Kap Koder
Kap Koder
  • Видео 38
  • Просмотров 377 664
AUDIO MIXERS In Unity
Unity Audio Mixers, adjustable with sliders and saving its values to persist! EVERYTHING YOU NEED TO KNOW comprehensive guide
How to add audio to your game (the basics of audio): ruclips.net/video/eNi67i5my84/видео.html
How to play a specific clip instead of a random one:
[SerializeField] AudioClip clip; //Just use a clip instead of a list
audioSource.Play(clip); //Or PlayOneShot(clip)
or to play an element from the list:
audioSource.Play(clips[0]) //Lists start from 0. So 0 is the 1st element and 2 is the 3rd element in the inspector
Просмотров: 38 067

Видео

Unity custom SCRIPT TEMPLATES for Mac! And PC - How to find it
Просмотров 9113 года назад
Unity how to find script templates on Mac because its slightly different especially with the newer Mac's (also for PC) I'll save you time and show you where it is and how it works explaining everything along the way If this helped I'm eager to hear about it in the comments! because I had trouble finding it and I wanted to help whoever had the same issue Thanks for watching!
Unity AUDIO Tutorial - Make Sound Effects & Music
Просмотров 3,9 тыс.3 года назад
How to use audio in unity! all the basics and everything you need to start adding sounds and music to your game!
Unity Devlog - So.. My Fish Eat Hay.. Part 20
Просмотров 8513 года назад
Unity devlog - sharing me adding food bricks to Pocket Fish to feed the fish and also refactoring the fishing part of the game too!
Pocket Fish Kickstarter Pre-Launch Announcement
Просмотров 4703 года назад
Pocket Fish is going to Kickstarter! announcing the pre-launch stage of the campaign! Subscribe for updates to act fast on super early bird rewards! 🎁 ⬇️ Website: pocketfishkickstarter.pages.dev Learned HTML, CSS and Javascript and got a website for my kickstarter going 😅
Converting My 2D Fish Game To 3D - Unity Devlog Part 19
Просмотров 1,1 тыс.3 года назад
In this Unity Devlog i will be dabbling with some 3D features!
Devlog 18 - Coding Animations And Making A Shop! - Unity
Просмотров 3973 года назад
In this Unity Devlog we are going to embark on a journey to CODE animations? yes. and also add a shop to the game
Fish HUNGER SIMULATION?! - Devlog Part 17
Просмотров 2523 года назад
In this video i will be creating a hunger simulation for the fish in Pocket Fish and they have to eat or they will die.
Save SCRIPTABLE OBJECTS - Unity Tutorial
Просмотров 12 тыс.3 года назад
In this video we will learn how to save multiple objects with their position and scripted object references saved. This save system uses Binary and can be used across multiple platforms Unity SCRIPTABLE OBJECTS - Tutorial - ruclips.net/video/ZHjYMeD1WVE/видео.html
Unity SCRIPTABLE OBJECTS - Tutorial
Просмотров 1,7 тыс.3 года назад
In this video we will learn how to create Scriptable Objects! it is a GREAT way to store data and decrease the total size of your Project, they are also easy to make and great to work with. Save SCRIPTABLE OBJECTS - Unity Tutorial - ruclips.net/video/Bv-Qie4ISWg/видео.html
Sister Plays My FIRST GAME! - Let's Play
Просмотров 5463 года назад
An EXCITING LOOK into my (soon to be) first commercial release... Pocket Fish! my sister will be play testing the game so it's gonna be a rollercoaster
Unity Devlog - Fixing all my fishing bugs 🐛😞 Part 1052 (16)
Просмотров 2863 года назад
UNITY DEVLOG! fixing ALL OF MY FISHING BUGS! (requires big brain)
Unity Devlog - Finishing My Fishing Game! - Part 15
Просмотров 7443 года назад
Unity Devlog about finishing my fishing feature! *almost, Devlog #15
Devlog - Catching fish!!? with UNITY! - Part 14
Просмотров 4343 года назад
Unity Devlog about catching fish - part 14, and many other AWESOME things :)
SAVE & LOAD MULTIPLE OBJECTS In Unity (With tips and debugging at end!)
Просмотров 16 тыс.3 года назад
In depth Save and Load Multiple Objects tutorial! with tips and debugging help at the end, saved as binary Inspired by Brackeys Save System tutorial but optimised to save multiple objects, also a look at what happened in his comment section Copying code in not just cut and dry · You need a "SaveSystem" gameObject with the "SaveSystem.cs" on it · The "SaveSystem" gameObject needs a reference to ...
Custom Inspector - Only Serialize if true (LISTS AND MULTIPLE PER LINE) Unity Tutorial
Просмотров 43 тыс.4 года назад
Custom Inspector - Only Serialize if true (LISTS AND MULTIPLE PER LINE) Unity Tutorial
Devlog - Enemy fish & baiting! Part 13
Просмотров 6334 года назад
Devlog - Enemy fish & baiting! Part 13
Text Multi - Color, Size, Font Style Unity Tutorial! + Custom Colors!
Просмотров 5 тыс.4 года назад
Text Multi - Color, Size, Font Style Unity Tutorial! Custom Colors!
Making a Fishing Game!? Devlog with Unity - Part 12
Просмотров 10 тыс.4 года назад
Making a Fishing Game!? Devlog with Unity - Part 12
Devlog - Making Boats! in Unity - Part 11
Просмотров 1,3 тыс.4 года назад
Devlog - Making Boats! in Unity - Part 11
PAUSE MENU in Unity! 2020 Tutorial
Просмотров 23 тыс.4 года назад
PAUSE MENU in Unity! 2020 Tutorial
0.5 Years of Making A Game all in 7 minutes... (What I've Learned)
Просмотров 3594 года назад
0.5 Years of Making A Game all in 7 minutes... (What I've Learned)
Devlog - DELIVERY SYSTEM! Part 10
Просмотров 9334 года назад
Devlog - DELIVERY SYSTEM! Part 10
Count Down Timer & Text Format! Unity C# Tutorial - Easy
Просмотров 9 тыс.4 года назад
Count Down Timer & Text Format! Unity C# Tutorial - Easy
Devlog Unity - Creating Harvest & Cooking System in My Farm Game! - Part 9
Просмотров 8 тыс.4 года назад
Devlog Unity - Creating Harvest & Cooking System in My Farm Game! - Part 9
Start Menu in UNITY! 2020 Tutorial
Просмотров 56 тыс.4 года назад
Start Menu in UNITY! 2020 Tutorial
Creating an AI Planting System! - Devlog Part 8
Просмотров 1,4 тыс.4 года назад
Creating an AI Planting System! - Devlog Part 8
Unity Animation and Trigger! Tutorial
Просмотров 17 тыс.4 года назад
Unity Animation and Trigger! Tutorial
How to Make a Quit Button in 3 MINUTES!? Quick & Simple Unity Tutorial
Просмотров 57 тыс.4 года назад
How to Make a Quit Button in 3 MINUTES!? Quick & Simple Unity Tutorial
Devlog - Making a Farm Game!?? With UNITY! Part 7
Просмотров 20 тыс.4 года назад
Devlog - Making a Farm Game!?? With UNITY! Part 7

Комментарии

  • @MayKayy
    @MayKayy 3 дня назад

    THANK YOU!

  • @ABLGR
    @ABLGR 5 дней назад

    thanks

  • @jakebeneski1977
    @jakebeneski1977 27 дней назад

    4 years later still helped! Great video!

  • @akshhhatislive
    @akshhhatislive Месяц назад

    how can I save updated Boolean value in this??

  • @parker3739
    @parker3739 Месяц назад

    I LOVE YOU

  • @Unbounded7
    @Unbounded7 2 месяца назад

    forgot the fish class

  • @Mballs2478
    @Mballs2478 2 месяца назад

    Thanks!

  • @dbweb.creative
    @dbweb.creative 2 месяца назад

    for( int i=0, len=fish.Count; i<len; ++i )

  • @GiuseppeBey
    @GiuseppeBey 2 месяца назад

    i am trying to do a save system with exact same construction for my car position and rotation. I kinda made it correctly like u showed in this video but it works only for 1 prefab. how can i save location of every car that my player owns in my game ? any idea ?

  • @inmisin
    @inmisin 3 месяца назад

    brooo thank you sooo much

  • @valsev5906
    @valsev5906 3 месяца назад

    What if i have a Object wich starts in the scene how can i manage that?

  • @aser28860d
    @aser28860d 3 месяца назад

    Is there any other way to access the prefab of the fish without it being "drag n drop" ?? And in a case of having diferent types of fish, or just diferent objects you can add, would you have to drag and drop all used prefabs ? And would you have to create some kind of "ID" between them all so the load function can recognize which prefab it needs to instantiate ? Sorry for so many questions, im new to unity and i've been stuck on this all week, and this is the video closest to what i'm needing/doing. It already helped a lot, so thank you !!

  • @platinumstar1519
    @platinumstar1519 4 месяца назад

    how do you make the line? please teach me, im making a mini game for my school project its a inspired game about pudge hooking enemy character. and im stuck at making the line, it is currently using that balls knob

  • @KjidaMwijit
    @KjidaMwijit 4 месяца назад

    I like your energy. Your tutorial are so fun 😂

  • @engineergaming3830
    @engineergaming3830 4 месяца назад

    if the enemy turns around after you touch it add this: if (collision.gameObject.CompareTag("Player")) { return; } else (his code)

  • @theAdventureLine
    @theAdventureLine 5 месяцев назад

    I know its been 3 years, but bro casually saved my bachelors thesis, bless you

  • @platinumstar1519
    @platinumstar1519 5 месяцев назад

    how do you make the fish got hooked? i tried it but fail can you help me? i use the compare tag and collider and still didnt work

  • @AK_user
    @AK_user 5 месяцев назад

    anyone using EditorGUILayout.ObjectField lost their value in play mode even after assign it?

  • @pianosouls_yt
    @pianosouls_yt 5 месяцев назад

    thanks work perfectly

  • @bossllama47
    @bossllama47 6 месяцев назад

    Alt on PC for the people wondering!

  • @mojtabataleshi-u4n
    @mojtabataleshi-u4n 6 месяцев назад

    Thank you,That was Helpfull🌼

  • @hosu-nyanpasu9963
    @hosu-nyanpasu9963 7 месяцев назад

    You missed undo register the most important thing. I have so many unity crashes just coz i wasnt using it in my scripsts

  • @厚揚げハンバーグ
    @厚揚げハンバーグ 7 месяцев назад

    Thank You....🙏🙏🙏

  • @SuperMillwall
    @SuperMillwall 8 месяцев назад

    Finally a tutorial that actually works! Earned a like and a sub. One issue I have though, when I click to resume my game, I’m also clicking the “Jump” button, so it makes my character jump.. Any way to stop this from happening? Thanks. Also the beginning part of this video where you started laughing had me laughing lol. Never heard anyone lose it in a tutorial before haha.

  • @Bdoll1993
    @Bdoll1993 8 месяцев назад

    couldn't you just flip the sprite instead of negating the localScale?

  • @glitchover9894
    @glitchover9894 8 месяцев назад

    12:31 "so the list type is gameobject yours maybe different so put in your type" Mine is not gameobjce is struct and another one is nasted class, how can i continue ? i cant put any of them inside "type of"

  • @Edward-Not-Elric
    @Edward-Not-Elric 8 месяцев назад

    Lifesaver. Having to expose the parameters and rename them is such a cruel design. 😅

  • @Sam4Progress
    @Sam4Progress 8 месяцев назад

    I believe this would have worked just as you described in the video, had I been using a Monobehaviour. However I am using ScriptableObjects and this isn't working. I was looking at definitions and it would seem there aren't Fields for Scriptable Objects, or other class? But you can add as many Objects as you want? I know the nature of Scriptable Objects to attach them to a regular object but I was trying to make this GUI for my Scriptable Object so that I can put my code in one item, without it being clunky.

  • @ForUnitedTV
    @ForUnitedTV 8 месяцев назад

    The function doesn't pop up for me

  • @alexfoster8969
    @alexfoster8969 9 месяцев назад

    Simple and Effective! Thanks for the tutorial!

  • @tansug01
    @tansug01 9 месяцев назад

    A tutorial uploaded 3 years ago? I don't care, it was just really helpfun and well explained, ty!!

  • @3bomb
    @3bomb 9 месяцев назад

    Thanks for this, it was handy. I lol'd at the Joe Rogan bit.

  • @MrPointySpeaks
    @MrPointySpeaks 11 месяцев назад

    This is a great tutorial, thanks :) I applied it today to a VR game I'm making, with some mods to make it work with a physical instead of a UI slider. I have a question though - what would you need to do in order to preserve variation in sound levels between audio sources? For example I have an audio source that's a sound effect, but I want it to be relatively louder or quieter than others? This is important with VR because the effects tend to be spatialised and coming from a specific object's location. This was fine without the audio controls because I could set each source's volume, but now they are all at at the same level.

  • @matthewm2139
    @matthewm2139 11 месяцев назад

    Exactly what I needed.

  • @hoaxygen
    @hoaxygen Год назад

    While this is a good place to start, remember that using binary for saving data is *dangerous* as warned about on the Unity manual. Remember that if it's on a user's machine, it can be fiddled with, even as a binary. The alternative is to use the encryption, like the one provided by Newtonsoft's JSON Net which is officially endorsed by Unity. The only way to control fiddling is to store users' data remotely on your server! Don't forego security over trying to control users' actions.

  • @franklinlisboa5538
    @franklinlisboa5538 Год назад

    Thanks !!!!

  • @PoisonedAl
    @PoisonedAl Год назад

    Good tutorial, but maybe lose the "wacky" sound effects.

  • @m.waseemriaz6820
    @m.waseemriaz6820 Год назад

    Wow, Its work perfectly. I have a question, that is if I want to call player hit with man, woman, probes, can I create different SFX mixer for each?

  • @boss23t
    @boss23t Год назад

    Please full assets

  • @boss23t
    @boss23t Год назад

    Please the script for all games

  • @Systemv1
    @Systemv1 Год назад

    This does appear to retain slider settings between unity editor restarts, but not restarts of say an Android application. Does anyone have any ideas why that may be!?

  • @Systemv1
    @Systemv1 Год назад

    Wicked; cheers buddy!

  • @171694
    @171694 Год назад

    Thank you!

  • @malgow
    @malgow Год назад

    nice vid :) i've always relied on just using the default audioSource's volume for general audio control, but now using the audioMixer, it opens up a whole lot more opportunities, ty 🙇

  • @Boyo263L
    @Boyo263L Год назад

    If anyone has the "MultiObject editing not supported message" I have a fix! 1. [CustomEditor(typeof(MyClass)), CanEditMultipleObjects] Add the canEditMultipleObjects. 2. Reapply the script to your object and it should now work!

  • @CodenTheSynth
    @CodenTheSynth Год назад

    the enemy is not only squished but just walks endlessly

  • @Drana3308
    @Drana3308 Год назад

    How does the neemy detect they've hit a wall ?

  • @linedoltrainerchannelgammi2247

    it is helpful, but I got one problem, when the enemy walks away to a different direction from the no tile part, it just keep on bumping and switching between frames right to a wall,, even it it doesn't do that anymore, it goes right through the wall

  • @CCLawhon
    @CCLawhon Год назад

    1. TY for a great tutorial...however 2. Help! I am adding the "AudioManager. instance. EatSFX() ;" Like this, to my game object (Crystal) script, and I get the error below (mine is a crystal sound): using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class Crystal : MonoBehaviour { private void OnTriggerEnter(Collider other) { AudioManager.instance.CrystalSFX; PlayerInventory playerInventory = other.GetComponent<PlayerInventory>(); if (playerInventory != null) { playerInventory.CrystalCollected(); gameObject.SetActive(false); } } } The error I get (no matter where I call AudioManager.instance) is: Assets/Scripts/Crystal.cs(15,9): error CS0201: Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement My AudioManager Script is: using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class AudioManager : MonoBehaviour { public static AudioManager instance; [SerializeField] AudioMixer mixer; [SerializeField] AudioSource crystalSource; [SerializeField] List<AudioClip> crystalClips = new List<AudioClip>(); void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else Destroy(gameObject); } public void CrystalSFX() { AudioClip clip = crystalClips[Random.Range(0, crystalClips.Count)]; crystalSource.PlayOneShot(clip); } } I loaded the 3 sounds in the AudioManager fields (inspector) and have my crystal sound on the CrystalSource game object audio source. What am I missing??

  • @ChapCanai
    @ChapCanai Год назад

    feesh