Code On Fire
Code On Fire
  • Видео 43
  • Просмотров 41 702
How to create a T-shirt in ZBrush
Hi! In this tutorial, we'll learn how to create a T-shirt in ZBrush. Subscribe to the channel!
Support me on Patreon: www.patreon.com/c/CodeOnFire
Просмотров: 68

Видео

Sculpting in Blender: Part 1. The Basics, DynTopo Function, and How to Sculpt a Pear.
Просмотров 20412 часов назад
Hi everyone! We're starting a new series dedicated to sculpting in Blender. In this first part, we'll cover the basics, the main brushes, the DynTopo function, and how to sculpt a pear. Don't miss the upcoming episodes. Subscribe to the channel! Support me on Patreon: www.patreon.com/c/CodeOnFire
Unreal Engine AI: Part 1. How to create an NPC.
Просмотров 2,7 тыс.19 часов назад
Hi! First part of a series dedicated to artificial intelligence in Unreal Engine, where we'll see how to use this resource in our projects. In this first part, we'll see how to create an NPC in the simplest and quickest way possible. Subscribe to the channel! Support me on Patreon: www.patreon.com/c/CodeOnFire
Python: For Loop. Part 1
Просмотров 1,4 тыс.14 дней назад
Hi everyone! In this new episode dedicated to Python, we will discover the For Loop. Additionally, we will learn about the slicing technique, the range and reversed functions, and much more. Don't miss the second part dedicated to the For Loop, so make sure to subscribe to the channel! These are the links to the tutorials dedicated to Python: ruclips.net/video/yELq8cHWesY/видео.html ruclips.net...
Unreal Engine: Niagara Smoke Effect. Easy and quick.
Просмотров 1,2 тыс.21 день назад
Hi everyone! In this tutorial, I'll show you how to quickly create a smoke effect with the Niagara System. This tutorial is a preview of the upcoming series dedicated to the Niagara System. Subscribe to the channel! Support me on Patreon: www.patreon.com/c/CodeOnFire
All about C++. Part 1
Просмотров 1,6 тыс.Месяц назад
HI everyone! This is the first tutorial in a series dedicated to the C programming language. Throughout this series, we'll see how to use this language, starting from the basics and moving on to creating complex applications. In this tutorial, we'll learn how to import libraries, get output, declare variables, add comments to code, and use namespaces. Additionally, we'll explore the structure o...
Unreal Engine: How to spawn anything and anywhere. Part 2
Просмотров 797Месяц назад
Hi! In this second part of the series dedicated to the creation, use, and management of spawners within Unreal Engine, we will see how to: spawn a Niagara System, start spawning different assets from the same spawner, activate a spawner from multiple points, spawn assets in an orderly or random manner both in terms of time and position, nest for loops to manage the activations of a spawner, use...
Unreal Engine: How To Spawn Anything and Anywhere. Part 1.
Просмотров 7 тыс.Месяц назад
HI! This tutorial is the first in a series dedicated to the creation, management, and use of spawners. We will see how to: create a spawner and how to manage the functions related to collisions, how to use a for loop within it, how to add a delay to the for loop and how to handle it, how to create an NPC and an AI system to use them together with a spawner, and how to spawn special effects gene...
Unreal Engine: how to create a menu system and animate it. Part 2: Pause Menu / Loading Screen.
Просмотров 2,9 тыс.Месяц назад
Hi everyone! In this second tutorial dedicated to creating a menu system, we will see how to: create a pause menu with all its functions, connect various widgets, and create a loading screen. We will get to know other UI components such as: the background blur, the circular Throbber, the Throbber, and much more. Subscribe to the channel! Here is the link to the first part of this series: ‘How t...
How to install Pytorch in Anaconda Navigator
Просмотров 1172 месяца назад
Hi ! In this tutorial, I will show you how to install PyTorch in Anaconda, with or without CUDA. Subscribe to the channel! Support me on Patreon: www.patreon.com/c/CodeOnFire What topic would you like to be covered in the next tutorial about Python? Write it in the comments. Links and Credits: www.anaconda.com/ pytorch.org/
Python: if, elif and else. (ENG)
Просмотров 382 месяца назад
Hi! In this tutorial, I will show you how to use the statements: if, elif, and else, within Python. Subscribe to the channel! Support me on Patreon: www.patreon.com/c/CodeOnFire Links: www.anaconda.com/ www.python.org/
Blender: How To Rig A Leg. Rigging 2 (ENG)
Просмотров 1252 месяца назад
Hi! In this tutorial, I will show you how to create a rigging system for a leg and introduce the concept of inverse kinematics. Subscribe to the channel! Support me on Patreon: www.patreon.com/c/CodeOnFire
Unreal Engine: Upper Body/Lower Body (ENG)
Просмотров 9862 месяца назад
Unreal Engine: Upper Body/Lower Body (ENG)
Blender: Rigging 1 (ENG)
Просмотров 322 месяца назад
Blender: Rigging 1 (ENG)
Unreal Engine: Set Paused Game. (ENG)
Просмотров 303 месяца назад
Unreal Engine: Set Paused Game. (ENG)
Unreal Engine: how to create a menu system and animate it. Part 1: Main Menu.
Просмотров 5044 месяца назад
Unreal Engine: how to create a menu system and animate it. Part 1: Main Menu.
Python: Casting (ENG)
Просмотров 134 месяца назад
Python: Casting (ENG)
Blender: Bevel Modifier Custom Mode (ENG)
Просмотров 524 месяца назад
Blender: Bevel Modifier Custom Mode (ENG)
How to assign the skeleton of UE 5 to any character and use the new Modular Rig system on it. (ENG)
Просмотров 1195 месяцев назад
How to assign the skeleton of UE 5 to any character and use the new Modular Rig system on it. (ENG)
Unreal Engine: How to create a coin counter and display text based on events (ENG)
Просмотров 4655 месяцев назад
Unreal Engine: How to create a coin counter and display text based on events (ENG)
Unreal Engine: how to fix/modify an animation. Quickly and easily! (ENG)
Просмотров 805 месяцев назад
Unreal Engine: how to fix/modify an animation. Quickly and easily! (ENG)
Unreal Engine: How to create a moving platform (ENG)
Просмотров 325 месяцев назад
Unreal Engine: How to create a moving platform (ENG)
Unreal Engine: Crouch System and Animations Retargeting System UE 5.4 (ENG)
Просмотров 3436 месяцев назад
Unreal Engine: Crouch System and Animations Retargeting System UE 5.4 (ENG)
Python : Variables (ENG)
Просмотров 76 месяцев назад
Python : Variables (ENG)
Unreal Engine: Triggers (ENG)
Просмотров 277 месяцев назад
Unreal Engine: Triggers (ENG)
Blender: How To Use The Bevel Modifier (ENG)
Просмотров 88 месяцев назад
Blender: How To Use The Bevel Modifier (ENG)
Blender: How to move origin point of an object (ENG)
Просмотров 178 месяцев назад
Blender: How to move origin point of an object (ENG)
Carnivouros Plant Animation
Просмотров 458 месяцев назад
Carnivouros Plant Animation
Unreal Demo Character
Просмотров 27Год назад
Unreal Demo Character
UNREAL ENGINE 5: CITY ENVIRONMENT
Просмотров 682 года назад
UNREAL ENGINE 5: CITY ENVIRONMENT

Комментарии

  • @ShermyShroomy3101
    @ShermyShroomy3101 3 дня назад

    Oh shit Mario does blender tutorials now?

  • @kozinskiandrzej4
    @kozinskiandrzej4 8 дней назад

    Hey, I was having and error that generate distance fields are required and after i turned them on, emitter is still not visible. any idea how can i fix that?

    • @codeonfire13
      @codeonfire13 8 дней назад

      Hi! What operating system are you using and which graphics card?

    • @kozinskiandrzej4
      @kozinskiandrzej4 8 дней назад

      @ Windows rtx2060

    • @codeonfire13
      @codeonfire13 7 дней назад

      Make sure you have the following settings: in the project settings, search for 'distance field' and ensure that 'Generate Mesh Distance Fields' is checked and update your graphics card drivers. Let me know if it works.

  • @NEWARTSTUDiOS
    @NEWARTSTUDiOS Месяц назад

    How to make character jump from crouching position?

    • @codeonfire13
      @codeonfire13 Месяц назад

      Hi! Go to the BP Third Person Character, Event Graph. In the "enhanced input... JUMP", from the Started pin, connect the ‘Un Crouch’ function and then the ‘Jump’ function. Next, in the BP_ThirdPersonCharacter details window, look for ‘Jump Max Hold Time’ and enter a value other than zero, even 0.01 It should be fine, otherwise increase it.. This way, the character will be able to jump from the crouched position. Let me know if you need anything else.

  • @omiorahman6283
    @omiorahman6283 8 месяцев назад

    The plants are exotic and has beautiful animation cycle

  • @sofiyarashid5037
    @sofiyarashid5037 3 года назад

    Tutorial please🥺

  • @user-yo7dr5zv5q
    @user-yo7dr5zv5q 4 года назад

    Interesting video

  • @hayzmation5354
    @hayzmation5354 4 года назад

    That’s need creepy or damaging at all haha, I have a channel too nice stuff