- Видео 11
- Просмотров 145 009
Funagen Games
Добавлен 17 окт 2022
Solo dev making games of all genres. Fun first, everything else second.
Angel of Death - Updated Footage
A video demonstrating visual, sound, and AI updates I've done on Angel of Death. I've also made tons of under-the-hood changes, improvements, and tweaks for better gameplay and performance. I'll be releasing the Prologue mission (the first proper playable campaign mission... not just a tutorial like the previous demo) hopefully sometime within the next few months.
Join the Discord server to keep up on development:
discord.gg/5pyvcKmZkv
Join the Discord server to keep up on development:
discord.gg/5pyvcKmZkv
Просмотров: 7 878
Видео
Hellfire For Hire Gameplay Reveal | VR Helicopter Shooter
Просмотров 5 тыс.9 месяцев назад
Fly helicopters, blow stuff up, collect cash. You fly the Hellfire, an old workhorse R22 outfitted with .50 cal machine guns and hydra rockets, and you provide "professional services" to the highest bidder. Hellfire for Hire is a new VR game that combines the sim-like flight physics of games like VTOL VR with the high energy, humor, and explosiveness of an arcade shooter. Join my discord server...
Angel of Death | Gameplay Demonstration (OLD)
Просмотров 119 тыс.Год назад
Join the Discord server to keep up on development: discord.gg/5pyvcKmZkv
VR Controls in My AC-130 Gunner Game!
Просмотров 3,7 тыс.Год назад
Join the Discord server to stay up to date, get involved in development, and get access to demos, betas, and releases when they release: discord.gg/eRccExsnev
Q&A for My Upcoming VR AC-130 Gunner Game!
Просмотров 594Год назад
Join the Discord server to stay up to date, get involved in development, and get access to demos, betas, and releases when they release: discord.gg/eRccExsnev
VR Helicopter Game | Devlog 1.1
Просмотров 297Год назад
The full version of the demo I showed in Devlog #1 showing additional flying footage, as well as planned POI locations. A playable tech demo will be coming soon! Follow on the socials @funagengames. This is Archie’s Airmail, a VR helicopter simulator video game where you deliver packages to residents of a chain of islands and take on a variety of other side jobs! Enjoy beautiful views, chill mu...
Crop Dusting in VR | Archie's Airmail
Просмотров 2322 года назад
A VR game I'm working on. Think "Sim Copter set in Mid-Western USA."
will this still be a VR game shown in the old footage? or both or unkown?
Yep! It's just way easier to record gameplay in flatscreen. But still primarily a VR game. I'll release a proper VR trailer at some point.
@funagengames1177 totally understandable, looking forward to it
Tip: try instead of making despawn the corpse of the enemy make it look like a transition, make that the body becomes more dark because he's losing th body heat, make him despawn when he's totally black, and also make particles of flesh in air that slowly disappears when you shoot a high caliber on human bodies. Maybe this helps you with optimization.
I actually planned on doing the body "cooling down" thing before de-spawning dead enemies! Just hadn't gotten around to it yet.
Jesus christ dude
I NEED THIS GAMEEEEEEE
While this is technically impressive I am… not very interested, personally, in playing what appears to be a war crime simulator.
Never underestimate the production power of a lone, motivated individual.
And a perfectionist whose curse of ADHD gives him temporary hyper-focus to bang stuff out when motivation hits😅
"It never gets old" "Nope"
do we get to play as the good guys too? i dont like games that force me to play as the bad guys.
This is quite impressive stuff! I'm looking forwards to checking this out for myself at some point, you said it was originally in VR?
Yes! It was just easier to record in flatscreen mode for the purpose of demonstrating updated visuals.
bro went right to work second screen was on
I feel like the voicelines for reloading and such are a bit too "gamey" / exaggerated, take a look at the game Gunner Heat PC and how they do their voicelines. Look for the video "Calm vs. Panicked voices - Gunner, HEAT, PC"; it demonstrates the game's voicelines well and makes it very immersive. Also specifying which weapon is reloading/dry/ready would be good
Well, the characters are on a plane so i dont think there should be some sort of Panicked Voice or smth. But yeah, the voice should have more soul in it than bland repeated callout.
LETS FUCKING GO BABY WERE BACK IN BUISNESS
there are no words to describe how fucking pumped for this game ive been
very cool, AC130 killstreak the game
Amazing progress man! played the demo and had a blast, cant wait to see how the development goes on!
Project Gunship VR! This seems really cool. Oh and reading the description explains the description, this looks awesome! Excited for demo 2!
I love it! I have a suggestion can you make the ragdolls more realistic?
Resembles arcade video games
I can't wait for a mainstream news outlet to use footage from this game accidentally.
"accidentally"
Ave Belka!
Yeah...they keep ruining their image for money
Can you make This available on mobile?
This would be very cool in vr. Sitting in front of the screen, pushing buttons with your own hands
there will be a vr option i think
The game is originally in VR. See my older video. It's also playable in flatscreen and I just so happened to record it without a headset.
@@funagengames1177 i have an idea, you know like vtol vr has a mp3 player, maybe you could do that for the game where you can put your own music files and play the music while in game! :P
I was thinking for a similar concept for a while.. I guess I will delay that idea far more ^^. Small things I would consider would be, AI's reaction delay, after first shot dropped to the ground like 1-2 seconds. AI running away, if stop starts blowing up you wouldnt aim your gun and look around ^^. Explosions looks AWESOME but sand-dirt and smoke stays far far longer in the air it disappears too quick imo. Also can be a good mechanic forcing player to not mindlessly shooting everything but trying to aim better to not make himself blind 7/24. A some kind of destruction mechanic and giving more reaction from shots would be superb. Looks awesome in general boss will be keeping watch for the release ^^
Thanks for the feedback! The enemy animations and behavior are still very much a WIP. As far as the dust and smoke, while I would LOVE to have them linger for longer (and have burning fires that continually billow smoke), the challenge is that particle systems are hugely expensive for VR games. When there is smoke hanging everywhere, framerate completely tanks. Also, destruction is in the works. Just haven't implemented it yet!
@@funagengames1177 holy, this is an VR game? ^^ I didnt realize, thought you made some cursor following animation with the hand at the beginning. yeah particles will be too expensive, perhaps you can get away with a basic shader on a plane surface replacing the particles that is turning towards the camera repeadetly after the explosion and first smoke the mimic the smoke, tho didnt work on VR much so ^^. Would love to play it without VR tho just saying supporting friendly troops from up there ^^. Anyways best wishes ^^
@@noxccc8267 Yes it's primarily a VR game. it's also playable in flatscreen, which is what this was recorded in. The plane you're talking about is literally how particles work already, but I'm referring to transparency specifically which is expensive. My particle systems actually use masked dithering which is way cheaper than translucency, but even still, if there are tons of masked particles filling the screen, it's bad for performance.
@ I was talking about singular plane for each explosion (instead of multiple planes like in the particle system) that has a transparent(or use dithering) shader mimicing dust while rotating towards the cam, like how they make 3D grass with 2 crossing planes, but just one this time looking at the camera. Also they do it in some games with explosions/effects and such to reduce the amount of objects instantiated to produce the effect, ofc feel of depth disturbs when camera is free to move but in this case camera seems like will be always fixed, so I think it will be okay. just wanted to share it, felt like a good idea to cheap way produce the effect if I managed to explain what I have in my mind. ^^
@@noxccc8267ohhh right. Yeah initially my explosions were all just single flat planes like you’re describing, but it becomes apparent very quickly that it’s not 3D, especially when you’re looking down from a high altitude. However, i do plan on experimenting with adding some longer lasting smoke effects like you’re talking about as those wouldn’t need to “spread out” horizontally like the explosions do.
0:17 What did bro do to get a personal HE shell?
He was from Brazil.
@@TumbleTrashOfficial nah he was an american citizen in israel
Existed
@@NickstaSims Existence revoked.
Looks fantastic! Obviously you're still working on this but as mentioned in another comment implementing a delay for enemy reactions to gunfire would greatly enhance the experience. It's a hard line to walk between immersing players and ensuring the gameplay doesn't get stale, with that said a more "realistic" reaction time would improve the project. Best of luck, looking forward to future updates!
Are you referring to when the enemies duck when rounds hit the ground? If so, I did implement a system where their reaction is more delayed the further away they are from the impact location. The intensity of their ducking also scales with the distance. But I'll spend some time tweaking the distance and timing parameters.
@@ImMichaelB exactly.
@@funagengames1177 no, it's about when you fire they instantly react. That's not realistic. The sound of the guns are not even to hear when the projectile's reached the target most of the time.
@IIXxSLAYERxXII Watch the video again. The enemies don't react when the guns are fired. They react when the rounds hit the ground.
@@funagengames1177 Hey, first off thank you for taking the time to reply. I actually love the enemy reactions to the rounds hitting the surface, my critique is more aimed at the reaction of the NPC at the 0:36 mark. It looks like the NPC relocates immediately once weapon is fired (player inputs the fire command) as opposed to reacting to the sound or sight of the incoming projectiles. It's not bad by any means, but the reaction time just seemed fairly quick there. Like I said it's hard to ensure the gameplay isn't just shooting sitting ducks and what you've presented does a great job of expanding upon the AC-130 missions from the Call of Duty titles. That being said, excellent work so far this looks incredible! After watching it again at a slower playback rate there are a lot of little details to appreciate. The animation of the soldier limping away from the rounds at 0:49 for example does an excellent job of suspending ones sense of disbelief. On a side note, are there any plans for eye tracking or VR support? I know you're working on the project alone and I'm sure the implementation of those technologies may be overly complex or time consuming to consider not to mention they are fairly niche markets but it would add a lot to the immersive qualities of the game. Keep on keeping on!
YES PLEASE!!!
"YOU KNOW I LOVE THAT S*** !" like Phillip Graves would say 🗡
YES!!!!!
BRRRRRRRRRrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr....................................
Holy Update!!!!!!!!!!!!!!!!
Not realistic that they are instantly reacting when shooting.
how many gunship based game did you play? and how many of them you saw at least?
my dude they literally can see you shoot
@ modern warfare games and Arma modded. Im also writing about reality. The sound of the weapons most of the time (depending on altitude) are not even to hear when the projectile's are hitting the target. Only after because the sound needs more time to travel. So in reality they are not instantly trying to avoid getting hit after you fire lol.
@@ИльяВитцев nope. That's not like this in reality.
@ no shit, but they're literally constantly paying attention to you because you're the only threat that's shooting tracer rounds
This is gonna be sooooo sick. Any news on release date yet.
No release date, but I'm working on getting the Prologue mission from the campaign finished an available for download. I'm hoping that'll happen within the next few months 🤞
@@funagengames1177 yooooooooooooooooo
Finally, an update.
1:33 Did I just see a man get direct impacted with a 40mm!? 😮❤
Will this game be available on the regular quest three without a PC?
This looks lit! We need this
Maybe its because ive spent far, far to many hours in combat flight sim games, but the warning tone of getting spiked by IRMANPADs and SAMs sends a chill up the spine. GG, Good Audio design.
AC130 simulator?
the recruiter was right! This shit is just like a video game!!
The only thing I dont like is that you can actually hear the impact of whatever you are shooting which is unrealistic, no way you can hear that in real life, and the sounds are a little silly too.
Game name
oh noo, theres still sooo many things wrong, operator wont hear impacts in ground - absolutely not, When enemy has manpads or any aa-turrets thn those things just wont fly, simple
Any thing yet?
And please, take your time. You might be stressed so take a break every once in a while.
Effortless killing spree
Dude, please make a standalone game where you are an AC-130 gunner. Like, just rounds of enemies while inside the AC-130
dude when will this be available? i just wishlisted it.
Now make it multiplayer where the other players hide amongst the npc's
40 mm bofors dosent have a reload, it's a crew served platform with continuously fed stacks of rounds and the 25 mm GAU -8 is either belt fed with disintegrating link or a linkless system, all 3 of these wepon systems should only have a total rounds remaining counter, hope this helps pre-alpha iterations.
Early Access? Demo Release? Wishlisted? HELL YEAH! Count me in Dude, can't wait to explore this VR Gem and show it to my few viewers on Twitch ! <3
looking amazing will it be available for quest2?
Guy on the right is taking his union-directed 15 minutes break.