Dice Goblin NZ
Dice Goblin NZ
  • Видео 20
  • Просмотров 9 645
D&D can make you smart? - The Real-Life Benefits of Playing D&D and other Roleplaying Games
Playing Dungeons & Dragons and other roleplaying games is more than just a fun pastime; it's a gateway to real-life benefits that can enhance your everyday life. In this video, we dive into the surprising advantages of playing D&D and RPGs:
Cognitive Boosts: Improve your problem-solving skills and creativity by navigating complex scenarios and creating rich, imaginative worlds.
Social Connections: Build lasting friendships and enhance your communication skills through teamwork and collaborative storytelling.
Stress Relief: Discover how immersing yourself in a fantasy world can provide a perfect escape and reduce daily stress.
Empathy and Perspective: Develop empathy by roleplaying differe...
Просмотров: 47

Видео

How D&D Changed My Life - My Journey into Becoming a Professional Game Master!
Просмотров 162День назад
Welcome to DiceGoblin NZ! In this video, I share my personal journey of how Dungeons & Dragons (D&D) transformed my life, leading me to become a professional game master. With over 7000 hours of game mastering experience, I've seen firsthand how this incredible game can impact lives in profound ways. Join me as I recount my early days as a passionate player, the challenges I faced, and the skil...
D&D Combat Problems and How Daggerheart Fixes Them
Просмотров 2,1 тыс.14 дней назад
Welcome to Dice Goblin NZ! 🐉🎲 In this video, we dive deep into why combat in Dungeons & Dragons (D&D) falls short compared to Daggerheart. We’ll explore: 🔸 Combat Mechanics: Faster, more dynamic turns. 🔸 Player Engagement: Continuous involvement for all players. Watch as we compare real combat scenarios and see why Daggerheart offers a superior experience. Have you tried both systems? Share you...
DAGGERHEART 1.4 Open Beta Reaction!
Просмотров 56021 день назад
Lets check out whats new with the new update!
60 Games of DAGGERHEART!!! - Now let's show you what i cooked up for my Homebrew!
Просмотров 200Месяц назад
This is a Homebrew list of things that i use in my games, or will be using. 1drv.ms/b/s!Ali8YPOm2BBhhto7y35vZrL9I44Yag?e=AQIQgp
Story Vault - One Happy Family
Просмотров 22Месяц назад
We tell a story about Love and Creating a family.
6500 Hours of D&D VS 140 hours of DAGGERHEART
Просмотров 3,8 тыс.Месяц назад
Let's compare D&D and Daggerheart based on my experience of running games for 6500 hours of D&D and approximately 140 hours of Daggerheart. This is my 2 cents on the matter. www.daggerheart.com/play
Daggerheart 1.3 Update: Opinion Piece
Просмотров 345Месяц назад
With the new update just released, I reviewed it and gave my opinion on the new changes before playing a single game yet.
Daggerheart Review after 24 games!
Просмотров 999Месяц назад
Daggerheart Review after 24 games!
A Wish Gone Wrong
Просмотров 262 месяца назад
A Wish Gone Wrong

Комментарии

  • @toucanodd2889
    @toucanodd2889 2 дня назад

    Actually got your video recommended by the algorithm, must be doing something right.

  • @sebastiantaylor3389
    @sebastiantaylor3389 4 дня назад

    Yass ❤

  • @GaiasRebirth
    @GaiasRebirth 4 дня назад

    the d12 system of daggerheart is the main reason i dont even want to play it... fear and hope are dumb and makes the game feels... kinda... dumb... i am not D&D biased, i played other systems and actually prefer a unknown small system i play with my friends instead... but no D20... thats a no go... just to make it feel different...

    • @dicegoblinnz4769
      @dicegoblinnz4769 3 дня назад

      I am curious? what makes you think its so dumb? I think it borrows from alot of great systems out there like powered by the apocalypse where they use 2d6 for the bell curve of probability. Its the most ideal system for a multi decision framework where you can have 4 distinct outcomes instead of only 2 (Success and fail). You have 4 categories of success which makes story telling alot more dynamic and not just do you succeed or fail etc. Failing with fear is alot worse than failing with hope and succeeding with fear is still a success but with a consequence. There is depth there with just the core mechanic of the game. most smaller systems borrow from this concept or simplify it even more but ultimately its supposed to help tell a story. i am curious as to what is boring about it.

  • @Zr0din
    @Zr0din 8 дней назад

    I know I'm late to the comments on this but I have a question and I'm having a real problem finding an answer. The idea, as I understood it, was to have a NARRATIVE-focused game. So is that IN THE RULES SYSTEM? So the personal development, super dramatic character moments are in the rules? Or are we leaning on the Game Masters for that background to foreground character work? Which is ok - but if so- then why create a whole new system?

    • @dicegoblinnz4769
      @dicegoblinnz4769 6 дней назад

      The basics is that the system supports the game master during play without shifting in an out of combat to feel cinematic. Meaning you can in the middle of a fight to convince or intimidate the enemies and if you rolled a success with hope you succeed and they are scared and potentially runaway etc. or if you rolled a success with fear you succeed but then it gives you an opportunity to tack on something else that you may not have initially thought about like, they are scared but one of them sounds their horn to alert others or one of them gets scared and then the boss kills one of them immediately as an example to show how brutal he is and to scare his people back in line (this would not have happened if the success with fear didn't happen and just success, the enemy gets scared and one enemy dies and the rest are hesitant, boss is pissed). Then we have failure with hope, they ignore the intimidation and just charge ahead or show the players how they are more scared of their boss than them. (still giving them info etc.) then if they rolled with fear they would have suffered 2 stress as well as failing, as the rest laugh at them for a pathetic attempt or the boss intimidates back with a brutal line, like "If i see a slight hesitation in your breath, i will make sure it will be your last" or something like that. These options couldn't have happened if it was just a success or fail mechanic like most systems. Powered by the apocalypse introduced this and they took it to a new level. which i love. The idea is that the narrative doesn't stop as soon as the swords are drawn and you say well technically its been 6 seconds so you cant say any more words, we have had many battles where the fight almost came to a halt as the players were conversing with the antagonists. and it felt natural and very impactful as the players learned new information and then decided if they still wanted to fight or not. Mechanically it is all in the dice mechanics, the rest of the character sheet supports the mechanics, like i can deal damage to hp if it is an attack or i say an insult or a sleight and cause stress damage in a social encounter or a powerful force imposing their will on the scene and make them lose hope. Ultimately its heroic fantasy. and with that it still feels awesome to do heroic things but the dice decides how the story goes. Its a great system for future game masters to master as it will make them better story tellers. Not gonna say dnd makes bad game masters but it does lock them in this weird box of being mechanically focused and not focused on the overall narrative of the story, focusing on combat to combat to combat with sprinkles of roleplay in between.

    • @Zr0din
      @Zr0din 6 дней назад

      @@dicegoblinnz4769 A very satisfying answer.

  • @Zr0din
    @Zr0din 10 дней назад

    Absolutely 💯 need to talk about the math of a store!

    • @enterthehollow
      @enterthehollow 10 дней назад

      Agreed, more content please.

    • @dicegoblinnz4769
      @dicegoblinnz4769 9 дней назад

      You mean the operational costs etc? If so its not pretty lol, happy to do a video about it! Will see if it might be my next video😁

  • @sebastiantaylor3389
    @sebastiantaylor3389 11 дней назад

    Awesome! Sùch a cool dm and overall person 🎉

  • @MrsDeprimente
    @MrsDeprimente 15 дней назад

    Man, a stomach as a an attack block? Thats not cool. ok the system could be cool, but you need to put better words around

  • @RossoCarne
    @RossoCarne 17 дней назад

    The hate for DnD initiative comes from haters who just play way too much TT and are bored. It's not bad at all

    • @felixheitzer2262
      @felixheitzer2262 17 дней назад

      I don't know. If playing too much leads to boredom, I'd deem that a problem. Especially with a ttrpg, that should be possible to play endlessly. I for one have not a big problem with DnD Initiative. I think its unnecessarily swingy, but thats true for the whole system imo.

    • @RossoCarne
      @RossoCarne 17 дней назад

      @@felixheitzer2262 if DnD has DH's current system people would be saying the same thing if fixed initiative we introduced today. Just admit you want something new because you play too much DnD

    • @dicegoblinnz4769
      @dicegoblinnz4769 17 дней назад

      The "mechanic" in and of it self that is inititve is a good mechanic that's why it is widely used in digital games. But when you translate it to the time it takes for players to act and narrate what they do, it becomes a slow and monotonous process and thus the boredom after playing it for so long. It is not streamlined. While in digital games the computer auto randomized the rolls and animates the scene causing thr process to be seemless. When you get a chance to play other systems that don't have initiative and combat ends in 4 die rolls you will see the power of narrative storytelling in a tabletop setting. Masks is a perfect example of this.

    • @dicegoblinnz4769
      @dicegoblinnz4769 17 дней назад

      ​@felixheitzer2262 you are right theoretically you can play forever but that's where mechanical problems come in, and becomes bigger problems the more you play and that's where the boredom comes from it's from doing the same thing 1000 times and you must now do it one more time 😅

    • @felixheitzer2262
      @felixheitzer2262 17 дней назад

      ​​@@dicegoblinnz4769I know. That's what I meant too. Ttrpg rules need to be adepted to suit the needs of the table. And sometimes shaken up to prevent predictability.

  • @jensthorupjensen
    @jensthorupjensen 17 дней назад

    I think you are overestimating D&D's options and customization. Sure you do have a lot of races, classes and subclasses. But once you've chosen those for a character there are really not that many choices left. Most levels simply give you predetermined stuff.

    • @dicegoblinnz4769
      @dicegoblinnz4769 17 дней назад

      Comparatively to Daggerheart the options are alot more, even if the level up is alot more streamlined after you picked everything, there is the option of multiclassing at any level up and that changes the dynamic if the character. "Mechanical" builds are alot more revelant than the single card option you get at level up from daggerheart. Though you are correct after you build the character everything else is just there. But building another character at higher levels the options are much more vast than you remember just leveling up.

    • @sebbonxxsebbon6824
      @sebbonxxsebbon6824 15 дней назад

      Multiclassing is OPTIONAL, if you can't hack it as a player or DM, ban it.

    • @dicegoblinnz4769
      @dicegoblinnz4769 15 дней назад

      ​@sebbonxxsebbon6824 😂 still an option but your right. Most games allow it so it's almost a cannon rule. I didn't realize it is optional until you mentioned it. And I have sunken over 6500 hours into it 😅

    • @sebbonxxsebbon6824
      @sebbonxxsebbon6824 14 дней назад

      @@dicegoblinnz4769 The problem is there are some really broken combinations, and some are 1 or 2 level dips....kinda tough to disallow it but those 1 and 2 level dips are a problem.

  • @CakeDayZ
    @CakeDayZ 17 дней назад

    I am running my own session 0 for a heist themed campaign in 2 weeks.

  • @Three_ghosts_hiding
    @Three_ghosts_hiding 17 дней назад

    In Daggerheart do you find that you are using the already provided monster/enemies? or do you prefer to homebrew and if so is homebrewing simpler or better than dnd?

    • @dicegoblinnz4769
      @dicegoblinnz4769 17 дней назад

      Homebrew is so much simpler then dnd by a long shot!

  • @KristerPersson
    @KristerPersson 17 дней назад

    Another great video! I feel like combat in DnD5e is almost its own game, while in Daggerheart, it's just a continuation of the story, admittedly, with the addition of an Action Tracker.

  • @korfchamp4109
    @korfchamp4109 19 дней назад

    Ancestry changes are great, Give more player customization .

  • @Pootythief
    @Pootythief 23 дня назад

    I’m brand new to your content! I really like your perspective on both systems, very in-depth and thought out. NGL, the silent intro made me think my headphones weren’t working 😂

    • @dicegoblinnz4769
      @dicegoblinnz4769 23 дня назад

      Hahahaha! That was one of my first attempts to do an intro and I forgot to add the sound 😆 you will hear something in the newer videos. Thanks for the kind words

  • @KristerPersson
    @KristerPersson 23 дня назад

    Excellent video! I'm pretty sure I agree with everything you said 🙂

  • @enterthehollow
    @enterthehollow 24 дня назад

    When you are talking about something you have just read I found it a little annoying because I had to pause to read what you read, then play to listen to your thoughts. Could you read allowed segments you read so it is easier to follow your train of thought? Other than that, love the video, your quality is going up with each one and I love it.

    • @dicegoblinnz4769
      @dicegoblinnz4769 24 дня назад

      My bad, your right, I just jumped straight in. Appreciate the feedback will keep in mind! 😅

  • @Jacobwojo
    @Jacobwojo 24 дня назад

    I bet the 1.3 advantage messed with the fear/hope economy too much.

    • @dicegoblinnz4769
      @dicegoblinnz4769 24 дня назад

      It did but it was so much fun!!!😅

    • @KristerPersson
      @KristerPersson 23 дня назад

      They could have made it so that rolls with Adv/Dis won't generate any tokens.

    • @dicegoblinnz4769
      @dicegoblinnz4769 23 дня назад

      ​@KristerPersson but that would take away from rolls and make players not want to give advantage or disadvantage. Maybe making it cost something like, if it was with fear and turned into a hope the gm can make a GM move. But ultimately it's in testing and we will see how they go about it.

  • @dreadpiratexx
    @dreadpiratexx 24 дня назад

    I hate the mixing ancestries. It is a purely human idea that everything can breed with everything else. If you can't find a species to play, try another game! Really, a halfling and a giant? Explain it to me like I am an idiot. I am not really feeling this update at all.

    • @dicegoblinnz4769
      @dicegoblinnz4769 24 дня назад

      Come on! Your literally playing a fantasy game the idea is for your imagination to go wild! And from a logical perspective. All creatures are humanoid meaning they are the same species biologically. Meaning a giant and a halfling can mate as they have similar biological parts that function similarly with each other. The idea is to give freedom for players to build the character they want and if they can manipulate it mechanically that's even better. Also a player recently wanted to play a kobold. You know what I told them it's a dragaconic and a halfling ancestry, we literally mixed and matched to get that race to work because they wanted a kobold. Also your argument to go and play other systems, there is some combos where people literally create homebrew for or "third party content" on dnd to get different races to be playable. If there is a way to get the character you want without having to jump through so many hoops that's the way you do it.

    • @thomasboker4424
      @thomasboker4424 24 дня назад

      To give you a picture ... think of giant woman and halfling male.... the halfling does not have to use parts of him to give pleasure.... one can use the whole halfling ;-)

    • @calliopethebonk2863
      @calliopethebonk2863 24 дня назад

      You must be a pretty lame GM :/ (Not you Dicegoblin! You seem awesome!) We're all here playing fantasy games for exploration, imagination, action, and adventure! If someone wants to express an idea, or culture, or whatever else through their character, they shouls be able to do so: in any way they wish! Besides, even if they aren't the same "species" it's fantasy! We already have might and magic. It isn't bound to the same laws and physics.

    • @dicegoblinnz4769
      @dicegoblinnz4769 24 дня назад

      ​@calliopethebonk2863 your right but different people have different preference. And I'm sure they can find a game to cater for thier needs. The beauty of having more choice is something I just love. So having options to mix and match is just soooo cool. I put it as a recommendation in my first feedback form I submitted. Glad they took it into consideration.

  • @calliopethebonk2863
    @calliopethebonk2863 28 дней назад

    Lots of fun ideas here! I'm super excited to GM Daggerheart. My group is working on getting a game going soon.

  • @SwedishSalmonbox
    @SwedishSalmonbox 28 дней назад

    Im thinking that helping or using experience after the roll could cost a stress instead of a hope. Its like how the two sorcerer foundations work! Because i found that you often dont think youll need experience because youre already good in the thing, or might have advantage. But then bad luch and you dont quite reach the dc. But it costing 1 hope is too little. Two hope could maybe be another variant.

    • @dicegoblinnz4769
      @dicegoblinnz4769 28 дней назад

      That's a wonderful idea, the stress variant is great! I have been giving it to my players with only one hope but to give the option changes the dynamic of the game entirely. Maybe even spend a stress to help an ally after the roll. I'm getting excited about the possibilities. 2 hope kinda works but stress makes more sense to me. I will test it over the week. Thanks for this insight!

  • @enterthehollow
    @enterthehollow 29 дней назад

    “You gotta take it slower man” wiser words have never been said about the chaos of using wish magic haha.

  • @enterthehollow
    @enterthehollow 29 дней назад

    Hey if you want to improve your audio I would recommend moving some of your dividing boards just out of frame to act as sound baffling boards. Great commentary, I look forward to seeing more.

    • @dicegoblinnz4769
      @dicegoblinnz4769 29 дней назад

      Appreciate the feedback. I believe I improved my audio in my newer videos. Let me know if it is still not great. That was the first time I tried shooting a video. 😅

  • @toa695
    @toa695 Месяц назад

    I think I disagree with the equal accessibility. Whilst from the pov of an experienced TTRPG player it might be true, someone brand new to it is absolutely going to have a much easier time hopping into daggerheart. There are simply a LOT more things you gotta learn and keep track of, remembering it all especially in the heat of combat is definitely a lot more challenging in DnD

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      I have to disagree with you on that one, for brand new players Daggerheart is a way easier system. If we compare core mechanics between the two systems, you have thousands of spells to look at (possibly dozens of spells if we use only the core rules and level 1 characters), 13 Different conditions, Skills, Races, Backgrounds, Ability Scores, Fall Damage, Saving throws, HP, Exhaustion, Ranges of attacks, Grid area of effect understandings, movement, Action, Bonus Action, Reaction, Critical success, Critical Failure, Initiative, Subclasses, Classes, Spellslots, Feats, Items, Armour Class, Short Rest, Long Rest, proficiency (skills and attacks) For Daggerheart, you have Traits(Ability Scores), Armour, Stress, HP, Action Tracker, Hope, Scars, Fear(not a player problem but they still need to care about it), Evasion, Damage Thresholds, Downtime (Short Rest/Long Rest), Experience, Domains (1 Card per level), Class Features, subclasses, Race, Community, Items, Ranges of attacks, proficiency (attack damage dice), Reactions, Critical Success, Success/failure thresholds, That is 28 things to keep track of (without going into details on the complexity on some of them like conditions) of D&D stuff VS. Daggerheart being 23 things to keep track off. From a player point of view, you have "Cards" to help you keep track of things, which is a genius way for new players since its right there infront of them. The App is kinda meh to be honest on demiplane. D&D beyond is way better as an app to keep track of things and keeping things nice and easy to access. Demiplane is a little clunky especially on the phone. From the DM point of view, its a little harder to run Daggerheart because there is less structure given to the GMs from what they can or cant do. since D&D is more mechanical its easier for DMs to go x,y,z is gonna happen, while in Daggerheart they might need to figure it out during the session. Personally i think it will make better GMs if they learn to be more creative by figuring things out during the session rather than rely on stat blocks or hard rules. That is a preference. I went down a rabbit hole sorry for the winded explanation. Hope it made sense...😅

    • @toa695
      @toa695 Месяц назад

      It makes sense, but it only tackles one piece of the pie. There are also all of the different conditions as you said. All of the different actions you can take (actions, bonus actions, reactions, extra attacks). For a Daggerheart player it is simply “I do the thing I wanna do rn”. Movement distances, attack distances and all having a wide range that requires constant measuring instead of the simplified zones and everyone having the same movement distance. What you can “do” with an action. Help, improvise, dodge, grapple, shove, dash, disengage, cast a spell, hide, ready (ready can get very iffy to explain to newcomers), search, use object… Daggerheart, you do a thing that uses an “action roll” as your action. Simple and straightforward. The only things you really have to learn is hide, moving farther with an agility roll, and bringing able to help other players. Then you’re set. There’s also keeping track of concentrations. Keeping track of all your passives and remembering that the rogue should actually auto-see everything because he has a passive 27 perception. The fact that all spells can fit on a card whereas some spells in DnD could take a player a good 2 minutes to read through if they forgot in the heat of action. I can keep it going, but here’s the point: I have actually SEEN and played with brand new players to ttrpgs on both systems. The contrast is STARK.

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      ​@toa695 interesting you got that experience I played it with 10 new groups and the learning curve for new players was almost similar to dnd if not easier. The way I do it is don't worry about the rules tell me what you wanna do and I tell you what to roll. And they learn through play. You might be right if they are just thrown at the system. Valuable insight. And your right there was alot more I didn't mention but I was focusing on "core" mechanics to worry about. 😅

    • @toa695
      @toa695 Месяц назад

      @@dicegoblinnz4769 I think it’s probably because I play with some very casual players that just want to hop in and for a few hours every now and then, which is totally fine of course, but I don’t think DnD supports that level of investment as well as daggerheart. Daggerheart kinda feels more like a board game you could pull out at any party whist DnD feels more like a commitment I feel.

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      @@toa695 Never thought about daggerheart feeling like a boardgame, with the cards etc. i can see why you would think so. If your interested in a casual game, look into Tiny Dungeons for a High fantasy type feel or any of the Tiny series. Alternatively look into Fiasco its free online and has a ton of "modules" fun for a game night

  • @TinyEle
    @TinyEle Месяц назад

    Also, I really appreciate you putting subtitles on your videos. The ability to put this up while I work and glance over is so underrated.

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      I love seeing them in videos too! Glad they are helpful to you too!

  • @TinyEle
    @TinyEle Месяц назад

    I'm running a 1.3 duet game with my partner and I may be stealing some of these for that game.

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      Awesome! Let me know how it goes keen to see other GMs try these. I play a one on one session with my wife as well, and the system is so beautiful handling one player. I will work on and release the vampire and werewolf features that I am slowly building for my wife's game soon. 😅

  • @MagiofAsura
    @MagiofAsura Месяц назад

    I liked how DH has no initiative system because combat smoothly started and could smoothly transition out of combat since in dnd, you have to announce you are out of initiative or PCs outright kill all enemies

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      Love the initiative system. It runs so smoothly

  • @Cle-o
    @Cle-o Месяц назад

    Your insights are incredible, as usual.

  • @cringeroll
    @cringeroll Месяц назад

    Thank you so much for this video. It's hard to find a youtuber who actually tried the game enough. I love how detailed your comparison is, and how you explain your opinion. I wish you will have many more subscribers!

  • @Angel_of_Darkeport
    @Angel_of_Darkeport Месяц назад

    Really appreciated the thorough breakdown of the two systems, DG. :D As the GM for a streaming game (Darkeport), I've been trying to get a second table going with Daggerheart. Quite excited to see how a more narrative-driven system that - praise the gods! - has a built-in mechanic for exhaustion that doesn't feel excessively heavy-handed feels. (Yeah, that's kind of a pet peeve of mine with 5th ed.) Anyway, thanks for putting this out there; plenty of gems sprinkling throughout. - Angel

    • @Angel_of_Darkeport
      @Angel_of_Darkeport Месяц назад

      Oh right - and subbed! ;-)

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      Thanks! Worth a look into. It's the perfect stepping stone from dnd, familiar enough to feel the same but mechanically it is so much more satisfying. Working on releasing my home brew rules next after 50 games of Dagger heart, to showcase what works etc. Just my own iteration to make the game smoother for my tables.

    • @Angel_of_Darkeport
      @Angel_of_Darkeport Месяц назад

      @@dicegoblinnz4769 So cool! I'd be interested in seeing what you've cooked up - I haven't run a game yet, but I know I like some of what they did with 1.2 and also 1.3. I'll likely mix-'n'-match.

  • @SanJacintoArtGuild
    @SanJacintoArtGuild Месяц назад

    An excellent compatison of the two systems. I have Beta 1.3, and I am reading the rules. But I don't have a group willing to try it yet. I have watched five different actual plays of the starting adventure, and each group of characters has been so different. I have learned a lot!

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      Thanks! It's such a beautifully designed game that I have 10 games happening throughout the week and the interactions with abilities and problem solving between players change so much and yet it all gives such a satisfying results to its conclusion. I have been tweeking things of the game and adding homebrew elements to the system I will be posting a video about that this week. 😅

  • @fred_derf
    @fred_derf Месяц назад

    How does not having initiative make players pay attention and pre-plan their actions while others are taking their turns? From your description that "aggressive" players are going to be going all the time and more "timid" players are almost never going to do anything. Unless you're going to keep track and make sure that everyone gets an equal number of turns in which case you're back to using an initiative system.

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      That's a fair assumption , but reasonable players who are considerate of others will always be mindful of the other players and give them turns, etc. Also, there is an action token resource that each player has, each will have 2 action tokens and can only perform those 2 actions and must wait until the rest have performed thiers. This helps players who are less likely to be acting all the time to shine the spotlight on them. If people are not considerate (which I have some players who weren't in some of my groups) I had to step in as a GM and say right you had two turns let someone else go. We need to remember we are playing a collaborative story telling game. And all on the table need to collaborate to tell a great story. So it is as much as the players who need to be mindful as the GM to be mindful. On my tables we have not suffered from this problem and everyone had a fair share of taking actions.

  • @HowtoRPG
    @HowtoRPG Месяц назад

    😂

  • @christopherkecun8349
    @christopherkecun8349 Месяц назад

    14:33 you roll d20 for a chance at fear harvesting? sounds fair-enough to me.

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      😂 Brutal! But great idea, might be like a double disadvantage kind of deal. I might test that out this week 🤔

  • @pippastrelle
    @pippastrelle Месяц назад

    Interesting video. I'm loving hearing all the different perspectives

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      Thanks, hopefully you found some good insights.

  • @KristerPersson
    @KristerPersson Месяц назад

    Great video! Thanks!

  • @mrbaab5932
    @mrbaab5932 Месяц назад

    In New Zealan D&D you can have familars of the 2 holy animals of New Zealand, Kiwis and sheep 🐑. Also Kiwi fruit juice cures light wounds and cures poison ☠. Also you can have the magic ring of messing you or another's pants.

  • @Three_ghosts_hiding
    @Three_ghosts_hiding Месяц назад

    Great video man! Am loving playing this system with you :)

  • @dreadpiratexx
    @dreadpiratexx Месяц назад

    I like your videos but for the love of all things holy. TURN OFF YOUR NOTIFICATIONS if you are about to do a video. It is good that you are doing this but it's a touch of professionalism

  • @GarredHATES
    @GarredHATES Месяц назад

    I envy you. You’ve had more games of Daggerheart than I have playing any TTRPG in my life.

  • @Three_ghosts_hiding
    @Three_ghosts_hiding Месяц назад

    I love how creative both the players and the GM can be in this system. The update with the ability for the GM to not take a fear but create a consequence is one of my favourite things that I’ve seen in a role play system. It feels so refreshing to have a natural consequence rather than a monster just attack you again. I remember the first time Mo used this mechanic we were fighting the giant crocodile and someone attacked its tonsils, so Mo created a consequence of the creature throwing up acid all over the party and the pure joy I felt in that moment was wild. Definitely my favourite system and am loving the games so far! Also side note, the way you explain things; in games and in this video, you explain things so beautifully and clearly. Keep it up and am looking forward to future games in this system.

  • @dilsoncamacho4100
    @dilsoncamacho4100 Месяц назад

    I hated the armor changes and the vengeance guardian change too, but everything else I saw was ok. More armor slots is good but armor value is very low now and needs to reduce all the damage to 0 otherwise you still take 1 damage, so I imagine armor might not work nearly as good as evasion at higher levels. And vengeance used to do armor value as damage, now it does d6 per used armor slot, the good part is that with a minor threshold of 1 you can still do 1 damage with a roll of 1, so technically 1 damage is all you need, I guess... but it was much better before... they should have at least made it a d10 or d12. Really enjoyed the fungril change, now you can make a bloodsucking mushroom that heals from growing mycelium inside the dying body of an enemy and draining their remaining blood, pretty neat I'll totally try my hands with a fungril renewal druid when I have a chance.

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      The Armour is technically nerfed and buffed at the same time. On one hand you are blocking less, but the beauty is they are making it another resource. One of the items had a cool as ability that said you can use 2 Armour slots to become resistant to the next instance of damage. Which is arguably way more useful than blocking with Armour. So the trick is to resource manage. I like it since it gives more options but they can't give you more slots and the same Armour so they dropped it. Overall it's relatively the same but the intent seems to be to make it a resource that players can use like hope and stress. Vengeance got a huge debuff but I have had 4 players use that same build from 10 different games, compared to any other build, that is a huge margin. It was an easy choice because it was strong"broken" so I am not surprised it was nurfed. Was too strong to counter since it just dealt a ton of damage. Honestly I feel it's better this way, means they still deal 1 damage like you said. But it's not major per Armour slot which is quite insane if you think about it. The monsters won't deal with that creature anymore lol😅 Haven't had a chance to read character or race changes yet but that fungal race change sounds amazing!

  • @dilsoncamacho4100
    @dilsoncamacho4100 Месяц назад

    Hey, I got a rule question for you. How would you rule if a beastbound ranger wanted to have a companion beetle that he carries around inside his clothes, would the beetle always be within melee range of the ranger and not take any action to move since it's being carried by the ranger? Or what if a halfling beastbound ranger wants to ride a tiger companion, could it just use his own movement to move the companion (or move riding) instead of using the action to command the companion so they could use the action to attack instead?

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      I have dealt with both situations already and they are both mechanically sound. Because an area of effect can damage your Beatle so that is one way the gm can damage your creature but ultimately it is cool to benefit from that mechanic and get extra evasion. Your getting an entire domain card Just for the evasion increase. Secondly my level 10 Had a Griffin for a companion and basically did all their attacks from the companion and mechanically.It worked fine because all the actions rolled were from the companion and so everything was fit.Did not break the game at all.I basically treated it like a pokemon trainer😂

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      Forgot to add the last part, movement is fine from the companion, as the game usually gives you the ability to move as part of an attack, and if your companion can move far range instead of close i dont see that as a massive problem and you are mechanically taking advantage of your character and that should be encouraged. i am a minmaxer at heart so i love all creative uses of abilities etc.

  • @TheRetroGamer70
    @TheRetroGamer70 Месяц назад

    👀

  • @Elvenfyre
    @Elvenfyre Месяц назад

    Love your Energy Mo! Thought provoking commentary, - heaps of experience after such a short time too :) On no initiative: Found that it works amazingly well for mature groups that can respect each others space and chance to speak at the table. Much more chaotic to lose initiative with younger ones or if there are a couple of players that get excited and keep bouncing off each other leaving everyone else to sit there.

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      Your not wrong but I found guiding the group to different players who haven't acted teaches the players to learn to share the spotlight which is a wonderful skill to learn. My youngest group is a group of 11 year Olds and honestly they are more mature than some of my 20 year Olds 😆

  • @henrygrange1155
    @henrygrange1155 Месяц назад

    first

  • @NatureNET09
    @NatureNET09 Месяц назад

    I AGREE WITH U

  • @waltavo
    @waltavo Месяц назад

    Imagine if "I wish for Ethan to not be a Hyena right now" ► Would TEMPORARILY turn him back to normal or something else, and instantly go back to Hyena ► Turns a random Ethan in the world into something (anything) other than a hyena (since that wasn't the character name)

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      [Turns into a another animal now permanent as the duration is not in effect anymore]...

    • @waltavo
      @waltavo Месяц назад

      @@dicegoblinnz4769 That moment when you're happy that in your Evil campaign the DM is not being an Evil DM

  • @waltavo
    @waltavo Месяц назад

    But can it run Minecraft?

    • @StoryForgeNZ
      @StoryForgeNZ Месяц назад

      Absolutely! 😂

    • @dicegoblinnz4769
      @dicegoblinnz4769 Месяц назад

      Sure just need to create breakable terrain which im sure we can homebrew it