- Видео 49
- Просмотров 87 463
akram kasravi
Финляндия
Добавлен 5 мар 2011
Видео
Bougainvillea Tool Update: New Features & Enhancements | Houdini & Unreal Engine Tutorial
Просмотров 2482 месяца назад
Check out the latest updates to the Bougainvillea Tool for Houdini and Unreal Engine! #unrealengine #houdini #sidefxhoudini Download link: akramkasravi.gumroad.com/l/BougainvilleaProceduralTool Documentation: docs.google.com/document/d/1hbTUaLlz9B1UXSlFcX7fsFMEMCKBCBb0OIkp-jVXgNM/edit?usp=sharing
Procedural Houdini Tool in Unreal Engine - Demo(Download link in description)
Просмотров 9112 месяца назад
Check out how my new procedural tool for Unreal Engine works! In this video, I walk through the tool’s features and show it in action. Feel free to drop any questions or comments below. www.artstation.com/artwork/nJw0v6 Grab the tool here: akramkasravi.gumroad.com/l/BougainvilleaProceduralTool
Unreal Fun: Exploring My Mario-Style Game in Unreal Engine!
Просмотров 5285 месяцев назад
Wrapped up Greg Wondra's awesome "Making Mario Game in Unreal Engine" course and just finished making my own Mario-style game using Sketchfab assets www.udemy.com/share/109QEK3@vl-OnHYx99B9fFhOTrrU12DWjxmi4okMh4CNT4nUCKeuntR37fNQuuEVhCh6Fd_1/ sketchfab.com/3d-models/super-mario-3d-model-30084b41e1e546779f7146da2c80db31 sketchfab.com/3d-models/stone-pack-f3e0a67b9ca243b09119177649f21e17
Worn Weathered Toolkit Demo
Просмотров 4006 месяцев назад
Explore a detailed demonstration of the worn and weathered tool in action Download: www.unrealengine.com/marketplace/en-US/product/worn-and-weathered-toolkit Music used: The travelling symphony by Savfk - www.youtube.com/@UCXlppUGWeGtHBp_1xKsawmQ
Worn and Weathered Toolkit (Version 2.3)
Просмотров 8556 месяцев назад
Check out the latest update for the Worn and Weathered Toolkit (Version 2.3)! Enhance your models with realistic weathering effects Download link: Download: www.unrealengine.com/marketplace/en-US/product/worn-and-weathered-toolkit
Unreal Engine Plugin: Worn Weathered Toolkit(version 2.2)
Просмотров 6466 месяцев назад
I've updated the Wornd And Weathered Toolkit and I'm releasing it as a plugin! Learn all about the new features, including realistic weathered effects for your 3D models. Download: www.unrealengine.com/marketplace/en-US/product/worn-and-weathered-toolkit
Unreal Engine: Worn Effect Blueprint with Procedural Destruction Feature(version 2.1)
Просмотров 5 тыс.6 месяцев назад
This is the new version of my worn effect blueprint. In this version, I've tried to improve the tool and also add a new feature to it. I mainly focused on having destruction effects over the mesh procedurally. I've uploaded the tool on unreal marketplace if you want to give it a try Download: www.unrealengine.com/marketplace/en-US/product/worn-and-weathered-toolkit
Rock Lab Update(Download link in description)
Просмотров 6677 месяцев назад
Just dropped an update for my Houdini Digital Asset on Gumroad! Now featuring enhanced tessellation material layer and customizable moss options for Unreal Engine. akramkasravi.gumroad.com/l/RockLab
Procedural Rocks & Cliffs in Unreal | Houdini Asset Showcase(download link is in the description)
Просмотров 1,2 тыс.7 месяцев назад
I've upgraded my Houdini digital asset for procedural rock and cliff generation and made it available for download! akramkasravi.gumroad.com/l/RockLab ruclips.net/video/klxKAd93wYs/видео.html
Procedural Cliff Tool : Houdini + Unreal Engine 5
Просмотров 1,1 тыс.8 месяцев назад
New Houdini tool alert! Streamlining cliff creation for Unreal Engine. Keeping it straightforward and functional. #epicgames #unrealengine5 #houdini #sideeffects
Cinematic video in Unreal Engine 5
Просмотров 6758 месяцев назад
my recent training project in Unreal Engine 5, terrain is created in Gaea and some assets from Sketchfab #epicgames #gaea sound by : pixabay.com/sound-effects/cinematic-music-sketches-11-cinematic-percussion-sketch-116186/
Recursive Branch in Houdini
Просмотров 3429 месяцев назад
Followed Junichiro Horikawa's tutorial to create a recursion branch. ruclips.net/video/c7HwvkwNKvU/видео.html
Exploring Unreal Engine: Blueprinting the Dynamic Growth Effect Challenge! 🚀🌿 #GameDevMagic
Просмотров 1,4 тыс.10 месяцев назад
Just tackled a challenging project last week - delving into the dynamic growth effect in Unreal Engine using Blueprints! 🌱💡 Excited to share the outcome with you all. Check it out and let me know your thoughts! #unrealengine5 #epicgames #procedural
Test: Change the third person character to Metahuman in Unreal Engine 5.3
Просмотров 45710 месяцев назад
Test: Change the third person character to Metahuman Environment is made in #gaea #unrealengine5 #metahuman #epic
From Procedural Modeling in Houdini to Procedural Material and Scattering in Unreal
Просмотров 1,8 тыс.11 месяцев назад
From Procedural Modeling in Houdini to Procedural Material and Scattering in Unreal
Procedural Stylized Architecture Tool Showcase: Houdini
Просмотров 55211 месяцев назад
Procedural Stylized Architecture Tool Showcase: Houdini
Procedural Stylized Gate Tool Breakdown: Houdini
Просмотров 20011 месяцев назад
Procedural Stylized Gate Tool Breakdown: Houdini
Procedural Gothic Architecture Break Down in Houdini
Просмотров 23711 месяцев назад
Procedural Gothic Architecture Break Down in Houdini
Marble Floor Mosaic Breakdown: Houdini & Substance Painter + Free Texture Download
Просмотров 66911 месяцев назад
Marble Floor Mosaic Breakdown: Houdini & Substance Painter Free Texture Download
Cinematic project done in Unreal Engine 5.0
Просмотров 640Год назад
Cinematic project done in Unreal Engine 5.0
Unreal Engine 5 Wrap Tool Test Created in Houdini
Просмотров 568Год назад
Unreal Engine 5 Wrap Tool Test Created in Houdini
Procedural Leave Tool in Unreal engine 5(download link in description)(Works in Unreal Engine 5,1)
Просмотров 1 тыс.Год назад
Procedural Leave Tool in Unreal engine 5(download link in description)(Works in Unreal Engine 5,1)
Worn Edge blueprint in Unreal engine(download link in description)(Works in Unreal Engine 5,1)
Просмотров 3,8 тыс.Год назад
Worn Edge blueprint in Unreal engine(download link in description)(Works in Unreal Engine 5,1)
UE5 Procedural Asset Showcase: Created in Houdini
Просмотров 231Год назад
UE5 Procedural Asset Showcase: Created in Houdini
Procedural Rock Generator blueprint in Unreal Engine 5(Works in Unreal Engine 5,1)
Просмотров 5 тыс.Год назад
Procedural Rock Generator blueprint in Unreal Engine 5(Works in Unreal Engine 5,1)
Moss Generator Blueprint(Works in Unreal Engine 5,1)
Просмотров 17 тыс.Год назад
Moss Generator Blueprint(Works in Unreal Engine 5,1)
this is beautiful!
Do you have a tutorial on how to make this. I would like to.
Love your tools! One of the coolest stuff for unreal.was wondering if you'd ever make something like this: ruclips.net/video/ohUEXxIKAWI/видео.htmlsi=kk_i9YZlBS7t7X1v find the idea so cool, place some boxes in the desired shape and a building is made hehe maybe work with theme theme files so you can change the look
What other software are you using to bake the asset
awesome! ❤
wow it is so neat !
Soooo beautiful!
Prefect
Eu acho tudo tao Bunito . ainda to tentando chegar la . ja ja chego
This is so amazing!
I saw this on my LinkedIn today and now it popped up on my RUclips recommended, thats amazing! Good job
When thr dev lives in 2030
I Love Bougainvilliers, I love UE, and I love your Bougainvillier Generator for UE :)
I have the exact same fuschia type in my garden, but also a nice mixed color one : fuschia or pure white bracts and even some hybrids with a base from one color then the tip in another, no gradient - and leaves are mixed light green, quasi white, in middle and dark green on the outs... (yes, this is a hint for leaves and bracts material color variation ,p ) I found this as an example www.tijardin.com/2641-thickbox_default/bougainvillier-asia-.jpg
This looks great Akram!
wonderful tool :)
such a fine tool!
Hello, I'm a student studying 3d. I'm watching your videos very well. I'm curious about how to work with this effect. Tutorials like this effect in Unreal are very hard to find. I'd appreciate it if you could give me a rough idea of how to work. Please understand if my English is not good
Can you make tutorial for this one ?
Have you posted it somewhere?
How can I purchase this blueprint ?
This looks exactly like the blueprint from CB3DART, he made a 3 hours tutorial of how to build the BP. If you dont want to pay and if you are more interested in learn how to build this from scratch you should search for his videos ( he only have 6 vidos but they are diamonds)!
Hello, you haven't uploaded a tutorial video about this. Will it come these days? I'm using 5.3
Cool! 👏
If Mario, then only bros!
👏👏
Amazing! When will you release the game? 😊
Hey, thanks a bunch! I'm still polishing up the game and getting better at this game dev thing. So, it might be a while before it's ready for prime time. But I'll keep you posted on how it's coming along
Really impressive, well done
Nice!
Impressive!
congrats ! it works so well !
Can the damage be created in realtime, ie. Have dynamic destruction as a player shoots at the environment?
Not yet, but it's a popular request! I'll look into adding that feature in the future
@@akramkasravi please do so many ideas
Does the bevel option already activate voxelization or does it add edges only to hard surfaces?
voxel becomes active only once you've turned on the worn edge feature
are additional updates included with the purchase ?
Sure thing! All buyers will get notified about the updates and receive them by email
Nice work, were you able to tap the new bevel features of 5.4? where in there are more parameters to the bevel. You think you can add this to the UE marketplace?
به امید آموزش های بیشتر ❤❤
The little diamond indicator of where the destroy effect is at is not showing up for me. I'm on UE5.3, any clue on how to make it show up? Makes it very difficult to place the damage where I want on some models without any indicator of where it's at. Other than that issue, awesome tool!
Make sure you are on Selection Mode! And also Thank you for purchasing the tool!
@@akramkasravi Thanks that was it! Was in modeling mode.
Just discovered your works and this plugin, very very interesting. As a UE5 game developer I have a question: what of all these destruction mesh changes are possible in real time during gameplay? Example: I shoot a bullet into a column or wall and want to see a destruction in real time in the hit location, what is possible to do with this plugin in this realtime case? Just thinking if I can use it in game or not. Thanks
Thank you! It's possible to achieve the same effect in runtime using geometry script ruclips.net/video/ITP_8DqFZ-c/видео.htmlsi=9OrQPE7XGZe5iKas
Practical and powerful tool!
Awesome! This is especially useful when combining photogrammetry assets with hand modeled meshes. Great work!
Glad you think so!
This is incredible! I’d buy for the bevel tool alone; so many pre-built models have unrealistic edges - but the destruction function is perfect for a project I’m working on atm. Thank you!
Thank you very much!
Great work Akram!
Thanks !🙏
It would be cool if you had the leaves transition into flowers and then shortly after fade out so they dont stay forever
2fps
Looks great! Would it be possible to select certain edges to be affected and leave the rest intact? If this is possible it's an insta buy for me
Unfortunately, selecting specific edges to be affected isn't possible at the moment. But thanks for checking it out
Does this distort the UVs?
Box projection mapping is used, but results may vary with different meshes. For better results, I recommend Unreal Engine's UV mapping tools after converting to static mesh ..or experiment with world-aligned textures for an even better look
Amazing! How should I make a purchase?Please make more trees!
Nice work where you learned blueprint
from me
Looks really cool. I was wondering if it can be done in runtime to handle dynamic bullet holes and damages. We can move this bp to wherever the bullet hits the asset during gameplay to generate damage and also spawn some extra chunks of the asset around. Will that be more performant than chaos ? I currently handle these with runtime vertex paint and a shader setup. That's performant, but obviously doesn't look great. Having something like this will be really useful.
Thank you! Yes, it's possible to achieve the same effect at runtime (though I don't recommend it as it's quite expensive). I found this tutorial..hope it helps: ruclips.net/video/ITP_8DqFZ-c/видео.htmlsi=xOqczQrrHtL9nrHz
pretty cool.is it possible to have different materials for worn sections?
Thanks Alireza!! Yes, these materials are just simple color ID material as a placeholder
wow splendid !