![Sean Cribbs](/img/default-banner.jpg)
- Видео 69
- Просмотров 15 257
Sean Cribbs
США
Добавлен 9 апр 2007
Hi, I'm Sean. I stream programming on open-source projects in Elixir, Erlang, and Rust.
Implementing HanoiDB - Session 4: Fetching Single Keys and the Nursery
Implementing HanoiDB - Session 4: Fetching Single Keys and the Nursery
Просмотров: 257
Видео
Implementing HanoiDB - Session 3: Incremental Reads
Просмотров 916 месяцев назад
Implementing HanoiDB - Session 3: Incremental Reads
Implementing HanoiDB - Session 2: Visualizing Merges and Iterating over Entries
Просмотров 1646 месяцев назад
Implementing HanoiDB - Session 2: Visualizing Merges and Iterating over Entries
Implementing HanoiDB - Session 1: Introduction
Просмотров 7147 месяцев назад
Implementing HanoiDB - Session 1: Introduction
Implementing Berkeley DB, Session 4 - Fixing Point Reads and Starting over in Elixir
Просмотров 1557 месяцев назад
Implementing Berkeley DB, Session 4 - Fixing Point Reads and Starting over in Elixir
Implementing Berkeley DB, Session 3 - Tree Walks and Point Reads
Просмотров 5077 месяцев назад
Implementing Berkeley DB, Session 3 - Tree Walks and Point Reads
Implementing Berkeley DB - Session 2: Improving Ergonomics
Просмотров 1957 месяцев назад
Implementing Berkeley DB - Session 2: Improving Ergonomics
Implementing Berkeley DB, Session 1: Page and Entry formats
Просмотров 1,1 тыс.8 месяцев назад
Implementing Berkeley DB, Session 1: Page and Entry formats
Bevy Survivors - Session 17: Adding Start and Game Over Screens
Просмотров 1939 месяцев назад
Bevy Survivors - Session 17: Adding Start and Game Over Screens
Bevy Survivors - Session 16: Spawning Enemies from Data
Просмотров 1849 месяцев назад
Bevy Survivors - Session 16: Spawning Enemies from Data
Bevy Survivors - Session 15: Generalized Weapon Spawns
Просмотров 12110 месяцев назад
Bevy Survivors - Session 15: Generalized Weapon Spawns
Bevy Survivors - Session 14: Health Bars and Damage Ticks
Просмотров 29010 месяцев назад
Bevy Survivors - Session 14: Health Bars and Damage Ticks
Bevy Survivors - Session 13: Sprite sheets and Generalized Enemy Definitions
Просмотров 30210 месяцев назад
Bevy Survivors - Session 13: Sprite sheets and Generalized Enemy Definitions
Bevy Survivors - Session 12: Spawning enemies inside the level
Просмотров 11710 месяцев назад
Bevy Survivors - Session 12: Spawning enemies inside the level
Bevy Survivors - Session 11: Fixing Wall Collisions
Просмотров 17111 месяцев назад
Bevy Survivors - Session 11: Fixing Wall Collisions
Bevy Survivors - Session 10: Refactoring Collision Systems
Просмотров 29011 месяцев назад
Bevy Survivors - Session 10: Refactoring Collision Systems
Bevy Survivors - Session 9: Integrating LDTK better
Просмотров 32311 месяцев назад
Bevy Survivors - Session 9: Integrating LDTK better
Bevy Survivors - Session 8: Doing the Bevy/LDTK tutorial
Просмотров 1 тыс.11 месяцев назад
Bevy Survivors - Session 8: Doing the Bevy/LDTK tutorial
Bevy Survivors - Session 7: Collision events and Level-editing with LDTK
Просмотров 323Год назад
Bevy Survivors - Session 7: Collision events and Level-editing with LDTK
wasm-bindgen patch and Bevy Survivors - Session 6: Improving wall collisions
Просмотров 145Год назад
wasm-bindgen patch and Bevy Survivors - Session 6: Improving wall collisions
Bevy Survivors - Session 5: Map bounds and Walls
Просмотров 1,1 тыс.Год назад
Bevy Survivors - Session 5: Map bounds and Walls
Patching wasm-bindgen to handle third-party macros
Просмотров 64Год назад
Patching wasm-bindgen to handle third-party macros
Bevy Survivors: Session 4 - Systems Schedules, Knock-Back, Weapons, and more!
Просмотров 385Год назад
Bevy Survivors: Session 4 - Systems Schedules, Knock-Back, Weapons, and more!
Bevy Survivors: Session 3 - Collisions and HP
Просмотров 622Год назад
Bevy Survivors: Session 3 - Collisions and HP
Bevy Survivors: Session 2 - Adding a player and enemies giving chase
Просмотров 585Год назад
Bevy Survivors: Session 2 - Adding a player and enemies giving chase
Hodge-podge session: Hardhat release, Tree-Sitter Error Handling, and Getting started with Bevy
Просмотров 637Год назад
Hodge-podge session: Hardhat release, Tree-Sitter Error Handling, and Getting started with Bevy
Elixir NIFs to TreeSitter - session 6: Multi-language Parsers / BONUS: Hardhat 1.0 Release
Просмотров 95Год назад
Elixir NIFs to TreeSitter - session 6: Multi-language Parsers / BONUS: Hardhat 1.0 Release
Elixir NIFs to Tree-Sitter, session 5: Reusing Parse Trees through Edits
Просмотров 61Год назад
Elixir NIFs to Tree-Sitter, session 5: Reusing Parse Trees through Edits
Elixir NIFs to Tree-Sitter, session 4: Walking the Tree
Просмотров 38Год назад
Elixir NIFs to Tree-Sitter, session 4: Walking the Tree
Elixir NIFs to Tree-Sitter, session 3: Working Queries
Просмотров 34Год назад
Elixir NIFs to Tree-Sitter, session 3: Working Queries
wow that's a lot of changes in bevy 0.15,so change to the same version as Sean's
Sorry for the issues at the beginning, fast-forward to 12:30 to get audio!
Great project, please continue 🎉
Thanks, will do!
Just to get rid of all the "uncorrect return type" problems while coding: you can add "todo!()" at the end of the function.
Thanks for the tip. I'm well aware of that, but I don't always want to insert a `todo!()` when I'm going to fix it soon after.
After 8 years as a construction worker, i find it highly intresting to see that the same principles we apply when building a house is also applied in programming/coding. Everyone can dump a berkleyDB with pre built software or modules, but by understanding what happens below the surface, we gain so much knowledge that can not only be used in berkley, but in other areas too. I was looking for something like this video for a week now but i couldnt find it before today. I was a bit sceptical when i saw the video was 2 hours as my 23 yr old mind is infected with tiktok and a low attention span, but you made every minute enjoyable, so thank you for that and looking forward watching your other parts! Your personality is great and i know for a fact this channel will be very big in a few years if you keep doing this out of passion man!
That’s wonderful to hear, thank you for watching!
Such an underrated channel. Thanks for sharing your insights and hard work!
Thanks for watching!
Amazing project, continue this pleaseeeeeee
There are 3 more sessions (and more to come), enjoy!
Hey Sean, let's chat drop me a line so we can connect on this. I love this topic; it's been on my TODO list for a while, and I'm super happy to see you working on it.
Sounds good!
So glad to have a full on tutorial to building a game as you go with Bevy! I've been enjoying the series so far!
Glad you enjoy it!
It was moving haha but the sprite was so slow we couldn't notice it. I had to put my finger on the screen to see the movement 😆. Awesome start to the bevy project though. Thanks for the video!
haha, you're right. Updated velocity to x: 25.0 y:25.0 and saw it fly
Yep, we figured that out in the next session. xD
Nice work. Keep it going.
Thanks, will do!
oh nooo the first arg data issue. This was a fun stream, looking forward to the next session. (also the link in the youtube description has an extra ) on the end).
Thanks for being so supportive on-stream, Chris!
Did you read the Leaving Rust Gamedev after 3 Years article from LogLog games? Any thoughts on it?
Thank you!
You're welcome!
'Promo sm' 💖
Not sure what you're talking about. Care to elaborate?
Zed really looks nice.
It is pretty great! I was a long-time Emacs user but got fed up with the editor being too slow. Zed solved that for me and I managed to avoid VS Code in the process. :D
The instructions on the ldtk plugin page SUCK.
They are definitely pretty lacking. Maybe I should spend a stream contributing back!
@@seancribbs that’d be a great idea - it just makes so many assumptions about pre-existing knowledge, *sigh*
Thank you! Please, keep it up!
You're welcome! Glad you're liking my videos, and I will definitely keep doing them.
Very good content, I'm currently a beginner at Rust but I'm trying to keep up with your livestreams.
Thanks for watching. I stream every Sunday from 3:30PM to 5:30PM US Central Time (GMT-5/6) on Twitch. Come join us sometime if that time works for you! I'm happy to answer as many questions as I can on-stream.
very good
Thank you!
Nice to see more videos about bevy)
Glad you like them!
Really cool stuff! Keep it up!
Thanks a lot!
I feel like you deserve more love and attention, and while I may not be the best person for it, thanks for showing us your work!
I appreciate that!
I second that. I really appreciate the raw style. While there is a lot of value in well polished tutorials, I think there is at least as much value in watching the processes, the thinking through things, the mistakes, the corrections, etc. I think all that is really helpful for learning new things.
Thank you for today too!
My pleasure! Thanks for watching my video.
Where is Bevy Survivors: Session 1?
It's part of the hodge-podge episode! ruclips.net/video/h6qBE4bhTMg/видео.html
@@seancribbs very good!
Bevy is so fun!! I hope the volume of educational projects becomes bigger!! So good!! I want to make a game with Bevy, but Bevy is still difficult for me. 🤣🤣🤣
Bevy IS difficult! This time around for me it feels like the challenges are systems design and understanding mechanics, not "how do I do anything with Bevy". I still have a lot to learn, but I can finally do a few things.
@@seancribbsI hope this educational project progresses to service level!! Tables, Firebase, asset management (like Addressable in Unity)!! Your RUclips videos are helping me a lot. thank you!!
Super-interesting stream, Sean, thank you for bringing us along! One minor nitpick: Quinn's audio was a fair bit louder than yours and it was difficult to find a good volume to hear you both well. But otherwise this is great and very educational, thank you!
Thanks, I'll fix that next time we have a guest on!
This is the Rust part of the stream, so it seems you mixed up the titles
Thanks for the heads up, no idea how I mixed them up! :)
Fixed!
glad to see you reviving this lib! Really enjoyed using the first iterations of this back at work
Cheers! Thanks for watching and stop by the live stream sometime if you can! <3