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Competent Juggernaut
Новая Зеландия
Добавлен 8 ноя 2017
Видео
My Nuclear Power in Satisfactory 1.0
Просмотров 7243 месяца назад
Music: Aso - By and by I built this nuclear power setup in little over 2 days. It consists of 12 nuclear power plants each overclocked to 250%, giving a total 75k megawatts. This combined with 5 Alien Power Augmenters results in almost 120k megawatts of total available power. The train station and resource transportation was set up by my two friends LostAmI and Lunar_Waffles.
Remnant 2 - How I Farm Stupid Amounts of XP
Просмотров 23 тыс.11 месяцев назад
Remnant 2 - How I Farm Stupid Amounts of XP
Defender's Strike Showcase (Final Project)
Просмотров 25Год назад
Defender's Strike Showcase (Final Project)
Supreme Commander 2: 1 v 4 Hard AI replay & commentary
Просмотров 1262 года назад
Supreme Commander 2: 1 v 4 Hard AI replay & commentary
Fortresscraft Evolved: Infinite Ore Facility Showcase
Просмотров 4452 года назад
Fortresscraft Evolved: Infinite Ore Facility Showcase
it's 2am and you're researching worker robot speed 23
Просмотров 7692 года назад
it's 2am and you're researching worker robot speed 23
Bust a move, Rat-a-tat! (Ratchet & Clank: Rift Apart)
Просмотров 303 года назад
Bust a move, Rat-a-tat! (Ratchet & Clank: Rift Apart)
Project Toccata Showcase: C-Major Scale
Просмотров 183 года назад
Project Toccata Showcase: C-Major Scale
Fallout Vault Door in Modded Minecraft
Просмотров 43 тыс.3 года назад
Fallout Vault Door in Modded Minecraft
deadman 死人 - Omae Wa Mou (Tiny Little Adiantum Remix) & DUET Cover
Просмотров 984 года назад
deadman 死人 - Omae Wa Mou (Tiny Little Adiantum Remix) & DUET Cover
Satisfactory Alpha Weekend Access: To Space and Back!
Просмотров 1005 лет назад
Satisfactory Alpha Weekend Access: To Space and Back!
Please go to 3:11 as we had technical issues and the FPS finally stabilized at this time stamp.
how you queue the build
With the building you want to queue selected, shift-left click will add it to the build queue at the location you clicked
Its the same amount like at Asylum. Try it.
Looks crazy clean ! I haven't even touched nuclear yet. Just got to final phase too.
Thanks!. Sorry for late reply but I hope you're enjoying the game! It's certainly a special one for me
Do you have onlyfans? Want to support your content
Perfect choice of music
@@boredatwork7031 Thanks! It's an amazing song and fits so well with a chill factory aesthetic. I made a similar video for Factorio a while back as well, and I personally think it fits even better in that one.
@@competentjuggernaut6679 I've seen it. And I like it too. Chill ambient videos seem to be a strong suit for you. Paving over that bottomless pit made for the perfect build location, and the trains timing ended up perfect to punctuate the scene without coming around so often it broke the chill vibe. Also the meme at the end was the perfect choice 😂 really hammered home the point of the last bit.
WHAT IS THIS SORCERY?! What mod is this? I must know.
Mate this vid deserves more attention. Legit 110k XP/hr. Love it
Yeah ... this doesn't work as well 'now' ... but 'almost'.
Wow, glad we have the same place same strats. 231 EXP per beef burger on nightmare, ill give it a try for survival for exp/hr experimental. We are the special one.
im doing a gardcore run but thank you anyways!!good video
Is the exp gain negligible in higher difficulties? Like do you know the percentage differences in the other difficulties?
I believe each difficulty gives a +15% increase to XP gained, for a max of +45% at the highest difficulty. This increase does not make it more efficient to farm on higher difficulties unless you are still able to one-shot on that difficulty. When I tested this, I wasn't able to consistently one-shot above Survivor difficulty with my equipment
patched or na?
This should still work as far as I know, although I have not tested it again since I uploaded the video. A similar method's been in use since the game first launched, so unless they significantly nerfed the gear making you unable to pull off one-shots it should be just as reliable as always
Very convenient, nice find
kinda pointless when you already have archon, aka already high level in many other archetypes
I will agree that Archon is difficult to acquire, however for my time with the game it ended up being the third or fourth archetype I actually unlocked. I'm likely a minority in getting Archon early, but for those who do this method works very well, and saves a lot of time.
The way I do it by lure all 3 guard until I reached a stair at the room that have collectible weapon in it. Survivor mode + using SageStone ring got total 519exp by 3 guards. Good to know yours is easy. I'm using enigma+7.
I did the lure method as well but realized it was taking too much time to try and group up all 3 when I could just knock out two in one shot right from spawn, saving a lot of time.
I'm using the lure method because I don't have that weapon. @@competentjuggernaut6679 😥😥😥
why dont kill the 4 guardas trying to arrest you? is 4 kills
difficulty doesn't matter when farming? I tried this method at the Apocalypse difficulty but it has been very time consuming.
You will want to do this on Survivor difficulty (lowest difficulty). Higher difficulties do give slightly more xp per kill, however it's much harder to pull off a one-shot meaning the xp per hour slows down massively.
@@competentjuggernaut6679 did it on survivor difficulty and it's way better indeed. I'm getting about 400xp every 10 seconds on Survivor, on Apocalypse it took 1 minute for 800xp. Thanks for the info!
I forgot to mention but you'll also want the Amplitude Trait maxed out for that big AOE. Also grab Scholar for that XP gain boost, and if you find that you have enough damage you can swap out one of the rings for the Sagestone to increase XP gain further.
Thanks man super helpful, using the ritualist also works though if you don’t have archon
@@harleyjohnson4554 I only recently unlocked Ritualist so haven't been able to test it out yet but will definitely give that a shot!
@@harleyjohnson4554 My personal favorite combo is the invoker/ritualist with the aoe radius/duration increase amulet, insane map clearing capabilities
So where is the content?) I thought they would show me what robots look like at that speed😄
it's 1am and I'm watching someone researching worker robot speed 23
Create mod go brrrrr (this is create right?)
Haha this was many years before Create came onto the scene. The mods and version is in the description.
nice strategy
Mind doing a base tour? You don't see someone researching technology worth 131 million science packs everyday
This was made in a creative test world as I had a specific idea in mind and was too impatient to do it normally. I've been working on-and-off on re-organizing it to prepare it for an actual playthrough, but it's been slow going as I've been distracted playing other games. I could do a little showcase of all the science production if you want. It's just the raw resources (ores, liquids, power) that are being 'cheated' in. All the materials and science packs are being crafted as needed.
How do you plant and harvest seeds automatically?
The seeds are planted once by hand, and then harvested with constructobots equipped with the agriculture arms (I forget the exact name). With every harvest the seed is automatically re-planted and the growth starts at 50% completed, so every harvest after the first is twice as fast as the first.
It's so liked a Create mod
Nice work and awesome video!
Thanks! It took quite a while to finalize the concept and come up with an aesthetic design. Glad you liked it :).
Looks like a SCP containment facility to me =D Hay CJ
dood what mods are that
The create kiddos will never know the pain we had to go through if we wanted blocks to move back in the day. Redpower frame motors... eugh.
HA! I know right?
Slimes blocs... Redstones... Pistons...
1.7.10 ohhhh, Project:red, Pistronics and Chisel. Nostalgia...)))
with the Create Mod you can upgrade it
Yeah Create Mod looks really cool for this sort of stuff, but sadly a fair number of mods I used to get the aesthetics of it looking nice are neither available for 1.15.2+, or have counterpart mods (that I could find) that provide similar functionality. You could absolutely make a better door with Create Mod, but I just like the look of this one too much to be willing to give up Techguns (and others) for it.
@@competentjuggernaut6679 they recently added trains
what mods?
Create
@@artboy4589 this isnt create, its remain in motion, and in another comment, the creator said it was made in 1.7.10
HBM NTM mod adds a vault door block
Nice
oh man dosnet rotate dissapointing.
Now that you mention it, I could probably have used the rotator frame for the door like I did for the walkway. I imagine it would look quite funky though since there's no way to control the speed of rotation. It would just be very sudden and out of place. Probably possible with newer mods though like Create.
@@competentjuggernaut6679 mhh ic well yk what they say baby steps
@@competentjuggernaut6679 I made a rotating version in one of the older versions. If you would like, I can give you the world file and you can mess with it however you want in the new versions
Not bad. I made a fallout door with the Create mod a few months ago. It took a lot of trial and error to make it spin
Oh nice! Yeah I can imagine it took some work to get there. Way to go! This particular door shown in this vid also took an insane amount of trial and error to get the timing of the repeaters right for the travel distance. It took me like 3 days of purely fiddling with the timings (after getting the movement pattern nailed down) to get it working right. The major problem was that sometimes, depending on what motion the Remain in Motion controllers are doing, it will either start 1 or even 2 ticks sooner, or later. This fact alone made me pull my hair out many many times. Eventually I just stumbled upon a combination that appeared to have the exact same affect with every activation.
Not bad
What mod is this?
Copy-paste of another reply cuz I'm lazy LOL. Will update the description though. The main mod used to make stuff move is called "Remain in Motion" I believe. It was supplemented by "Blue Power" with it's ridiculously long tick repeaters, as well as "Wireless Redstone" for, well, wireless redstone XD. The blocks I used for the aesthetic are from Techguns.
What version is dis? :3
This was done in modded Minecraft 1.7.10 many moons ago.
@@competentjuggernaut6679 what mod is This
@@chimapansin2yt753 The main mod used to make stuff move is called "Remain in Motion" I believe. It was supplemented by "Blue Power" with it's ridiculously long tick repeaters, as well as "Wireless Redstone" for, well, wireless redstone XD. The blocks I used for the aesthetic are from Techguns.
OO YES but why does ur comment say from 2 yrs ago and- NEVERMIND
hehe, I uploaded this ages back but made it private shortly after and COMPLETELY forgot about it. Then I found it again one day and here it is :)
It's not enough to play an alpha! ONE MUST BREAK IT WITH AN IRON WILL!
So glad to have been a part of this! XD
FIRST POST! I WIN THE INTERNET! MUAHAHAHAHAHAHA! I know where you live Competent Juggernaut! I KNOW WHERE YOU LIIIIIIVE! Jokes aside I'm his friend... don't report me....
Tf?