![PointLinePolygon](/img/default-banner.jpg)
- Видео 13
- Просмотров 3 112
PointLinePolygon
Добавлен 9 авг 2010
"Looks just like art!" - The New York Times
Sketching w/ Blender & ComfyUI
Take simple, original concepts and compositions from Blender and make AI hallucinate them into perfection using ComfyUI.
Просмотров: 2 404
Видео
Retro Sci-Fi Environment: Detail Tools w/ Houdini
Просмотров 19016 дней назад
Overview of some tools I built in Houdini to easily create complex details and make tedious modeling tasks much easier. Learn how to build reusable tools to scatter buttons, lights, switches, and knobs across surfaces.
Retro Sci-Fi Environment: Trim Sheets
Просмотров 2419 дней назад
Overview of environment trim sheet creation workflows using Blender, Substance Painter, and Unreal Engine 5.
Retro Sci-Fi Environment: Walkthrough
Просмотров 4123 дня назад
Part one of a series on this retro-futuristic environment I made using Unreal Engine 5, Houdini, Blender, Nuke, and a few other tools. This is an overview of the project. More videos on specific parts and processes coming soon!
The Rite Of Endings
Просмотров 3326 дней назад
Cinematic trailer for an unreleased VR game made with Unreal Engine
The Night Shift
Просмотров 8527 дней назад
Personal project / portfolio piece made with Unreal Engine 5.
Daily WTF: Dynamic Attributes For Vellum Hair
Просмотров 233 месяца назад
Next in the "Hosing Down Hairballs" series, I go over the basics of using dynamic attributes (ex. wetmaps) to drive groom blends for Vellum hair in Houdini.
Daily WTF: Custom Velocity Fields For Vellum Hair
Просмотров 273 месяца назад
Being new to Houdini's Vellum system and hair / fur workflows in general, I discovered a few things that might be useful - or are perhaps obvious to everyone but me...
Daily WTF: UE5 VR Character Physics
Просмотров 1103 месяца назад
Quick way to set up physics interaction between VR hands and characters in UE5
Daily WTF: UE5 Reflection Captures
Просмотров 243 месяца назад
Some rambly analogies and simple techniques to get better control over your reflections in UE5. Link to UE Marketplace asset: www.unrealengine.com/marketplace/en-US/product/stylized-paris-street
Daily WTF: Basic Water w/ KarmaXPU & MaterialX
Просмотров 1113 месяца назад
It's not a Redshift tutorial! Learn the basics of setting up a water shader using MaterialX and Houdini's KarmaXPU renderer.
Daily WTF: Looping Animations For Games With iClone 8
Просмотров 284 месяца назад
I'm really bad at animation and I found an easy way to create looped animations (like you might use in an animation state machine) with iClone 8
Daily WTF: UE5 Pixelated Landscape On Meta Quest 3
Просмотров 464 месяца назад
Quick fix for pixelated UE5 landscape materials when building for Meta Quest 3
great video, please keep them coming.
Thank you! Comment with anything you want to see more of - not quite sure what this channel is going to be just yet so open to suggestions : ]
Great video and content mate, suggest you turn down the volume of the background music a bit ,otherwise well done ! Subbed !
Thank you for the sub and the feedback! Definitely trying to get the audio right : ]
w-what
aaaaand its more AI slop
Can you share the comfyUI workflow config file? extra tip - use ebsynth to apply the generated image to a moving animation.
Here you go! comfyworkflows.com/workflows/69ef34a8-02ac-4641-b710-56acfbb3be8e And yeah, good call with Ebsynth - I tried that out a while back but have been thinking about doing some tinkering with it lately.
@pointlinepolygon Thank you for the workflow. Yeah, used EBsynth for a few of the commercial works and got good results. Although my comfyUI images are not as good as yours. So, I'm going to give it a try!
Nice
Thanks for watching!
UMM??? THANK YOU!!!!!!! def subscribed !
Thank you!
12 subs? That’s criminal! In here to support brother! May the VEX be with you!
Thank you so much, I appreciate the support!
Amazing! Just wondered a few days ago how to do something like this.
Cool! Hope this helped some.
Really helpful!. Publish more about how to render whitewater in materilax! plz
Thank you! I will definitely be doing more of these, and will add whitewater in MaterialX to the list.
Letting it be known right now, i'm going to "borrow" this style of tutorial. Makes it fun to watch and create
Borrow away! I'd also just say that frequent use of vampire characters that look like Charlize Theron is key to the format.
@@pointlinepolygonnoted
so good
Thank you!