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EdwinofEberron
США
Добавлен 22 май 2011
Posting gameplay content originally streamed on Twitch with a focus on high difficulty, strategy & resource management
XCOM 2 WOTC/Grim Horizon/No Squad Size Upgrade/Ironman/Deathless? - [Part 6]
You can find me on Twitch
Twitch - www.twitch.tv/edwinofeberron
Mods that I use
[WOTC] Smart Overwatch All
[WOTC ] Instant Avenger Menus
[WOTC] Cinematic Rapid Fire (and other abilities)
[WOTC] Evac All
[WOTC] New Target Icons
[WOTC] Stop Wasting My Time
[WOTC] Without The Lost
[WOTC] Less Overwatch Lock Ups!
PEPSI MAN VOICE PACK
Twitch - www.twitch.tv/edwinofeberron
Mods that I use
[WOTC] Smart Overwatch All
[WOTC ] Instant Avenger Menus
[WOTC] Cinematic Rapid Fire (and other abilities)
[WOTC] Evac All
[WOTC] New Target Icons
[WOTC] Stop Wasting My Time
[WOTC] Without The Lost
[WOTC] Less Overwatch Lock Ups!
PEPSI MAN VOICE PACK
Просмотров: 237
Видео
XCOM 2 WOTC/Grim Horizon/No Squad Size Upgrade/Ironman/Deathless? - [Part 5]
Просмотров 25321 день назад
You can find me on Twitch Twitch - www.twitch.tv/edwinofeberron 00:00 Intro 8:35 Mission 34 [Stasis Suit] 1:22:46 Mission 35 [Guerilla Ops] 1:51:47 Mission 36 [VIP Rescue] 2:17:20 Mission 37 [Alien Facility] 2:44:56 Mission 38 [Supply Raid] 3:05:58 Mission 39 [UFO Assault] 4:02:16 Mission 40 [Psionic Gate] Mods that I use [WOTC] Smart Overwatch All [WOTC ] Instant Avenger Menus [WOTC] Cinematic...
XCOM 2 WOTC/Grim Horizon/No Squad Size Upgrade/Ironman/Deathless? - [Part 4]
Просмотров 313Месяц назад
You can find me on Twitch Twitch - www.twitch.tv/edwinofeberron Chapters 00:00 Intro 6:17 Mission 31 [VIP Rescue] 53:30 Mission 32 [Retaliation] 1:51:03 Mission 33 [Guerilla Ops] Mods that I use [WOTC] Smart Overwatch All [WOTC ] Instant Avenger Menus [WOTC] Cinematic Rapid Fire (and other abilities) [WOTC] Evac All [WOTC] New Target Icons [WOTC] Stop Wasting My Time [WOTC] Without The Lost [WO...
XCOM 2 WOTC/Grim Horizon/No Squad Size Upgrade/Ironman/Deathless? - [Part 3]
Просмотров 485Месяц назад
You can find me on Twitch Twitch - www.twitch.tv/edwinofeberron Chapters 00:00 Intro 8:48 Mission 25 [VIP Rescue] 1:00:57 Mission 26 [Chosen Assault] 2:44:47 Mission 27 [Guerilla Ops] 3:32:07 Mission 28 [Supply Raid] 4:20:03 Mission 29 [VIP Rescue] 5:11:12 Mission 30 [Guerilla Ops] Mods that I use [WOTC] Smart Overwatch All [WOTC ] Instant Avenger Menus [WOTC] Cinematic Rapid Fire (and other ab...
XCOM 2 WOTC/Grim Horizon/No Squad Size Upgrade/Ironman/Deathless? - [Part 2]
Просмотров 794Месяц назад
You can find me on Twitch Twitch - www.twitch.tv/edwinofeberron Chapters 00:00 Intro 00:36 Avenger 6:45 Mission 18 [VIP Rescue] 35:58 Mission 19 [Covert Ops Ambush] 1:17:43 Mission 20 [Guerilla Ops] 1:54:34 Mission 21 [Blacksite] 3:07:03 Mission 22 [Haven Assault] 3:37:13 Mission 23 [VIP Rescue] 4:46:55 Mission 24 [Guerilla Ops] Mods that I use [WOTC] Smart Overwatch All [WOTC ] Instant Avenger...
XCOM 2 WOTC/Grim Horizon/No Squad Size Upgrade/Ironman/Deathless? - [Part 1]
Просмотров 2,3 тыс.Месяц назад
You can find me on Twitch Twitch - www.twitch.tv/edwinofeberron Chapters 00:00 Mission 1 [Gatecrasher] 12:27 Mission 2 [Guerilla Ops] 27:00 Mission 3 [VIP Rescue] 45:38 Mission 4 [Chosen Retaliation] 1:07:55 Mission 5 [Guerilla Ops] 1:22:43 Mission 6 [Supply Raid] 1:54:55 Mission 7 [VIP Rescue] 2:17:20 Mission 8 [Guerilla Ops] 2:31:53 Mission 9 [Covert Ops Ambush] 2:42:17 Mission 10 [Haven Assa...
The XCOM 2 Utility Item Tier List
Просмотров 11 тыс.Месяц назад
A Disclaimer - These rankings reflect my personal experience of these items not only in general but in 4Man/Legend/Ironman runs as well You can find me on Twitch Twitch - www.twitch.tv/edwinofeberron
Anime Was a Mistake [Death Road to Canada]
Просмотров 834 месяца назад
You can find me on Twitch Twitch - www.twitch.tv/edwinofeberron
The King Has Arrived [Death Road to Canada]
Просмотров 334 месяца назад
You can find me on Twitch Twitch - www.twitch.tv/edwinofeberron
Coming Out the Closet [Death Road to Canada]
Просмотров 334 месяца назад
Coming Out the Closet [Death Road to Canada]
Mo Zombies Mo Problems [Death Road to Canada]
Просмотров 394 месяца назад
Mo Zombies Mo Problems [Death Road to Canada]
This Game Mode Is a Jerk! [Death Road to Canada]
Просмотров 334 месяца назад
This Game Mode Is a Jerk! [Death Road to Canada]
Most Loyal Teammate [Death Road to Canada]
Просмотров 224 месяца назад
Most Loyal Teammate [Death Road to Canada]
Whimsical Little Creature [Death Road to Canada]
Просмотров 264 месяца назад
Whimsical Little Creature [Death Road to Canada]
Where's the Leak Ma'am? [Death Road to Canada]
Просмотров 594 месяца назад
Where's the Leak Ma'am? [Death Road to Canada]
I've Come to Bargain [Cult of the Lamb]
Просмотров 204 месяца назад
I've Come to Bargain [Cult of the Lamb]
I'm in Bullet Hell [Cult of the Lamb]
Просмотров 215 месяцев назад
I'm in Bullet Hell [Cult of the Lamb]
What That Tongue Do? [Cult of the Lamb]
Просмотров 205 месяцев назад
What That Tongue Do? [Cult of the Lamb]
Welcome to Frogville [Cult of the Lamb]
Просмотров 125 месяцев назад
Welcome to Frogville [Cult of the Lamb]
Starting a "Community" [Cult of the Lamb]
Просмотров 925 месяцев назад
Starting a "Community" [Cult of the Lamb]
Oh... That's What That Was [Lethal Company]
Просмотров 286 месяцев назад
Oh... That's What That Was [Lethal Company]
When this guy talks about a melee ability, I feel like he never used a templar... And when he talks about sharpshooter skills, I feel like he hates that class to death...
They're harder to use on no squadsize upgrade runs, running 4 units is what I play by default
@@EdwinofEberron I understand that the sharpshooter is difficult to use playing with four soldiers, but the templar? At least in my experience it is one of the classes that performs best on its own.
The Templar is fine, but using slash to do melee damage increases the risk of activating another pod, not something I can afford in this trying time
Vipers, because Id betray the human race for the snake-ussy.
Nice list. I agree with almost all of the tiers except a few. I’d like to make a case for 4 abilities you ranked very low: Killzone, Deep Cover, Aid Protocol, Aim Killzone. On Sharpshooters (or any class, really) setup the Killzone in concealment before triggering an ambush. Like a standard overwatch this gives you overwatch shots on the whole pod during your turn AND another round of overwatch shots on the enemy turn. Best used in longer range where the cone is wider. Deep Cover: +30 cover, +50 dodge A ranger ability this can be useful for scout types especially with light armour types (+75 dodge total) Useful for a decoy move moving a ranger to draw fire, outflank, pursue a VIP or move to heal a squad mate. Deep cover on Sharpshooter with Aim: Reposition with a dash and get cover bonus, dodge bonus and +20 aim the next shot. Add in Death from Above and use the extra action for Hunker Down to reproc aim. Or to reload. Deep Cover on Support: This can be a crazy build. Use a scope and stock, Perception PCS, have ever vigilant, covering fire, guardian. Especially in arena scenarios, dash this support to a flanking move. This triggers Deep Cover and Ever vigilant. You now have a cover bonus, dodge bonus, critical overwatch ability with potential multiproc. Aid Protocol: I think you forgot this scales with the drone. So it’s +20, +30, +40 defense. So the equivalent of hardcover even for a squadmate in the open. 2 Specialists can basically keep this bonus ongoing for the tip of the spear squadmate.
why do you not use reapers?
Reapers are good but I don't trust myself with thier smaller health pool on deathless runs
I have almost never used Mimic Beacons. I did like a couple of times, saw how it was a combination of OP, cheesy and boring, and decided to just play without them. Such a shame, it could have been an item that, instead of forcing enemies into brainless monke atack mode, just does what you would sensibly expect it to do: trick the enemy into thinking that there's a soldier. No more ignoring all other of your soldiers, running into open, and wasting an attack on taking the beacon down. Instead, they would treat it exactly like they would one of your soldiers: favor shooting at it if it's the easiest target to shoot at, and maybe lob a grenade or use some other AoE ability if it's close to some other soldiers. This would make it a tool to be used with consideration and tactical sense, instead of a get out of jail for free card. Maybe you could even use it to trigger an unactivated pod by throwing it into the pod's sight range. Maybe there could occasionally be some use cases for that kind of stuff. As a compensation for the beacon being obviously less powerful than it is currently, maybe it could be thrown without ending one's turn, maybe even as a free action.
This is a bad list, he put all your counters at bottom, they situational counters to enemy skills.
Guess i'm the only smoke grenade fan. :D. I usually sport a sniper team and a "cleanup crew" , that cleanup crew avoids full pods and usually stands back until the sniper crew has engaged, if for whatever reason another pod or the cleanup crew gets my snipers into danger i really want to avoid moving them even in low cover because you waste their turn. Smoke grenade shines in those situations. I will keep a smoke on one of the snipers and use it on their off turn if i can. And if i'm really worried about casualties then it's flashbang/poison time on top of that. If you smoke, bang and poison you don't even need cover. Oh and smoke lasts longer than flash.
Really hard to agree with your chosen placements. Assassin is to me easily the worst one to deal with because of one simple thing: you can't control when to fight her. Hunter and Warlock will usually just flick their testicles at the back of the map, but Assassin might just attack you at the worst possible moment as you are engaged with a pod. On top of that, she consistently goes for dealing damage, and has the best AoE ability in Harbor Wave. She's not any more likely to cause a squad wipe than the other two, but she manages to hurt my team and get kills most consistently and is the trickiest to deal with IMO. Because of her being on the mission is a constant threat until you kill her, and her tendency to go for actual damage, I would place her at A tier. Warlock is a nuisance even when he's at the back of the map because of the Spectral Zombies, but they are quite predictable and you can usually pace your engagements to avoid them being a big threat. Warlock rarely goes for damaging attacks, which makes him less of an immediate threat than the other two, but his MC of course has a potential to wipe you. However, I find it very rarely a big problem, and I in fact don't really use mindshields to prevent it. That's because of his Spectral Army ability: you don't need to kill him to get rid of MC, because he will basically always use this ability when he goes low on HP, which puts him into stasis and cuts the MC. Overall, he can be a threat and consistently makes the whole mission harder even when not engaged, B tier. I just tend to disrespect the shit out of Hunter. He is basically a 0 threat before you choose to engage him. Sure, his shots are accurate and hurt, and he actually goes consistently for damage unlike Warlock. But because you can almost always choose when to fight him, he simply doesn't have enough staying power to make that damage matter most of the time. He's much bigger threat if you activate him too early, either because you screwed up or because you just get really unlucky with his movement patterns. On some mission types or map layouts you also just don't have the luxury of killing all the enemies before running into him. Since he's usually D tier but occasionally can even be an A tier threat, I'd place him in C. Edit: I do agree with Warlock being much worse if you do a no squad size upgrade run though. As you said, zombies destroy your action economy, and just one team member getting MC'd is much worse if you only have 4 soldiers to begin with. In this case he is A or even S tier.
Smoke garnades also make anyone in it not trigger overwatch i learned this when i climbed a roof and 3 codex overwatched on top
I think the Specter only really uses the Horror ability if it's damaged. That's why you rarely see it.
i did a legend playthrough my self and holy heck the archon king is just... NOPE. My most hated enemy by far and only time ive had a squad wipe. Basically S for me, and engage only if you got the advantage in the fight unlike the rest that you can survive.
47:42 There was a Law and Order (SVU?) episode that started with a parks department employee responding to a call about a dead dog that needed removal but was instead a cover for the killer calling in the dead body.
I think the priest should go up one tier for one reason, his gun. his Spyker powers make him feel silly and useless and you ignore him for more valuable targets. He has been on 3 missions and done nothing useful, and then he shoots and you guy just dies because the priest's gun is crazy.
Nice analysis
In a conquered world with all kinds of intergalactic terrors that stalk Earth post-invasion, it's what can be likened to a police officer armed with an electric baton and combat drugs running through their veins that manages to instill primal fear in methat used to be reserved for creatures such as Sectopods & Chryssalids, or even the Tentaculat or Lobster Man in Terror From The Deep. OG Chryssalids though? And I mean true OG's? Nothing compares. You saw a Snakeman on a Terror Mission back then? You would feel dread for the rest of the mission.
New challange for you: can only use D- habilities
Hahaha, that's pretty guud
I honestly feel like shredder is at best C tier. I know that may be a hot take but like best case scenario for it is: You hit a high armour target, shred 3 armour. Then two allies hit the target for a total of +6 damage. Which is... okay but not that great. After that the target should be dead. If shredder applied to the initial damage it would be S tier for sure. Also, between AP rounds and armour bypass chosen weapons and grenades it just seems very meh.
I recently decided to do the Legende Ironman challenge and i've tried to pass the first 3 missions but somehow my agents are missing 85% shots and ennemies are hitting me behind full cover with Crits making the challenge LITERALLY Impossible.. I've tried to play extremely careful in positionning but they always seem to have the upperhand in EVERY scenarios... Seems rigged, it's really frustrating.
Missing those shots are going to happen more frequently on legend, not sure if this is the case, but I heard on lower difficulties the hit percentages are not accurate and the game "skews" the results to make it feel more fair
target priority the enemies that shot-back also grenades don't miss
Once used Demolition on a trooper who was using a car as cover, the car blew up, dead trooper, a bit niche. You are right suppression is way tthe better option.
That last mission. Wow what bull!
Banish is my favorite because I scream. I banish you to the shadow realm.
I say it to myself all the time
I get blast padding for the aesthetic of having armor points. Makes my troop feel like a wall.
This "Tier List" is the worst ive seen for XCOM. WHERE! IS! THE! RNG! 99% MISS!
If shouldn’t take a hour and a half to do this 😂😂😂😂😂
I feel disappointed when smoke grenade got nerf too bad. In Enemy Within, you have support who carry 3 smoke grenades with +40 defense. I guess the only way I can get it back is through mod.
what is the name of the background music?
Enemy Unknown Act 1 HQ
@@EdwinofEberron thanks man!
You know I have beat xcom 2 legs and I haven't once even used blue screen rounds or mimic beacon in my 800ish hours. You sir have given me another reason to beat it again
You sound like you gave up in life five years ago
😂
lol as mid as squadsight is it’s one of my favorites 😂
where are this mans subs at
Gamer of superior skill. Methodical, calculated, measured playstyle with serious self imposed challenges, and you made it all look just too easy :D
Lightning hands has always saved me in a pinch
Having used it more recently, I agree, it could have gone a bit higher
A comment for the algorithm! Really enjoy your playthroughs, and excited to see how this campaign goes after the way the last one ended.
It seems like you can tell what you'll be able to see/what can see if you if you move to location x. Is there something on the HUD that tells you that or is that just experience? Because that's something I struggle with a lot. BTW, thanks for the informational vids. They're great. Edit: Also on the topic of bladestorm proccing bladestorm. I wonder if its an oversight? Might try testing it by slashing a muton and seeing if his parry procs a bladestorm.
Under gameplay settings, there is an option to check on "target preview" if your game does not have that option there should be a target preview mod. I also use a mod for additional enemy icons, so I know exactly which enemies are which, instead of all enemies having the default icon
By default, if you hold down the "alt" key while hovering over a tile, it will give you a preview of what enemies are in line of sight of that tile, but it will only show enemies which are currently visible to any member of your squad.
@@EdwinofEberron alas, I am an Xbox pleb 😂 I’ll mess around in the settings and see if I can get it to work. The only thing I have now is, if I do the slight zoom out that shows all the health bars of spotted enemies and allies and hover over a location to move to, it will show a little reticle next to the enemies health bar if I can target them, but it doesn’t show anything for enemies who can see me. Thanks for the assistance!
Fun fact that I learned recently, freezing the avatars counts as killing them for some reason. I got down to the last avatar in my playthrough and used the viper king suit to freeze it because I wanted to deal with some other stuff first so I could guarantee a kill on it and instead the campaign just ended instantly as soon as it hit lmao.
Bruh
Battle scanner is honestly C-tier for me off the back of the fact that it completely neutralizes one of the most annoying parts of the assassin fight (finding her when she disappears)
So true, my favorite reason to keep it around
XCOM2 Gaming!
I thought that was gordon freeman in the thumbnail
It is supposed to be Gordon, but in game he's called Gordo lol
TAKE EM ALL DOWN
I do want to argue lightning hands should be higher due to how it can let you play a bit fast and loose with damage ranges by serving as insurance for if you low roll. It's one of those abilities where it's strongest in a battle where you never have to click it, because as long as you have it available you can treat it as a buff to the damage floor of every single shot taken on enemies within it's range. Love watching this sorta stuff, these are fun games to just think about like this.
Bladestorm just absolutely annihilates chrysallids late game. Like the gate crasher mission (I think that’s the one with the gate) I just send a ranger/templar forward to trigger the reaction attacks and he kills them with bladestorm before they get to attack.
I normally get chrysalyds and berserkers within like 2 months.
A Disclaimer - These rankings reflect my personal experience with these enemies not only in general but in 4Man/Legend/Ironman runs as well
A Disclaimer - These rankings reflect my personal experience of these items not only in general but in 4Man/Legend/Ironman runs as well
A Disclaimer - These rankings reflect my personal experience of these abilities not only in general but in 4Man/Legend/Ironman runs as well
I'm just half way through the video and i think I'm already finding myself disagreeing with a good half of these rankings.
1:41:37 , Psionic Network Error 502: Bad Gateway
Fun note when there's only 1 active archon: if you dont attack it, it's guaranteed to waste its first turn on blazing pinions. If there's more than 1 active, only 1 of them will cast blazing pinions and the other will attack normally.
Oh, didn't know that
One thing I love about the Mind Shield is how useless the Warlock becomes if you use it. All of his attacks become worthless unless it is summoning a ghost, ally or shooting you. But since he uses most of his psy abilities, it blocks ALL of them. I once baited him by placing my assault ranger equipped with a mind shield close to him and ofc he went for him. It was funny.
4:20 i actually love that dark event because that means I'm getting more mimic beacons. And as we all know, those things are OP
Yea, it is a blessing in disguise