- Видео 16
- Просмотров 27 385
Balsa's Table Tales
Великобритания
Добавлен 16 май 2020
Welcome! Sit down at the table, pour yourself a drink, and let me tell you a story...
My name is Balsa, I'm a voice actor, video editor and occasional animator. I tell tales from tabletop RPGs such as Dungeons and Dragons, or Call Of Cthulhu, take half an eternity to turn them into animations, and then release them into the internet.
My name is Balsa, I'm a voice actor, video editor and occasional animator. I tell tales from tabletop RPGs such as Dungeons and Dragons, or Call Of Cthulhu, take half an eternity to turn them into animations, and then release them into the internet.
5 Unforgettable Call of Cthulhu Short Games (2024)
Apologies for any names I've butchered the pronunciation of!
Unlands (Fear's Sharp Little Needles) - shorturl.at/lbvHl
Panacea (Petersen's Abominations) - shorturl.at/MjhJT
The Necropolis (Gateways To Terror) - shorturl.at/v1Wta
Viral - shorturl.at/NuYQf
Carnival of Madness - shorturl.at/uipgZ
0:00 "Here's a controversial statement..."
1:07 Unland by Scott Dorward
3:00 Panacea by Sandy Petersen
4:17 The Necropolis by Leigh Carr
5:20 Viral by Alex Guillotte and Bud Baird
6:58 Carnival of Madness by Alex Guillotte and Ian Christiansen
ruclips.net/channel/UCSbVF99bNZaDc9IaAKxPOyQ
Unlands (Fear's Sharp Little Needles) - shorturl.at/lbvHl
Panacea (Petersen's Abominations) - shorturl.at/MjhJT
The Necropolis (Gateways To Terror) - shorturl.at/v1Wta
Viral - shorturl.at/NuYQf
Carnival of Madness - shorturl.at/uipgZ
0:00 "Here's a controversial statement..."
1:07 Unland by Scott Dorward
3:00 Panacea by Sandy Petersen
4:17 The Necropolis by Leigh Carr
5:20 Viral by Alex Guillotte and Bud Baird
6:58 Carnival of Madness by Alex Guillotte and Ian Christiansen
ruclips.net/channel/UCSbVF99bNZaDc9IaAKxPOyQ
Просмотров: 270
Видео
Dealing With A TTRPG Chaos Goblin
Просмотров 2172 месяца назад
Chaos Goblin: (noun) A TTRPG player who resorts to jumping to extreme , gung-ho actions whenever a challenge faces itself either out of humour, boredom, or simply misunderstanding the stakes. Images: pexels.com 0:00 What's a Chaos Goblin? 1:19 Talk To Your Goblin 2:05 Understand Your Goblin's Reasoning 4:12 Prepare For Your Goblin 6:05 BONUS TIP!
CALL OF CTHULHU RPG STORY | Ep.2 Forget Me Not (FINAL)
Просмотров 3285 месяцев назад
Our story concludes as our three investigators explore the local haunted house in the hope of regaining their memories, only to discover something far worse than they expected. Phobia Warnings: spiders and implied body horror. Story based on a published adventure Stygian Fox's 'The Things We Leave Behind'. Check out the published adventure here: bit.ly/3JgNSnV
"The Statement of Randolph Carter" by H. P. Lovecraft | Dramatic Reading
Просмотров 28610 месяцев назад
To celebrate this Halloween (and to give me a break from talking about TTRPGs), I offer you a reading of one of my favourite Lovecraftian stories. I recommend wearing headphones for this... and in the dark. Written in December 1919 by H. P. Lovecraft, "The Statement of Randolph Carter" is a testimony of a young studier of the occult who retells the traumatic moments in an ancient graveyard that...
4 Tips On Handling GM Shyness
Просмотров 340Год назад
Sometimes running TTRPGs isn't as simple as telling a story and being entertaining. In this video, I go over a few suggestions that I (and a few fellow GMs I asked) have collected and learnt overtime that have made the stressful act of being a Game Master a bit less harrowing! 01:23 Read The Material 02:52 Take Clear Notes 04:04 Prepare to Improvise 05:32 It's Good To Make Mistakes Images: pexe...
A New Keepers Guide To Magic - Call of Cthulhu RPG
Просмотров 2,2 тыс.Год назад
We've all been there: one of your players wants to learn dangerous magic in Call of Cthulhu, but you don't want them to ruin the game in one go... Well, here's some tips that I think could help! 00:00 Intro 01:53 Choose The Spells Beforehand 03:00 Studying The Magic 03:45 Spell Example Stock Images: pexels.com
CALL OF CTHULHU RPG STORY | Ep.1 Forget Me Not
Просмотров 951Год назад
Our story begins with our three investigators waking up from a car accident, with no memory of who they are and how they got there. Story based on a published adventure Stygian Fox's 'The Things We Leave Behind'. Check out the published adventure here: bit.ly/3JgNSnV #Cthulhuween
CALL OF CTHULHU RPG STORY | (Trailer) Forget Me Not
Просмотров 5112 года назад
A small group of paranormal filmmakers get more than what they bargained for on their final job. EXTRA NOTES: This project has been long in the works (in fact, I vaguely remember saying I was aiming to upload around Halloween), but then life inevitably got in the way. I won't bore people with the details, though I'm eternally grateful for everyone's feedback and positivity. Waking up to notific...
5 Tips on Running Sanity in Call of Cthulhu
Просмотров 8 тыс.2 года назад
Note: These are just my suggestions, so they may not relate/work well for every game group. If you have your own tips, feel free to share them in the comments (us Keepers have to stick together, ya know!) A quick video for you before I jump into Halloween: my five tips for running the iconic yet surprisingly fickle rule of sanity for Call of Cthulhu. It's a lot of fun to do, but can just as eas...
CALL OF CTHULHU RPG STORY | The Haunting
Просмотров 6 тыс.3 года назад
Join our investigators Milton Justice PI and Professor Rosin Fisher in what began as a simple investigation into a strange house turns into something far more dangerous. 'The Haunting' is the most famous Call of Cthulhu adventure, appearing in nearly every version of the game, and even available for free as a PDF for 7th edition on the Chaosium website. Adventure and quick-start rules available...
CALL OF CTHULHU RPG STORY | Ep.3 (final) Panacea
Просмотров 1,4 тыс.3 года назад
(Re-uploaded due to rendering error. Sorry about that.) Our story comes to its grim conclusion as our investigators decide to break into ZyMedBio and search for answers...and more. Special thanks to my players/voice actors, and, of course, a super massive thank you to my very patient viewers who offered me support and compliments during the making of these videos. I'm actually amazed how many p...
CALL OF CTHULHU RPG STORY | Ep.2 Panacea
Просмотров 2 тыс.3 года назад
Our story continues as our investigators try to make sense of this strange laboratory that can apparently cure all known diseases. Special thanks to my players/voice actors! Find the adventure (book & PDF) at Chaosium's website: www.chaosium.com/petersens-abominations-pdf/ Find the adventure on DriveThru RPG: www.drivethrurpg.com/product/227108/Petersens-Abominations?src=hottest_filtered #CallO...
CALL OF CTHULHU RPG STORY | Ep.1 Panacea
Просмотров 3,8 тыс.4 года назад
CALL OF CTHULHU RPG STORY | Ep.1 Panacea
You know what is even better with one shots? That you can play some of them one after the other as a self made campaign with the same characters (if they ever survive haha).
The controversial is a really right word =) I think it depends on if your games are character driven (which suits more for campaigns) or story driven (oneshots). To me, nothing beats player tears and emotions when they loose, or save, or have some other great character moment in the middle of the campaign. And what makes it stronger is a built up "why should I care about this character" reasoning during multiple sessions. =)
@@rollsanity That's a very interesting way of thinking about the difference between campaigns and oneshots. I really like that!
Viral gets my vote for a genuinely unsettling twist on a gripping, very different adventure. It was a blast to get into and play, especially for Call of Cthulhu set in the modern day. It uses the setting incredibly, and was one of my favourite short stories you've run. Necropolis reminds me a lot of the Arkham Horror adventure, Guardians of the Abyss - I love when games are set outside the confines of the U.S.A, it really appeals to my love of history and geography, as well as providing a new backdrop of folklore to frame the mythos against. I'd also like to give my own mention to a one-shot whose name escapes me, where we played as ourselves. Just that small change, going from fictional investigative heroes to our own selves, made the horror feel so much more real, so much more dangerous. To this day, it's my favourite one-shot we've done, and to any Keeper reading this looking to try something new, I urge you to try it out one time, see how your players feel about it.
I know the one you mean! That was a re-skinned version of Blackwater Creek that I rewrote to be more modern and Halloween-y. Definitely was a really good game, though. I might do a video on playing yourselves in games!
It goes to another level if you actually livestream it. Table Top Bob did that and I sent super chats to dare the players to do scary and stupid things. LOL. XD
I never even thought of that! That'd be incredible to do!
I ran The Necropolis and my players loved it! Took about 3 hours to finish. I would also recommend Dead Light and Blackwater Creek. Both are great adventures.
I'd love to run Dead Light one day!
Haha I love the title! One of my friends i play with is a chaos goblin to a T, always escalating to the most extreme option. I have to ask his reasoning all the time, and you're right i usually find it's some misunderstanding or they think it would be fun
Really good points! My favourite TTRPG experience is with a table that embraces the chaos and the absurd for a hilarious, improv heavy experience at the cost of a safe, calculated and risk-free adventure. Players of games with high risk often fall into 'optimising the fun out of the game' where they favour whatever approach which minimises that risk, which may often be what is the least engaging (think going through a dungeon incredibly slowly, asking the gm if they spot any traps at each step). Not a problem if the table wants to make the most out of the game's mechanics, or are looking for a challenge, but some players, especially newer ones, just want to make a character with a goofy voice that falls face first into fun predicaments. Super valid as well! One thing I would add to help manage the tone of each player is to ask everyone before the first game what they are looking to get from this campaign. Are you looking to have a light hearted laugh with your friends and generate chaotic situations you have to get out of by the skin of your teeth? Or is there a build you've been planning and want to battle test? (these aren't mutually exclusive, but you see what i mean :D) From there you can negotiate a middle ground for everyone to play in, and those chaos boundaries can be understood by all involved! (side note: I am a fan of the phrase 'Talk to your Goblin'. I am imagining a therapy session where a little green fellow is bounding up and down on the Chaise Lounge :3)
Super valid points! I think things like this are very case-by-case when it comes to different groups. My point (whether I made it or not, you be the judge) is to meet in the middle when it comes to players who adore the absurd chaos and GMs who are trying to tell a story. That being said, I think you're right that groups need to discuss this way in advance before a game can begin.
Beautiful
How kind! Thank you!
This is SO good.
Great videos ! Forget Me Not is an incredible scenario. Are you going to run (and thus make videos about) other scenarios from The Things We Leave Behind ? I would love to see how Ladybug, Ladybug Fly Away Home and Hell in Texas go for you !
Thank you! I tend to run games that I know my players will enjoy, so I'd definitely consider 'Ladybug...' in the future.
@@BalsasTableTales My pleasure. I understand. I do the same for my players. Haven fun with Ladybug, it's awesome.
Awesome video ! I love your visual style and you really manage to give a sinister atmosphere to The Haunting... which is quite a feat since the infamous bed can turn out more comical than scary.
Thank you, that's very kind!
@@BalsasTableTales You're welcome
Solid advice. I love it.
Thanks! Happy to help!
man its been a while but im glad to see a new vid from this channel. time to get spooky...and have you seen the yellow sign?
The long awaited sequel
LETS GOOOOO
Believe it or not, I ran this scenario literally two days ago.
That's great! Hope your game went smoother than mine!
@@BalsasTableTales I got completely derailed several times and nobody survived in the end, so I would say it was great 😃
Fantastic as usual ❤
Thank you for donating your voice for Lyn!
I mean, seeing something like that happen to a person would probably drive anyone a bit mad. Another great video, I look forward to the next one.
We need this guy to upload more
Ah yes, scenario also know as "the bedframe kills investigator or two".
How are more people not seeing this? Must be mythos activity.
Next year, I'm gonna GM this scenario, but I decided to create a campaign out of it. I'm gonna adapt Blackwater Creek to the modern days and then add Panacea and I'll finish with my own scenario which is based is some Resident Evil stuff. Your channel is amazing!
That sounds great! I adapted Blackwater Creek for a modern-day Halloween game, so it's definitely worthwhile! Best of luck!
This was great. Thanks!
Thank you!
Connor should join PISCES
Someone needs to call PISCES.
Solid narration, I recommend a higher volume however.
Thanks for the feedback. Correct audio volume has been the bane of my existence, so that's appreciated!
This was my first Lovecraft story. At the time, I read seven pages and then had to put it down. It is a classic.
Oh snap a new piece of spooooky.
Happy halloween!
Haha Song of Pain goes brrr
is this on PC or PS5
Thank you for this, its very informative and helpful for a keeper who's been struggling at interpreting the book. Much love!
4: You totally can traumatise your players if the trauma is caused by fighting a skeleton (in CoC) or a zombie (in D&D) that JUST WON'T DIE. As soon as the investigators see another mound of bones rattling, they will nake the PC run away, saying "no, no, no, not that again!"
I found your channel a while ago, forgot to subscribe, and erased it from my watch history. Anyway, I’m really glad this popped up again. I love your content, keep up the awesome work.
Welcome back!
Too true x
Another thing you can do is give them non-standard versions of the spells. Every spell comes in dozens or hundreds of variations. If one part of a spell seem problematic to you, then change the spell so that part is missing, adjusted, or costs extra Magic Points. Keeping a spell identical, but making one change so that it takes 1 round to cast rather than instant makes a big difference. (If they are damaged while casting, the spell fails, where as an instant spell can't be interrupted.) Nice video! Keep them up! Warm regards, Rick.
I absolutely love how the keepers guide gives multiple names for spells
I really enjoyed this video. Suggestion for future video: 5 Examples of Failing Forward in Call of Cthulhu. Give 5 in game examples of how a blown roll or SAN loss can make the game more interesting and advance the plot. (Don't forget to remind people of Insane Insight.) Warm regards, Rick.
Super useful, thank you!
Happy to help!
It's strange this channel isn't known too well; the voice acting and illustration seem good.
10:24 Win tickets to our local theatre show: The King in Yellow. That newspaper is hilarious.
I cannot tell you how long I've been waiting for someone to spot that!!
Wow! Amazing video omg! Congratulations dude.
Thank you! That's very kind!
Ohhhhhh im mad at youtube. Hiding this gem from me after i hit the bell too. Thank you for this story.
please continue, bro, that's amazing
Please continue this
Hey, a great video! I have intuitevely thought a lot about the random phobia / mania tables not being that fun or interesting so already have started to not go there, instead just picking something from the scene. The agency loss is a interesting thing, there are people in my table who haven't minded at all going for a red haze by the dice rolls being unlucky and trying to drown their fellow investigators. But I don't know, if the investigator suffering the red haze has a shotgun, things can get real ugly real quicky.
Thanks for the kind words. It's fascinating how many people don't have this problem about losing agency! Maybe it's just my players who were the issue after all!
@@BalsasTableTales I have a hunch that the players who are more "gamist" are more precious about agency. I have a couple of players who aren't gamers really, and tend to view the game as a narrative of the whole story, and not just as a narrative of their character. I am myself a bit iffy on taking agency away, so tend to do it sparingly. More along giving motivations, like you outlined in the video. If the end result is that they end up blowing a shotgun in their friends face, well, so be it.
You witness a Gug devouring a human. Your character now has an obsessive fondness for parakeets. O___o