- Видео 21
- Просмотров 196 524
Sprout
Великобритания
Добавлен 15 июл 2024
🎨 Welcome to My Channel! 🏰
I'm a digital artist with a passion for strategy games and city builders. On this channel, you'll find helpful guides, gaming tips, and in-depth tutorials to master your favourite games. Right now, I'm focusing on Manor Lords, where I break down strategies and offer tips to help you build the perfect medieval city!
Whether you're a seasoned player or just starting out, there's something here for everyone. Join me on this gaming journey, and let's build, conquer, and create together!
🔔 Don't forget to subscribe and hit the notification bell so you never miss an update!
I'm a digital artist with a passion for strategy games and city builders. On this channel, you'll find helpful guides, gaming tips, and in-depth tutorials to master your favourite games. Right now, I'm focusing on Manor Lords, where I break down strategies and offer tips to help you build the perfect medieval city!
Whether you're a seasoned player or just starting out, there's something here for everyone. Join me on this gaming journey, and let's build, conquer, and create together!
🔔 Don't forget to subscribe and hit the notification bell so you never miss an update!
Noob vs Pro vs Sprout: Building the Ultimate Veggie Farming Complex in Manor Lords
🥕 Noob vs Pro vs Sprout: Building the Ultimate Veggie Farming Complex in Manor Lords! 🌽
Hit that like button, share your thoughts in the comments, and subscribe for more gaming tips and guides!
In this video, we're exploring three different ways to build a veggie farming complex in Manor Lords: the Noob approach, the Pro method, and my own unique twist, the Sprout style!
First, I'll show you how a beginner might construct their veggie farm, followed by the techniques a pro would use to maximize efficiency and yield. Then, I'll reveal the Sprout approach-my creative take on designing a farming complex that's both functional and visually appealing.
Whether you're new to the game or a seasoned p...
Hit that like button, share your thoughts in the comments, and subscribe for more gaming tips and guides!
In this video, we're exploring three different ways to build a veggie farming complex in Manor Lords: the Noob approach, the Pro method, and my own unique twist, the Sprout style!
First, I'll show you how a beginner might construct their veggie farm, followed by the techniques a pro would use to maximize efficiency and yield. Then, I'll reveal the Sprout approach-my creative take on designing a farming complex that's both functional and visually appealing.
Whether you're new to the game or a seasoned p...
Просмотров: 176 484
Видео
834+ Hours in Manor Lords: Your Ultimate Food Strategy Guide
Просмотров 8 тыс.4 месяца назад
834 Hours in Manor Lords: Your Ultimate Food Strategy Guide
Build the Manor & Field Setup in Year ONE - Manor Lords Playthrough
Просмотров 9794 месяца назад
Build the Manor & Field Setup in Year ONE - Manor Lords Playthrough
From Berries to Fortune: Early Game Trading in Manor Lords
Просмотров 5364 месяца назад
From Berries to Fortune: Early Game Trading in Manor Lords
Difficulty Game Settings Explained - Manor Lords
Просмотров 2255 месяцев назад
Difficulty Game Settings Explained - Manor Lords
Hard Mode: How to Build the Church FAST! - Manor Lords
Просмотров 4105 месяцев назад
Hard Mode: How to Build the Church FAST! - Manor Lords
Hard Mode Winter Start - Maximum Difficulty | Pro Manor Lords Player EP1
Просмотров 3305 месяцев назад
Hard Mode Winter Start - Maximum Difficulty | Pro Manor Lords Player EP1
worst video i've seen today
you deserve more subs. but first turn down the sound effects, they are way too loud. Netherless great video but keep the ring down lmao
Nope.
Nice video, a con of apples is needing tons of people at the granary to collect. If you have 4-8, two corpse pit/1 morgan apple plots... Be prepared to need a full house at the "apple only" granary and have those apple plots be level 2 or 3 burgage. Im testing whether having one family pick apples while working the apple granary has a negative effect... So far i dont think it does, if anything its small effect but also slows picking to better match collection speeds.
The Sprout Farms are to big they won't plow it all in time
Very cool layout. I sketched it out as you built it. I'm going to replicate it in my next game. Thanks.
Очень круто сделано! Вам респект!
It's just a bullshit. I built more than 30 villages with more than 1000 population and it worked every time , didn't matter the dimension of the veggie burgages, I still had a huge amount of veggies.
They give less resources, and in order to get them, you will have to constantly switch people from place to place and from where so much money, even if you put double resources, there will be 100 prosperity
Pretty average channel can’t lie. I would sub but I don’t want that profile picture in my line ups … sorry.
IDK, to me the large fields never worked, because the people never had the time to work it all. Remember that they will just work in the garden if they are done with their primary job! So believe it or not: That what is discribed as "Noob tactic" worked best and is safed space to construct other buildings.
i normaly leave the family have garden alone and not doing any task . after all we need all the citizen. but i let those free to build house , guild Ox
Why does every manor lords content creator acts like they know anything about the game?
So basically the large burgages are mini fields of veggies.
I still go for noob version. Very Long just enough for 2 plots. 10 of them can sustain vegetable needs to the end game 100 pop. Also going thin let’s you more compact city which is good market access.
Pelo que percebi, o "Noob" tem a melhor fórmula.
Well, so, i think the noob are the best 😂.
Hehehe... very Imperatur. Works for Orchards too. (build those even before folks move in BTW)
Its useless to create big gardens. On a specific cluster the familys dont get all of the stuff. Only Applefarms will work great with a high scale.
That's why don't Assign them to work. Just let the family Job less
last design of veg farm pains my eyes. any one of you have unseen eye drops? Too small veg plots and you will need a lot of them to keep your food levels, and that would take from efficiency from other jobs as pawns would leave theirs work to collect vegies. Too big veg plots and you will lose efficiency, pawns literally collect vegies one-by-one: pick up 1 veg -> go home -> pick up 1 veg. -> go home. Large veg plot waste efficiency due to travel time. 2nd design work like dream, square plot with removed the farthest corner improve efficiency, also size is just right for 2 families to handle it fine, just assign one family to Church or Hunting Camp.
First year raid with no bandit camps you can challenge the baron and he will deploy his army. When the raiders come peace him out and he might kill the raiders for u. Timing is always right if you choose no camps
🐟
let's go full meat
bonjour a tous! j ai regarder beaucoup de vidéo sur manor lord mais je n ai jamais trouver de conseils précis sur la taille du "champs" de carotte précise pour une rentabilitée maximum avec une famille! est ce que l un d entre vous serais me le dire?
more simple with pro
I honestly thought 1 family can handle 1 morgen. Great info. Thank you
The game has potential, but developers have more work.
The developper vithout the "s" ^^
@@Blackfataz Firstly, *Without*. Secondly, learn English...
The main takeaway is putting down granary, well and marketplace. If you upgrade to 4 families per plot you don't need the three burgage plots to run the stalls. You need aparies to keep the veg pickers close and assign then to granary then also have to micro the stalls until you get the correct workers owning the nearby stall. Problem is, stall workers will fill stalls with all types of food so they will be running all over the map even if you limit the workplace of the granary to the local production area. 🙄
Im going to try out your suggestions on my next city
@Pablo-f9d2j the update is set to fix marketplace mechanics but its interesting to test the current game and how it plays... 😀 👍 I was amazed that I could run a 300 pop city with 17 stalls total and it actually worked 💪 and I had every type of food just to max out the stalls... theoretically it's possible to do it and also it is practical to do it but just n3ed attention to make sure you don't allow too many unneeded stalls...
I don't get it, the game is unique by it's organic building mechanics there is no noob and pro when it comes on building and designing your town LOL
But there are considerations for production efficiency and strategic burgage size and placement, number of households, access to necessary items to keep your town fed and happy.
thank you, interesting and helpfull.
I use farm instead of corps pit more easy to remove and also not simatricals farm houses are look more natural . make the roads curved
this is very helpful but my god you sound like david firth, you could do salad fingers perfectly
Where is ep 2?
Well... the video could use more editing, there's too many moments when you say nothing and do nothing important, sometimes (a lot actually) you speak too quiet, and the video is laggy. I hope this helps you in the future. Sorry if i said something in a weird way, english isn't my main language. I'm better at listening to than making sentences.
I could never expect anyone to have problems with food... :o
It s only a bad game and need patch to fix all this thing
Why is the game bad? Just becouse it does not work as you like to and you can not manage to figure it out how to play? The game is great, maybe you need some patches to fix you up? 😂
it's not bad. Just needs polishing. Remember it's early access. It's literally not finished.
My ears hurts from the loud sound effect. Do remember to balance the volume level.
Oh you poor thing... Do remember there are subtitles and volume adjustments on your phone. But that is good advice.
@@brandenwaite Huh, I'm talking about the average volume. Balancing makes it a better video. If lowering the volume just makes his speaking voice too soft.
@xXNightAngelXx01 no I understand, I have recorded music and done some videos before it was good advice that I have given to others myself. I just think the ears hurting issues could have been avoided with critical thinking and problem solving=subtitles.
@brandenwaite Yup, it is a positive criticism for the creator to improve on. 👍 It's great to see small channels on YT recommendation.
wasting of space is amazing XD ur far away from a pro ma guy
Cheater vs not cheater. This is definitely a bug if you need put a mine and then delete it.
Not à Line but a corpse pit
It’s not cheating it’s called being resourceful. Using a corpse pit to make precise measurements. Better than going in a map meshing things together and calling it good.
great video ! thanks
But the damn familys got sell the few berries they instead of stalking up first 😒 🙄
Actually we don't need roads around the whole perimeter of each single object.
This was genuinely the best manor lords video I’ve ever seen
🔥🔥🔥
the best Manor Lord channel I've seen so far.
main issue is, that the families need time to work on the fields. when they are e.g. in the grannaries or warehouses they are too busy to care for the vegetables. also it is good to have several families in the house with the garden since they all share the work there.
And he built a house without any extension at all nearby a storage building. Though he could add a chicken or livestock shed for them.
My strategy is to have unassigned workers in burgage plots that grow vegetables, they build when you want them to then return to gardening, also I find the use of corpse pits for planning a waste of time and effort especially when you have a perfectly fine grid to build on in the fertility overlays, four lines for the boundaries and no need to demolish anything. Excessive road building appears to plague the use of corpse pits in this case. Odd shapes are a visual thing only, doesn't increase efficiency
Assign them to landfills
@@c7walker7 Reasonable but in my experience so far one family each assigned to the Church and Corpse Pit are more than enough to cater for any battle debris, especially so if you meet the enemy outside of your settled regions, claimed but unsettled regions do not have need to clear corpses because there is no Approval needed due to no people so you can't lose Approval if you leave the corpses for the crows
Thank u for the tip, but i guess im a keep doing the noob version. i'll use this if i go for asthetics.
As most people have said here the veg farmers need to be labor free to fully harvest their crop. If you do manually assign them to a workless job (like apiary) then you would want much larger field sizes. This works best when the house is T3 with 4 families. I've been doing the pro version and 2 of these big veg farms can supply enough veg for a 500 pop town (assuming I have 3 other food types producing similar quantity)
Great guild videos, glad RUclips showed me your channel deff got a sub from me. 🙏
Trash video. You donr know what you're doing bro
3rd is the worst :D
Your vide are perfect ! Do you think about do video tuto for having steam success ? 😁