![The Homeless Potato 🥔 🐓](/img/default-banner.jpg)
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The Homeless Potato 🥔 🐓
США
Добавлен 21 сен 2020
Video game narrative designer, computer programmer, writer. The one true homeless break dancing potato god.
Email: vgscreenwriter@gmail.com
Virus3D on Steam:
store.steampowered.com/app/2907850/Virus_3D/
Discord: discord.gg/mAVqsm6g6S
Email: vgscreenwriter@gmail.com
Virus3D on Steam:
store.steampowered.com/app/2907850/Virus_3D/
Discord: discord.gg/mAVqsm6g6S
CAT BOYS AND SQUIRREL GIRLS?! - Full Visions of Mana Demo Playthru
Full demo playthru of Visions of Mana, the next entry in the Mana series. In the demo, you explore three areas: Rime Falls, Fallow Steppe, and Rhata Harbor.
Platform: Steam
Hardware: Ryzen 7600, GTX 1080Ti, 64GB RAM
#jrpg #squareenix #manaseries #gameplay #demogameplay #demogame
Platform: Steam
Hardware: Ryzen 7600, GTX 1080Ti, 64GB RAM
#jrpg #squareenix #manaseries #gameplay #demogameplay #demogame
Просмотров: 382
Видео
How My Game Did | One-Week Postmortem
Просмотров 3,3 тыс.Месяц назад
A one-week follow up of VIRUS(3d) since its release on June 28, 2024. VIRUS(3d) is a twin-stick shooter 3D bullet hell selling on Steam. A free demo is available which includes the first five levels, and save data carries over into the full game. store.steampowered.com/app/2907850/Virus_3D/ #indiegame #bullethell #bulletheaven #twinstickshooter #godot #godotengine #godot4 #csharp #gamedevelopme...
Game Launch Date Confirmed!
Просмотров 124Месяц назад
VIRUS(3d) will launch on Steam on June 28, 2024. A free demo is available which includes the first 5 levels, and the save data carries over into the full game. Steam Page: store.steampowered.com/app/2907850/Virus_3D/ #indiegame #bullethell #bulletheaven #twinstickshooter
Nintendo Direct 2024 REACTION - Metroid Prime 4 Reveal FINALLY!
Просмотров 1302 месяца назад
#nintendo #nintendodirect #metroidprime4 Reacting to the Nintendo Direct 2024 presentation. Reveals include Zelda Echoes of Wisdom, Memories in Orbit, Metroid Prime 4 If you liked the video please leave a Like & Comment. I appreciate it a lot! VIRUS 3d Steam Page: store.steampowered.com/app/2907850/Virus_3D/ ► Twitch: www.twitch.tv/thehomelesspotato ► Twitter: homelesspotato_
VIRUS(3d) - FINAL Devlog Before Launch
Просмотров 2,1 тыс.2 месяца назад
Final devlog of VIRUS3D before its launch in late June 2024 on Steam: store.steampowered.com/app/2907850/Virus_3D/ Demo available: 5 free levels, save data carries over to main game #indiegame #videogames #shmup #bullethell #bulletheaven #godot #godotengine #gamedev #gamedevelopment #indiedev #indiegamedevs #indiegamedevlog
Clair Obscur Expedition 33 REVEAL TRAILER REACTION - What FF16's combat should have been?
Просмотров 1,7 тыс.2 месяца назад
Clair Obscur: Expedition 33 was revealed at the xbox showcase as Sandfall Interactive's debut game. It's a UE5 turn-based RPG with a Belle Époque inspired art style. Many who saw the reveal trailer opined that its stylized turn-based combat is what Final Fantasy 16 and Final Fantasy 7 Remake/Rebirth's combat should have been. #rpg #xboxshowcase2024 #gamereveal
Game Dev Log + Summer Game Fest 2024 - Highlights
Просмотров 632 месяца назад
0:14 - 5:45 - Game Dev Log 5:45 - 33:33 - SGF 2024 Reaction Highlights from the numerous game reveals of Summer Game Fest 2024, hosted by Geoff Keighley. Includes some game development talk during the pre-show where I build out the set design of a few levels. Highlights include Slitterhead, Phantom Blade 0, Cuff Bust, Dragonball Sparkling Zero, Monster Hunter Wilds, and MIGHTY MORPHIN POWER RAN...
Channel Update - Got Married, Launching VIRUS(3d) Game
Просмотров 1072 месяца назад
With an engagement and marriage on the horizon, my priorities have shifted to releasing Virus 3D later this month, and focusing on channel activities which will yield more income. Virus 3D Steam page (demo available now): store.steampowered.com/app/2907850/Virus_3D/ #indiegame #videogames #shmup #bullethell #bulletheaven
VIRUS(3d) - FINAL Pre-launch Gameplay Trailer
Просмотров 602 месяца назад
VIRUS3D final gameplay #trailer Launches June 2024 on Steam store.steampowered.com/app/2907850/Virus_3D/ #indiegame #videogames #shmup #bullethell #bulletheaven
Why Video Game Graphics Don't Matter Much Anymore - Sony PS5 State of Play 2024 Reaction
Просмотров 1652 месяца назад
#playstation #ps5 #indiegame #videogames #silenthill2 #monsterhunter Reacting to Sony's State of Play event March 30, 2024. Reveals include Silent Hill 2 remake, Path of Exile, Monster Hunter Wilds, and Infinity Nikki. If you liked the video please leave a Like & Comment. I appreciate it a lot! VIRUS 3d Steam Page: store.steampowered.com/app/2907850/Virus_3D/ ► Twitch: www.twitch.tv/thehomeless...
Free DEMO Available Now!
Просмотров 7903 месяца назад
Play the first five levels of VIRUS(3d) for free on Steam: store.steampowered.com/app/2907850/Virus_3D/ OVERVIEW Play as David, an android living in the year 9001 A.D., determined to save the life of his android baby sister, Daisy, who has been infected by an unstoppable computer virus plaguing the world. Hack into Daisy's mind and explore the realm of digital consciousness as a sentient comput...
Final Level Completed! New Performance Mode, Difficulty Options, Level Selection, and More
Просмотров 1203 месяца назад
Latest VIRUS3D gameplay #trailer Launches June 2024 on Steam store.steampowered.com/app/2907850/Virus_3D/ #indiegame #videogames #shmup #bullethell #bulletheaven
Latest VIRUS3D Gameplay Trailer
Просмотров 1613 месяца назад
Latest VIRUS3D gameplay #trailer Launches June 2024 on Steam store.steampowered.com/app/2907850/Virus_3D/ #indiegame #videogames #shmup #bullethell #bulletheaven
One Month Until Release! - New Features, Levels, Steam Demo Soon
Просмотров 2233 месяца назад
Finished designing level 20, massive performance updates and bug fixes, new mirage ability, pilot mode, and the ability to choose your ship! Launch of Virus3D is roughly a month away. A Steam demo is being prepared. Steam Page: store.steampowered.com/app/2907850/Virus_3D/ Discord: discord.gg/ESvETJXY Project page: virus3dgame.com #shmup #indiegame #indiegamedev
VIRUS(3D) Level Design Devlog Update - More Weapons, Mechanics, Enemies, Optimization Options
Просмотров 1863 месяца назад
Building out the mechanics of level 13. Twitch: www.twitch.tv/thehomelesspotato Steam Page: store.steampowered.com/app/2907850/Virus_3D/ Discord: discord.gg/sMz8JqsZ #indiegame #shmup #gamedevelopment #gamedev #gamedesign #bulletheaven #bullethell #programming #godot #godotengine #godot4
Help Me Design A Video Game Level and Get Your Name Added to the Credits! - VIRUS 3D Update
Просмотров 494 месяца назад
Help Me Design A Video Game Level and Get Your Name Added to the Credits! - VIRUS 3D Update
VIRUS3d Preliminary Demo Complete (and Available!)
Просмотров 7684 месяца назад
VIRUS3d Preliminary Demo Complete (and Available!)
Launching VIRUS3d Steam Page - Concept Art Completed
Просмотров 1,4 тыс.5 месяцев назад
Launching VIRUS3d Steam Page - Concept Art Completed
Getting DESTROYED By My Own Game - VIRUS3d Dev Log Update
Просмотров 1985 месяцев назад
Getting DESTROYED By My Own Game - VIRUS3d Dev Log Update
VIRUS3d Prototype Nears Completion - Game Dev Log and Livestream Updates
Просмотров 995 месяцев назад
VIRUS3d Prototype Nears Completion - Game Dev Log and Livestream Updates
So I REALLY Didn't Want To Make This Video...
Просмотров 2655 месяцев назад
So I REALLY Didn't Want To Make This Video...
SO MANY MINI-GAMES~! Final Fantasy 7 Rebirth State of Play
Просмотров 5936 месяцев назад
SO MANY MINI-GAMES~! Final Fantasy 7 Rebirth State of Play
Grinding On GODOT - Game Development Update
Просмотров 1,3 тыс.6 месяцев назад
Grinding On GODOT - Game Development Update
My Bizarre Journey Into Game Development - UPDATE
Просмотров 1,6 тыс.6 месяцев назад
My Bizarre Journey Into Game Development - UPDATE
I'M TRAPPED~! Resident Evil 2 Remake RANDOMIZER HARDCORE Difficulty HIGHLIGHTS - Part 2
Просмотров 366 месяцев назад
I'M TRAPPED~! Resident Evil 2 Remake RANDOMIZER HARDCORE Difficulty HIGHLIGHTS - Part 2
Musings On Final Fantasy 7 Rebirth - Game Informer Interview with Naoki Hamaguchi
Просмотров 2826 месяцев назад
Musings On Final Fantasy 7 Rebirth - Game Informer Interview with Naoki Hamaguchi
EXTRAVAGANT WASTE - Final Fantasy 7 Rebirth Sidequesting - An AMAZING Open World Experience
Просмотров 2 тыс.6 месяцев назад
EXTRAVAGANT WASTE - Final Fantasy 7 Rebirth Sidequesting - An AMAZING Open World Experience
Promises Kept...Fated Reunions - The Theme Behind Final Fantasy VII Rebirth?
Просмотров 3427 месяцев назад
Promises Kept...Fated Reunions - The Theme Behind Final Fantasy VII Rebirth?
Oh hey i bought it day one, so i was one of the 4, i havent had time to really get into it yet lol
Thanks for the support. Like it or hate it, please do leave a review!
Expedition 33 is what FF17 should be: realistic, fantastic and turn based.
I'd like to know why you'd head to unity then ue5? I did the opposite, and am far more efficient in godot despite spending years learning unreal. keep up the great work, successfully releasing something like this is a huge accomplishment! I would be grateful to hear your thoughts on a previous game-jam entry I made, ruclips.net/video/MmK7S9BfLJo/видео.html
Can I please ask you about the game architecture? I finally started making my game in godot and I don't want it to grow too much before I know how to scale it properly. It's a 2D, stardew valley-style game with lots of items and characters. People who make tutorials seem to disagree on many concepts and ideas themselves, which makes it really hard for a beginner to learn this stuff. I know about the Game Design Patterns book, but what resources would you recommend to learn about this type of stuff? Thank you and good luck with the game! 💗💗
@@jiro4559 This will depend on what your programming background is. I would recommend learning C#, as well as doing a refresher course on data structures, algorithms and General design patterns. C# (or Java) is uniquely suitable for building scalable programs due to having namespaces and interfaces. Check out dofactory.com for some really good examples. You'll start to see certain general design patterns, replicated in game design like factory pattern, command, strategy, etc Scalable game architecture is something you really only learn with either experience or by working on larger teams where scalability and testability are requirements For now, just focus on making a fun game that works 👍
@@TheHomelessPotato I'm familiar with general programming concepts but I just started properly learning GDScript. I was using things like game maker and construct for the past 15 years here and there... Thank you for the advice! Yeah, I think it's the best way to learn this stuff, by just doing what feels fun and learning as you go. I think I'll start by trying to use godot resources as much as I can, and things like inheritance, and we'll see how that goes ;)
Once you get 10 reviews on Steam, the game can start getting out into people’s queues, which is a significant bump from “the algorithm basically doesn’t know your game exists”. Get 10 reviews ASAP in whatever way you can! It’s super necessary to create momentum in sales.
Please leave reviews, good or bad 🤌
I find the demo kind of frustrating. I'm always out of ammo. All the controls are just dumped on the player from the start. The shooting sounds are high pitched, and it makes it unpleasent to listen to for a longer period of time. The game feel's a bit off, but otherwise, it's a cool game
welcome on board, you release a game on Steam :)
Won't be the last. A lot was learned, especially about design patterns
I always knew that drawio was very convenient for gamedev development, just had to confirm it hehe. Congratulations on your game and keep doing incredible stuff!!
Your game looks great, If there was bosses or something I would definitely buy, Also I really like the art style and sounds a lot.
To be honest with you, I think the problem it's the price, you can think it's fair to sell it at 4.99 because that's how you value the many hours you spend doing this game, but unfortunately, your potential players/customers don't think the same way, in fact, they only see the finish product not the effort behind to make it, and so your game will be judge against other games in the same price range. Now, you have to ask yourself, why they are gonna choose your game for 4.99 when other popular options are right now at discount on Steam at a similar price with tons of hours of gameplay to offer, at the time writhing this: Hollow Knight is at 7.49, Death Must Die is at 5.59, Pseudoregalia is at 4.49, Vampire Survivors is at 3.74, Brotato is at 3.49 and Celeste is at 1.99. Your game will perform better if it was cheaper, between 0.99 and 1.99, because the lower entry price will allow a larger amount of players/sales, and if you don't believe me just check Seraph's Last Stand, a game that cost 1 dollar on steam and it's on sale right now at 0.69 with more of 3500 reviews. Also, avoid releasing a game when it's close to a big event like Steam's Summer sale, unless you are gonna be part of such event.
@@RM120_ The price was based on market research in this genre and scope. Any game normally priced below $4.99 is viewed as "freeware" status by the majority of Steam's playerbase. And the release date was already set months in advance so there was no changing that
I played and I really liked your game! It is superb for a FIRST-EVER-GAME! Such a massive feat to pull off! Congratulations again!
Leave a Steam review! Positive or negative, the feedback helps other players
@@TheHomelessPotato ON IT!
Congrats on the release! What is your reasoning to switch to Unity for the next game? I'm curious because I see most developers migrating the other way (unity -> godot). Do you consider teaming up with an artist for your next title?
@@Zizaco it's mainly for the purposes of learning And also for work. Godot is a great engine and it is improving every day. Its C# support is also getting a lot of improvements with version 4.3. I'm definitely going to be partnering up early on with an artist the next time
Good work getting your game completed and out the door!
Looks to be a great start! I love you're energy and enthusiasm towards gamedev! Keep on making games, and over time, I have no doubt that the exponential experience gained from each game you create will spell out success for you!
I wish i had your talents! i'm an art guy slowly diversifying into different softwares and disciplines in the hopes of making my game ideas into a reality someday. implementing game mechanics and coding still feels so alien to me. Best of luck to you!
@@Bambiraptor0 art direction and presentation are super important as well, since it's the first thing that everyone will see. Always good to have art skills
I'm confident that you will make it out, having these experience,awareness of your level and the roadmap leveling up.. I'm pretty sure you will be there , keep it up!
Already purchased and looking forward to trying it as soon as I finish up LoZ:Twilight Princess! Yes, I'm about 18 years late to that one.
Sry man😅 I did told all my Star Trek Online friends about your title tho' 😊😄 I did saw a community discussion at your page... about some quality of gameplay... something.. Pretty amazing what you did 👍🏻
@@micketm3 There are borg references in the game 🥶
Congrats!
Why do yall act like final fantasy was EVER special for being turn based? 16 has way better combat than any game in the series yall just need to go for combos instead of the same lame ass diamond dust lvl 5 zan combl
No FF7 Rebirth review ???
Don't have my PS5 back yet. New wife and family expenses take priority. Hopefully the game launching later this month does well enough to buy another PS5.
@@TheHomelessPotato Ok man, take your time. The game is awsome. I'am just curious about your opinion, that's all. Good lucky for the launching of your game.
@@JulienMoutin We'll get to it shortly and lifestream the entire thing
Good luck with the game release!
Hey man, I knew your channel from some of your FF videos I've seen in the past, finding you when looking into devlogs was a pleasant surprise, I'll definitely be watching your journey as a game dev in hopes to inspire myself to finally start mine
Let's make a community made FF game afterwards
reason why did not turn to game dev i suck at graphics creation and bg music both i know how to basic edits of simple stuff , my ideas in a game is niche product
There's a fair amount of assets you can acquire and repurpose for free. But yes, in general, if you want high-quality graphics presentation that looks consistent, it will cost you either in skill or money
@@TheHomelessPotato was never looking for hd graphics i just want to make something that looks like better than 9yr drawn ahahahah its what they say its not my calling my first game i made was some plane shooting bullet hell without bullet hell i intentionally made a game loop with no ending everytime i kill one i spawns 2 more and i forgot to code how many lives my ship have and enemy hp increase by few points in that game i just copy paste spaceship looking and bullets and alien ships the ui was so bad copied some pew pew sound for sfx , forgot about it due to major group project making a POS system
@@acegear Even with many free asset packs, the difficulty is getting consistent looking graphics for the art style you're going for.
I'm really sorry you've lost some people to illness mate, and kudos on finding a way to share something so imporant to you. I'm looking forward to checking out the demo, the character art in particular looks fantastic. And congrats on the upcoming release!
People in our field have looked at me odd when I ask what they expect their players to feel playing through something and too many will respond with "hopefully like they're having fun :)". I'm very glad you advocate for finding the target medium between player and creator valuation of the end product while throwing your painful inspirations into it and making it a conceptual idealized closure in a way. Instant like and sub from me and I'm gonna absolutely play this.
Games that integrate the yellow and blue well are God of War and Nier Automata where all the game mechanics, story, etc. navigate in one direction. Players aren't aware why the experience is so magical, but they feel it
@@TheHomelessPotato it’s what makes a game something people write multiple hours of video essay content about 10 years later. That should be the standard goal IMO, shame the focus of so many is immediate monetization :(
Hey, could you explain what the second part of that comment means? I always thought i was pretty good at English but i just feel like I've suddenly lost all ability to process language once I start reading the second half of your comment
@@barry5 I'm happy he uses the blue and yellow chart logic as it makes sure the players are interested and that the game holds importance of some sort to the creator so the game doesn't feel lifeless and empty from lack of actual experience.
Congratulations... and wish you all the best
I like the boat that you can play as, good luck my good sir!
Nice looks cool how much is it gonna veb
Life is a ****- All the love too you, thank you for making this and good luck on your way
Love your take on this, and your defense on FFXVI/VIIR's gameplay. I just can't imagine a Bahamut fight where I sat in one place and attacked him in a turn based world.
I love your analysis of the trailer and the nature of turn based in a hyper realistic stylized setting, very enlightening why this type of combat couldn't work in modern Final Fantasy. And i hadn't thought of that before why Turn based is more cartoony in graphics these days. So something to think about but I cannot wait for this game, EX33 might just finally prove Stylized Hyper Realistic games can be turn based and be good.
Turn based is fuckimg garbage and no ff should ever be turn based again
@@Astreon123 wow aggressive opinion, have you actually played a Turn based or Active Turn based Final Fantasy before?
Looks more like a updated Legend of dragoon combat system rather than FFX.
I would say what FF15's combat should have been. Because this game feels like what FF15 kinda is. Melancholic dramatic theme, dark high fantasy setting, cinematic art and narrative style. Just with experimental turnbased combat. FF13 had a lot of problems, but it still followed that line of turnbasey style with cinematic hyperrealism. So FF15 would have been a great successor with this turnbased style.
Ok now we gotta wait 1 year
for what its worth, i played the og paper mario and i never got bored from doing the quick time prompts it offers, its like jumping in a platformer, you just get used to the input (undertale seems to have the same attack timing prompt as this and the same applies there)
I agree that FF7R and Rebirth and FF16 should've had this type of combat system, and then they would've been better recognized and received
No
Ff16 yes, rebirth? NO.
If the rumors of an FF9 Remake are true I sincerely hope Square looks to this game for inspiration on the combat system. 7 Remake & Rebirth have exceptional combat systems that I would never change for the world. 16's combat is excellent if you take full advantage of the eikon abilities given to you, but I agree that it's nit for everyone
Yup FF16 (and FF7 Rebirth too) combat’s good as it is 🐌🐌
16 has the best combat in the series 14 has the worst combat in any game ever made
@@Astreon123 Eh... if beating up kids is up your alley then sure... from what I've seen enemies are so easy they might as well be little kids that have been given a sword and told go fight that final boss. Enemies for the most part seem very lame as well... they got the main character right for sure, now just need to get every other hostile character right as well.
Added to wishlist
Clive Rosfield journey to France, the game
this game looks awasome!
This turn based revolution is here 😂