-up video (which I still intend to do). So I was quite surprised to discover both that egg handling was actually *required* and also how the devs chose to require it. It just doesn't seem like it should be strictly necessary, and definitely not as a prereq for quantum processors of all things.
The beautiful thing about gleba is that I didn't even realize during my time there that sinking things into a heating Tower was a viable option.... But that was totally fine because you can use spoilage to make more nutrients and that honestly I think was the way to go because they are the perfect cold restart I only started deleting it with heating towers once I had a bunch in the logistics Network which at that point was a fantastic use of it
Seeing you start on volcanis with yellow belts was wild after having only gotten there when I already had blue belts
The good night sequence was absolutely beautiful I did not expect that reference but it made my heart warm
37:37 This was actually a really unique solution to the sorting problem, and while doing it with bots is way more efficient, this is more interesting, plus you've basically just shown me the way to make a main bus on this planet. You should've brought turbo belts from Vulcanus to make things even more interesting.
Also important to note: the only places where spoilage percentage actually matters are in the production chain for agricultural science and the production chain for bioflux that you want to export to other planets. Everywhere else, while you have to be ready to deal with items spoiling, and get rid of the resulting spoilage, you don't actually need to care how fresh the ingredients are. This is because, outside of those production chains, the only thing that you make using spoilable ingredients are: - Things that don't spoil at all - Bacteria, which you *want* to have spoil into iron or copper - Nutrients for fuelling biochambers, where starting off partly spoiled just means they don't last as long; it has no effect on their fuel value of the output of the chamber (Note that pentapod eggs, which are part of the AgSci production chain, take nutrients as an ingredient _as well_ as to fuel the biochamber. _Those_ nutrients need to be as fresh as possible, to produce similarly fresh eggs and thus fresh science. But every other nutrient in the base it doesn't matter if it's perfectly fresh or 99% gone as long as it gets consumed before it outright rots away.)
This was oddly nostalgic because of all the failures I made during my first playthrough. Also one of those "yelling at the screen" type of things. Fun times. Space platform design got me stressed out at the beginning, maybe even more than Gleba. After understanding some core concepts and roughly how much ammo and fuel production I'll need, it became a lot of fun to design new ships. Also, quality makes it a breeze. Looking forward to your video on quality.
God I forgot how good the FTL soundtrack is.
'''BLACK SCIENCE'' LMAOOO
You're going to run out of objects to run back and forth
The radar indication was there pre 2.0
this needs to be a song 45:46
My brainworm audio stim on Gleba was when I realized that "yumako!" and "jellynut!" both sound like things Pikmin would say. yuMAko! djellyNUT!
Ah, curses! You have inflicted it upon me as well! Oh well.
0:37:35 Heeeey, a fellow Fulgora single-belt main bus-er! The filtered splitters seem like such an obvious solution at the time, but... never again.
the summary at the end.. yeah, that's spot on, all round... gives and takes need to be balanced, and the player, can be surprised, if not checking resources like wikis...
Take my like for the yamako mash.